Goblin

Pooka Palooka's page

366 posts. Organized Play character for Lady Ladile.


Race

HP: 50/50 | AC: 20 (21 w/ Shield) | F: +8, R: +10, W: +8 | Perc: +8 | Stealth: +8 |

Classes/Levels

Speed: 25 ft. | Senses: Darkvision | Focus Points: 1/2 | 1st: 2/3, 2nd: 2/3 | Active Conditions:

Gender

Female Goblin Bard 4

About Pooka Palooka

Character Name: Pooka Palooka
PFS Number: 192133 - 2001
Experience: 44
Money: 130 gp, 1 sp, 3 cp
Ancestry: Unbreakable Goblin
Background: Barkeep
Class: Bard
Level: 4
Size: Small
Traits: Goblin, Humanoid
Languages: Common, Gnomish, Goblin, Varisian
Pathfinder Training: Scrolls

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Reputation
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Envoy’s Alliance: 2
Grand Archive:
Horizon Hunters: 44
Vigilant Seal:
Radiant Oath:
Verdant Wheel:

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Senses
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Perception: +8
Special Senses: Darkvision

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Defenses
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Hit Points: 50
AC: 20

Fortitude: 8
Reflex: 10
Will: 8

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Offense
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Class DC: 19
Speed: 25 ft.

Melee Strikes
Dagger +8/+4/+0
(1d4 + 1; critical 2d4 + 2) [P/S; Agile, Finesse, Versatile S]

Fist +8/+4/+0
(1d4 + 1; critical 2d4 + 1) [B; Agile, Finesse, Nonlethal, Unarmed]

+1 Striking Shortsword +9/+5/+1
(2d6 + 1; critical 4d6 + 2) [P/S; Agile, Finesse, Versatile S]

Whip +8/+3/-2
(1d4 + 1; critical 2d4 + 2) [S; Disarm, Finesse, Nonlethal, Reach, Trip)

Ranged Strikes
Dagger +8/+4/+0
(1d4 + 1; critical 2d4 + 2) [P/S; Agile, Finesse, Versatile S]

Composite Shortbow +8/+3/-2
(1d6; critical 2d6) [P; Deadly d10, Propulsive]

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Magic
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Magic Traditions: Occult

Spell Attack Roll: +9
Spell DC: 19

Focus Points: 2

Spell Slots per Day
Cantrips: Unlimited
1st: 3
2nd: 3

Spells Known
Cantrips: Detect Magic, Message, Prestidigitation, Shield, Telekinetic Projectile
1st: Color Spray, Liberating Command, Magic Missile, Soothe
2nd: Blistering Invective, Hideous Laughter, Sound Burst

Composition Spells Known
1st: Counter Performance, Inspire Courage, Inspire Competence, Lingering Composition

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Skills
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Accounting Lore +7 - (1 Int, 4 Level, 2 Trained)
Acrobatics +8 - (2 Dex, 4 Level, 2 Trained)
Alcohol Lore +7 - (1 Int, 4 Level, 2 Trained)
Arcana +7 - (1 Int, 4 Level, 2 Trained)
Athletics +2
Crafting +2
Deception +9 - (3 Cha, 4 Level, 2 Trained)
Diplomacy +9 - (3 Cha, 4 Level, 2 Trained)
Goblin Lore +7 - (1 Int, 4 Level, 2 Trained)
Intimidation +4
Medicine +1
Nature +6 - (0 Wis, 4 Level, 2 Trained)
Occultism +7 - (1 Int, 4 Level, 2 Trained)
Performance +11 - (3 Cha, 4 Level, 4 Expert)
Religion +1
Society +7 - (1 Int, 4 Level, 2 Trained)
Stealth +8 - (2 Dex, 4 Level, 2 Trained)
Survival +1
Thievery +8 - (2 Dex, 4 Level, 2 Trained)

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Ability Scores
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STR 12 (+1) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 10 (+0) CHA 16 (+3)

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Ancestry & Class Abilities
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Composition Spells - You can infuse your performances with magic to create unique effects called compositions. Compositions are a special type of spell that often require you to use the Performance skill when casting them. Composition spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to perform, write a new composition, or otherwise engage your muse.

Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don’t require spell slots, and you can’t cast them using spell slots. Taking feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points. The full rules for focus spells appear on page 300.

You learn the Counter Performance composition spell, protecting against auditory and visual effects.

Muse (Maestro) - As a bard, you select one muse at 1st level. This muse leads you to great things, and might be a physical creature, a deity, a philosophy, or a captivating mystery. Your muse is a virtuoso, inspiring you to greater heights. If it’s a creature, it might be a performance-loving creature such as a choral angel or lillend azata; if a deity, it might be Shelyn. As a bard with a maestro muse, you are an inspiration to your allies and confident of your musical and oratorical abilities. You gain the Lingering Composition feat and add Soothe to your spell repertoire.

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Feats
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Ancestry Feats
Goblin Lore

Class Feats
Lingering Composition (Maestro Muse)
Inspire Competence
Multifarious Muse (Warrior)
Martial Performance

General Feats
Untrained Improvisation

Skill Feats
Dubious Knowledge
Hobnobber (Background)
Bon Mot

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Equipment
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Combat Gear: Studded Leather Armor

Other Gear: Backpack, Bandolier, Bedroll, Clothing (Ordinary), Crossbow Bolts (20), Flint & Steel, Musical Instrument (Handheld), Rations (1 Week), Rope (50 ft.), Thieve's Tools, Waterskin

Magic Items:
Wayfinder (Dusty Rose Prism Aeon Stone)
Weapon Potency Rune +1 - Shortsword
Striking Rune

Consumables:

Antidote (Lesser) x2
Antiplague (Lesser) x2
Cold Iron Blanch (Lesser)
Oil of Potency
Silversheen

Bulk: 5
(Encumbered at: 6 ; Maximum at: 11)

Boons:

Horizon Hunters Champion (Faction; Free)
Home Region - Absalom (Slotless; Free)

Fluent in Cyclops
Rugged Mentor (Horizon Hunters)
Wayfinder