sorry...but i'm a bit confused..so green is commanded, but it's looking to attack Toral? or is red the only current "bad" guy...just want to clarify first...does Nectanebo have full control of green?
Command Undead wrote:
This spell allows you a degree of control over an undead creature. If the subject is intelligent, it perceives your words and actions favorably (treat its attitude as friendly). It will not attack you while the spell lasts. You can give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. Retries are not allowed. An intelligent commanded undead never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing.
Note that it doesn't say it won't attack your allies.
male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6
got it...just wanted to make sure...I'm going to ask Nectanebo if he's ok with me attacking it...i can get 2 swings in at it...then move to deal with the other...if i move to the other one..i only get one attack and leave Toral wide open...
Will DC 19. chant as move action to continue the misfortune effect. As I am before Nectanebo in initiative this misfortune would affect also the charisma check of the mummy, right?
No, because the Charisma check is happening on Green's turn.
[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28
It occurs to me that would be a convenient thing for the Occultist class to include.
Each implement, no matter what it is made of has a hardness equal to half the Occultist's level + Int modifier and a number of HP equal to 10 plus the Occultist's level + Int modifier, for example.
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague
Grandmaster TOZ wrote:
Yeah, researching that was basically coming up with "lol, one hit destroys" as the answer.
Yep. Some of the implements are old timey 'frayed' gloves and such... worn by some great great great grandmother when Aroden was still laying down some beats... they're not meant to withstand any kind of trauma...
@GM: any gear glowing magically? i.e. is it just her mind gone or is everything about her completely 'blank' in the magic spectrum, like she's just a fake mannequin or hollow nonmagical hologram?
Literally no statblock, so no magic items. (The mind, it boggles!)
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague
Grandmaster TOZ wrote:
Ellismus the Blue wrote:
@GM: any gear glowing magically? i.e. is it just her mind gone or is everything about her completely 'blank' in the magic spectrum, like she's just a fake mannequin or hollow nonmagical hologram?
Literally no statblock, so no magic items. (The mind, it boggles!)
Kahwen does at least detect breathing.
What about that stone face with the purple smoke out of its mouth? this magic at all?
For ease of play, the only thing in this adventure that could possibly be considered a trap capable of being disabled was the arcane lock on the trap door. Excellent work in not touching the obviously bad things that totally aren't traps guys!
male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6
only two used this round...for the parries...the riposte is just an immediate action....but he used 1 from before...so he has 3/6 left...plus his plume of panache...so technically 4 left
|AC 20, T 13, FF 17|HP: 39/39*|F +6*, R +4, W +5 (+2 vs Necr/curses/TNLs, +1 vs fear/conf)|Init +2, Perc +8|CMB +6 CMD 18|Deadspeaker 3/3, Ghostly Horde 1/1, Focus: ?? Gloaming, ?? Azrael, ?? Guidingstar, ?? Perun
Grandmaster TOZ wrote:
I only track damage dealt by the enemy, so you have a running total of how much you need to heal. If someone has an easier to use system, let me know.
Yes, but that can get confusing (even running the risk of accidentally "killing" those who should not be dead) with temporary hit points, a very common mechanic with many, many sources - the easiest thing to do would be to tract player HIT POINTS (e.g. I was at 51/39 before that hit, now I'm at 36/39) rather than damage. I know it's a bit more work, but not too much more if you just add each player's hit points to your initiative-block template.
Nobody gets killed because of an incorrect damage total, that I can promise. I expect players to manage their resources, including HP totals, and to let me know when something is in error.
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague
I've only seen GMs track hit points when nonlethal dmg is involved; otherwise it's usually the player's responsibility. If you have difficulty tracking hit points a suggestion I'd have is to check the thread more often: when you have to go through several GM posts it's actually more work and discouraging, and it has the side effect of usually disregarding the other players' posts as a result, which can further augment the confusion.
[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28
Hey, guys, I'm going on a mini-vacation in a couple hours. I'll be back on Monday but wanted to let you know not to expect any posts from me in the next couple days. Bot me as needed.
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague
I'll be here this weekend, but all of next week starting Monday I'll be on the road (play by smartphone only; so you'll have to move my token at times, if that's ok! :) )
|AC 20, T 13, FF 17|HP: 39/39*|F +6*, R +4, W +5 (+2 vs Necr/curses/TNLs, +1 vs fear/conf)|Init +2, Perc +8|CMB +6 CMD 18|Deadspeaker 3/3, Ghostly Horde 1/1, Focus: ?? Gloaming, ?? Azrael, ?? Guidingstar, ?? Perun
Ellismus the Blue wrote:
I've only seen GMs track hit points when nonlethal dmg is involved; otherwise it's usually the player's responsibility. If you have difficulty tracking hit points...
I never said I did; if the DM's content to count on players to correct him when necessary, I suppose that's good enough for me.
I'm very far from perfect and I do try to own up to my mistakes, as anyone that did Passing the Torch with me can attest. Just let me know when something seems out of whack and I will try to correct or explain.
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague
Q: if I put Ellismus behind Toral for soft cover can I avoid AoO vs. Reach attack by ooze due to the "you can't perform AoO vs. Someone with cover" rule?
PS: I will be traveling next week, starting tomorrow, with access to the game via smart phone. I will try to check on the game every day or so but please bot/delay me if I'm holding up the action.
Assuming you can't fail the DC10 Fly check to avoid losing altitude from being struck while flying, yes, Ellismus can 5ft down behind the other party members.
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague
Back from my 7-day vacation... sorry for the total absence. Traveling with kids means zero time to post.
I'm only here for two days, leaving again for another week on Friday. I'll have time to post next week as we're going one place and staying there. With that said, lots of time to post today and tomorrow, if we can collectively make an effort to keep the game moving.
Male N Dwarf from Qadira - usually talking business or about the past | Flame Spirit Shaman (Speaker for the Past) 9 | HP 98/98 + 12/12 Temp HP | Resistance Fire 10 | Now: AC25 / AC 27 vs evil, Normal: AC 22 T 10 FF 22 | CMB +4, CMD 14 | F: +11, R: +6, W: +17 | Init: +0 | Perc: +20, SM: +19, Dipl.: +24 | Reroll 1/1 | Chaldira trait reroll 1/1 | Knowledge 8/8 | Darkvision 60ft | Speed 20ft | Active condition: heroism, barkskin, magic vs evil, heightened awareness
Sorry guys, just returned from vacation on monday.
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague
@Nectanebo; @Toral: could you guys please both make a post today? I'm leaving for vacation tomorrow and I'd like to get in a few posts today. I'd really appreciate it, thanks!