Moths and Flames

Game Master Signore di Fortuna

Part 1: How Not to Deal With Goblinoid Threats

Combat Map


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Just one.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

I only have access to the CLW spells when we're in a forest. No chance this counts as one is there?


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Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

I thought that's what we were in, a ruined village in the middle of the forest....but wait and see what Henry says. I thought we were in a forest though.


The dark green squares are forest, so I guess you're close enough.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

Nodding at her love's advise, Lysithia reaches out, drawing on the pure life energy of nature that she could feel teeming in the forest around them, green motes of light coalescing around her as some of her wounds begin to heal.

CLW: 1d8 + 2 ⇒ (3) + 2 = 5


F Human Sorceress 3; HP: 14/18; AC: 12, FF: 10, T: 12; Init: +2; Fort: +1, Ref: +3, Will: +4 Perception +4

Sapphira takes a step back from the knife wielding gobblin as she feels the steel cut her skin. Gritting her teeth she says, "Ouch, that hurt you heifer!"

Reloading her crossbow, she fires off another shot at the one who sliced her.

Attack: 1d20 + 3 + 1 + 1 ⇒ (16) + 3 + 1 + 1 = 21

Damage: 1d8 ⇒ 5

Take a five foot step back to G19, and fire a bolt at the female goblin.


The spellcasting goblin steps back and unleashes a ray of fire upon Basil.

Ranged Touch: 1d20 + 4 ⇒ (4) + 4 = 8

The other goblin steps up to Jade and attacks with her blades.

Attack: 1d20 + 5 ⇒ (11) + 5 = 16; Damage: 1d4 ⇒ 4
Attack: 1d20 + 4 ⇒ (4) + 4 = 8

Round 5: Goblins, Jade, Kelda, Basil, Lysithia, Sapphira

GM Notes:
MG hp: 6
GS hp: 1


Female NG Human Slayer 3 | HP 23/30 | AC 16 T 13 FF 13 | CMB +3, CMD 16 | F: +6, R: +6, W: +3| Init: +3 | Perception: +8 (+10), SM: +6 | Speed 30ft | Active conditions: None.

Letting out a sneer of pain, Jade steps back, taking a shot at the goblin.

Composite Longbow/Studied target/PBS: 1d20 + 5 + 1 + 1 ⇒ (4) + 5 + 1 + 1 = 11
Piercing/PBS: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Stepping infront of Sapphira, Kelda takes a swing at the goblin that attacked Jade.

Attack: 1d20 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10

Kelda grunts in frustration as her swing goes wide.

Why can't we hit these little ba$tards when we really need to? Ggrrr


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Basil continues after the spellcasting goblin.

Attack: 1d20 + 6 + 1 + 1 ⇒ (10) + 6 + 1 + 1 = 18; Damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6


The mage goes down after taking a solid hit from Basil.

Round 5: Goblin, Jade, Kelda, Basil, Lysithia, Sapphira

GM Notes:
GS hp: 1


F Human Sorceress 3; HP: 14/18; AC: 12, FF: 10, T: 12; Init: +2; Fort: +1, Ref: +3, Will: +4 Perception +4

Sapphira looks over at Lysithia before pointing a finger at the remaining knife wielding goblin, "I've had enough if you, pew pew."

As she speaks, Sapphira fires off a lone bolt if energy at the goblin.

MM: 1d4 + 1 ⇒ (4) + 1 = 5


F Human Sorceress 3; HP: 14/18; AC: 12, FF: 10, T: 12; Init: +2; Fort: +1, Ref: +3, Will: +4 Perception +4

I saw what the goblin did to Lysithia, and just wanted to pay back the heifer for cutting me and my sister, and to let them know, "Hey, I can do that too", with the majicky fingers and stuff. So, when I cooked my finger pistol at her, I really did make the "pew pew" sound like I was firing at her. I didn't say,"pew pew", it was like the noise I made as I shot her with the energy bolt. I just thought I would clarify kinda what she was trying to do. I know Lysithia goes before me, and she can still do whatever it was she wanted to do, but when I looked at her, it was kinda to say, 'no worries, I got this.' Feel free to respond however you wish though. I haven't technically gone yet since you go before I do, do if you don't want me to do it, you can tell me not to. I just didn't want you to think I was trying to steal your turn away.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

Lysithia whips her sling around, flinging another enchanted stone atthe spellcasting goblin, her aim off as she tries to aim past Basil.

Sling (Magic stone): 1d20 + 4 ⇒ (5) + 4 = 9
Bludgeoning/Magic: 1d6 + 1 ⇒ (3) + 1 = 4


Sapphira takes down the last goblin with her spell (aside from the five that seemingly fled).

Combat Over.


F Human Sorceress 3; HP: 14/18; AC: 12, FF: 10, T: 12; Init: +2; Fort: +1, Ref: +3, Will: +4 Perception +4

Sapphira looks up at her elders, "So, what now? Should we search them or the area before going after the rest of the jerks?"


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Kelda looks around, "Yeah, we need to search them as well as the buildings that are left for anything useful, or clues as to where to find the ones that are trying to bring the whisperer to this plane. The ones that ran away, ran to the North...so I think once we're done searching this area, we need to head that way. Does anyone need help with healing before we start looking through things?"


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

"A little worse for wear but nothing too dire, Love." Lysithia replies, noting they all had a few cuts and bruises but nothing overly severe.


Female NG Human Slayer 3 | HP 23/30 | AC 16 T 13 FF 13 | CMB +3, CMD 16 | F: +6, R: +6, W: +3| Init: +3 | Perception: +8 (+10), SM: +6 | Speed 30ft | Active conditions: None.

Slinging her bow over her shoulder, Jade checks on her sister's wound before beginning to search the bodies.

"You did good! Nice touch with the whole magic fingers thing." she says with a chuckle.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Kelda looks over her love's wounds and nods, "Alright my love, I just don't want anyone taking too many risks. Who knows what we'll face next. If you all think you're okay for now though, I'll hold onto these healing spells. Everyone did a great job taking down those green buggers. I want to make sure they weren't holding any survivors prisoner as well. We should probably check these buildings for traps before going in?" She asks, while looking around at the others.


F Human Sorceress 3; HP: 14/18; AC: 12, FF: 10, T: 12; Init: +2; Fort: +1, Ref: +3, Will: +4 Perception +4

Sapphira checks the slight cuts in her arms and shrugs while blushing slightly, "Awe go on, she was just ticking me off and I wanted to show em' that they ain't the only ones with magical fingers. I need to find some more bolts soon though, or I'm gonna run out with how many jerks I been poppin'." She says, holding up her crossbow for emphasis.

"Let's get to lookin' around and see what we find."

Sapphira starts helping to search the area, "Hey Jade, can you check this place out for traps since these two goons came out of it?"

Perception: 1d20 + 3 ⇒ (15) + 3 = 18


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Kelda helps with searching the bodies as well as the area for anything important.

perception: 1d20 + 5 ⇒ (7) + 5 = 12

Add another +2 to results in case there's any unusual stone stonework around


Female NG Human Slayer 3 | HP 23/30 | AC 16 T 13 FF 13 | CMB +3, CMD 16 | F: +6, R: +6, W: +3| Init: +3 | Perception: +8 (+10), SM: +6 | Speed 30ft | Active conditions: None.

With a nod, Jade begins the sweep of the village, starting with the house the two goblins had exited.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26


F Human Sorceress 3; HP: 14/18; AC: 12, FF: 10, T: 12; Init: +2; Fort: +1, Ref: +3, Will: +4 Perception +4

As her sister begins searching, Sapphira uses her magic to try and detect anything magical that they might have had on their person, or in the buildings. Her eyes glow blue as she looks over the bodies and through the buildings with her sister.

Basically using "detect magic" while searching the bodies and surrounding area to see if they have anything useful or otherwise helpful lying around.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Kelda seems distracted as she looks around the area.


F Human Sorceress 3; HP: 14/18; AC: 12, FF: 10, T: 12; Init: +2; Fort: +1, Ref: +3, Will: +4 Perception +4

Due to Sapphira's age and being naturally curious, there are times that little escapes her notice. Such as a certain moody Dwarf acting all distracted.

Nudging her sister slightly, Sapphira indicates Kelda with a barely perceptable nod of her head, before sighing and shaking it slightly. It was obvious that something was bothering her, but she didn't feel right saying anything about it, given that everyone was so much older than her. Besides, it would probably be better to leave something like that to the person that seemed closest to her. She figured that Lysithia would speak to her distracted and often moody girlfriend, whenever she gets the chance and find out what the bee in her bonnet is all about.

In the meantime, she continues searching with her sister, and tries to put certain concerns out of her mind.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Since there are multiple buildings in this area, do we need to make a different perception roll for each one individually?


Everyone level up. You'll have to search each building one by one.

Sapphira notices the spellcasting goblin's cloak, amulet and ring glow. The female goblin appears to be carrying some magical potions. Aside from four vials of alchemist's fire, two smokesticks, four thunderstones and 18 gold pieces, there is little of value on the goblins.

Jade combs through the spellcasting goblin's "lair" and finds little of importance. There are two simple straw mats that occupy one corner of the house. The slayer notices there are many paper scraps in the fire place, but anything that could possibly be a clue has been reduced to ash. It seems the spellcaster was meticulous in keeping his role and any associates a secret. Hopefully, the other goblins may have left some indication of their plan behind. Otherwise, following the five that fled may be the only option.


F Human Sorceress 3; HP: 14/18; AC: 12, FF: 10, T: 12; Init: +2; Fort: +1, Ref: +3, Will: +4 Perception +4

Sapphira takes the loot off of the goblins, and goes over to Lysithia to show her what she found since her sister was busy doing her investigating thing, "Look look, Mr. Fizzle fingers had some goodies on him. I'm not too sure what they do, but I thought they might be useful if some of us can use them." She says, obviously excited about what she found.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

How many buildings are there again that we can search?


After the spellcasting goblin's place, there are 5 other buildings. Two are in better shape than others.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Since Sapphira had searching the goblins under control, and Jade was taking care of the spellcasting goblins hideout, she decides to look around in one of the buildings that seems to be in better shape than the others.

You can decide which of the two buildings she goes in, since I'm not sure which ones they are.

Kelda goes inside the building, paying close attention to everything, and looking for secret hiding places they might have used in the walls.

perception: 1d20 + 6 ⇒ (8) + 6 = 14 16 to notice anything unusual about the stonework in the cottage or whatever it is.


Kelda fails to notice the tripwire in the doorway and triggers a trap.

Attack: 1d20 + 15 ⇒ (17) + 15 = 32; Damage: 1d8 + 1 ⇒ (3) + 1 = 4

The dwarf feels a sharp pain as an arrow pierces her.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Kelda lets out a scream and curses loudly as she feels the arrow pierce her skin.


F Human Sorceress 3; HP: 14/18; AC: 12, FF: 10, T: 12; Init: +2; Fort: +1, Ref: +3, Will: +4 Perception +4

As she's handing Lysithia the things she found, Sapphira hears Kelda scream and her eyes get a little large, "Uhoh...sounds like Ms. Kelda found something unpleasant, we better go see if she needs help." She says before hurrying over to the building that the scream came from.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

After tripping the wire and being struck by the arrow, Kelda falls to the ground as she screams.

I'm assuming here that Lysitha followed Sapphira to find Kelda.

As Lysitha and Sapphira get to the building, they see Kelda lying on the floor just inside the building with an arrow sticking out of her.

"I didn't notice the bastards trap that they left here." She says in way of explanation.


F Human Sorceress 3; HP: 14/18; AC: 12, FF: 10, T: 12; Init: +2; Fort: +1, Ref: +3, Will: +4 Perception +4

Sapphira looks up at Lysithia, "Should we just pull it out? I put stuff in people, I don't usually take it back out." She says, unsure of how best to help Kelda.

I ain't got no healing skills, I'm just a kid. Lol


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

Keeping an ear out for anyone needing help, Lysithia breaks into a run at the sound of Kelda's scream, bursting into the room alongside Sapphira to take in the scene. Rushing to Kel's side she looks at the wound, nodding at Sapphira's question as she carefully sets to work on extracting the arrow.

Heal: 1d20 + 9 ⇒ (10) + 9 = 19


Female NG Human Slayer 3 | HP 23/30 | AC 16 T 13 FF 13 | CMB +3, CMD 16 | F: +6, R: +6, W: +3| Init: +3 | Perception: +8 (+10), SM: +6 | Speed 30ft | Active conditions: None.

Jade leaves the building she was about to check, quickly moving to join the others at the sound of Kelda's scream.


Male Human Brawler 3; HP: 30/30; AC 14 T 13 FF 11; Fort +5 Ref +5 Will +0; Init +2; Perception +4

Basil hurries as well, arriving behind Jade.


Lysithia extracts the arrow as painlessly as possible and avoids doing any more damage.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Kelda manages to just yelp slightly as her love removes the arrow. Kelda lets out a sigh of relief once it's out and allows Lysithia to help her up, "Thank you love, I guess I should have waited for someone that's better at this than I am."

Once standing, Kelda waves a hand over the wound, healing herself a little.

Fervor: 1d6 ⇒ 6


F Human Sorceress 3; HP: 14/18; AC: 12, FF: 10, T: 12; Init: +2; Fort: +1, Ref: +3, Will: +4 Perception +4

At Kelda's statement, Sapphira just lets out a sigh as she rolls her eyes, "Oh please, that could have happened to any one of us. It's not your fault that they're such sneaky ba$tards. Let's just hurry up and finish looking around so we can go after the rest of the jerks." Not liking the way that Kelda was putting herself down, she tries in her own way to lighten the mood and make her feel better.

Moving away from the others, Sapphira tries to be useful by helping to look around the place. She calls upon her more magical abilities to help her look for anything magical as she searches the building.

Using detect magic as I search.

Perception: 1d20 + 4 ⇒ (8) + 4 = 12


F Human Sorceress 3; HP: 14/18; AC: 12, FF: 10, T: 12; Init: +2; Fort: +1, Ref: +3, Will: +4 Perception +4

Yeah, this is going super well.

With her mind on the fleeing goblins, it's hard for Sapphira to focus on what she's doing.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

"We should probably stick together, though it will be a bit slower, we'd be better prepared to deal with any trouble we find." Lysithia suggests, studying the room now that Kelda was alright.

Perception: 1d20 + 9 ⇒ (9) + 9 = 18


Female NG Human Slayer 3 | HP 23/30 | AC 16 T 13 FF 13 | CMB +3, CMD 16 | F: +6, R: +6, W: +3| Init: +3 | Perception: +8 (+10), SM: +6 | Speed 30ft | Active conditions: None.

Jade wordlessly moves into the building, carefully and methodically searching the place.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

A bit shocked by Sapphira's response, it takes her a minute to find her voice. She was a bit mischievous as a youth, but she would have never talked to an adult like that when she was that age.

Nodding in agreement she says, "Yeah, it's better to be safe than fast. We stick together through the rest of these buildings, just in case."


F Human Sorceress 3; HP: 14/18; AC: 12, FF: 10, T: 12; Init: +2; Fort: +1, Ref: +3, Will: +4 Perception +4

Seeing your village burned down in front of your eyes does things to you.


After a thorough scouring of the building, you uncover the goblin's "treasures": a burned ragdoll covered in dried blood, several bones, a small pearl, 5 copper coins (2 of which are bent) and the head of a woodcutting axe.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Kelda growls slightly at the sight of the ragdoll covered in dried blood. Turning she heads back over to the door, "Let's head to the next building." She then walks outside without another word, leaving the "treasures" behind.

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