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About Golthwur StrathBackground:
Golthwur fancies himself a master of the arcane and wishes others to know it. He believes that all problems are best solved through the use of magic and has little patience for those who wish to address matters by more mundane means. Appearance:
Golthwur is an elderly, bearded man dressed almost always in traditional wizard’s robe and pointy hat. Height 6’ 1”
Golthwur Strath Male human (Chelaxian) wizard 5 N Medium humanoid (human) Init 8; Senses Perception +8 -------------------- Defense -------------------- AC 12, touch 12, flat-footed 11 (+1 deflection, +1 Dex) hp 37 (5d6+15) Fort 2, Ref 3, Will 4 -------------------- Offense -------------------- Speed 0 ft. Melee dagger -5 (1d4-1 P or S/19+) or . . quarterstaff +1 (1d6-1 B) Special Attacks hand of the apprentice (8/day) Wizard Spells Prepared (CL 5th; concentration +10) . . 3rd—fireball (DC 18), gaseous form . . 2nd—glitterdust (2, DC 17), see invisibility . . 1st—expeditious retreat, mage armor, magic missile, obscuring mist, silent image (DC 17) . . 0 (at will)—detect magic, ghost sound (DC 16), mage hand, prestidigitation -------------------- Statistics -------------------- Str 8, Dex 14, Con 12, Int 21, Wis 10, Cha 8 Base Atk +2; CMB 1; CMD 14 Feats Arcane Strike, Bouncing Spell[APG], Improved Initiative, Skill Focus (Perception), Spell Focus (illusion), Toughness Traits classically schooled, reactionary Skills Knowledge (arcana) +13, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +10, Knowledge (planes) +13, Knowledge (religion) +11, Linguistics +13, Perception +8, Sense Motive +4, Spellcraft +14, Use Magic Device +1 Languages Abyssal, Aklo, Common, Daemonic, Draconic, Elven, Giant, Infernal, Sylvan, Thassilonian, Vudrani SQ arcane bond (ring) Combat Gear wand of burning hands, wand of magic missile (50 charges); Other Gear dagger, quarterstaff, arcane bond ring, ring of protection +1, backpack, bedroll, candle (5), colored ink, ink, inkpen (3), parchment, scholar's outfit, scroll case, sealing wax, soap, spell component pouch, sunrod (3), wizard starting spellbook, 11,092 gp, 3 sp -------------------- Special Abilities -------------------- Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level). Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction. Bouncing Spell You can cast a spell that can be redirected if it has no effect on its first target. Hand of the Apprentice (8/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns. Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Old Stats: PFS #90900-9
Golthwur Strath
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
• scroll of endure elements x2 50 gp
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Init +8 (+2 Dex, +2 Reactionary, +4 Improved Init)
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Melee quarterstaff +0 (1d6-1 B, Crit x2)
Wizard Spells Prepared (Wiz 1st; concentration +6 (DC 16)
Space 5 ft.; Reach 5 ft. --------------------
Skills
Favored Class 1) Skill 2) Skill (8/day)Hand of the Apprentice (Su): You cause your melee weapon to fly from your grasp and strike a foe before instantly returning to you. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Intelligence modifier on the attack roll instead of your Dexterity modifier (damage still relies on Strength). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Arcane Bond - signet ring
A bonded object can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared. This spell is treated like any other spell cast by the wizard, including casting time, duration, and other effects dependent on the wizard’s level. This spell cannot be modified by metamagic feats or other abilities. The bonded object cannot be used to cast spells from the wizard’s opposition schools of which Golthwur has none. Gear on person:
scholar’s outfit 5 gp 6 lb. spellbook - 3 lbs. quarterstaff 4 lb. dagger 1 gp 1 lb. spell component pouch 5 gp 2 lbs. backpack 2 gp 2 lbs. ring of protection 18 lbs. Gear in backpack:
•5x candles 5 cp •2x tindertwigs 2 gp •ink 8 gp •pen 1 sp •10 sheets of parchment 2 gp •sealing wax 2 sp 5 cp 1/4 lb •soap 2 sp 1/4 lb •sunrod 2 gp 1 lb. •bedroll 1 sp 5 lbs. •scroll case 1 gp ½ lbs. • scroll of endure elements x2 50 gp • scroll of unseen servant 25 gp • Scroll of obscuring mist 25 gp • Scroll of ray of enfeeblement 25 gp • Scroll of hypnotism 25 gp • Scroll of grease 25 gp • Scroll of sleep 25 gp • Scroll of ghost sound 25 gp • Scroll of summon monster I 25 gp Wand of cure light wounds (purchased with Prestige) Weight carried (with backpack) 25.5 pounds
[spoiler=Spellbook]
Favored Class: 1) HP Daily Preparation:
Take a little over an hour to do the following Study spellbook to prepare daily spells Partake of breakfast and tea. Cast prestidigitation to remove the “old man smell”. BOT GOLTHWUR:
Golthwur is an old grump who has little respect or time for any matters that he deems "mundane", i.e., not involving the study or application of magic. He is a non-repentant coward in combat, preferring to rely on magic to distract or avoid himself getting hit. However, should he feel he is left with no alternative (or if he thinks he can do so with little likelihood of retaliation) he will engage in combat as follows: Before Combat Golthwur first casts mage armor. He then casts ghost sound (Will save DC 16) to simulate the sound of an approaching dragon or other predator. Order of Actions in Subsequent Rounds (once combat begins) If within melee, Golthwur takes every effort to avoid getting hit, including a step of five feet, and casts daze (Will save DC 15) on the nearest humanoid opponent that does not threaten him. If at range, Golthwur strikes with his occasionally flying staff.
In social situations, Golthwur usually says something condescending or inappropriate, huffs when not permitted to speak, then sulks in a corner. He will, however, interject with an appropriate Knowledge check if he possesses the proper skill and thinks that it may elicit some awe or admiration from others present. PFS Boons:
If Zamir is coerced into joining the Pathfinder Society
Venture-Captain Mihi presents you with a copper coin that has the sigil of the open road on one side and the flag of Jalmeray on the other. When in Absalom or any major city (more than 5,000 residents) in Andoran, Cheliax, Jalmeray, Osirion, Qadira, or Taldor, you can present this coin to any citizen of Jalmeray (it takes 1d4 hours to locate one) and receive a +4 circumstance bonus to any one Appraise, Diplomacy, or Knowledge (any) skill check. You may only use this coin once per scenario. Confirmed Field Agent - may purchase wayfinder. Explore, Report, Cooperate (x2)- Can gain help on identifying second success conditions Friend of Janira Gavix - +1 bonus to Knowledge checks in Grand Lodge Prized Find - Can gain Prestige Point if failed to earn it Mercy's Blessing - Reroll to saving throw against poison or disease Nira's Gratitude - Can gain familiar or aid on certain skill checks Impressive Find - Additional Fame earned after gaining 12+ Fame. Piercing the Veil [][][] - At start of adventure, Golthwur can choose to gain +1 bonus to Perception, Sense Motive, and Will saves vs. illusions Dark Life Ring (Golthwur may purchase a dark life ring Research Specialist - Gain Knowledge bonus by collecting stories |