Fane of the Elder Temple

Game Master Grimmy

World Map Link

Morrick Mansion Grounds (melira edit)

Akkramar and Faidh - Endhome with the Bridgetown refugees
Bez and Melira - Grollek's Grove
Vexlygo - City of Manas


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Faidh Llwych wrote:
Can you cast a smite spell and use a spell slot to smite?

The smite spells are bonus action. So you can cast the smite spell, attack, then burn a spell slot to apply divine smite class feature for bonus radiant damage.

No problem it all stacks.

They use bonus action and concentration to make sure you can't stack certain things, but one spell with bonus action cast time, one attack, and a class feature without a action economy cost? Sure, all stacks.

You can only burn one spell slot for the attack with Divine Smite tho. Once you have additional attacks you could burn a slot for each attack.


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Skills:
DEX Acrobatics + 5 WIS Animal Handling + 0 INT Arcana + 2 STR Athletics - 1 CHA Deception + 4 INT History + 2 WIS Insight + 2 CHA Intimidation + 2 INT Investigation + 6 WIS Medicine + 0 INT Nature + 2 WIS Perception + 2 CHA
Stats:
HP 15/15 INIT +3 AC 14 (11 Armor, +3 Dex) | Saves STR - 1 DEX + 5 CON + 1 INT + 4 WIS + 0 CHA + 2 |

Heads up that I will be unavailable next Wednesday and possibly for a few days after. Getting some surgery done on the ol' warforged chassis.


Skills:
WIS Animal Handling +2 STR Athletics +3 WIS Insight +4 WIS Medicine +4 WIS Perception +4 INT Religion +2 WIS Survival +2
Stats:
HP 8/19 INIT +0 AC 18 (16 Armor, +2 Shield ) | Saves STR +3 DEX +0 CON +3 INT +0 WIS +4 CHA +2
DMG wrote:
If the smite spell smells what the smell spite smites, then the spell smite can smite spells.

I laughed :D


Beziriphas wrote:
Heads up that I will be unavailable next Wednesday and possibly for a few days after. Getting some surgery done on the ol' warforged chassis.

Make sure you get plenty of rest! Take good care


Skills:
WIS Animal Handling +2 STR Athletics +3 WIS Insight +4 WIS Medicine +4 WIS Perception +4 INT Religion +2 WIS Survival +2
Stats:
HP 8/19 INIT +0 AC 18 (16 Armor, +2 Shield ) | Saves STR +3 DEX +0 CON +3 INT +0 WIS +4 CHA +2
Beziriphas wrote:
Heads up that I will be unavailable next Wednesday and possibly for a few days after. Getting some surgery done on the ol' warforged chassis.

Speed recovery Bez ;)


Typo in the gameplay post. In the backyard of the mansion there is a a granite post by the marble stairs. On the chain is a broken collar. Not a broken color.


I didn't forget about Vex. Post incoming.


Vex, I think you better start at level 2 as well, since you are solo and all, and the others have levelled.


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Vex only:

So here is what you know. Your mark paid you in a letter of credit from a banking family known as House Borgandy. They are the premier family in the city of Remballo. Remballo is a smaller city, located out in a more rural area, midway between two larger cities called Manas and Olaric on South County Road. South County Road is basically still the King's Road, but it's not called the King's Road anymore after Manas. It's pretty much a wide wagon cart road, but it's not patrolled anymore beyond Manas. By the time you would reach Manas, you would have had passed Cat's Wife (weird little village), Grollek's Grove (something about a cursed mansion), one more ordinary town, all in a journey of more than a fortnite. Then after Manas, a few more days to Remballo.

Your mark, while not a Borgandy, had said he was from Remballo. He had come to Endhome looking for an opium connection and that was how he became involved with you. He definitely spoke a thieve's cant and you could easily identify him as a thieve's guild type of character.

You know enough about the letters of credit to know they are very difficult indeed to forge. You had not had any fear of it being fake after inspecting it, and were quite astonished when it was not accepted by the moneylender in Endhome. In fact, you were clever enough to have an underling take it inside, and that poor fool has been arrested. You were able to have a word with him during visiting ours, and between what he had heard during his arrest and what you were able to glean from your sources among the crooked constables, you have learned that the seal on the fake was quite perfect, and the main tip off was that the real letters of credit contain descriptions of the carrier, making them non-transferable and protected from theft.

Your failure to have known this detail is probably to your great embarrassment and may have filled you with ire towards the thief who served you the letter, even if you did send him away with a large quantity of fake opium. (just riffing, up to you.)


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Vex I am up to speed and ready for you. Just check in when you see this, I want to have you roll a couple skill checks to see what info you begin with regarding the thieves guilds.

Second thing, if you don’t mind lookin at the map.

vex only:
I am presuming you would have taken the kings road, unless there is any reason you can think of why you would have preferred to follow the river and cut down to South County road passing through Grimmsgate and Merquinock.

I think the scenario in Remballo is really cool and fun. I dig the way it was written a lot. Feels really alive and believable. I’m excited for it, especially when Bez n Melira catch up and arrive there to.

I am thinking maybe it’s not worth it to keep your location secret. I would rather have everyone enjoy the posts I think. Keeping his in spoilers for now so we can decide.


Male Tiefling Rogue 2 Heroforge Vex
Skills:
Acrobatics +2; Arcana +2; Deception +8; History +2; Insight +6; Intimidation +4; Investigation +2; Nature +2; Perception +3; Performance +2; Persuasion +2; Performance +2; Religion +2; Sleight of Hand +4; Stealth +4
Stats:
HP: 15/15 | AC: 13 | Prof. Bonus: +2 | Saves: Str-1, Dex+2, Con+1, Int+4, Wis+1, Cha+2 | Passive Perception: 13 | Init +2 | Move: 30ft.

Haha, you just ninja'd me chief.

Checking in - all looks good and plausible to me. Let me know what bones need rollin'...

DMG:

Makes sense to have sold him some fake or diluted opium - most likely Laudanum or a Milk of the Poppy type tincture, which was heavy on the diary and light on the opium.

Him taking a direct route along the King's Highway also makes more sense for Vex, he's pretty memorable so would know if something went wrong with his sojourn they'd be a trail for his brother and fellow Dandies to follow.


Vex,
I decided to go with history for now to represent what you already know going in. The same information can probably be gained through investigation if you wish to pursue that , probably with a bit of RP element not just plain skill check.


Male Tiefling Rogue 2 Heroforge Vex
Skills:
Acrobatics +2; Arcana +2; Deception +8; History +2; Insight +6; Intimidation +4; Investigation +2; Nature +2; Perception +3; Performance +2; Persuasion +2; Performance +2; Religion +2; Sleight of Hand +4; Stealth +4
Stats:
HP: 15/15 | AC: 13 | Prof. Bonus: +2 | Saves: Str-1, Dex+2, Con+1, Int+4, Wis+1, Cha+2 | Passive Perception: 13 | Init +2 | Move: 30ft.

@DMG: Done. Rolled the bones and had Vex sidle his way into the game :) History was a +2 same as Investigation, and with decent first roll no need (yet) to start digging for clues.

Good to have finally arrived ;)


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Male Tiefling Rogue 2 Heroforge Vex
Skills:
Acrobatics +2; Arcana +2; Deception +8; History +2; Insight +6; Intimidation +4; Investigation +2; Nature +2; Perception +3; Performance +2; Persuasion +2; Performance +2; Religion +2; Sleight of Hand +4; Stealth +4
Stats:
HP: 15/15 | AC: 13 | Prof. Bonus: +2 | Saves: Str-1, Dex+2, Con+1, Int+4, Wis+1, Cha+2 | Passive Perception: 13 | Init +2 | Move: 30ft.

Whilst also recovering from covid I turned my hand to fine tuning Vex's Heroforge incarnation (now in my profile header) and also some of the group.

First up was Faidh - hope I've done her justice - tried to use alot of natural tones that I figured the Firbolg would utilise in their dresswear, arms and armour :)


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WHOOOOAAAAAAAAAA!!!!


1 person marked this as a favorite.
Skills:
DEX Acrobatics + 5 WIS Animal Handling + 0 INT Arcana + 2 STR Athletics - 1 CHA Deception + 4 INT History + 2 WIS Insight + 2 CHA Intimidation + 2 INT Investigation + 6 WIS Medicine + 0 INT Nature + 2 WIS Perception + 2 CHA
Stats:
HP 15/15 INIT +3 AC 14 (11 Armor, +3 Dex) | Saves STR - 1 DEX + 5 CON + 1 INT + 4 WIS + 0 CHA + 2 |

She looks very resolute and fey-nature-ish! Nice work!


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Firbolg Paladin 2nd HP:22/22 HD:2d10 LoH:10/10 1st2/2

Oooo pretty, I love it!!!!


Be back shortly folks

Got sidetracked


If I recall Axolotl probably had his operation yesterday, so he will be away for couple days while he gets used to his new robot arm.


Hey Ak,
I know you were interested in watches so can you weigh in on what you would have settled on?

Beltan offers to keep watch himself, do you accept that or prefer to add anything on that topic?

I can link the post if you want but it’s not too far up the page there.


Decide to dig it up, because it was back on the last page. Save you the trouble my friend. Please respond to this.


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Great post Akkramar.


Skills:
WIS Animal Handling +2 STR Athletics +3 WIS Insight +4 WIS Medicine +4 WIS Perception +4 INT Religion +2 WIS Survival +2
Stats:
HP 8/19 INIT +0 AC 18 (16 Armor, +2 Shield ) | Saves STR +3 DEX +0 CON +3 INT +0 WIS +4 CHA +2

Thx! ;)


3 people marked this as a favorite.
Skills:
DEX Acrobatics + 5 WIS Animal Handling + 0 INT Arcana + 2 STR Athletics - 1 CHA Deception + 4 INT History + 2 WIS Insight + 2 CHA Intimidation + 2 INT Investigation + 6 WIS Medicine + 0 INT Nature + 2 WIS Perception + 2 CHA
Stats:
HP 15/15 INIT +3 AC 14 (11 Armor, +3 Dex) | Saves STR - 1 DEX + 5 CON + 1 INT + 4 WIS + 0 CHA + 2 |

wow, I get cut once and the posts explode.

Btw, having had abdominal surgery, I am very much NOT in favor of Hit Points as "wounds" :D I'm pretty sure I was laid out after losing 2 HP. And I have to be a Level 10 Bard/Dad or so! :D


Male Tiefling Rogue 2 Heroforge Vex
Skills:
Acrobatics +2; Arcana +2; Deception +8; History +2; Insight +6; Intimidation +4; Investigation +2; Nature +2; Perception +3; Performance +2; Persuasion +2; Performance +2; Religion +2; Sleight of Hand +4; Stealth +4
Stats:
HP: 15/15 | AC: 13 | Prof. Bonus: +2 | Saves: Str-1, Dex+2, Con+1, Int+4, Wis+1, Cha+2 | Passive Perception: 13 | Init +2 | Move: 30ft.

Hope you're remembering me DMG ;0


Firbolg Paladin 2nd HP:22/22 HD:2d10 LoH:10/10 1st2/2

I swear Piazo Dice hate me


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Sorry Vex! Coming soon


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I didn’t forget you BD. Ts a little tricky to get that third thread going.

The cities alon the road you’re on are pretty cool tho. These writers did a good job. I will post it soon.


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

No worries Grimmy - was just joshing mate. As/when you are able :)


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Feel free to prod me it doesn’t hurt my feelings it helps me remember I need to do something.

I’m doing a lot of climate and voting rights activism , as well as training for a certificate for arena rigging with chain motors and other work stuff. Trying to organize workers to unionize. As well as yoga/meditation. Sometimes I don’t realize how many days slip by .


Faidh Llwych wrote:
I swear Piazo Dice hate me

Dice are weird. I think every gamer I know is a little superstitious about them.

Sometimes advantage helps if you can think of something to give you an edge .

Advantage is roll twice keep the best. You can get it any number of ways, getting on high ground, attacking when the enemy is distracted, just anything you can think of. Best of two rules is pretty much as good as a +4 , I think.


Skills:
DEX Acrobatics + 5 WIS Animal Handling + 0 INT Arcana + 2 STR Athletics - 1 CHA Deception + 4 INT History + 2 WIS Insight + 2 CHA Intimidation + 2 INT Investigation + 6 WIS Medicine + 0 INT Nature + 2 WIS Perception + 2 CHA
Stats:
HP 15/15 INIT +3 AC 14 (11 Armor, +3 Dex) | Saves STR - 1 DEX + 5 CON + 1 INT + 4 WIS + 0 CHA + 2 |

I won't mind any cut scenes or montages that get us closer to 2 or even 1 group scene! You're juggling a lot, DMG! :)


Skills:
DEX Acro + 4 WIS AnimH + 0 INT Arc + 3 STR Ath+ 0 CHA Dec + 4 INT Hist + 3 WIS Insi + 1 CHA Inti + 5 INT Inv + 2 WIS Med + 0 INT Nat + 3 WIS Per + 1 CHA Perf + 4 CHA Pers + 5 INT Rel + 2 DEX SliH + 4 DEX Stel + 4 WIS Sur +0
Stats:
HP 17/17 Spells 2/3 Inspiration 3/3 INIT +3 AC 14 (11 Armor, +3 Dex) | Saves STR - 1 DEX + 5 CON + 2 INT + 1 WIS -1 CHA + 5

Neither would I!


So, there is a ready action in 5e.

What you do is, you spend your action on your turn to ready. You state a condition that will cause your action to trigger. You announce what action you will take when the trigger occurs. Or, instead of an action it could be that you move your move speed when the trigger occurs.

The trigger is a perceivable condition which you name.

When the trigger does occur, you spend your reaction to initiate the action (or move) which you had declared. Or, you can choose to ignore the trigger at that time.

Reaction is just a term for a response to a trigger, which can occur on your turn or outside your turn. The main reason for having reactions in 5e is to limit unforeseen stacking of effects I think, as you can only take one reaction per turn (have to wait til start of your next turn for it to refresh).

The most common reaction is opportunity attack.


Skills:
DEX Acro + 4 WIS AnimH + 0 INT Arc + 3 STR Ath+ 0 CHA Dec + 4 INT Hist + 3 WIS Insi + 1 CHA Inti + 5 INT Inv + 2 WIS Med + 0 INT Nat + 3 WIS Per + 1 CHA Perf + 4 CHA Pers + 5 INT Rel + 2 DEX SliH + 4 DEX Stel + 4 WIS Sur +0
Stats:
HP 17/17 Spells 2/3 Inspiration 3/3 INIT +3 AC 14 (11 Armor, +3 Dex) | Saves STR - 1 DEX + 5 CON + 2 INT + 1 WIS -1 CHA + 5

Ok cool. Also not expecting anything in particular from this monster interaction, Melira is just assuming it wants certain things and acting on those assumptions, if she's wrong, she will flee.


Yeah sorry that was directed at Akkramar, he had inquired about that rules item.


Ha! I made melira paranoid! Don't worry your medicine check is reliable. That ol'boy can't walk.


Male Tiefling Rogue 2 Heroforge Vex
Skills:
Acrobatics +2; Arcana +2; Deception +8; History +2; Insight +6; Intimidation +4; Investigation +2; Nature +2; Perception +3; Performance +2; Persuasion +2; Performance +2; Religion +2; Sleight of Hand +4; Stealth +4
Stats:
HP: 15/15 | AC: 13 | Prof. Bonus: +2 | Saves: Str-1, Dex+2, Con+1, Int+4, Wis+1, Cha+2 | Passive Perception: 13 | Init +2 | Move: 30ft.
DMG wrote:
Vex, I think you better start at level 2 as well, since you are solo and all, and the others have levelled.

If you're sure chief - am happy to earn my corn on the streets before they arrive :)


The thing about that, it will dramatically increase the chance that you just die in the first encounter.

But you will only need one encounter to level up.

If you feel like tossing a coin on your character I will support your decision, but the option is there to start at two as the others have leveled and you are alone.


Not saying it would be a 50/50 , but I think a crit could be the end.


Male Tiefling Rogue 2 Heroforge Vex
Skills:
Acrobatics +2; Arcana +2; Deception +8; History +2; Insight +6; Intimidation +4; Investigation +2; Nature +2; Perception +3; Performance +2; Persuasion +2; Performance +2; Religion +2; Sleight of Hand +4; Stealth +4
Stats:
HP: 15/15 | AC: 13 | Prof. Bonus: +2 | Saves: Str-1, Dex+2, Con+1, Int+4, Wis+1, Cha+2 | Passive Perception: 13 | Init +2 | Move: 30ft.

Forgotten how little changes a level up in 5E makes in comparison to PF.

Cool - I'll level up Vex, as you allude to the additional HP will be nice to have (will take Average +1) as will the Cunning Action feature.


Gameplay posts incoming.


Vexlygo wrote:

Forgotten how little changes a level up in 5E makes in comparison to PF.

Cool - I'll level up Vex, as you allude to the additional HP will be nice to have (will take Average +1) as will the Cunning Action feature.

Yup long as you are cool with it. I know some people really feel weird if they havent taken a character from first, but in an open setting sandbox and rolling solo... that is just plain risky with a DM who rolls in the open and doesn't fudge. And a module publisher who includes pages in the back of adventures for obituaries.


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lol I said "sense motive". That brings me back to the days...


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Ok Vex time.


1 person marked this as a favorite.
Male Tiefling Rogue 2 Heroforge Vex
Skills:
Acrobatics +2; Arcana +2; Deception +8; History +2; Insight +6; Intimidation +4; Investigation +2; Nature +2; Perception +3; Performance +2; Persuasion +2; Performance +2; Religion +2; Sleight of Hand +4; Stealth +4
Stats:
HP: 15/15 | AC: 13 | Prof. Bonus: +2 | Saves: Str-1, Dex+2, Con+1, Int+4, Wis+1, Cha+2 | Passive Perception: 13 | Init +2 | Move: 30ft.
DMG wrote:
Vexlygo wrote:

Forgotten how little changes a level up in 5E makes in comparison to PF.

Cool - I'll level up Vex, as you allude to the additional HP will be nice to have (will take Average +1) as will the Cunning Action feature.

Yup long as you are cool with it. I know some people really feel weird if they havent taken a character from first, but in an open setting sandbox and rolling solo... that is just plain risky with a DM who rolls in the open and doesn't fudge. And a module publisher who includes pages in the back of adventures for obituaries.

Am good with that chief. Game on :)


1 person marked this as a favorite.
Skills:
DEX Acrobatics + 5 WIS Animal Handling + 0 INT Arcana + 2 STR Athletics - 1 CHA Deception + 4 INT History + 2 WIS Insight + 2 CHA Intimidation + 2 INT Investigation + 6 WIS Medicine + 0 INT Nature + 2 WIS Perception + 2 CHA
Stats:
HP 15/15 INIT +3 AC 14 (11 Armor, +3 Dex) | Saves STR - 1 DEX + 5 CON + 1 INT + 4 WIS + 0 CHA + 2 |
DMG wrote:
lol I said "sense motive". That brings me back to the days...

I used my Insight to figure out what you meant. ;)


I am worried about Faidh!!!!!


Skills:
DEX Acrobatics + 5 WIS Animal Handling + 0 INT Arcana + 2 STR Athletics - 1 CHA Deception + 4 INT History + 2 WIS Insight + 2 CHA Intimidation + 2 INT Investigation + 6 WIS Medicine + 0 INT Nature + 2 WIS Perception + 2 CHA
Stats:
HP 15/15 INIT +3 AC 14 (11 Armor, +3 Dex) | Saves STR - 1 DEX + 5 CON + 1 INT + 4 WIS + 0 CHA + 2 |

Cut scene and we all meet in the infirmary? :D Not the ogre infirmary.


Firbolg Paladin 2nd HP:22/22 HD:2d10 LoH:10/10 1st2/2

My tank is a bit more damaged then I would have thought

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