Erutaki

Tonraq White-bear's page

161 posts. Organized Play character for Christopher Wasko (RPG Superstar 2015 Top 4, RPG Superstar 2014 Top 16).


Full Name

Tonraq White-bear

Race

HP 30/30 (Oogi 24/24) | AC 16 (Oogi 16) | F +7 R +5 W +10 (Oogi +6, +6, +5) | Perc +8 (Oogi +5) | Stealth +1 (Oogi +2) |

Classes/Levels

25 ft (Oogi 35 ft) | Focus 0/1 | Spells 1st 2/3, DC 18 | Resist cold 1 | Hero Points: 0 | Active Conditions: magic fang (Oogi jaws)

Gender

N male Erutaki human (wintertouched) druid (animal) 2 |

Size

Medium

Languages

Common, Druidic, Erutaki, Jotun

Strength 10
Dexterity 12
Constitution 16
Intelligence 12
Wisdom 18
Charisma 10

About Tonraq White-bear

Bot Me:
Cast produce flame at an enemy and command Oogi to attack.

PFS Information:

PFS Number: 125136-2003
Experience: 12
Fame: 8
Gold: 43.87

Training: Spells

Major Factions
Envoy’s Alliance:
Grand Archive:
Horizon Hunters: 13
Vigilant Seal:
Minor Factions
Radiant Oath:
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation: 13

Tonraq White-bear:
Ethnicity: Human
Nationality: Erutaki
Birthplace: Crown of the World
Age: 30
Gender & Pronouns: Male (he/him/his)
Height: 5' 1"
Weight: 100 lbs
Physical Appearance: clad in arctic animal pelts

Ancestry Human (wintertouched)
Background Mammoth Speaker
Class Druid; Level: 2; Experience: 12
Size Medium Traits Human, Humanoid
Alignment N; Deity spirits
Languages: Common, Druidic, Erutaki, Jotun
____________________
SENSES
Perception: +8 (4 (Wis) + 4 (prof)) [T]
Special Senses: none
____________________
DEFENSES

HIT POINTS: 30/30

ARMOR CLASS
AC: 16 (10 + 1 (Dex) + 4 (prof) + 1 (item)) [T]

Unarmored: [T], Light Armor: [T], Medium Armor: [T], All Others: [U]

SAVING THROWS
Fortitude: +7 (3 (Con) + 4 (prof) + 0 (item)) [T]
Reflex: +5 (1 (Dex) + 4 (prof) + 0 (item)) [T]
Will: +10 (4 (Wis) + 6 (prof) + 0 (item)) [E]
Notes: resist cold 1, environmental cold effects one step less extreme
____________________
OFFENSE

Class DC: 18 (10 + 4 (Wis) + 4 (prof) + 0 (item)) [T]

Speed: 25 ft.

Melee Strikes

  • Sickle +5 (1 (Dex) + 4 (prof) + 0 (item)) [T]
    damage (d4 + 0 (Str)) [S] (agile, finesse, trip)
  • Fist +5 (1 (Dex) + 4 (prof) + 0 (item)) [T]
    damage (d4 + 0 (Str)) [Bludgeoning] (agile, finesse, nonlethal, unarmed)

    Ranged Strikes

  • Sling +5 (1 (Dex) + 4 (prof) + 0 (item)) [T]
    damage (d6 + 0 (Str)) [Bludgeoning] (propulsive)

    Weapon Proficiencies
    Simple: [T], Unarmed: [T], Other: [U]
    ____________________
    MAGIC

    Magic Traditions
    Arcane: 0
    Divine: 0
    Occult: 0
    Primal: 2

    Spell Attack Roll (occult): +8 = (4 (Wis) + 4 (prof)) [T]
    Spell DC (occult): 18 = (10 + 4 (Wis) + 4 (prof)) [T]

    Focus Points: 1/1

    Spell Slots per Day
    1st: 3
    Cantrip: 5
    ____________________
    SKILLS

    Athletics: +4 = 0 (Str) + 4 (prof) + 0 (item) [T]
    Diplomacy: +4 = 0 (Cha) + 4 (prof) + 0 (item) [T]
    Lore (Animal): +5 = 1 (Int) + 4 (prof) + 0 (item) [T]
    Lore (Herbalism): +5 = 1 (Int) + 4 (prof) + 0 (item) [T]
    Medicine: +8 = 4 (Wis) + 4 (prof) + 0 (item) [T]
    Nature: +8 = 4 (Wis) + 4 (prof) + 0 (item) [T]
    Religion: +8 = 4 (Wis) + 4 (prof) + 0 (item) [T]
    Survival: +8 = 4 (Wis) + 4 (prof) + 0 (item) [T]
    ____________________
    ABILITY SCORES

    STR +0, DEX +1, CON +3, INT +1, WIS +4, CHA +0
    ____________________
    FEATS:

    Ancestry Feats and Abilities
    Heritage 1st: Wintertouched
    1st: Tupilaq Carver

    Skill Feats
    Background: Train Animal
    2nd: Battle Medicine

    General Feats
    3rd:

    Class Feats and Abilities
    1st: Ancestry and background, initial proficiencies, primal spellcasting, anathema, Druidic language, druidic order (animal), Shield Block, wild empathy
    2nd: Order Explorer (wild - Wild Shape)
    ____________________
    EQUIPMENT

    Combat Gear: healer's tools
    Magic Items:
    Other Gear: leather armor, wooden shield, sickle, sling, 10 bullets, adventurer's pack (errata = 0 Bulk, also contains healer's tools), bandolier, holly and mistletoe

    Bulk: 3.3 (Encumbered at: 5 = 5 + 0 (Str); Maximum at: 10 = 10 + 0 (Str))

    Coins: 7 copper, 8 silver, 43 gold, 0 platinum (or 43.87 gp)
    ____________________
    OOGI (YOUNG BEAR COMPANION)
    Polar bear
    Size Small
    Senses low-light vision, scent (imprecise, 30 feet); Perception +5
    ---
    HP 24/24
    AC 16
    Fort +6, Ref +6, Will +5
    ---
    Speed 35 feet
    Melee jaws +7, Damage 1d8+3 piercing
    Melee claw +7 (agile), Damage 1d6+3 slashing
    ---
    Str +3, Dex +2, Con +2, Int -4, Wis +1, Cha 0
    Skills Acrobatics +6, Athletics +7, Intimidation +4
    ---
    Support Benefit Oogi mauls your enemies when you create an opening. Until the start of your next turn, each time you hit a creature in Oogi’s reach with a Strike, the creature takes 1d8 slashing damage from Oogi. If Oogi is nimble or savage, the slashing damage increases to 2d8.
    ____________________
    CHRONICLES

    1. PFS(2) 1-14: Lions of Katapesh:

    [] [] [] Big Game Hunter (General): Your struggles against the fearsome wildlife of Katapesh and the being manipulating the creatures has made you particularly good at dealing with dangerous animals. Whenever you roll a critical failure on a check to Track an animal, you can check a box next to this boon to get a failure instead.
    Reputation(s): +4 Horizon Hunters
    Gold Earned: 14
    Downtime: +0.4 GP

    2. PFS(2) 1-05: Trailblazer's Bounty:

    Experienced Mountaineer (General): The trek from Isger to Molthune taught you tricks for navigating treacherously steep terrain. While this boon is slotted, you treat mountainous terrain and other steep slopes as difficult terrain, rather than as greater difficult terrain.
    Reputation(s): +5 Horizon Hunters
    Gold Earned: +14 GP
    Downtime: +0.08 GP

    3. PFS(2) 2-01: Citadel of Corruption:

    Boon: N/A
    Reputation(s): +4 Horizon Hunters
    Fame Earned: N/A
    Fame Spent: N/A
    Gold Earned: 14 (-5 healer's tools)
    Downtime: +0.4 gp

    ____________________

    Long Term Plans

    Level Build:
    Skill Increases: Medicine, Nature, Survival
    Skill Feats: Battle Medicine, Hefty Hauler, Continual Recovery, Ward Medic, Forager, Terrain Expertise
    Druid Feats: 2) Order Explorer (wild), 4) Mature Companion, 6) Steady Spellcasting, 8) Incredible Companion
    General Feats: Breath Control, Diehard, Toughness
    Human Feats: Clever Improvisation, Incredible Improviser