Ezren

Ellismus the Blue's page

476 posts. Organized Play character for Purple Dragon Knight.


Full Name

LEVEL 9 UPDATE REQD Ellismus the Blue

Race

Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8

Classes/Levels

Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

Gender

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9;

Size

Medium

Age

55

Deity

Brigh

Location

Isle of Kortos

About Ellismus the Blue

Ellismus the Blue
Male Human (Taldan) Alchemist (Grenadier) 8
NG medium humanoid
Init +2 Senses Normal Vision Perception +13
DEFENSE
AC 24, touch 13, flat-footed 22
hp 67
Fort 11 Reflex 11 Will 7 (+2 vs. poison, drugs; +4 vs. alcohol)
OFFENSE
Speed 30 ft
Melee Dagger +1/-4 (1d4-1/19-20/x2) [Fighting Defensively]
Ranged Alchemist Bomb +10/+5 (4d6+8/x2) or Masterwork Longbow +10/+5 (1d8/x3) or Alchemists Fire +10/+5 (1d6+8/x2) [includes PBS and TA as appropriate]
Space 5 Reach 5
STATISTICS
STR 8 DEX 14 CON 14 INT 24 WIS 14 CHA 7
BAB 6 CMB 5 CMD 18
Feats Point-Blank Shot, Splash Weapon Mastery, Extra Discovery x3
Skills Acrobatics 2, Appraise 11, Bluff -2, Climb -1, Alchemy 18 (32 to craft alchemical items), Diplomacy -2, Disable Device 15, Disguise 8 (with magic), Escape Artist 2, Fly 8, Heal 15, Intimidate -2, Knowledge (arcana) 18, Knowledge (nature) 18, Knowledge (planes) 15, Knowledge (religion) 15, Linguistics 13, Perception 13, Ride 2, Sense Motive 2, Spellcraft 18, Stealth 2, Survival 17, Swim -1
Languages Taldane, Abyssal, Celestial, Infernal, Aquan, Ignan, Terran, Auran, Ancient Osiriani, Aklo, Thassilonian, Draconic, Sylvan
Traits Accelerated Drinker, Iron Liver
Class Features Alchemy (Su), Bomb (Su) 15/day 4d6+8 Splash 12 Ref DC 21, Throw Anything (Ex), Discoveries (Mutagen, Precise Bombs, Explosive Bomb*, Frost Bomb*, Smoke Bomb*, Stink Bomb*, Wings, Enhance Potion, Force Bomb*), Swift Alchemy (Ex), Martial Weapon Proficiency (Longbow), Alchemical Weapon (Su), Directed Blast (Su)
Alternate Racial Trait Heart of the Wilderness
Alchemist Extracts Prepared 1st- Heightened Awareness x2x1, Reduce Person x3x2, Shield; 2nd- Alchemical Allocation x5x0, Aram Zey's Focus; 3rd- Amplify Elixir x2x1, Cure Serious Wounds, Arcane Sight.
Gear + 3 Mithral Chain Shirt, +3 Darkwood Buckler, Masterwork Longbow, Dagger, Arrows (58), Alchemist fire (flask) (14), holy water x4, Thieves' tools - masterwork, Wayfinder, Ioun Torch, Handy Haversack, Quick Runner's Shirt, Cloak of Resistance +3, Cap of Human Guise--> gave it to the creature named 'Hats' in the scenario 'Daughter's Due', Ring of Protection +1, Wand of Cure Light Wounds (10 charges), Potions: endure elements x4x3, lesser restoration, spider climb, resist energy, darkvision, bear's endurance, cat's grace, invisibility purge, heightened awareness, heroism, ablative barrier, see invisibility; "alchemical packs" x2 (one in each of the right and left compartment of the handy haversack); wand of identify (750), wand of cure mod 5 charges (450), wand of lesser restoration 12 charges (1,080), haunt siphon (400), wand of greater invis (2 charges, 450gp, limit 1), wand of cure mod (5 charges, 450gp, limit 1), wand of cure light (CL 3rd, 8 charges, 360gp, limit 1).

[Dice=Alchemist Bomb; ranged touch]1d20+10[/dice] for [dice=dmg]4d6+8[/dice]
[Dice=Alchemist Bomb; ranged touch *heroism*]1d20+12[/dice] for [dice=dmg]4d6+8[/dice]
[Dice=Alchemist Bomb; ranged touch *DEX mutagen and reduce person*]1d20+14[/dice] for [dice=dmg]4d6+8[/dice]
[Dice=Alchemist Bomb; ranged touch *DEX mutagen and reduce person and Cat's Grace*]1d20+16[/dice] for [dice=dmg]4d6+8[/dice]
[Dice=Alchemist Bomb; ranged touch *DEX mutagen and reduce person and Cat's Grace and Heroism*]1d20+18[/dice] for [dice=dmg]4d6+8[/dice]

Vanities:

Artisan's Shop[5PP] --> +1 to day job when using Craft skill; 5% discount on alchemical items.
Dayfinder[10PP] --> cast daylight 1/day (1 min duration)

Boons:
*indicates one time boon which will be crossed off after use
-*Dragon Empires Expert: +5 to dip or sm vs. native of Tian Xia OR kn (geo, hist, loc, nob) in regards to Tian Xia OR linguistics to decipher/translate Dtang, Hon-la, Hwan, Minatan or Tien.
-*Temple Trained: +4 competence bonus to CMD, immediate action.
-Confirmed Field Agent: purchase wayfinder for 1PP and reduce wayfinder enhancements by 1PP (min 1).
-*Explore, Report, Cooperate: GM says whether an action is positive, negative or negligible.
-Friend of Janira Gavix: =1 on all knowledge checks while at the Grand Lodge.
-*Haunt Sense: roll twice on kn.religion or perception to spot haunt and gain +2 insight bonus to AC and saves against haunt's effect.
-Codebreaker: +2 on linguistics check to decipher a writing or understand a code; use linguistics untrained.
-*Thurl's Bane: bonuses against outsiders with extraplanar subtype
-*Gift of the Ghaele: cast one of these, CL=char.level: continual flame, dispel magic, lesser globe of invulnerability, restoration.
-*Budding Friendship: gain 1 PP even if you didn't earn any.
-Foe of All Winds: +2 circ. bonus on Diplomacy or Intimidate against natives of Plane of Air; gust of wind as SLA @ CL 6th once per adventure. (3 times)
-Jiraku's Respect: dispel magic, invisibility, longstrider, mirage arcana, stone shape, wind wall (CL = char. level, 1 time)
-*Mythic Legacy: gain mythic version of a feat I have for one round or as long as it takes to complete a skill check.
-Scrutiny of the Stars: add 5% to roll when confused and suffer 20% chance to suffer nightmare spell when sleeping (heal+nondetection to undo)
-*Ectoplasmic Enhancement: ghost touch for 1 round.
-Nightmarish Pigments: (access, 1000gp)
-Savior of Old Flotsam: feather token swan boat+stuff that persists after swan boat is gone (access, 450gp)
-Honored by the Twilight Talons: can purchase liberty's edge faction vanities that require 20 Fame or less.
-Righteous Redemption: get free gear when in Lastwall.
-***Worthy Foe: +2 to atk/dmg/AC vs. undead.
-*Outstanding Bounty: +4 PP
-*Redoubt's Repairs: recharge a timeworn device by 1d4+1 charges.
-**Magic Boon: recall a spell as a standard action.

Buffs:
With dex mutagen and reduce person, AC goes up to 30, and thrown bombs go from +10 to +14

Conditional Modifiers:
Attack Rolls:
• +1 - with ranged weapons when within 30 feet (Point-Blank Shot) (already included in stats)
• +1 circumstance - with thrown splash weapons (Throw Anything) (already included in stats)

Damage:
• +1 - with ranged weapons when within 30 feet (Point-Blank Shot) (already included in stats)

Constitution checks:
• +5 racial - to stabilize when dying (Heart of the Wilderness)

Craft (Alchemy):
• +7 competence - to craft alchemical items. (Alchemy) (already included in stats)
• +5 Crafter's Fortune spell - to craft alchemical items. (Alchemy) (already included in stats)
• +1 Artisan's Shop vanity - to craft alchemical items. (Alchemy) (already included in stats)

Linguistics:
• +2 Codebreaker - Library of the Lion - to decipher writing or understand code (already included in stats)

Fortitude:
• +2 trait - vs poison and drugs (Iron Liver)
• +4 trait - vs effects of alcohol (Iron Liver)

Background:
Living in the wilderness a few hours away from Absalom, not much is known from this hermit other than the fact that travelers call him Ellismus the Blue, based on the strange indigo-hued lights that emanate from his cabin on most nights.

Those who have actually dealt with him know that he is an accomplished alchemist, whose never ending experiments are the source of the strange glow.

He has of late accepted an invitation to join the Grand Lodge of the Pathfinder Society to further his knowledge of alchemy. The Pathfinder agents view him as support staff and not very suited for field work, an expectation that Ellismus very much intends to keep the way it is.