Kalbio of Breezy Creek

Prince Charming II's page

74 posts. Organized Play character for Hawthwile.


Race

HP 80/80 | AC 24 | F +16 R +14 W +13 | Perc +12 (+2 initiative) |

Classes/Levels

Speed 25 ft | Focus 1/2 | Spells: 1st 3/4 2nd 3/4 3rd 4/4 4th 4/5 | Staff 2/4 | Hero Points: 2 | Active Conditions: Vital Beacon (4/4)

Gender

NG M Human (versatile) Sorcerer 8 |

About Prince Charming II

Oh my goodness, aren’t you the most beautiful songbird I’ve ever seen! Wait, was I supposed to be doing something...?

PFS #: 264524-2001
Experience: 92
Faction: Envoy’s Alliance
School: Spells
Wealth: 600.12 gp

Ancestry: Human (versatile)
Background: Noble
Class: Sorcerer (Nymph bloodline)
Level: 8
Size/Traits: Medium
Alignment: Neutral Good
Languages: Common (Taldan), Sylvan

Perception: +12 [E]
Special Senses: None
Speed: 25 ft

ABILITY SCORES
STR 10, DEX 16, CON 16, INT 14, WIS 10, CHA 19

Defenses:
DEFENSES

HIT POINTS: 80

ARMOR CLASS
AC: 24 [T] (10 proficiency, 3 dex, 1 item)
Unarmored: [T]

SAVING THROWS
Fortitude: 16 [E]
Reflex: 14 [T]
Will: 13 [E]
Notes:

Offense:
OFFENSE
Melee Strikes
Dagger +13 [T] d4+0 [P or S] (Agile, Finesse, Thrown 10 ft)

Ranged Strikes
Sling +13 [T] d6+0 (Propulsive, Reload 1, Range 50 ft)

[b]Weapon Proficiencies
Unarmed Strike: [T], Simple: [T]

Skills:
SKILLS
Acrobatics: +3 [U]
Arcana: +12 [T]
Athletics: +0 [U]
Crafting: +2 [U]
Deception: +14 [T]
Diplomacy: +19 [M]
Intimidation: +4 [U]
Lore (heraldry): +12 [T]
Lore (herbalism): +12 [T]
Medicine: +0 [U]
Nature: +10 [T]
Occultism: +12 [T]
Performance: +17 [E]
Religion: +10 [T]
Society: +12 [T]
Stealth: +3 [U]
Survival: +10 [T]
Thievery: +3 [U]

Item Bonuses:
+1 Diplomacy
+1 Performance (familiar)

Feats:
FEATS:
Ancestry Feats and Abilities
1st: Burrow Elocutionist
5th: Animal Elocutionist

Skill Feats
Background: Courtly Graces
2nd: Natural Medicine
4th: Group Impression
Bonus 5th: Recognize Spell
6th: Glad-Hand
8th: Shameless Request

Class Feats and Abilities
Feature 1st: Fey Bloodline
1st: Familiar
2nd: Bard Dedication
4th: Primal Evolution
6th: Advanced Bloodline
8th: Inspirational Performance

General Feats
Special 1st: Adopted Ancestry (gnome)
3rd: Canny Acumen (perception)
7th: Incredible Initiative

Magic:
MAGIC
Spell Attack Roll (primal): 16 [E]
Spell DC (primal): 26 [T]

Spell Attack Roll (occult): 14 [T]
Spell DC (occult): 24 [T]

Focus Points: 2

Focus Spells (lvl 4):
Nymph’s Token
Blinding Beauty

Primal Spells per Day
1st: 4
2nd: 4
3rd: 4
4th: 4+1

Primal Spells Known
Cantrips (lvl 4):
Detect Magic
Guidance
Light
Prestidigitation
**Tanglefoot

1st:
**Charm
Grease
Gust of Wind
*Summon Animal

2nd:
*,**Calm Emotions
Dispel Magic
Glitterdust
Shape Wood

3rd:
**Animal Sight
Haste
*Heal
Mad Monkeys

4th:
Fly
Speak with Plants
Summon Elemental
*,**Vital Beacon

Occult Spells Known
Cantrips (lvl 4):
Inspire Courage
Mage Hand
Message

*Signature Spell
**Bloodline Spell

Equipment:
EQUIPMENT
Bulk: 1 B 7 L (Encumbered: 5, Maximum: 10)

Combat Gear:
- Dagger
- Explorer’s Clothing
- Slingshot
- Sling Bullets x20

Magic Items:
- Armor Potency Rune (+1)
- Armor Resiliency Rune
- Diplomat’s Badge [Inv]
- Greater Staff of Healing (4 charges)
- Wand of the Spider
- Wayfinder of Rescue [Inv]

Consumables:
- Scroll: Pest Form
- Scroll: Pet Cache
- Scroll: Darkvision
- Scroll: Remove Fear
- Scroll: Remove Paralysis
- Scroll: Restoration
- Scroll: Restore Senses
- Scroll: Water Breathing

Other Gear:
- Adventurer’s Pack
- Bandolier
- Sheath

Boons:
BOONS

Engraved Wayfinder (Slotless): To celebrate your success as a Pathfinder agent, Janira gave you a compass lid engraved with your name and a Glyph of the Open Road, symbol of the Pathfinder Society. You can attach this lid to any compass, including a wayfinder, to personalize it.

[ ] Society Connections (Downtime): Check the box that precedes this boon when you Earn Income during Downtime to attempt a task of level __. If you critically fail the check, you still earn the result of a failure for that task.

Cryptid Scholar (Untyped): When you Recall Knowledge to identify a rare or unique creature, you can use the following reaction.
[R] (fortune); Uses [ ] [ ] [ ] Trigger You attempt to Recall Knowledge to identify a creature you can see; Effect You roll the skill check twice and use the better result.

Team Player: You gain the following reaction:
[R] (fortune); Uses [ ] [ ] [ ] Trigger An ally fails a check on which you Aided; Effect The ally can reroll the check and use the better result.

Touched by the Storm (General): While this boon is slotted, you gain cold resistance 1 and electricity resistance 1.

Experienced Mountaineer (General): While this boon is slotted, you treat mountainous terrain and other steep slopes as difficult terrain, rather than as greater difficult terrain.

[ ] [ ] [ ] Traveler of the Spirit Road (General): Whenever you would critically fail a check to Hide, Sneak, Sense Direction, or Track while in a forested area, you may check a box next to this boon as a free action to treat that check as a failure instead.

Blast from the Past (General): This boon will have unique benefits and consequences when slotted in a future scenario.

Ally of the Iruxi (Slotless): This boon will have a special benefit in a future adventure.

Tarnbreaker Champions (General): While playing in an adventure that takes place primarily in the Lands of the Linnorm Kings, you can stay for free at any Ulfen or Varki inn or similar establishment, and you gain a 10% discount on all non-magical goods bought in Ulfen or Varki settlements (this does not stack with any other discount or reduction in price). In addition, you gain a +1 circumstance bonus on all Diplomacy checks to Make A Request while playing in an adventure that takes place primarily in the Land of the Linnorm Kings.

[ ] [ ] Valais’s Assurance (General, Limited-Use): You may check a box next to this boon and spend an action to use the champion focus spell lay on hands, heightened appropriately for your level. This does not cost a focus point.

Convention Hero (Advanced): You can slot this special boon only while playing a game at a convention. If you do, you begin the adventure with one additional Hero Point.

Blood Offering (Slotless): This boon will have an effect in future scenarios.

[ ] [ ] [ ] Nexian Researcher: You can check a box next to this boon whenever you attempt a Pathfinder Society Lore check as part of the action required for that check. If you are Untrained in Pathfinder Society Lore, you can add your level to your Intelligence modifier when determining your bonus to this check. If you are at least Trained in Pathfinder Society Lore, you gain a +2 circumstance bonus to this check instead. If the check is made in relation to Durvin Gest, Selmius Foster, Gregaro Voth, or Kerinha Napsunar, you do not need to check a box to use this boon.

Fey Influence: The character with this Chronicle sheet gains access to the following ancestry feat.
FEY INFLUENCE - FEAT 5 (Rare)
You have been exposed to powerful fey magic. You become trained in primal DCs and spell attack rolls. You gain the fey trait and one of the following features which grant an innate primal spell that can be used once per day.
- Anteater: You can launch your tongue forward as a deadly attack, gaining grim tendrils
- Dryad: Your body is covered in elegant vines, granting you summon plants and fungi
- Gremlin: You have long, bat-like ears and gain bane
- Monarch: You have vestigial, insectile features and gain spider sting

This feat gains the trait appropriate for your ancestry (human for human, goblin for goblin, etc.)