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Hayden nods somberly. "Drusan. I'm Hayden. I'm sorry for what you've been through, my friend. Yes, if you can show us where the masked men are, then hopefully we can help you get home soon."
Hayden says a prayer to Sarenrae for Drusan's health and sanity. Then he focuses his portion of the Dawnflower's grace on Dawn and Angela. Suddenly the women realize that with the knight watching over them, they simply cannot die.
Life Link on Dawn and Angela

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Eltran nods but it is hard make a connection with him.
“We will follow you!!“ he says quietly.

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"Drusan." Dawn locks eyes with him. "Thank you. We're gonna get you back home. We have to stop those creeps in the masks. Can you stay with us for a while?"

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Angela quirks her eyebrows together over the ramblings of the man, but decides to try and let his chaos run free. "I wouldn'T wnat your name, Drusan, I have one of my own. It's Angela and I think it fits me better than Drusan. Drusan fits you better anyways. Now can you show us the other people on the island?"
Diploamcy again, just in case: 1d20 + 12 + 1d6 ⇒ (5) + 12 + (1) = 18

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Diplomacy Aid: 1d20 - 1 ⇒ (11) - 1 = 10
"You may keep your name, Drullun." Golthwur replies, clearly both disinterested and unable to recall the man's name. "Now, were you an outsider of some import--then perhaps--your name might be of some interest."

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”We’d really like to help you, but there is a bad guy we have to catch first. If you could maybe show us to the city, we could nab the bad guys, then come back and take you back to our ship, get you a nice bed and some fresh food and water.”
diplomacy: 1d20 + 13 ⇒ (17) + 13 = 30

GM Ultra Plus |

day 2: 1d100 ⇒ 11
Drusan breaks into a grin, that would be described as toothy, except he's lost several teeth, and the ones that remained are pitch black. He points east and starts sloshing off in that direction.
"I can take you to the City of Golden Death," he shouts without turning to face you again, "But we have to make a stop first! My things, I need my things!"
Do you guys follow? Its possible to just follow the Razmiri tracks without his help.

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Eltran nods.
”We will come with you!“

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"Well, I suppose there is little danger in following this, Drusher. He may have even found a few things of interest, I suppose," mutters Golthwur.

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Angela nods at the suggestions of her friends. "While we should be tracking down these Razmiri, I think someone who knows the island would be better to follow... and if possible, bringing him back with us would be a good idea. This isn't a healthy or hospitable place and he probably has a wealth of experiences and information."

GM Ultra Plus |

Drusan starts walking off in one direction in a hurry. Its a long walk. At one point, he keeps turning his head back at you guys and seems a bit perturbed and starts walking faster. "Why are you following me?!" He shouts. He stops and stares for a few seconds, shrugs his shoulders and keeps walking.
As he walks, eventually he leads you to a crossroads. Strange lizard like creatures that walk on two legs stand there, almost motionless. As they see you they snarl and start moving.
Init. Green: 1d20 + 4 ⇒ (20) + 4 = 24
Init. Blue: 1d20 ⇒ 9
Init. Red: 1d20 ⇒ 4
Init. Pink: 1d20 ⇒ 12
Init. Angela: 1d20 + 2 ⇒ (1) + 2 = 3
Init. Dawn: 1d20 + 2 ⇒ (2) + 2 = 4
Init. eltran: 1d20 + 5 ⇒ (12) + 5 = 17
Init. Golthwur: 1d20 + 8 ⇒ (8) + 8 = 16
Init. Nisha: 1d20 + 1 ⇒ (9) + 1 = 10
Init. Sir Hayden: 1d20 + 3 ⇒ (5) + 3 = 8
Round 1 (bold can act)
Green
Eltran
Golthwur
Pink
Nisha
Sir Hayden
Blue
Red
Dawn
Angela
Drusan
Javelin vs Nisha: 1d20 + 6 ⇒ (8) + 6 = 14
Green draws a javelin and throws it at Nisha. It clangs off Nisha's armor without damage. This strange lizard creature must have some sort of martial instinct because it draws a morningstar quickly and smoothly.

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“Do you see them?!“ Eltran shouts in his heavy armor and moves 5 ft away.
INSPIRE courage: +1 to hit, damage, fear.
knowledge to identify w/o modifier : 1d20 ⇒ 5
Knowledge Arcana +16 (Rank 5, Class +3, Int +6, +2 Brigh’s Knowledge ½ Bard level)
Knowledge Dungeoneering +12 (Rank 1, Class +3, Int +6, +2 Brigh’s Knowledge ½ Bard level)
Knowledge Engineering +12 (Rank 1, Class +3, Int +6, +2 Brigh’s Knowledge ½ Bard level)
Knowledge Geography +10 (Rank 1, Class +3, Int +6)
Knowledge History +10 (Rank 1, Class +3, Int +6)
Knowledge Local +10 (Rank 1, Class +3, Int +6)
Knowledge Nature +10 (Rank 1, Class +3, Int +6)
Knowledge Nobility +10 (Rank 1, Class +3, Int +6)
Knowledge Planes +14 (Rank 5, Class +3, Int +6)
Knowledge Religion +14 (Rank 3, Class +3, Int +6, +2 Brigh’s Knowledge ½ Bard level)
He draws a scroll of remove fear.

GM Ultra Plus |

As best Eltran can tell, these are lizardfolk who've been fouled by the island's negative energies.

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"We follow you because the grass said so, silly!" Dawn giggles as she continues prancing.
Where did all of these lizards come from? Good thing Eltran pointed them out.

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"I believe that we are under attack!" Golthwur declares only after the lizardfolk draws a morningstar. "Though these lizard-beings may be covered in scales, they shall learn that the only scales that matter are those that weigh in my favor, for I am Golthwur Strath, Weighmaster of Wonder and Signifier of Sorcery!"
The wizard casts mage armor upon himself and makes his way for cover.

GM Ultra Plus |

Golthwur bravely hides behind some bushes, while Eltran (somehow) inspires courage without singing.
Pink moves up with their morningstar and swings at Nisha. But it fails to make contact with Nisha.
1d20 ⇒ 4
Round 1 (bold can act)
Green
Eltran
Golthwur
Pink
Nisha
Sir Hayden
Blue
Red
Dawn
Angela
Drusan

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"I'm sorry you attacked us, but I think your corruption is too far gone to save.
Nisha stares at pink and takes a five foot step back.
Then she uses her move action to attempt to feint.
feint: 1d20 + 18 ⇒ (7) + 18 = 25 (-4 if the creatures are not of this plane)
The DC of this check is equal to 10 + your opponent’s base attack bonus + your opponent’s Wisdom modifier. If your opponent is trained in Sense Motive, the DC is instead equal to 10 + your opponent’s Sense Motive bonus, if higher.
She will then strike with her spear.
Attack, possibly against flat footed: 1d20 + 9 ⇒ (1) + 9 = 10
damage if hit, damage: 1d8 + 5 ⇒ (1) + 5 = 6
If hit, additional: 2d6 + 3 ⇒ (6, 2) + 3 = 11 precision damage.
IF I MISS, the next time one of my allies damages pink, that attack will do 3 extra precision damage.

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Hayden lifts his bow and fires it at the nearest creature. "More foul creatures! Drusan, come back! Get away from them!"
Attack (PBS, IC): 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
Damage (PBS, IC): 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Crit Confirm: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Extra Damage: 2d6 + 8 + 2 ⇒ (4, 1) + 8 + 2 = 15

GM Ultra Plus |

Nisha misses horribly, to the point that she might want to give up on the whole adventuring thing. Sir Hayden's arrow goes through the creature's eye, and Nisha snaps her finger to cause it even more damage. It dies.
Blue rushes forward on top of its fallen comrade and swings its morningstar on Dawn. Red also rushes forward at Nisha. (possibly drawing an attack of oppurtunity.) Its morningstar connects with Nisha to deal 5 points of damage
Blue: 1d20 ⇒ 4
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Red: 1d20 ⇒ 20
Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Confirm: 1d20 ⇒ 11
extra damage: 1d8 + 1 ⇒ (8) + 1 = 9
Round 1 (bold can act)
buffs: inspire courage
Green
Eltran
Golthwur
Pink
Nisha
Sir Hayden
Blue
Red
Dawn
Angela
Drusan

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"Oh, are we fighting you?" Dawn tilts her head to side as a morningstar swings past her head's former location. "This seems like a bad idea. For you, anyway." She draws her Adamantine Falchion and takes aim.
Falchion, Inspire Courage: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
Damage: 2d4 + 4 + 1 ⇒ (2, 2) + 4 + 1 = 9
"Maybe we should talk this over?" She shuffles 5 feet towards Nisha.

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Angela pulls out her longspear as she moves into a good defensive position and then lashes out at the changed iruxi, studying the initial reaction before performing a clever maneuver around Dawn and trying to distract the creature.
“This type of enemy has weak points here, here, aannnd here!” +1 Longspear, Aid another, studied: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Move with a draw action, swift to study and then action to aid Dawn. She'll get a +4 to her next attack. EDIT: Oh my hubris, not expecting the dang nat 1! No aid this turn sorry Dawn, I'll try to post before you next time!

GM Ultra Plus |

Angela knows nothing about the lizards' twisted anatomy and actually points at their thickest-skinned parts. Despite being twisted up by Angela's poor advice, Dawn's falchion, by mere luck, hits a lizard creature in a vulnerable spot, drawing blood
Drusan says, "These guys, I don't bother them none, they don't bother me no more, but I don't have any tickets to give to friends, I'm sorry!" He moves up on a mound of dirt. The green lizard, who seems tougher and has better gear, moves up and swings its morningstar on Dawn. He misses.
Attack: 1d20 ⇒ 6
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Round 2 (bold can act)
buffs: inspire courage
Green
Eltran
Golthwur
Pink
Nisha (-5)
Sir Hayden
Blue
Red
Dawn
Angela
Drusan

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Eltran continues to inspire courage and casts glitterdust on the three opponents.
“Maybe this will blind you!“
DC 18 will save or blinded. New save at the end of each round. Inspire courage still up for +1 to hit and damage.

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Drusan says, "These guys, I don't bother them none, they don't bother me no more, but I don't have any tickets to give to friends, I'm sorry!" He moves up on a mound of dirt.
"Don't worry, buddy! Just hang back and we'll take care of them." She parries the morningstar. "Hey! I'm talking to my friend here!"

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Peering behind a shield of dry leaves, Golthwur attempts to assess the nature of the aggressive lizards.
Knowledge: 1d20 ⇒ 8
Modifiers: (arcana, planes) +12, (dungeoneering) +9, (nature) +10, (religion) +11
Seeing his ally utilize magic against them, the wizard cries out gleefully, "Yes, magic is the key! Blind them! Then, finish them!"
Then, almost ashamed of his excitement, he adds, "Though you really should not have allowed them to get so close to us in the first place."
Hoping the foe will not see it coming, Golthwur hurls his staff at the nearest foe.
Ranged (quarterstaff) hand of the apprentice v. red: 1d20 + 6 ⇒ (15) + 6 = 21
Damage (B): 1d6 - 1 ⇒ (2) - 1 = 1

GM Ultra Plus |

Green Will Save: 1d20 + 1 ⇒ (19) + 1 = 20
Red Will Save: 1d20 + 0 ⇒ (18) + 0 = 18
Blue Will Save: 1d20 + 0 ⇒ (17) + 0 = 17
Green and Red somehow keep their eyesight in Eltran's glitterdust. Golthwur's weapon strikes the red lizardfolk. Does that to-hit include the throwing into melee penalty? It hits regardless, but its close.
Round 2 (bold can act)
buffs: inspire courage
Green
Eltran
Golthwur
Pink
Nisha (-5)
Sir Hayden
Blue (blind, -9)
Red (-1)
Dawn
Angela
Drusan

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Stare at red
Improved feint red: 1d20 + 18 ⇒ (10) + 18 = 28
Attack Red: 1d20 + 8 ⇒ (16) + 8 = 24
damage if hit including painful stare: 1d8 + 5 + 2d6 + 3 ⇒ (1) + 5 + (1, 1) + 3 = 11
If she misses again the next time red takes damage he takes 3 extra precision damage.

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Hayden steps away from the fray to get a clear shot on the blinded creature.
Attack on Blue (PBS, IC): 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Damage (PBS, IC): 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Lifelink is still on Dawn and Angela, FYI. I don't think they have taken any damage yet though.

GM Ultra Plus |

Hayden and Nisha both strike their opponents and both fall to the ground unconscious.
Round 2 (bold can act)
buffs: inspire courage
Green
Eltran
Golthwur
Pink
Nisha (-5)
Sir Hayden
Blue
Red
Dawn
Angela
Drusan

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I completely missed the Inspire courage last round. Nat 1 was still a miss but otherwise it would have worked!
Angela redirects her attention to the burly iruxi near Dawn and tries to lash out at it before pointing at a less thickly scaled part of the creature.
"Excuse me for a moment while I jam this in there!"
Poke ( +1 Longspear), studied, IC: 1d20 + 6 + 2 + 1 ⇒ (18) + 6 + 2 + 1 = 27
Piercing Damage, studied, IC: 1d6 + 2 + 2 + 1 ⇒ (4) + 2 + 2 + 1 = 9
“This type of enemy has weak points here, here, aannnd here!” +1 Longspear, Aid another, studied, IC: 1d20 + 6 + 2 + 1 ⇒ (4) + 6 + 2 + 1 = 13
"Dawn try for the inner arm, there's little scaling there and they look softer than the other scales!"
Now you have a +4 Dawn. Go forth and spellstrike the living heck out of them!

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"So, not friends?" Dawn studies her target carefully before shrugging and laughing. "You gotta lighten up a little."
Falchion: 1d20 + 9 + 1 + 4 ⇒ (11) + 9 + 1 + 4 = 25
Damage: 2d4 + 4 + 1 ⇒ (4, 4) + 4 + 1 = 13
Sonic Damage: 3d6 ⇒ (6, 6, 2) = 14
Fort Save DC 15 or deafen the target
With a single singing slash, Dawn slices right into her Iruxi foe. She causes it to vibrate at just the right time to confound its senses.
Spending 2 Eldritch Pool points for a Sonic Spellstrike.

GM Ultra Plus |

Attack 1: 1d20 ⇒ 3
damage 1: 1d8 + 2 ⇒ (8) + 2 = 10
Attack 2: 1d20 ⇒ 14
Damage 2: 1d8 + 2 ⇒ (5) + 2 = 7
Both Angela's and Dawn's strike against the lizardfolk. Unlike his compatriots, he can withstand such a beating. He quickly gets his other morningstar into his other hand and slams both of them against Dawn.
One of morningstars hits Dawn in the face, drawing blood and 7 points of damage and she suddenly feels woozy. DC 16 Fort Save from Dawn.
Take 1 Con Drain, and make another Fort Save at the end of your turn.
Drusan babbles about the lizards and their stones. It is unclear what stone he's referring to.
Round 3 (bold can act)
buffs: inspire courage
Green (-36)
Eltran
Golthwur
Pink
Nisha (-5)
Sir Hayden
Blue
Red
Dawn (-7, Fort Save needed)
Angela
Drusan

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Nisha stares at green (-2 will saves)
Nisha uses her move action to attempt to feint green
feint: 1d20 + 18 ⇒ (2) + 18 = 20(-4 if the creatures are not of this plane)
She will then strike with her spear.
Attack, possibly against flat footed: 1d20 + 9 ⇒ (16) + 9 = 25
damage if hit, damage: 1d8 + 5 + 1 + 2d6 + 3 ⇒ (3) + 5 + 1 + (1, 2) + 3 = 15
IF I MISS, the next time one of my allies damages pink, that attack will do 3 extra precision damage.

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Fort Save: 1d20 + 5 ⇒ (18) + 5 = 23 "A wiseguy, eh? Nyuk nyuk nyuk!"
Falchion: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
Damage: 2d4 + 4 + 1 ⇒ (4, 2) + 4 + 1 = 11
Dawn retorts with her Falchion, but this time her swing is too wide.

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"Drusan? Come back. These rocks here look lonely." Sir Hayden shifts his position again and fires at the remaining lizardfolk. He winces a bit as Dawn's wounds cause fresh bruising under his armor.
Attack (PBS, IC): 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Damage (PBS, IC): 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9
5 damage transferred from Dawn to Hayden.

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Angela tries to skewer the burly iruxi again.
Poke ( +1 Longspear), studied, IC: 1d20 + 6 + 2 + 1 ⇒ (3) + 6 + 2 + 1 = 12
Piercing Damage, studied IC: 1d6 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10
She gives a small sigh as her spear misses its target. Instead she switches to trying to distract.
“This type of enemy has weak points here, here, aannnd here!” +1 Longspear, Aid another, studied IC: 1d20 + 6 + 2 + 1 ⇒ (8) + 6 + 2 + 1 = 17
+4 to whoever strikes the iruxi next!

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Emboldened, Golthwur again hurls his staff.
5 ft. step
Ranged (quarterstaff) hand of the apprentice v. green, into melee: 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11
Damage (B): 1d6 - 1 ⇒ (4) - 1 = 3
I will allow the +4 to go to another PC. Golthwur doesn't follow instructions well.

GM Ultra Plus |

Even as sturdy as this thing is, it falls to the ground with the group's combined assault.
The lizardfolks have quite a bit of gear, that they weren't using, trophies stashed away. The big green guy's morningstars are masterwork. I'm ignoring the mundane gear, the non-magical, non-masterwork stuff. There are two sets of magical studded leather, three green potions, a purple potion, two masterwork rapiers, two smokesticks, two sunrods, a set of thieves tool, two iron Razmiri masks, and 150 gold pieces.

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Spellcraft: 1d20 + 5 ⇒ (17) + 5 = 22
Spellcraft: 1d20 + 5 ⇒ (11) + 5 = 16
Hayden examines several of the items. He takes one of the sunrods and tucks it into his belt in case they need to see in the dark. He swirls one of the green potions around, looking at it. "I think these are healing potions. A different mixture than what the Church normally creates, but it should work the same. Minor effect, probably, but enough to heal small wounds."
He takes his healing wand out and taps himself with it to ease the bruising under his armor. "Anyone else hurt?" He shifts his link to Nisha for a moment to take her wounds away, then taps himself with the wand again.
CLW: 1d8 + 3 ⇒ (1) + 3 = 4
CLW: 1d8 + 3 ⇒ (4) + 3 = 7

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Eltran sighs.
”This was tough, right?!“
spellcraft : 1d20 + 10 ⇒ (18) + 10 = 28
”This purple potion is also a moderate cure potion. You should take it Dawn. And I take a smokestick and an iron Razmiri mask!“
He then continues to support to track and follow the lot pathfinder.
Survival : 1d20 + 16 ⇒ (10) + 16 = 26

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"Why did they have the masks? Trophies?" She gasps. "Did the Ramziri priests infiltrate the Iruxi? Maybe they turned into Iruxi!" Dawn is lost in thought when Eltran gets her attention.
"Oh yeah. Sometimes you want to make new friends, and sometimes they want to bash your face in." She looks at Drusan. "Luckily we're friends, right?" She waves enthusiastically.

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Eltran is a little insecure when Dawn asks him this interesting question.
”Ehh … well .. you … I mean I … we’ll be always… ehh my … Dawn … answer is yes!“ he says and tries to smile which looks a little strange.

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Spellcraft: 1d20 + 13 ⇒ (16) + 13 = 29
Spellcraft: 1d20 + 13 ⇒ (14) + 13 = 27
"Yes, well, tell me something that I, Golthwur Strath, Pasha of Potions and Expert of Elixirs, don't already know," huffs the old man, clearly a bit slow on the uptake.
At the mention of possible transmutation magic being employed on Razmiri priests, Golthwur casts detect magic.

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Hayden picks up one of the Razmiran masks. "I suppose a couple of us could try to pretend to be part of the cult. I don't trust myself to be that convincing though."

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"Oh! We're gonna play pretend?" Dawn suddenly grows still, keeps her hands at her sides and her head bowed down.
Bluff: 1d20 + 10 ⇒ (11) + 10 = 21
"Razmir is the one true living god. I sure hope he wins." She continues in a relaxed, almost regal monotone for a minute before breaking into laughter.
"I LOVE pretend!"

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"As long as Razmirians allow Tieflings in their midst I can also . . . uh . . . 'pretend' I guess." says Nisha.
Bluff +18

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Angela picks up one of the masks. "I think with this group we have enough people who can pull off a lie that it wouldn't be too hard to act like Razmirians... assuming there's nothing wrong with tieflings and halflings being in their ranks."
Bluff +10 to tell lies. Not sure if it applies to impersonation. Also likely to inspire for another 1d6