TOZ's Hrethnar's Throne (Inactive)

Game Master TriOmegaZero

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Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

Ok great- Thanks!

The Exchange

Male N Dwarf from Qadira - usually talking business or about the past | Flame Spirit Shaman (Speaker for the Past) 9 | HP 98/98 + 12/12 Temp HP | Resistance Fire 10 | Now: AC25 / AC 27 vs evil, Normal: AC 22 T 10 FF 22 | CMB +4, CMD 14 | F: +11, R: +6, W: +17 | Init: +0 | Perc: +20, SM: +19, Dipl.: +24 | Reroll 1/1 | Chaldira trait reroll 1/1 | Knowledge 8/8 | Darkvision 60ft | Speed 20ft | Active condition: heroism, barkskin, magic vs evil, heightened awareness

But everyone should check for traps.

Maybe you gm could roll perception for all of us?

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

we have Kahwen....


On Hiatus

In any event, I can't roll any secret checks until you actually move into the tomb.

The Exchange

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Male N Dwarf from Qadira - usually talking business or about the past | Flame Spirit Shaman (Speaker for the Past) 9 | HP 98/98 + 12/12 Temp HP | Resistance Fire 10 | Now: AC25 / AC 27 vs evil, Normal: AC 22 T 10 FF 22 | CMB +4, CMD 14 | F: +11, R: +6, W: +17 | Init: +0 | Perc: +20, SM: +19, Dipl.: +24 | Reroll 1/1 | Chaldira trait reroll 1/1 | Knowledge 8/8 | Darkvision 60ft | Speed 20ft | Active condition: heroism, barkskin, magic vs evil, heightened awareness

Makes sense!

Standard procedures for the group.

- Kahwen and Toral move at the front
- Everyone checks for traps
- We cast detect magic regularly and scan the area
- We move clockwise to investigate doors in a room

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

Sounds like a plan! if we do find traps, Ellismus has Disable Device.

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

sounds good to me...between Kahwen and Ellismus, we should beat the traps...

Grand Lodge

[Init +9, Per +20, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 13th [HP 68/68, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

I like it. As far as I'm concerned, the GM can assume we follow that sequence for the whole dungeon.

That'll save some of the "Where do you guys go next?" posts.

Kahwen has a +16 Disable Device skill with another +2 for Masterwork Thieves' Tools.

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

Ellismus has a total of +22 to Disable Device right now (if need be, can add +2 to that with Aram Zey's Focus extract, gaining Trapfinding and allowing him to disable magical traps).


On Hiatus

Those who were in this level before may remember the permanent silence zone that everyone but Kahwen is now in.


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On Hiatus

Not sure how good Ellismus' memory is, but this might jog some things. Unfortunately, there are no checks.

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

Ah yes, thanks for jogging my memory. Is the door and 10-foot hall to the southwest already explored in the previous adventure?


On Hiatus

You would recall that leads back into the labyrinth, which has already been explored. Also, it's creepy.

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

Ok that's what I thought... thanks.


On Hiatus

Looks like Toral does not have rope or a way to descend either.

The Exchange

Male N Dwarf from Qadira - usually talking business or about the past | Flame Spirit Shaman (Speaker for the Past) 9 | HP 98/98 + 12/12 Temp HP | Resistance Fire 10 | Now: AC25 / AC 27 vs evil, Normal: AC 22 T 10 FF 22 | CMB +4, CMD 14 | F: +11, R: +6, W: +17 | Init: +0 | Perc: +20, SM: +19, Dipl.: +24 | Reroll 1/1 | Chaldira trait reroll 1/1 | Knowledge 8/8 | Darkvision 60ft | Speed 20ft | Active condition: heroism, barkskin, magic vs evil, heightened awareness

That is true.

And he’s in full full plate. :-/

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

Game Over. Let's go back to the boat?

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

i do have a potion of fly...was saving it for a last resort


On Hiatus
Ellismus the Blue wrote:
@GM TOZ: Ellismus has darkvision right now; can he see the dwarf?

Well, 240ft plus 60ft dark vision equals 300ft, which is the depth Toral is at. Why do you ask?

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

I think you said I can't see the dwarf, but I was on the road today and could have misread your post. Basically, the reason is just for RP: he saw the dwarf jump and went after him to make sure he's ok.


On Hiatus
Ellismus the Blue wrote:
@GM: Is there a way, through math or something, that we can fast forward to the bottom of the pit here? @Players: if you haven't spoken up for a while, please say what your characters are doing. Thanks!

Well, the remaining characters are welcome to take the Cleric’s Feather Fall like Toral did. But I can’t run your characters for you.


On Hiatus
Nectanebo the Vulture wrote:
If the rope is good and knotted, taking '10' for a total of '9' (10 - masterwork breastplate + Strength) should do it, right?

The rope is 100ft, while the shaft is 300ft.

Scarab Sages

CG male Elf Occultist 6
Spoiler:
|AC 20, T 13, FF 17|HP: 39/39*|F +6*, R +4, W +5 (+2 vs Necr/curses/TNLs, +1 vs fear/conf)|Init +2, Perc +8|CMB +6 CMD 18|Deadspeaker 3/3, Ghostly Horde 1/1, Focus: ?? Gloaming, ?? Azrael, ?? Guidingstar, ?? Perun

In that case, if feather fall is an option, I see no reason not to avail myself of it!


On Hiatus

Does anyone have feather fall? As far as I can tell, it hasn't been an option.

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

nope


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On Hiatus

Toral used "the old 'Cleric's Feather Fall".

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

his jump reminded me of a dwarf fighter i played with my IRL group a while back. i kept telling the mage to fireball my square when surrounded...and i mean all 8 surrounding squares with enemies...i pulled aggro pretty good...and the DM was like "how are you not dead?"...he eventually dies from a bite ctitical from a t-rex....but a glorious death it was....

The Exchange

Male N Dwarf from Qadira - usually talking business or about the past | Flame Spirit Shaman (Speaker for the Past) 9 | HP 98/98 + 12/12 Temp HP | Resistance Fire 10 | Now: AC25 / AC 27 vs evil, Normal: AC 22 T 10 FF 22 | CMB +4, CMD 14 | F: +11, R: +6, W: +17 | Init: +0 | Perc: +20, SM: +19, Dipl.: +24 | Reroll 1/1 | Chaldira trait reroll 1/1 | Knowledge 8/8 | Darkvision 60ft | Speed 20ft | Active condition: heroism, barkskin, magic vs evil, heightened awareness

Ha ha … great story.


On Hiatus

My oracle used the boots of the cat or whatever they are in Cosmic Captive to express lane through the couple miles of falling, but that doesn’t help Nectanebo here at all.

Scarab Sages

CG male Elf Occultist 6
Spoiler:
|AC 20, T 13, FF 17|HP: 39/39*|F +6*, R +4, W +5 (+2 vs Necr/curses/TNLs, +1 vs fear/conf)|Init +2, Perc +8|CMB +6 CMD 18|Deadspeaker 3/3, Ghostly Horde 1/1, Focus: ?? Gloaming, ?? Azrael, ?? Guidingstar, ?? Perun

Not sure what to do; any ideas? I'm not inclined to do what Toral did.

Sovereign Court

Technically Benarry's boat has a store on it. Go back and buy two potions of flying (if that's OK with the GM)


On Hiatus

I'll doublecheck, but while the previous scenario listed a hard limit of mundane items only, this one does not mention it.

Edit: Okay, looks like any magic items under 2500gp is clear for purchase. I was wrong about it being mentioned in a Gloomspires scenario however.

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

grab a flying potion for Mykel as well...please and thank you...


On Hiatus

Kahwen does detect a trap, but unfortunately it goes off before he can begin disabling it. Everyone who has not posted, please give an update on what your character is doing based on the room so far before Kahwen's post.

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

moved


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On Hiatus

Definitely a trap, but not one that Disable Device works on!

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

Ha! you got us there! ;)


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On Hiatus

Timing is difficult via PbP, as tactics are to attack one round after the first PC lands.


On Hiatus

Well this is a hell of a fight. Thanks frightful presence!


On Hiatus
Mykel Therinor wrote:
a 24 fails the will save?

I may have misread the frightful presence entry. Thought it did shaken on a successful save for some reason.

Edit: Yep, missed the 'on a failed save' between the text "An opponent that succeeds on the saving throw is immune to that same creature’s frightful presence for 24 hours. On a failed save, the opponent is shaken". Let me rework the latest post.

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

all good man...i was wondering what OP beasts we were facing...whew!


On Hiatus

Poor Kahwen is just messed up. Fear stacks are horrible.

Scarab Sages

CG male Elf Occultist 6
Spoiler:
|AC 20, T 13, FF 17|HP: 39/39*|F +6*, R +4, W +5 (+2 vs Necr/curses/TNLs, +1 vs fear/conf)|Init +2, Perc +8|CMB +6 CMD 18|Deadspeaker 3/3, Ghostly Horde 1/1, Focus: ?? Gloaming, ?? Azrael, ?? Guidingstar, ?? Perun

Truly, terribly sorry to have been AWOL so long; is there any reason I couldn't have settled for a feather fall potion - or better still, SCROLLS? UMD impresario here, don't forget.

I wish I'd thought of that sooner; had another 'worse than usual' past few days, I can't even track WHY anymore.


On Hiatus

I believe a potion or scroll would only last a few rounds due to minimum caster level.

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

fly is 1 minute/level....so a potion/scroll is 5 minutes


On Hiatus

Feather fall is round per level however.

Scarab Sages

CG male Elf Occultist 6
Spoiler:
|AC 20, T 13, FF 17|HP: 39/39*|F +6*, R +4, W +5 (+2 vs Necr/curses/TNLs, +1 vs fear/conf)|Init +2, Perc +8|CMB +6 CMD 18|Deadspeaker 3/3, Ghostly Horde 1/1, Focus: ?? Gloaming, ?? Azrael, ?? Guidingstar, ?? Perun
Grandmaster TOZ wrote:
I believe a potion or scroll would only last a few rounds due to minimum caster level.

Fair enough; I'll take the scrolls in any case.


On Hiatus

A scroll for Nectanebo and a potion for Mykel, very good.

At least Kahwen isn't running down the impossibly long tunnel.


On Hiatus

As for further knowledge, Nectanebo probably would recall the denizens having some illusion spell-like abilities, such that they could have cast an image of the Ulfen man on the throne. And their mummy abilities include their victims turning to dust when slain, making raising impossible.

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

sorry...but i'm a bit confused..so green is commanded, but it's looking to attack Toral? or is red the only current "bad" guy...just want to clarify first...does Nectanebo have full control of green?

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