Jak Tlooly |
Yeah. I'm better now. Just tired. Staying in the hospital always zaps my strength away and makes me really tired upon release.
DM Deevor |
Glad to have you back out of hospital and feeling a bit better, Jak. Hope your strength and health returns quickly.
Don't worry about missing stuff in the game, your health is more important.
Rangi |
Sorry for not writing earlier @Jan. I am glad that you are fine, take care of yourself!
DM Deevor |
Chat in here if you want to decide amongst yourselves what to do with the Dragon Skull .... before you do it.
Rangi |
I would like to recall knowledge about dragons, but if I recall correctly you need Arcana for that. I would be interested if dragons lived or live in that area and if it is known what could have wiped them out
Any ideas what we could do with the dragon skull?
- We can try to trigger something by throwing a rock at it, or banging it with a club
- More scientific approach would be for someone to have a closer look, potentially walk around the skull. I can move Rangi to whatever position is needed.
- Finally, the best approach would be to do the resurrection ritual, and use the dragon to fly over the terrain and scout it from the air ;)
So as you can see I have plenty of ideas but most of them are useless :D
Rashid ibn Azhar |
Recall Knowledge can be used untrained, but it's a secret check and it's possible to obtain false information on a crit fail, so it's kind of a double-edged sword. Might be able to learn something with a good ol' Perception check though!
Rashid is not much of an investigator so I think I'm just gonna have him stay close to Rangi and Webny in case something goes awry and he needs to heal them.
Rangi |
Everybody except Rangi is up
Ha! You wish! GM. Rangi has 22 HP so I hope he will be up :D
Jokes aside that is disgusting! 20 dmg with reflex save dc20!
DM Deevor |
2E is a sort of up and down kinda game .....
And yeah ... this is a bit way up there, but you have the opportunity to heal up after the encounter ..
All living creatures within 20 feet of the nest are peppered with bone shards and take 2d10+7 points of slashing damage (DC 20 basic Reflex save).
So the damage could have been worse....
Webny |
Well, this is an opportunity for me to learn the rules on incapacitation in Pathfinder. :)
Webny |
I have something called the “dying 1 condition.” That seems ominous. I’m going to keep reading.
DM Deevor |
Dying 1 means that when it's your turn, you roll a stabilisation roll on your turn, when you roll a straight d20, your DC is 10 + your dying value. For dying 1 you roll an 11 or more and you stabilise, if not you get to dying 2. Your turn moves to just before what ever it was that gave you the dying condition.
There is another part of the rule, which says that if you go to the dying condition on a critical roll, (strike or save), then you go straight to dying 2.
You get to dying 4 and you are dead dead.
Rangi |
All in all, dying is fine. That damage could have killed Rashid (if he would crit fail his check). Next round Rangi can heal Rashid and then Rashid can heal Webny, so no biggy.
There will be scars to remember...
Webny |
Hey, I have that too! Dying buddies!
Woo! All the cool kids are doing it.
DM Deevor |
Apologies, hadn't realised that it was the GM's turn ...
Rashid ibn Azhar |
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A crit fail on the recovery check also increases your Dying value by 2 instead of 1, so don't roll a nat 1 on your recovery check D:
But the good news is, as long as you have at least 1 hero point (which we all do at the moment), if you would reach Dying 4 and die, you can spend all your remaining hero points to lose the Dying condition and be at 0 hp, unconscious but stable. Most people keep a hero point in the tank for this very reason, but I like to live dangerously and spend it on stupid things like failed Diplomacy checks. XD
Rangi |
Yeah, beaing dying and having a hero point still is fine. I am always afraid of massive damage rule. Which kills you on the spot without any dying conditions :(
Rashid ibn Azhar |
Yeah, massive damage is especially dangerous at low levels. It basically vanishes from play about midlevel, because even crits can't do enough damage to deal double your max HP, but at 1st level it's painfully easy to do.
Webny |
Had Webny crit failed her save, she would’ve taken massive damage and died on this one.
Webny |
Unrelated, I really like the use of Google Slides for the battle map. I’m going to have to remember that the next time I have to do a map for my pbp players.
Rashid ibn Azhar |
Personally I prefer to use Roll20, but that's mostly because I'm more familiar with setting up maps on vtt and basically no idea how to set up maps in Slides. For PFS games it seems like the more sensible of the two but I like VTTs for long-term games.
DM Deevor |
I use Roll20 for online games, but slides for pbp games.
I think the slides are more accessible from more devices, the slides are easier to manage and create the grids, as there is no need to coordinate the printed grids on maps with the virtual grid lines of Roll20.
That's just the way i look at it, but everyone should use what they are happy to use.
@Rangi .... Only one goblin strike hit ... so don't think you have a monopoly on bad rolls .. :-)
Webny |
Where do we find information about the treasure bundle? I checked the core rules and couldn't find anything, so methinks I'm looking in the wrong place.
Rashid ibn Azhar |
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It's part of PFS. It gauges how much gold we get at the end of the scenario, based on how many valuable items we find, which are generalized into "treasure bundles." It's basically just a way to mark treasure in the abstract to make it easier to determine our GP rewards at the end. :)
DM Deevor |
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Treasure bundles are the way the Society games determine how much monetary reward you get for a scenario, you will see it explained in the Pathfinder Organised PLay Guide for PFS2E, online, a link can be found on this games Campaign page.
So the monetary value of things you find, is just flavour. Anything found during a society game can only be used during the game, it does not get added to your character sheet, the value is included in the treasure bundle.
So if you found a silver dagger in the scenario, you can use the silver dagger to fight the devil, but then give it back at the end of the scenario.
DM Deevor |
I'm very busy from now over the weekend with a change of Lodger, so got a lot of work to complete before the new one turns up at the weekend, I won't be posting until Monday.
Sorry peps ... Have great weekend yourselves.
Pooka Palooka |
No worries GM! It's my weekend to work so having one less game to keep up with for a few days is actually kinda helpful >.>
Rashid ibn Azhar |
Same! I also kind of overloaded myself with PFS games recently because I'm working hard toward getting enough AcP to unlock ysoki. It's slow going normally because I don't have time or money to go to cons (even online ones) and I can generally only fit in a couple PbP games, so my AcP progress has been sloooow. The extra games have been a bit of a strain, but a fun one, and I really want that ysoki unlock, they're one of my favorite ancestries from either edition! ^_^
Anyway it'll be nice to ease off the posting load for a couple days, especially since I also have to work the weekend. I'm sure the fireworks will be lovely. :P
Pooka Palooka |
^I feel your pain! I've dabbled with 2e off and on since it launched but I've only really started to get into it within the last couple of months so now I'm trying to save up for a leshy ancestry. Also finally started up my first 2e game as a GM recently, so that's been a learning experience (but a fun one) too :)
Rashid ibn Azhar |
I'll be honest, I'm not in love with the Achievement Point system; it rewards people who have the time and money to attend lots of conventions or actually run games, and those with limited time to play like myself basically have to wait years just to unlock one thing (based on my previous rate of play, I would have earned ~20 Achievement Points a year, since I normally have time for only about five scenarios a year, even by PbP, meaning it would take me about 4 years to unlock one uncommon ancestry). It just feels like it punishes people who don't have the resources or time to devote to hammering out scenarios like crazy.
If I manage to keep this crazy pace the rest of the year (super doubtful) I will have ysoki unlocked by December. But more than likely I'll have the AcP sometime next year, which sucks. Watch for my ysoki inventor sometime in 2024! (I wish that was a joke.)
Anyway, I should quit griping. It's not like complaining about it changes anything. It is what it is, and I doubt it's going to change. I haven't looked around much but so far as I'm aware, there isn't a big call for ending the AcP system so I think we're stuck with it.
Who knows? Maybe by the time I have enough AcP to buy the ysoki ancestry, they'll have discounted it or something. Fingers crossed. :P
Tonraq White-bear |
If you want a ysoki, one way to get one is to play Starfinder. The system traveller boons can get you a PFS2 ysoki in half the time.
Pooka Palooka |
I'll be honest, I'm not in love with the Achievement Point system; it rewards people who have the time and money to attend lots of conventions or actually run games, and those with limited time to play like myself basically have to wait years just to unlock one thing (based on my previous rate of play, I would have earned ~20 Achievement Points a year, since I normally have time for only about five scenarios a year, even by PbP, meaning it would take me about 4 years to unlock one uncommon ancestry). It just feels like it punishes people who don't have the resources or time to devote to hammering out scenarios like crazy.
I like that at least people can earn the ancestry they want just by playing and without having to GM and/or attend conventions. It's a lot SLOWER if you aren't able to do those things, for sure, but at least it's possible. In 1e you (mostly) either *had* to GM at conventions to get a race boon or hope someone might be willing to gift you one.
That said, there's no one-size-fits-all solution to something like this and the AcP system is not perfect.
DM Deevor |
^I feel your pain! I've dabbled with 2e off and on since it launched but I've only really started to get into it within the last couple of months so now I'm trying to save up for a leshy ancestry. Also finally started up my first 2e game as a GM recently, so that's been a learning experience (but a fun one) too :)
Play 'The Blooming Catastrophe' it gave access to Leshy ancestry through a boon when it was first out, before they did all this ACP stuff. Not sure if it still allows access now the police state at Paizo want to centralise the whole Society management... which has made the whole thing a bit of a pain.
Rashid ibn Azhar |
I have played it, but I never read it as granting the leshy ancestry, only granting a leshy-specific background.
DM Deevor |
I have played it, but I never read it as granting the leshy ancestry, only granting a leshy-specific background.
I didn't take much notice that it says Perquisite Leshy Anstry, damn shame that .. I thought for once they were doing what they did in SFS, giving you the chance to play something different than the normal, but no...
Webny |
Can someone help confirm my understanding of how a Monk's flurry of blows feature works? The description reads:
"Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As it has the flourish trait, you can use Flurry of Blows only once per turn."
If I am understanding correctly, Webny can make two attacks as one action. The first attack is made at no penalty and the second attack is made at -4.
If she then wants to attack again, she may choose to take the Strike action again and swing away at -8.
She cannot then attack again that turn; three attacks is the limit. She can choose to Step or Stride or take some other action, though.
Am I understanding all that correctly?
Rangi |
I think you are correct, but there is no limit on how many times you can attack. So you can make a fourth attack also with -8. Rules on MAP
DM Deevor |
1) you have 3 actions per turn.
2) Multiple strike penalties are -5 (or -4 agile, i.e. monk), so it goes in the sequence, -0, -5, -10, -15 (or -0, -4, -8, -12 agile i.e. monk).
So
1st action - Flurry of Blows strike twice with hands -0, -4
2nd action - Strike with hands -8
3rd action - Strike with hands -12
Any action can be changed to another action e.g. Stride.
Rashid ibn Azhar |
Actually I believe it says the Multiple Attack Penalty caps at -10 (-8 for agile weapons).
Also keep in mind that attacks made when it isn't your turn (such as part of reactions like Attack of Opportunity) do not suffer any MAP, they're made at your normal attack bonus. This might not come into play for you if you never pick up a reaction that allows an attack roll, but good to know if you ever play a character that does (fighters start with the Attack of Opportunity reaction, for example).
DM Deevor |
Rashid is correct, missed that when I read it.