| SP 12/12 HP 14/14 | RP 2/3 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +4 | Perc: +7, SM: +4
| Speed 30ft | +3 vs. fear effects, sneaky, Get'em, Inspiring Boost (6), +1d6 insight SM & Medicine
Male NG Halfling Corporate Agent Envoy 2
Male halfling corporate agent envoy
NG Small humanoid (halfling)
Init +4; Perception +7
Defense SP 12 HP 14 RP 3
EAC 16; KAC 17
Fort +1; Ref +8; Will +4; +2 vs. fear effects
Offense Speed 30 ft.
Melee tactical baton +5 (1d4 B), Restraining Spinneret +5 vs. EAC (Entangled 1d4 rounds | Strength or Acrobatics DC 15)
Ranged tactical plasma bolter +5 (1d10 E&F), smoke grenade +0 (20 ft.)
Offensive Abilities Get'em, Inspiring Boost
Statistics Str 10 (0); Dex 18 (+4); Con 10 (0); Int 10 (0); Wis 10 (+0); Cha 15 (+2)
Skills Acrobatics +10, Athletics +2, Bluff +7, Diplomacy +8, Disguise +6, Intimidate +7, Medicine +5 (+1d6), Perception +7, Piloting +9, Profession (corporate professional) +4, Sense Motive +5 (+1d6/+1 boon), Stealth +6
Feats Longarm proficiency
Languages Common, Halfling, Akitonian
Other Abilities sneaky, skill expertise (Sense Motive, Medicine)
Gear freebooter armor I, tactical plasma bolter (called fusion), smoke grenade, tactical baton (called fusion), restraining spinneret augment, basic medkit, battery (3), industrial backpack, mk 1 healing serum (4), fire extinguisher, ion tape, zipstick, 1,297 credits
Reputation Acquisitives 6, Second Seekers (Luwazi Elsebo) 1
Faction boon: Acquisitives champion:
You’ve declared your allegiance to the Acquisitives and dedicate your missions to furthering the goals of that faction. This Faction boon allows the character to gain Reputation with the Acquisitives faction. A character with this boon slotted at the end of a successfully completed scenario gains Reputation as detailed in the primary and secondary success conditions of that scenario.
Ally Boon: High Society Influence:
During the course of Luwazi Elsebo’s gala to announce the future of the Starfinder Society, you impressed one or more of the guests in attendance. How this influence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with a number of influential people. You will be told if this boon is important to a future scenario prior to slotting your boons. Your GM will cross out the attendees your failed to influence. #1-05: The First Mandate chronicle sheet
Social Boon: Honorary Spider (Sense Motive):
You have made inroads with Radaszam’s personal mercenary outfit, the Obsidian Spiders. While not a formal member, you still carry some of the organization’s clout while adventuring. When slotting this boon, select Intimidate or Sense Motive. You gain a circumstance bonus to that skill check equal to your half your current Acquisitives Reputation Tier (rounding up). This bonus increases by +1 for each point of Infamy your character currently has. #1-05: The First Mandate chronicle sheet
You can only slot this boon in a Tier 1–4 scenario, and everyone at the table must agree to you slotting this boon. When you slot this boon, rather than choosing the standard starships presented in the Starfinder Society Roleplaying Guild Guide (such as the Drake or Pegasus), you can instead choose to take the Sunrise Maiden. The statistics for this hull are presented below. This ship can be further upgraded with Starship boons from other characters in the group as normal. Starfinder Adventure Path #1: Incident at Absalom Station chronicle sheet
When used in Subtier 3–4, the PCs crewing the Sunrise Maiden gain a bonus reroll that can only be used on a d20 roll made during a starship combat encounter. This reroll is meant to give the starship a slight bonus when outmatched by more powerful encounters. This reroll can be used by one PC and does not count towards the reroll limit for that PC. Otherwise, this ability follows the rules for rerolls (Starfinder Core Rulebook 243).
SUNRISE MAIDEN (MEDIUM EXPLORER) TIER 3
Speed 10; Maneuverability good (turn 1); Drift 1; AC 13; TL 13; HP 55; DT —; CT 11
Shields Light 60; forward 15, port 15, starboard 15, aft 15
Attack (Forward) gyrolaser (1d8); Attack (Port) light laser cannon (2d4); Attack (Starboard) light laser cannon (2d4); Attack (Aft) flak thrower (3d4); Attack (Turret) light particle beam (3d6)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic; Systems basic mid-range sensors, crew quarters(good), extra light weapon mount (aft), mk 3 armor, mk 3 defenses, mk 1 duonode computer (tier 1, artificial personality upgrade); Expansion Bays cargo holds (2), escape pods, recreation suite (HAC/gym)
Modifiers +1 to any 2 checks per round, +2 Computers, +1 Piloting; Complement 1–6
Unidentified Boon: Journey to the Scoured Stars: Segment 1:
You were present at Luwazi Elsebo’s announcement declaring the Starfinder Society would continue investigating the Scoured Stars system. This boon represents your character’s involvement in this historic first step toward solving the Scoured Stars mystery. Other boons representing future steps towards unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed in a future Chronicle sheet. #1-05: The First Mandate chronicle sheet.
Doctor DuQuesne spent most of his life working as a Public Relations for VitariTech Industries, in Akiton. Now, 140 years old, with his children all grown up and already having children of their own, he decided to have a change of career. He requested the main office to be transferred to field work, both working with PR as with the collecting of samples and on-site research. Considering his stellar career with the company, he was granted quite the amount of leeway and permission to conduct his work as he sees fit, as long as he presents results and regular reports.