Fane of the Elder Temple

Game Master Grimmy

World Map Link

Morrick Mansion Grounds (melira edit)

Akkramar and Faidh - Endhome with the Bridgetown refugees
Bez and Melira - Grollek's Grove
Vexlygo - City of Manas


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I didn't look at gameplay yet today I'm scared to look. Is Faidh on death saves?

Ok I'm gonna go look.

Vex, sorry again for delay! Once it gets rollin I'll be good.


2 people marked this as a favorite.

Wait. You people won't believe this.

Faidh forgot to double her smite dice.

The smite crits.

I thought 2d8 was doubled, but I looked at Faidh's sheet. 1 spell slot gives her 2d8 even without the crit.

Faidh still has to roll 2 more d8's.

That may kill the packlord.

Ooooohhhhhh....

I gotta let you roll it Faidh. Too important for me to roll.


Firbolg Paladin 2nd HP:22/22 HD:2d10 LoH:10/10 1st2/2

If I do die I will have to bring in a new Character


Phyooooeww that was close.

Any one have rules questions about death and dying, inspiration, action economy or anything else?


Skills:
WIS Animal Handling +2 STR Athletics +3 WIS Insight +4 WIS Medicine +4 WIS Perception +4 INT Religion +2 WIS Survival +2
Stats:
HP 8/19 INIT +0 AC 18 (16 Armor, +2 Shield ) | Saves STR +3 DEX +0 CON +3 INT +0 WIS +4 CHA +2

I do - how do those things work? :D


Firbolg Paladin 2nd HP:22/22 HD:2d10 LoH:10/10 1st2/2

I was hoping you'd let me bring in a Bearfolk Barbarian Path fo the Hive Tender


Oh man after this campaign we should do Midgard, they have bearfolk.


Firbolg Paladin 2nd HP:22/22 HD:2d10 LoH:10/10 1st2/2

Lol right they are awesome


Skills:
WIS Animal Handling +2 STR Athletics +3 WIS Insight +4 WIS Medicine +4 WIS Perception +4 INT Religion +2 WIS Survival +2
Stats:
HP 8/19 INIT +0 AC 18 (16 Armor, +2 Shield ) | Saves STR +3 DEX +0 CON +3 INT +0 WIS +4 CHA +2
Akkramar wrote:
I do - how do those things work? :D

I stand corrected - have read up on Inspiration and death and dying, so I think I have grasped those now ;)


Cool.

So one thing I want to mention is that we do a pool of inspiration dice at my home game, and the players can award the inspiration to each other as well. So it's not just me the DM.

So anytime you see a high five moment just remember to award the person inspiration.


How about the action economy? How are we doing on that? I want to let you know, the action economy is a little less restrictive and chess like than PF. It's more cinematic. You can do a bit more in a turn.


Skills:
WIS Animal Handling +2 STR Athletics +3 WIS Insight +4 WIS Medicine +4 WIS Perception +4 INT Religion +2 WIS Survival +2
Stats:
HP 8/19 INIT +0 AC 18 (16 Armor, +2 Shield ) | Saves STR +3 DEX +0 CON +3 INT +0 WIS +4 CHA +2

I am still trying to fully grasp the action breakdown. How much you can walk, if you lose attacks if you move, etc.


Cool. Yeah, so your turn consists of:

1 move
1 action
1 bonus action (when granted)
1 interaction

You also have 1 reaction (when granted) which can be taken inside or outside of your turn.

Movement is up to your move speed and can be broken up. You can move 10 feet, take an action, then use the other 20 or so feet, for example.

Interactions can be speech, drawing a weapon, opening a door, etc.

Bonus actions are often defined by class abilities and spells, but one bonus action that is usually available to anyone is an offhand attack.

Reactions are similarly usually defined by class abilities or feats or so on. If you have multiple sources of a reaction you can't use them both on the same turn. It's a way of limiting unforeseen stacking and rules interactions. Get what I mean.

You don't lose attacks if you move. You only ever have one action to take on your turn. If you have something that grants you extra attacks, you still spend one action and that action results in multiple attacks.


Here's a list of examples of an Action.

Attack
Dash
Disengage
Cast a spell
Dodge
Help
Hide
Ready
Search
Use an object
Grapple
Shove
Disarm
Improvise


2 people marked this as a favorite.
Skills:
DEX Acrobatics + 5 WIS Animal Handling + 0 INT Arcana + 2 STR Athletics - 1 CHA Deception + 4 INT History + 2 WIS Insight + 2 CHA Intimidation + 2 INT Investigation + 6 WIS Medicine + 0 INT Nature + 2 WIS Perception + 2 CHA
Stats:
HP 15/15 INIT +3 AC 14 (11 Armor, +3 Dex) | Saves STR - 1 DEX + 5 CON + 1 INT + 4 WIS + 0 CHA + 2 |

And Rogues can take certain actions, like Hide, on every combat turn.

By the way, Bez has named his blades Peace and Quiet.

(not Thoughts and Prayers :D )


1 person marked this as a favorite.
Skills:
DEX Acrobatics + 5 WIS Animal Handling + 0 INT Arcana + 2 STR Athletics - 1 CHA Deception + 4 INT History + 2 WIS Insight + 2 CHA Intimidation + 2 INT Investigation + 6 WIS Medicine + 0 INT Nature + 2 WIS Perception + 2 CHA
Stats:
HP 15/15 INIT +3 AC 14 (11 Armor, +3 Dex) | Saves STR - 1 DEX + 5 CON + 1 INT + 4 WIS + 0 CHA + 2 |

Irreversible Binomials, like Peace and Quiet, Macaroni and Cheese, etc


Skills:
WIS Animal Handling +2 STR Athletics +3 WIS Insight +4 WIS Medicine +4 WIS Perception +4 INT Religion +2 WIS Survival +2
Stats:
HP 8/19 INIT +0 AC 18 (16 Armor, +2 Shield ) | Saves STR +3 DEX +0 CON +3 INT +0 WIS +4 CHA +2

Thank you for the breakdown Grimmy!


Be back soon folks. Disney on Ice


Male Tiefling Rogue 2 Heroforge Vex
Skills:
Acrobatics +2; Arcana +2; Deception +8; History +2; Insight +6; Intimidation +4; Investigation +2; Nature +2; Perception +3; Performance +2; Persuasion +2; Performance +2; Religion +2; Sleight of Hand +4; Stealth +4
Stats:
HP: 15/15 | AC: 13 | Prof. Bonus: +2 | Saves: Str-1, Dex+2, Con+1, Int+4, Wis+1, Cha+2 | Passive Perception: 13 | Init +2 | Move: 30ft.

Afternoon gang - just a heads up that Storm Corrie knocked out power and comms lines here in the bonnie North East o' Scotland.

As such posting will be limited to when I'm in work and not busy (which is rarer than hen's teeth). Please bot me as required til I'm back up and running (likely mid-weekish).


Skills:
WIS Animal Handling +2 STR Athletics +3 WIS Insight +4 WIS Medicine +4 WIS Perception +4 INT Religion +2 WIS Survival +2
Stats:
HP 8/19 INIT +0 AC 18 (16 Armor, +2 Shield ) | Saves STR +3 DEX +0 CON +3 INT +0 WIS +4 CHA +2

Enjoy it Grimmy.

And gl with the storm Vexlygo!


I’ll update the threads after I get some rest.


Firbolg Paladin 2nd HP:22/22 HD:2d10 LoH:10/10 1st2/2

Yeah I saw the news looks horrible.

Even my neck of the woods is gearing for some really heavy snow, which we haven't seen in awhile


Skills:
DEX Acrobatics + 5 WIS Animal Handling + 0 INT Arcana + 2 STR Athletics - 1 CHA Deception + 4 INT History + 2 WIS Insight + 2 CHA Intimidation + 2 INT Investigation + 6 WIS Medicine + 0 INT Nature + 2 WIS Perception + 2 CHA
Stats:
HP 15/15 INIT +3 AC 14 (11 Armor, +3 Dex) | Saves STR - 1 DEX + 5 CON + 1 INT + 4 WIS + 0 CHA + 2 |

North East of Scotland? Didn't I read that's one of the areas with the most Pictish descendants? I just have some ancestors from Glasgow. :P

All is quiet in Southern California. Quietly losing our aquifers.


Sorry folks I had a little mishap. Went to the trainstation without my ID and missed the train to my rigging training. Will be distracted til I sort this out. Be back soon.


forum eating posts.

I had a mix up, I left for a train trip to a three day rigging training and I didn't bring my ID. I have to make sure I don't end up frozen out on the streets haha! I will be off of comms til I get this sorted out.

Be back soon/


Male Tiefling Rogue 2 Heroforge Vex
Skills:
Acrobatics +2; Arcana +2; Deception +8; History +2; Insight +6; Intimidation +4; Investigation +2; Nature +2; Perception +3; Performance +2; Persuasion +2; Performance +2; Religion +2; Sleight of Hand +4; Stealth +4
Stats:
HP: 15/15 | AC: 13 | Prof. Bonus: +2 | Saves: Str-1, Dex+2, Con+1, Int+4, Wis+1, Cha+2 | Passive Perception: 13 | Init +2 | Move: 30ft.
Beziriphas wrote:
North East of Scotland? Didn't I read that's one of the areas with the most Pictish descendants? I just have some ancestors from Glasgow. :P

You are indeed correct sir. We are in one the heartland of the Picts - once called Circinn (live in The Mearns area).


Skills:
DEX Acrobatics + 5 WIS Animal Handling + 0 INT Arcana + 2 STR Athletics - 1 CHA Deception + 4 INT History + 2 WIS Insight + 2 CHA Intimidation + 2 INT Investigation + 6 WIS Medicine + 0 INT Nature + 2 WIS Perception + 2 CHA
Stats:
HP 15/15 INIT +3 AC 14 (11 Armor, +3 Dex) | Saves STR - 1 DEX + 5 CON + 1 INT + 4 WIS + 0 CHA + 2 |

That's cool, Vex! I'd love to go hiking in Scotland one day, ideally, from hut to hut (pub to pub?)

Goodness, Grimmy. Also, I picture either cool aerobatics or you doing interesting things in the rafters of movie sets (or both)


Yeah some of the folks in this training work in film . I am learning it for arenas . How to operate chain hoists and attach things to beams and so on.

Sorry I am not posting it is a training involving safety stuff so I am really focused on making a good impression :)

I should get some downtime and a hotel later .


Skills:
DEX Acro + 4 WIS AnimH + 0 INT Arc + 3 STR Ath+ 0 CHA Dec + 4 INT Hist + 3 WIS Insi + 1 CHA Inti + 5 INT Inv + 2 WIS Med + 0 INT Nat + 3 WIS Per + 1 CHA Perf + 4 CHA Pers + 5 INT Rel + 2 DEX SliH + 4 DEX Stel + 4 WIS Sur +0
Stats:
HP 17/17 Spells 2/3 Inspiration 3/3 INIT +3 AC 14 (11 Armor, +3 Dex) | Saves STR - 1 DEX + 5 CON + 2 INT + 1 WIS -1 CHA + 5

Your work sounds fun Grimmy!

My spouse recently had surgery and I've been busy these past few days. I felt like Bez's last post was really good and I've been struggling to figure out how Melira would respond.


Yeah but hang on til I get back. I didn’t narrate the last stuff yet.

Sorry folks. I signed up for this class and it has a bunch of serious people in it who are responsible for making sure people don’t get crushed by falling stuff haha. So I’m being careful to not do anything dumb around them haha.
I just had to pay full attention to this. But it’s done now I’ll be back tomorow.

I ended up not being as bad at the math as I thought. But when I did a practice run climbing a beam I didn’t assemble the steel right , oh well live n learn


1 person marked this as a favorite.
Skills:
DEX Acrobatics + 5 WIS Animal Handling + 0 INT Arcana + 2 STR Athletics - 1 CHA Deception + 4 INT History + 2 WIS Insight + 2 CHA Intimidation + 2 INT Investigation + 6 WIS Medicine + 0 INT Nature + 2 WIS Perception + 2 CHA
Stats:
HP 15/15 INIT +3 AC 14 (11 Armor, +3 Dex) | Saves STR - 1 DEX + 5 CON + 1 INT + 4 WIS + 0 CHA + 2 |

So as a recently-had-surgery person, don't be surprised if your spouse takes longer to recover than they think, and if they become irritable and/or depressed. Guess how I know! :D

Yeah, I bet that rigging is kind of like music recording--you gotta get it right or else everyone sees the mistake. Of course--if I transcribe a note wrong we just have to fix it, not, you know, someone falls off of some scaffolding. o.0


Male Tiefling Rogue 2 Heroforge Vex
Skills:
Acrobatics +2; Arcana +2; Deception +8; History +2; Insight +6; Intimidation +4; Investigation +2; Nature +2; Perception +3; Performance +2; Persuasion +2; Performance +2; Religion +2; Sleight of Hand +4; Stealth +4
Stats:
HP: 15/15 | AC: 13 | Prof. Bonus: +2 | Saves: Str-1, Dex+2, Con+1, Int+4, Wis+1, Cha+2 | Passive Perception: 13 | Init +2 | Move: 30ft.

Rigging is fun Grimmy - we work a lot with riggers offshore, running chain blocks and hoists for our heavy lifts at the well site.

Between riggers and scaffs (scaffolders) those roles are integral to work offshore!


Cool!

Yeah I have been climbing scaff for years but I never got around to learning the math behind safe anchorage. That's what this class was for.

Also spending a little money on a class was a way of telling myself my back is going to heal and I'm going to get back to my full capacity.

Positive thinking.


Sorry I was gone so long.

I have been thinking of maybe asking Spazmodeus or someone like that to co-GM with me so I can duck away when I need to for a bit.

I have a hard time changing gears. Like when I am focused on learning new work skills and making sure I make a good impression on industry people, I just can't even turn my thoughts to games and fantasy otherwise I will start daydreaming haha!

Anyway back now.


somehow can't see my posts after I post. Copying here to make sure I don't lose my work.

At the campsite after the gnoll battle.

Gnoll treasure: 1d100 ⇒ 74
Gems or Art: 1d100 ⇒ 48
Gems: 2d6 ⇒ (6, 3) = 9
Magic: 1d6 ⇒ 3
Silver: 4d6 ⇒ (3, 4, 1, 2) = 10
Gold: 3d6 ⇒ (5, 6, 4) = 15
Platinum: 1d6 ⇒ 4
Magic: 1d100 ⇒ 28
Magic: 1d100 ⇒ 77
Magic: 1d100 ⇒ 6
Magic: 1d100 ⇒ 77
Magic: 1d100 ⇒ 48

When Faidh goes through the gnolls she finds some coin in their pouches as well as some potions and stuff that doesn't look like it belongs to these beasts. They may have their own shamans but it seems they are also bandits because some of their stuff is in jeweled glass vials with little dainty stoppers. Looks more like they had robbed some priest or mage. There are three such little flasks, as well as a brass scroll tube with a simple and not very ornamental design but very good construction and oddly no sign of corrosion or wear.

Also all the gnolls have spears and bows and the pack lord has his creepy glaive.

8 SP, 9 GP, 6 PP, 5x gems worth 10gp each, 3x potions (1 healing, one climbing, one resistance), one scroll of command


Firbolg Paladin 2nd HP:22/22 HD:2d10 LoH:10/10 1st2/2

8sp,9gp,6pp,5 gems at 10gp each, 1 healing potion, 1 potion of climbing, one potion of resistance, Scroll of Command

Several spears, bows and the Glaive


Skills:
WIS Animal Handling +2 STR Athletics +3 WIS Insight +4 WIS Medicine +4 WIS Perception +4 INT Religion +2 WIS Survival +2
Stats:
HP 8/19 INIT +0 AC 18 (16 Armor, +2 Shield ) | Saves STR +3 DEX +0 CON +3 INT +0 WIS +4 CHA +2

Hey everyone, just dropping a line to let you know I will be traveling until next Saturday, and hard pressed to do any posting at all. Please feel free to bot me if/as needed!


Yeah I think my browser and OS are getting too old. After I post my post is not there , but I can see in he r
“Recent threads” area they announce that I made a post. But in the thread it doesn’t display.

Then several hours later it shows up.


Firbolg Paladin 2nd HP:22/22 HD:2d10 LoH:10/10 1st2/2

Refresh twice usually does it


Firbolg Paladin 2nd HP:22/22 HD:2d10 LoH:10/10 1st2/2

Can Faidh stop some of them before they bust out


Sure, when the girl came to get you there were three hatched. There were 8 dead gnolls that Faidh had dragged away from the camp. So there would be five hatchers Faidh can interfere with.

Also if you want you could roll a religion check to see if you would have found the signs while you checked the body.


Firbolg Paladin 2nd HP:22/22 HD:2d10 LoH:10/10 1st2/2

I did I got an 11. I'd stab the 5 if I can.


Cool let’s go with that.

Yesterday I couldn’t get on it said maintenance every time I tried .


Firbolg Paladin 2nd HP:22/22 HD:2d10 LoH:10/10 1st2/2

Awesome, my phone is being dumb today


Firbolg Paladin 2nd HP:22/22 HD:2d10 LoH:10/10 1st2/2

Figured maybe hunting and fishing to help supplement the hunger.

Figured a basic military Army march, if we can.

NOt sure about the exhaustion part though.


Cool can you toss a survival roll?

They won’t get exhausted if they eat well and don’t have to force march. I rolled no encounters all the way to the road/village.


Skills:
WIS Animal Handling +2 STR Athletics +3 WIS Insight +4 WIS Medicine +4 WIS Perception +4 INT Religion +2 WIS Survival +2
Stats:
HP 8/19 INIT +0 AC 18 (16 Armor, +2 Shield ) | Saves STR +3 DEX +0 CON +3 INT +0 WIS +4 CHA +2

Are glaives good weapons? :D


Firbolg Paladin 2nd HP:22/22 HD:2d10 LoH:10/10 1st2/2

I mean I have played alot of Clerics, Paladins, Samurai and Swashbucklers of Shelyn so to me yes, yes they are


Skills:
DEX Acrobatics + 5 WIS Animal Handling + 0 INT Arcana + 2 STR Athletics - 1 CHA Deception + 4 INT History + 2 WIS Insight + 2 CHA Intimidation + 2 INT Investigation + 6 WIS Medicine + 0 INT Nature + 2 WIS Perception + 2 CHA
Stats:
HP 15/15 INIT +3 AC 14 (11 Armor, +3 Dex) | Saves STR - 1 DEX + 5 CON + 1 INT + 4 WIS + 0 CHA + 2 |

Well, I know one tiefling who likes to use 'em...

Havilar!


This one has some feathers and bird beaks on it as well. Could be redecorated though if you don’t like the look.

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