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mkb152jr wrote:Mine could use one. Maybe it'll prompt them to boost and send one. :-/--------------------------------------
**AID TOKEN: Provide Knowledge**
**Passing From**: DM rainzax
**Passing To**: mkb152jr
**Aid Character Name**: Haechi
Effect: Gain the benefits of an automatic success on a check to Recall Knowledge.
**Boosted?** Yes
**Boost Effect**: Gain the benefits of an automatic critical success on a check to Recall Knowledge.
---------------------------------------A member of another group recognizes Haechi and asks him for help with an arcane matter. Haechi is glad to help and spends the next 30 minutes going on at length about the minutiae of the requested subject.
** spoiler omitted **
Please post these in the Recruitment thread, rather than Discussion, so we can keep them all in one place.

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Reminder that everyone should have passed AT LEAST one of their Aid Tokens to another table by now, and should pass a second one before Part 1 ends.

DM rainzax |

Please post these in the Recruitment thread, rather than Discussion, so we can keep them all in one place.
Posted in Recruitment

GM Doug H |

My table could use a burst of healing, if anyone has one. The mushroom ring is tipping out of control. Or, about to.
We still have a knowledge one (boosted). Probably just going to foist it on a random table at this point.

GM Blake |
1 person marked this as a favorite. |

My table could use a burst of healing, if anyone has one. The mushroom ring is tipping out of control. Or, about to.
We still have a knowledge one (boosted). Probably just going to foist it on a random table at this point.
I just nudged my players, if you want to keep an eye on my Discussion thread: HERE
If they pass it and you see it there before I have a chance to post it, feel free to use it and I'll post it on my next cycle through.

GM Doug H |

I think they'll be OK for now, but it probably wouldn't hurt to have in the bank. They finally closed the portal so [horrible monster redacted] #6 can't make it through.
Will probably drop a PC on this one but they and the party should survive.

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I think they'll be OK for now, but it probably wouldn't hurt to have in the bank. They finally closed the portal so [horrible monster redacted] #6 can't make it through.
Will probably drop a PC on this one but they and the party should survive.
I don't know if this is helpful but in the Mushroom Ring stat block it says "Disabling the mushroom ring also causes
any creatures that have emerged to disappear."
DM rainzax |

Hey GMs,
Battle with Flytraps just turned suddenly - A Quick Capture leading into a Swallowing Whole plus a Lucky Critical have nearly broken the Front Line of my party - they have now activated the Timely Inspiration token (thanks GM Sedoriku) - I'm looking to place another token in their backpocket if anyone has one ready to boost...

LeftHandShake |
In subtier 3-4, RAW failing a save against a kelpie's Capitvating Lure and then killing that kelpie before the effect ends means that the effect persists until counteracted with *dispel magic*. That is, the PC only gets freed from the effect (or can attempt a new save) if the kelpie attacks it, and the kelpie can't attack once it's dead. Is this right?
If my party doesn't have *dispel magic* prepared, is this PC out for the remainder of Part 1? Or the whole adventure, because they're "left behind" as Part 1 represents overcoming obstacles during overland travel, and the PC refuses to move on?

DM rainzax |

Personally, I'd overwrite the rules to say the effect ended with the death of the Kelpie.
Maybe at the cost of time lost? No break between parts?
Good luck!
=)

GM Sedoriku |

.... Huh, never realized fascination doesn't have any language about automatically breaking if the source is killed or destroyed. That's a lot more powerful than I thought it was.

GM Blake |

There's several ways out of it:
1. Lead them into water (unless they critically failed, I guess).
2. Punch them (fascination is broken by any hostile action--"a creature," not "the fascinating creature"--against "you" or "your allies")
3. I'd rule that death is a change in state (fascinated by kelpie creature, not fascinated by kelpie object) that ends the spell effect.

LeftHandShake |
The kelpie's Lure ability overrides the usual ways to get out of fascination (and yes, they critically failed). Relevant failure clause: "If the creature is attacked by the kelpie, or if it can’t breathe water and enters an area of water, the creature is freed from captivation at the end of the kelpie’s turn." For critical failure: "If it is attacked by the kelpie or starts to drown, it can attempt a new save at the start of its next turn, but it isn’t freed automatically." Both of those seem intended to override the usual way to get out of being fascinated, as it changes a) what triggers it, b) when the effect ends when triggered, and c) how it ends (additional save).
Option 3 from GM Blake is a plausible ruling, and how it worked out. The PCs killed all of the enemies in a single initiative block. But more generally, re-reading the OrgPlay rules on table variation and what is and is not within GM discretion, statistics and traits can't be changed (as well as numbers of monsters), but the document is silent on other aspects of monster and hazard statblocks. So wording problems like this *can* be fixed, even with the "run as written" rule.

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For the purposes of this special, when the encounter is over, some veteran Pathfinder runs by and successfully casts dispel magic to end the effect. I make no claim on that being the ruling for other scenarios.

LeftHandShake |
The house is at at 10/11 successes on encounter E. My table finished their sixth encounter two days ago and-- after a bit of discussion-- opted to try one of the optional encounters. Assuming they don't TPK (estimated prob: 10%; it's not going great), should I put this success into E to finish it off?
I don't want to lock anyone out of the encounter, but it's one of only two "failable" encounters without a TPK. I'm not sure whether the other 3 GMs (efildam, DougH, and Sedoriku) have tried and failed at it, or if they've yet to run it. Thoughts?

GM Sedoriku |

We haven't run through it. I know my table would be good at it but they got scared about nature/survival skills after the mushroom rings. I'd love to give them the chance to try after they finish with this combat.

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Remember in this that we have less than a week left before the transition to part 2. For the most part, tables that are going to done E have already started it, at least.

LeftHandShake |
We haven't run through it. I know my table would be good at it but they got scared about nature/survival skills after the mushroom rings. I'd love to give them the chance to try after they finish with this combat.
It looks like they must be in Encounter F right now, for about 3 days. How far along are they in that? We have about 5.25 days left in Part 1. Do you think they can finish this combat *and* do Encounter E (three skill checks from each PC) in that time?

LeftHandShake |
Okay, they've finished encounter #7. I will hold off on reporting.
With about 5 days, 3 hours left, the house needs:
2 more successes in encounter A (mushroom ring)
4 more successes in encounter B (talking animals)
2 more successes in encounter C (befuddled Pathfinders)
3 more successes in encounter D (scary plants)
1 more success in encounter E (chart the course)
3 more successes in encounter F (disguised forces)
Let's make a final push and see how many objectives we can wrap up.

GM Blake |

Okay, they've finished encounter #7. I will hold off on reporting.
I don't think that's in the spirit of interactive specials. The point is to accrue successes to trigger the conditions that they bestow to make subsequent challenges easier.
You're withholding a reward from the rest of the house by doing that.

LeftHandShake |
Quote:Okay, they've finished encounter #7. I will hold off on reporting.I don't think that's in the spirit of interactive specials. The point is to accrue successes to trigger the conditions that they bestow to make subsequent challenges easier.
You're withholding a reward from the rest of the house by doing that.
Above, it seemed like another GM asked me to *not* report a success on encounter E so that they could run it for their table; I was trying to respect that. By "hold off", I mean to wait to see if that table is successful; if not, I would report on E. If they are successful, I would report in another category to finish it off.
My concept of "in the spirit of an interactive special" might be off, so let me pose this question: Are tables *required* to run the 7th and 8th encounters if they have time? My table agreed to do the 7th, and it got a bit dicey. One player has voted against running the 8th encounter. They're not sure whether they'll get an overnight rest at the end of part 1; one caster is tapped out on spells, another has half their slots left, and the magus has cast only one spell (of 4), convinced they will fight 9 or 10 encounters in one day.
Do I have to start the 8th encounter, even if a player votes against it?

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With less than a week left, you don't *have* to start another encounter if your party doesn't want to.

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Also, please do report your successes. As Blake said, that can trigger rewards for the rest of the House, which might make things easier for other tables. Everyone has had enough time to attempt their first couple of choices, so if missions start locking out that's just the way it goes.
On that same note, know that I have a mechanism in the tracking sheet for reassigning excess successes. Don't worry if we're past the milestone already when you finish a section, just report it as normal and I'll take care of it.

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Area E is now completed. If you have not already done so, please do not start area E. If you have already done so, report it as usual when your table completes the section, and I'll move the extra success somewhere else.
You should all have an announcement for me in your Gameplay/IC thread. If I missed you somehow, let me know.

GM Doug H |

We finished everything available. It looks like the game is on pace to start part 2 by Tuesday, so for now we will sit tight instead of starting an optional.

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Sounds good. If the last success condition kicks today, we may even start Part 2 a day early.

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Yeah, given how close we are, slow-playing is not a bad idea in that case.

DM rainzax |

Since my players were in the last encounter when we started getting all of these success conditions, can anyone tell me if the bonuses from these conditions carry over to part two? Or are all those success conditions null and void when part two starts?
I have the same question

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You can use the bonuses granted by the conditions at any point in the scenario.

GM Sedoriku |

If anyone still has a burst of healing or Allied Offensive, my table might be able to use one before Part 3. Our party composition is heavy on defensive front liners, bards and a sorcerer, the disguised pants were able to knock them pretty hard and I'm not sure how that last fight will go.

DM rainzax |

If anyone still has a burst of healing or Allied Offensive, my table might be able to use one before Part 3. Our party composition is heavy on defensive front liners, bards and a sorcerer, the disguised pants were able to knock them pretty hard and I'm not sure how that last fight will go.

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Speaking of Aid Tokens, if you have not yet passed two of them, please pass your second one now. In addition, you may pass a third Aid Token at any point during Part 2.

GM Sedoriku |

Quick question, the page for monsters in the scenario lists the pixies for I1 level 5-6 as being medium size, but the Archives mentions them being small. It makes little difference in mechanics, but a cat playing with butterflies it's own size is not as good a visual as them playing with ones smaller than them.

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The Bestiary has them as small as well, so I'm sure that's just a typo in the scenario.

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Unrelated to this game - the slide deck I received (thank you!) has unusually large slides on them with full-print maps. I am looking to replicate this technical skill in another game. Is this an option on the Slides side of things, a special purchase to the Maps vendors, or something else?

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It's a Slides setting: File > Page Setup > Select 'Custom' on the dropdown > 8.5 x 11 inches (or whatever size you want).

GM Doug H |

Can PCs purchase a scroll of Remove Curse or similar between encounters? I got a couple curesed PCs.

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You can make a call for your table, but I have no problem with allowing it. There are certainly casters around from whom you can buy spellcasting services, and there was a whole prep task about stocking up on magic consumables, so I'm inclined to think there are some scrolls available to purchase.

GM Sedoriku |

Are there any rules about a character losing their memories in mid-combat? Shot two PCs with pixie arrows and tried that option, to only have the Elananx to come within 1 of critting (and dropping) one them. Would it make them flat-footed or is that too harsh a ruling? They still have to roll a save for it however.

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I'd be pretty hesitant to impose a condition that the monster's ability doesn't call for.

LeftHandShake |
What's the reporting procedure / outcome in Part 2 if an objective is met, but some tables are still working on that track? Part 1 has language explicitly saying that "extra" successes are applied by the House GM to another objective (and Dennis did that), but as far as I can tell, there is no such instruction for Part 2.
The house is 1 success away from completing the Defense objective, but the Ritual still needs several. What should tables in a Defense encounter do when that objective is achieved?

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You should finish any encounters you're in the middle of when the objective hits, but not start any new Defense encounters. Honestly, I'm a little surprised at how this section has gone. This is my 7th run of this scenario as either a GM or House GM, and it's the first time Defense has even had a chance to finish before Ritual. Either way, both seem likely to kick soon, but we won't move on until every table has reported at least one success (which we're not quite at yet).