[SFS_Aerondor] 04-03 Battle for the Beacon (level 5-8) (Inactive)

Game Master Aerondor

Maps
Chronicles


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Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

DuQuesne moves for a clearer shot and clever attacks:

Bluff to Feint as part of Clever attack: 1d20 + 12 + 1d6 + 1 ⇒ (11) + 12 + (2) + 1 = 26
DC: 10 + your opponent’s Sense Motive, or 15 + 1-1/2 × the opponent’s CR
If successful, he’s flat-footed to everyone’s attacks, otherwise, only to DuQuesne’s

Liquidator Disintegrator Rifle vs. flat-footed EAC: 1d20 + 11 ⇒ (12) + 11 = 23
Acid damage: 1d20 + 6 ⇒ (12) + 6 = 18

Hey look - good rolls! And keeping the FF going

Second Seekers (Jadnura)

Female Halfling (Corporate Agent) Operative 9 SP 81 / 81 | HP 56 / 56 | RP 9 / 9 EAC 21 KAC 21 | Fort +8; Ref +12; Will +8 (Evasion)| Invisibility 10 / 10 | Active conditions: none

With a clear shot, Mahari targets the possessed SRO once again.

Trick Attack, Spy's Bluff : 1d20 + 24 ⇒ (12) + 24 = 36
Succeeds vs CR 16 or less.
Trick Damage: 3d8 ⇒ (8, 2, 5) = 15

Attack, Force vs EAC : 1d20 + 9 ⇒ (5) + 9 = 14
Damage, B: 1d6 + 9 ⇒ (1) + 9 = 10
If they both succeed, maintain Hampering Shot to reduce speed and prevent guarded steps.

Lantern Lodge

SFS 05-99 BftB

DuQuesne and Mahari combine to double team Makepeace who goes down hard.

Combat over.. for now...
And another computers check if you want to try and remove the virus from Makepeace.

Second Seekers (Jadnura)

Female Halfling (Corporate Agent) Operative 9 SP 81 / 81 | HP 56 / 56 | RP 9 / 9 EAC 21 KAC 21 | Fort +8; Ref +12; Will +8 (Evasion)| Invisibility 10 / 10 | Active conditions: none

Mahari rushes over to check on Makepeace and starts getting access to his systems. But she waits for the expert(s) to take over the detailed work of cleaning out the virus.

Computers, Aid : 1d20 + 12 ⇒ (3) + 12 = 15

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

"Disturbing experience, all around!" comments, Duquesne, unscathed. "How is the rest of the spire doing?"

Lantern Lodge

SFS 05-99 BftB

All around you can hear the sounds of battle, although to be fair, they do seem to be dying away a little. You can only hope that you "won".\\

Makepeace lies on the ground, lights flashing over their "skin" slowly dimming...

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

Vecro stands on the lookout letting the more skilled agents to work on Makepeace. "I don't know much about computers, but you should hurry up!"

Second Seekers (Jadnura)

Female Halfling (Corporate Agent) Operative 9 SP 81 / 81 | HP 56 / 56 | RP 9 / 9 EAC 21 KAC 21 | Fort +8; Ref +12; Will +8 (Evasion)| Invisibility 10 / 10 | Active conditions: none

Sefel needs to be botted, but has a +17 to both Computers and Engineering. Could count as an auto-aid if we're waiting for Daata. Daata has a +20, FWIW.

Lantern Lodge

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SFS 05-99 BftB

Data tries to remove the virus
computers: 1d20 + 20 + 2 + 2 ⇒ (3) + 20 + 2 + 2 = 27

And, between his own natural skill and help from Sefel and Mahari manages to do so!

Celita reappears, slightly the worse for wear, with burns on her jacket. One
of her antennae has been ripped off, the attached screen cracked and hanging lopsided from its attachment. Oil and burn marks soil her jacket, and her expression is grim.

Looks like you have this section of the perimeter under control, Starfinders. I’m getting reports that things are starting to calm down, so you can let down your guard. At least for now.”

She stares off into the distance and breathes a deep sigh. “That was excellent work repairing that Drift beacon. The string of code that you got for me might be the start of understanding exactly what happened here. But I’m afraid that what happened to Zigvigix, and now this attack, is only the beginning. Get some rest, Starfinders. We’re going to need you tomorrow, and likely for many days to come. This isn’t over.

But this scenario is!

Thanks for playing everyone. I'll try to get your chronicles out tonight. We'll hold off until next week for those who want to do 04-04, but the threads are open

Dataphiles

Male Izalguun Roboticist Mechanic 7.1 SP 12/42, HP 48/48, RP 9/9; EAC 21, KAC 23; F +5, R +7, W +5 (+1); Spd 15/35 ft.; Init +4; darkvision 60 ft., low-light vision, Perception +13 (+15 vision, +17 scanner); Posture: quadruped; Active conditions: — ; Used:

Thanks for running Aerondor!

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

Yes, thanks again, Aerondor!

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