Might and magic, Lords of the Contested Lands

Game Master Chyrone

Set in the Might & Magic ancients universe.

A group of strangers will grow into the lords of Harmondale, and get involved with more than they would have imagined.
Will their land stand the test of the years to come?
Date: February 20th


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Loot | Maps | CG Female Elf Arrowsong Minstrel Bard 3 | HP 18/18 | AC 14 / T 12 / FF 12 | Fort +1 / Ref +5 / Will +4 | CMB 4 / CMD 16 | Initiative +2 | Bardic Performance 3/10 | Perception +9 / Disable Device +9 | Spells 1L 2/3 | Low-light vision | Active Effects: None

Astella listens politely to the council, putting in a good word here and there if any of the members need convincing.

Willing to be on either team as well, but yes, we should stay together, whichever it is.


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Loot sheet No plunder, no pay Battle map--Misc info slides

Sorry for the pause.
------------------------------

[ooc]Question for the team: The infiltration team would focus on opening the gates mainly.

All things getting considered, the doubters get convinced by their fellow council members.

During the following 4 days, a group from Fairhaven heads for Fairbrook to collect those willing to participate in the covert mission. They return with two from Fairbrook, which includes the redhead ranger.
From Fairhaven, a trio complete the team.

Infiltration team consists of a muscle, ranger, cleric, rogue, and a jack of all trades.

Fairhaven constructs a several 10ft wide portable barriers. It looks like a large portable version of those woven fences, but high as a tower shield. By plan, about 40 able townsfolk will assist in the diversion, carrying the barriers and fighting if need be. Generally divided into smaller groups.

However, with Estelle and Strom staying in town, the town asks for a cleric to join you.


NG Human Cleric 1 | hp 23/23 | AC 17 (15) T13 (11) FF 16 (14) | CMB +4 CMD 15 | Init +1 Perc +3 | Fort +3 Ref +2 Will +6 | Status: Bless 3 minutes (minus a round or two), shield of faith (3 minutes)

"AND FOR THE LOVE OF THE GODS, TOMAS, DON'T FORGET TO BOIL THE BANDAGES FIRST!!!"

Strident alto tones resonate through the street. A much quieter tenor offers muttered reply. "No, Tomas, I don't know when I'll be back. You are more than capable-- for f&+*'s sake would you stop asking and get back to the temple! NOW!!!!! One set of approaching footsteps scampers off, moving away from you, while another set approached with a determined march.

Rounding the corner is a human woman, clad in white and blue robes, with auburn hair pulled back at the sides but streaming down past the creamy vestments. A shield and mace are stowed over her back and a satchel is slung over her shoulder. Flushed and scowling she quickly rearranges the expression as she espies the party and any assembled townsfolk. Smiling sweetly, she does her best to summon dulcet tones. "Good lords of Harmondale, I understand you are in need for the services of a healer for a mission. I am Sister Seska, in service to St. Elaine--and of course, to all of you."


Loot | Maps | CG Female Elf Arrowsong Minstrel Bard 3 | HP 18/18 | AC 14 / T 12 / FF 12 | Fort +1 / Ref +5 / Will +4 | CMB 4 / CMD 16 | Initiative +2 | Bardic Performance 3/10 | Perception +9 / Disable Device +9 | Spells 1L 2/3 | Low-light vision | Active Effects: None

Managing to keep a straight face, Astella ignores the overheard conversation and replies politely.

Welcome Sister Seska. We are indeed in need of a healer. Thank you for agreeing to join us.

She looks the Cleric up and down.

Have you by chance ever been in a battle, or, uh, a fight of any kind?


NG Human Cleric 1 | hp 23/23 | AC 17 (15) T13 (11) FF 16 (14) | CMB +4 CMD 15 | Init +1 Perc +3 | Fort +3 Ref +2 Will +6 | Status: Bless 3 minutes (minus a round or two), shield of faith (3 minutes)

"No, I just carry a mace and a shield for fun-" Seska mutters, then pauses and catches herself. She smiles. "Forgive me. That is to say, like nearly all of us here, I got caught up in the conflict years ago. My parents had been part of the militia and taught me to fight as well as field medicine. I was too young, at the time, to enlist, but I first worked as a supply runner and still had to keep the raiders off my tail. While blessed St. Elaine has smiled upon my undeserving self and led me on the path to the healing arts, I have no issue crushing the soulless skulls of the horde if I must." She sustains her sweet tone throughout. "And you? I regret to say I don't know your names or what you do."


Loot | Maps | CG Female Elf Arrowsong Minstrel Bard 3 | HP 18/18 | AC 14 / T 12 / FF 12 | Fort +1 / Ref +5 / Will +4 | CMB 4 / CMD 16 | Initiative +2 | Bardic Performance 3/10 | Perception +9 / Disable Device +9 | Spells 1L 2/3 | Low-light vision | Active Effects: None

Astella looks relieved that the woman seems to have experience and isn't just a temple acolyte.

Ah, yes, that makes sense. ... Caught up in the conflict. I'm Astella. I was orphaned in the war and have been fighting to survive ever since. Our group came together originally to compete in a contest to win a bit of land and a new start. We won, but the situation is much more complicated than expected, and so here we are, still trying to prove ourselves and protect the people on the land that we have deed to. If you join us, you are guaranteed a place with us there if you want it. Although, to claim it we will still have to fight for it. We ran goblins out of the castle, and it still needs massive repairs.

Anyway, getting ahead of myself. Focusing on this mission, the job is to create a distraction so that another group can infiltrate with the information that we've gathered. We might get hurt because our job is to be noticed and draw attention, most of it hostile, I'm sure.


NG Human Cleric 1 | hp 23/23 | AC 17 (15) T13 (11) FF 16 (14) | CMB +4 CMD 15 | Init +1 Perc +3 | Fort +3 Ref +2 Will +6 | Status: Bless 3 minutes (minus a round or two), shield of faith (3 minutes)

Seska's strained smile relaxes into a genuine sympathetic look. "My parents died in the war too. High time we stop such tragedies from happening again, so I'll happily help you fight for this land and keep it. And the two things I'm good at are being loud and healing hurts."


Loot | Maps | CG Female Elf Arrowsong Minstrel Bard 3 | HP 18/18 | AC 14 / T 12 / FF 12 | Fort +1 / Ref +5 / Will +4 | CMB 4 / CMD 16 | Initiative +2 | Bardic Performance 3/10 | Perception +9 / Disable Device +9 | Spells 1L 2/3 | Low-light vision | Active Effects: None

Astella laughs.

Okay, perfect. Glad to have you on board.


CG Female Elf Illusionist wizard 3|HP 20/20|AC 17/T 13/FF 14|Fort +3/Ref +3/Will +5 (+1 to dis. illus., +2 vs. ench.)|CMB +1/CMD14|Initiative +3|Perception+2 |
Spells:
0th: detect magic, ghost sound, mage hand, message/1st: color spray, mage armor, silent image, silent image/2nd: glitterdust, minor image, minor image
|Darkvision 60 ft (light sens.)|Active effects: Mage armor

Severa smiles and bows politely in the elven fashion to Seska. "Greetings, Seska. I am Severa Elanariel. You may simply call me Seska. I am an ambassador's apprentice from Avlee, attempting to help calm these lands where those like you have seen such trouble. I am an illusionist and somewhat inclined toward social charms and stealth."


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Loot sheet No plunder, no pay Battle map--Misc info slides

February 17th, the evening.

Counting on the successful warding off in Fairbrooke to give some breathing space, preparations have been made. About 10 of the thin portable barriers have been made. With the premise of moving in the dark, a few villagers had been creative, having mounted oval shapes on the upper edge, in hopes to give it a vague resemblance of it being a few people moving together.

To raise morale, the town council issued a round on the house for the participants.
======================================================

February 18th, morning.

The fort still being a little over 2 days march away, the crowd gathers early in the morning, checking their rations and assorted weapons.
Limited though their number may be, it being a 5th of the town's people, they are motivated. By 9.00 in the morning, you and the others set out.
2d100 ⇒ (1, 1) = 2 Ok, that's truly remarkable.
A pleasant breeze blows today.

Perception 18:

On your way, you pass by a beautiful lake. A big 30 by 30 ft rock formation stands at its shore. Some fallen leaves from the nearby trees are picked up by the wind. However, while they normally would hit and drop when hitting a rock formation, some leaves seem to stop momentarily in odd places, like mid-air, before getting picked up again. As if they had been stopped by something.

Detect magic.

Spoiler:

Moderate illusion magic is at work here.

Spellcraft 20.

Spoiler:

You've heard mention of illusion magics able to hide or mask the appearance of terrain or even structures. Bracadan mages call it 'Mirage Arcana'.


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NG Human Cleric 1 | hp 23/23 | AC 17 (15) T13 (11) FF 16 (14) | CMB +4 CMD 15 | Init +1 Perc +3 | Fort +3 Ref +2 Will +6 | Status: Bless 3 minutes (minus a round or two), shield of faith (3 minutes)

Seska smiles in turn to Severa and mentions she is glad to make her acquaintance.

She works during the preparations to be sure the local healers are supplied in her absence, barking orders and then apologizing for being loud several times over.

She is ready and equipped for the journey, arriving bright and early.

Perception: 1d20 + 3 ⇒ (1) + 3 = 4

She is too focused on making sure her satchel with her healing supplies is secure to take note of anything else.


1 person marked this as a favorite.
CG Female Elf Illusionist wizard 3|HP 20/20|AC 17/T 13/FF 14|Fort +3/Ref +3/Will +5 (+1 to dis. illus., +2 vs. ench.)|CMB +1/CMD14|Initiative +3|Perception+2 |
Spells:
0th: detect magic, ghost sound, mage hand, message/1st: color spray, mage armor, silent image, silent image/2nd: glitterdust, minor image, minor image
|Darkvision 60 ft (light sens.)|Active effects: Mage armor

Perception: 1d20 + 2 ⇒ (1) + 2 = 3

Severa discusses politics, culture, and magic with her travel companions while walking along obliviously.


NG Human Cleric 1 | hp 23/23 | AC 17 (15) T13 (11) FF 16 (14) | CMB +4 CMD 15 | Init +1 Perc +3 | Fort +3 Ref +2 Will +6 | Status: Bless 3 minutes (minus a round or two), shield of faith (3 minutes)

Walking along, fiddling with her satchel's buckle. "Oh really? Are the customs so different to the north?"


1 person marked this as a favorite.
CG Female Elf Illusionist wizard 3|HP 20/20|AC 17/T 13/FF 14|Fort +3/Ref +3/Will +5 (+1 to dis. illus., +2 vs. ench.)|CMB +1/CMD14|Initiative +3|Perception+2 |
Spells:
0th: detect magic, ghost sound, mage hand, message/1st: color spray, mage armor, silent image, silent image/2nd: glitterdust, minor image, minor image
|Darkvision 60 ft (light sens.)|Active effects: Mage armor

Severa nods enthusiastically "Oh yes! In fact, it almost led to a diplomatic incident when I forgot to slurp my soup loudly when the Ambassador's entourage was visiting a southern Duke!"

Just improvising off of Seska's conversational lead.


Loot | Maps | CG Female Elf Arrowsong Minstrel Bard 3 | HP 18/18 | AC 14 / T 12 / FF 12 | Fort +1 / Ref +5 / Will +4 | CMB 4 / CMD 16 | Initiative +2 | Bardic Performance 3/10 | Perception +9 / Disable Device +9 | Spells 1L 2/3 | Low-light vision | Active Effects: None

Perception: 1d20 + 9 ⇒ (7) + 9 = 16

Astella enjoys the pleasant breeze.


Loot sheet No plunder, no pay Battle map--Misc info slides
Severa wrote:
Oh yes! In fact, it almost led to a diplomatic incident when I forgot -not-(?)to slurp my soup loudly when the Ambassador's entourage was visiting a southern Duke!

Perception Daniel: 1d20 - 1 ⇒ (8) - 1 = 7

Daniel too enjoys the fair weather.
=====================================================================

February 20th: Around 2.00 AM.

The weather this night is clouded, and while most of the way the people make due with torches, they are extinguished when the hill nearing the fort comes into sight. Pace turns slow, and everyone is down to hushed whispers. Taking some cover as far as the hill can provide, two people crawl to just above the edge.

Would you like to join for the spying on the defenses?

Perception 0:

There is a perimeter of torches around the fort, providing clear sight to 50 feet from the fort's walls. From the west a road leads into the fort.

Perception 14:

Some less visible than others, standing partially behind the stone battlements, you make out about 8 sentries on this side of the fort's walls, 2 of whom are in a watch tower. And of which 2 are patrolling from opposite directions.


CG Female Elf Illusionist wizard 3|HP 20/20|AC 17/T 13/FF 14|Fort +3/Ref +3/Will +5 (+1 to dis. illus., +2 vs. ench.)|CMB +1/CMD14|Initiative +3|Perception+2 |
Spells:
0th: detect magic, ghost sound, mage hand, message/1st: color spray, mage armor, silent image, silent image/2nd: glitterdust, minor image, minor image
|Darkvision 60 ft (light sens.)|Active effects: Mage armor

Perception: 1d20 + 2 ⇒ (1) + 2 = 3

Severa looks around and opines in a low voice "Ah torches to illuminate around their walls. That makes sense."


Male human Here is an image for Daniel Fighter 2 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

Daniel would go through camp to try and help keep morale high, before moving to scout the keep.

perception: 1d20 - 1 ⇒ (18) - 1 = 17

Yes, which honestly works for us as well... I count 8 sentries. 2 in the watch tower, 2 patrolling, the other 4 remaining as stationary guards. He whispers pointing them out. He does another glance over. Assaulting the fort would be dangerous, deadly. Luckily, the plan was only to keep there attention for a time. Which was still plenty dangerous enough.

It may be best to try and approach from the west if we can. There seems to be an entrance in there. He whispers further


NG Human Cleric 1 | hp 23/23 | AC 17 (15) T13 (11) FF 16 (14) | CMB +4 CMD 15 | Init +1 Perc +3 | Fort +3 Ref +2 Will +6 | Status: Bless 3 minutes (minus a round or two), shield of faith (3 minutes)

Seska opts to stay with the others as they go crawling up the hill, figuring she will be more useful keeping watch over the group as a whole. Plus her robes aren't very good for shimmying up a hill.


Loot | Maps | CG Female Elf Arrowsong Minstrel Bard 3 | HP 18/18 | AC 14 / T 12 / FF 12 | Fort +1 / Ref +5 / Will +4 | CMB 4 / CMD 16 | Initiative +2 | Bardic Performance 3/10 | Perception +9 / Disable Device +9 | Spells 1L 2/3 | Low-light vision | Active Effects: None

Responding to Daniel, Astella says

Right, okay, west then.

and then starts approaching from the west.

Stealth: 1d20 + 8 ⇒ (6) + 8 = 14

She finds a good hiding place and gets ready to start a distraction. She plans to cast Prestidigitation for some silent fireworks maybe, or she can always try the old skunk trick. Conjured skunks can be very distracting.


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CG Female Elf Illusionist wizard 3|HP 20/20|AC 17/T 13/FF 14|Fort +3/Ref +3/Will +5 (+1 to dis. illus., +2 vs. ench.)|CMB +1/CMD14|Initiative +3|Perception+2 |
Spells:
0th: detect magic, ghost sound, mage hand, message/1st: color spray, mage armor, silent image, silent image/2nd: glitterdust, minor image, minor image
|Darkvision 60 ft (light sens.)|Active effects: Mage armor

Severa sneaks along with the others [smaller]"Alright so we will supply a distraction while the stealth team tries the tunnel, yes?"

I'm still a little unclear on that since we went back and forth a bit on whether there would be a party split to have PCs on the stealth team. We probably don't want to split the party so I think we all decided to be on the distraction team?


Loot | Maps | CG Female Elf Arrowsong Minstrel Bard 3 | HP 18/18 | AC 14 / T 12 / FF 12 | Fort +1 / Ref +5 / Will +4 | CMB 4 / CMD 16 | Initiative +2 | Bardic Performance 3/10 | Perception +9 / Disable Device +9 | Spells 1L 2/3 | Low-light vision | Active Effects: None

Yeah, that is my understanding as well.


Loot sheet No plunder, no pay Battle map--Misc info slides

Sorry for my absence.

You and the people gathered gather again behind the hill, then deciding to make your way to the west.
Before doing so, one of the people carrying a barrier speaks up in soft voice.

Human: "We are about 100 feet away from the fort's walls.
How about half of us approach with the barriers from here, and the rest spread out from the west?"
We'd just have to stay outside of the clear light."[/b]

A 2nd,
"Shooting some arrows at the walls while doing so. We can start after 15 minutes or so?"
With the light provided by the torches, faint as it may be on the ground at that distance, the villagers and you split up.

*Sneaking theme*
================================================

At the west wall
The 10ft wide gate looks firm, from a distance. And more properly lit even than the southern wall. It still has the same radius of light, but there's 2 small watchtowers flanking the gate. There's a brazier at each of them, with a duo of watchmen in them.

The timing of travel, yours and that of the infiltration team, had been timed according to plan. Give or take within less than the hour, they would arrive via the river bank a few miles to the east.

If you have any buffs or preps before the distraction begins, go ahead.

With the 15 minutes having passed, the people holding onto the portable barriers start moving. The barriers making for 6 'fake soldiers' and another 4 some distance nearby, walking side by side. Meanwhile, archers with shortbows start walking behind them at a short distance.
================================================

Everyone, place your characters where you'd want to start from. It will start from the bottom row. We are at misc slides #12.
The wall has thicker segments, representing the battlements. The thickest are total cover, the thinner lines are partial cover, providing +2 AC.

*Battle music starting...*


NG Human Cleric 1 | hp 23/23 | AC 17 (15) T13 (11) FF 16 (14) | CMB +4 CMD 15 | Init +1 Perc +3 | Fort +3 Ref +2 Will +6 | Status: Bless 3 minutes (minus a round or two), shield of faith (3 minutes)
Severa Elanariel wrote:

Severa sneaks along with the others [smaller]"Alright so we will supply a distraction while the stealth team tries the tunnel, yes?"

I'm still a little unclear on that since we went back and forth a bit on whether there would be a party split to have PCs on the stealth team. We probably don't want to split the party so I think we all decided to be on the distraction team?

Perhaps I misunderstood, but I thought the "group scouting up the hill to spy on the defenses" was just a brief opportunity to get the lay of the land, not the point of splitting between distraction and stealth team. At least, I only intended to opt out of that one Perception check. We are all still on the distraction team AFAIK.

As the group makes their approach, Seska waits till just before they are to make their move and issues a prayer, "May the holy light imbue us with might and courage this day."

Casting bless on the party. Duration is only 3 minutes, so casting at the last moment she reasonably can to get something out of it.


Loot sheet No plunder, no pay Battle map--Misc info slides

@Seska, correct. The infiltration team is a group of NPCs, working seperately from the distraction. They are at a different location towards the fort, when this starts.


Loot | Maps | CG Female Elf Arrowsong Minstrel Bard 3 | HP 18/18 | AC 14 / T 12 / FF 12 | Fort +1 / Ref +5 / Will +4 | CMB 4 / CMD 16 | Initiative +2 | Bardic Performance 3/10 | Perception +9 / Disable Device +9 | Spells 1L 2/3 | Low-light vision | Active Effects: None

Astella cats Gravity Bow immediately before moving into position, then starts the distraction by shooting at a goblin on the wall. (The one beside green... not sure if there is a color on it)

Attack (Masterwork Darkwood Composite Longbow): 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 2d6 + 2 ⇒ (6, 5) + 2 = 13


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CG Female Elf Illusionist wizard 3|HP 20/20|AC 17/T 13/FF 14|Fort +3/Ref +3/Will +5 (+1 to dis. illus., +2 vs. ench.)|CMB +1/CMD14|Initiative +3|Perception+2 |
Spells:
0th: detect magic, ghost sound, mage hand, message/1st: color spray, mage armor, silent image, silent image/2nd: glitterdust, minor image, minor image
|Darkvision 60 ft (light sens.)|Active effects: Mage armor

Severa casts a basic abjuration (mage armor) and warns the group in a whisper "I will create some illusory archers to distract the goblins.".

Then she goes on the other side of the screen from Astella and creates an illusory group of archers firing at the wall.

Blue square.


Loot sheet No plunder, no pay Battle map--Misc info slides

I've placed Daniel and Seska near Severa.

Init:

Astella: 1d20 + 2 ⇒ (2) + 2 = 4
Daniel: 1d20 + 2 ⇒ (12) + 2 = 14
Seska: 1d20 + 1 ⇒ (2) + 1 = 3
Severa: 1d20 + 3 ⇒ (1) + 3 = 4

Melee/barrier carriers west: 1d20 + 1 ⇒ (16) + 1 = 17
Melee/barrier carriers east: 1d20 + 1 ⇒ (15) + 1 = 16
Archers west: 1d20 + 2 ⇒ (4) + 2 = 6
Archers east: 1d20 + 2 ⇒ (19) + 2 = 21

Blue: 1d20 + 2 ⇒ (6) + 2 = 8
Cyan: 1d20 + 2 ⇒ (7) + 2 = 9
Green: 1d20 + 2 ⇒ (1) + 2 = 3
Dark green: 1d20 + 2 ⇒ (19) + 2 = 21
Red: 1d20 + 2 ⇒ (1) + 2 = 3
Purple: 1d20 + 2 ⇒ (6) + 2 = 8

Tie, archers west vs Dark green: 1d2 ⇒ 1

As spells go off, four fake illusionary soldiers appearing, and people marching into the low-light area, the goblins shout.

Goblin:

#1 "Heads up! The townsfolk have sent armed people themselves!"

#2 "Fools! They don't even bring any ladders."


A horn sounds from the south where you were just earlier. Those people must have started their own approach.
===========================================

Counter attack, round 1

The eastern archers delay until the western barriers have moved.
-----------------------------
Dark green goblin takes a shot at 1d5 ⇒ 1 Daniel.
Pulling bowstring, 1 increment: 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4Arrow: 1d6 ⇒ 2
The arrow flies 5 feet to high to be even near Daniel.

Both barrier carrier lines move forward, stopping just outside of clear light. The eastern line of archers move to take some cover behind the barrier carriers. They know the shooting is mostly futile, but such was not the purpose. Buying the infiltration team time was.

Shot, partial cover x2: 6d20 + 4 - 4 ⇒ (16, 7, 13, 7, 3, 4) + 4 - 4 = 50Dmg: 6d6 ⇒ (5, 1, 4, 4, 3, 5) = 22
Two arrows come close to the walled positions two goblins are at, the others bounce off the walls.

Daniel
------------------------------
Blue, Cyan, & Purple
------------------------------
Astella & Severa
------------------------------
Green & Red
------------------------------
Seska


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Male human Here is an image for Daniel Fighter 2 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

sorry, been fairly sick since Wednesday. working on a post now.


2 people marked this as a favorite.
Male human Here is an image for Daniel Fighter 2 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

Daniel will take up one of his Amentumed javelins and tried his luck in response to the goblin that took a shot at him. He whirls it over his head and throws.

javelin: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23
damage: 1d6 + 3 ⇒ (5) + 3 = 8

Having exposed himself a little more to throw it, he hefts up his shield before shouting.

Steady all! Slow and Steady! We'll take em yet!


Loot sheet No plunder, no pay Battle map--Misc info slides

@Daniel, for the correct increment penalties, i'll move you to the edge of low light.

Daniel does what a spartan in the movie 300 does, he grabs his javelin and effortless makes it fly upwards, hitting the goblin for a solid 8 dmg.
Blue vs western barrier: 1d20 + 4 ⇒ (4) + 4 = 8Dmg: 1d6 ⇒ 4
Cyan vs Daniel, 1 increment: 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4Dmg: 1d6 ⇒ 2
Purple vs illusionary archer: 1d20 + 4 ⇒ (13) + 4 = 17Dmg: 1d6 ⇒ 1

Illusions don't have ability scores, i think that would leave an illusion at AC 5. I couldn't find something concrete about it.

The arrow the goblin fires clearly hits an archer right in the chest. However, no motion or sound comes from it.
??? Will: 1d20 - 1 ⇒ (16) - 1 = 15, the lack of any reaction confuses him, but he can't determine why.
--------------------------------
Astella & Severa
------------------------------
Green & Red
------------------------------
Seska


CG Female Elf Illusionist wizard 3|HP 20/20|AC 17/T 13/FF 14|Fort +3/Ref +3/Will +5 (+1 to dis. illus., +2 vs. ench.)|CMB +1/CMD14|Initiative +3|Perception+2 |
Spells:
0th: detect magic, ghost sound, mage hand, message/1st: color spray, mage armor, silent image, silent image/2nd: glitterdust, minor image, minor image
|Darkvision 60 ft (light sens.)|Active effects: Mage armor

Illusion rules are unfortunately vague but I agree with you, GM. A 17 to hit should allow a will save attempt.

Severa keeps concentrating on her archers, ensuring that they "fire" believably at the same time as the real projectiles from the party.


Loot | Maps | CG Female Elf Arrowsong Minstrel Bard 3 | HP 18/18 | AC 14 / T 12 / FF 12 | Fort +1 / Ref +5 / Will +4 | CMB 4 / CMD 16 | Initiative +2 | Bardic Performance 3/10 | Perception +9 / Disable Device +9 | Spells 1L 2/3 | Low-light vision | Active Effects: None

Astella shoots again.

Attack (Masterwork Darkwood Composite Longbow): 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 2d6 + 2 ⇒ (5, 5) + 2 = 12


Loot sheet No plunder, no pay Battle map--Misc info slides

Astella shoots an arrow that flies fairly towards its target, but bumps off the wall in the end.
Severa's archers stand in a pose holding their bows upwards.
--------------------------------
Red and green let their own arrows fly.

Red vs west barrier carrier: 1d20 + 4 ⇒ (9) + 4 = 13Dmg: 1d6 ⇒ 6
Green vs Daniel: 1d20 + 4 ⇒ (5) + 4 = 9Dmg: 1d6 ⇒ 3

The portable barrier takes a single point of damage, as the arrowhead lodges itself in the exposed side. The arrow flying towards Daniel is also far too wide to even come close to hitting him.
-------------------------------
Seska


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NG Human Cleric 1 | hp 23/23 | AC 17 (15) T13 (11) FF 16 (14) | CMB +4 CMD 15 | Init +1 Perc +3 | Fort +3 Ref +2 Will +6 | Status: Bless 3 minutes (minus a round or two), shield of faith (3 minutes)

Folks, don't forget get to add +1 to attacks from bless

Seska steps closer to the front lines and casts shield of faith on herself.

"Come on, BRING IT!" she shouts at the enemy.

Was going to cast the spell on Astella who's got a low AC, but realized I was a little too far away. She'll try to draw attention toward herself instead.


Loot sheet No plunder, no pay Battle map--Misc info slides

Seska may not be able to see it, but the bold attitude ticks off a goblin.
==============================================

Round 2

Dark green mutters under his breath, "Alright."
He aims his next arrow at Seska.

Arrow, 1 increment: 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18Dmg: 1d6 ⇒ 321+ hits: 1d100 ⇒ 17, were it clear light, that arrow would have hit.
But now, the arrow flies but half an inch past her face, brushing some of her hair.

The barrier carries remain in position, and their archers let their arrows fly.
Western archers, soft + part cover: 4d2 + 4 - 4 ⇒ (2, 1, 2, 2) + 4 - 4 = 7Dmg: 4d6 ⇒ (3, 4, 2, 5) = 14
Their arrows bump off the walls.

The eastern archers let their own arrows fly.
Eastern archers, soft + part cover: 6d20 + 4 - 4 ⇒ (8, 17, 8, 9, 7, 4) + 4 - 4 = 53Dmg: 6d6 ⇒ (6, 4, 6, 6, 5, 4) = 31
One of the archers manages to land a hit on bright-green goblin in the watch tower for 4 dmg.
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Daniel
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Blue, Cyan, & Purple
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Astella & Severa
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Green (-4) & Red
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Seska

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