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Perception: 1d20 + 15 ⇒ (14) + 15 = 29
Argoni waves sheepishly. "Hi. I'm Argoni. Did you say this was your domain?"

GM Super Zero |

Chesjilawa's eye twitches when Dennis calls her "Witch Chessie." She does not answer his question.
"A mighty goblin? You should work for me, then. Most of the goblins around here are in my employ."
"Wait, did he say 'angel'?" one of the hiding soldiers asks quietly.
"I assumed men with wings are normal here. Everything else is."
Chesjilawa doesn't seem as impressed.
Her mouth twitches towards a smile when Oskar sings, though she still seems impatient.
"Yes. I did. I am Zharchovsk’s rightful ruler, by the blood in my veins, by the sorcery in my heart, and by the charter of Queen Yelizaveta in my pocket. Unfortunately, we live in tumbled times, and all three of these count for less than they used to. Uncouth strangers have taken over Zharchovsk and lack the sense to realize the folly of their actions.
“I wish to make you an offer, my dear guests,” The winter witch lowers her voice. “You are people of cunning and skill, and I would have you as allies at my side. Aid me in retaking my birthright, and I shall see you rewarded well.”

GM Super Zero |

The Pathfinders really have three main options.
Side with Chesjilawa
Maybe they like the sound of the witch's offer? The village soldiers following the Pathfinders seem to be doing so mostly to keep an eye on them and to protect them, but should the Pathfinders betray the village like this they would probably attack. Chesjilawa's redcaps would probably help, though.
Per PFS rules, I am required to warn you that while this is something you could do, it is very naughty and will earn Infamy.
Side with the Village
This would probably provoke Chesjilawa to attack. On the plus side, the Russian soldiers would probably help deal with the redcaps.
Broker a Peace
Maybe this doesn't have to come to blows? The Pathfinders would have to convince Chesjilawa to negotiate*, convince Semyon to negotiate, come up with a plan that wouldn't provoke either of them to immediately attack (that might be the tricky part, really), and then convince them to agree to the deal.
* While it isn't quite what you were rolling for, I'll take those social rolls you've already made and say this first part is accomplished if you'd like to try this.

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Perception: 1d20 + 11 ⇒ (8) + 11 = 19
"BakBat works for no one. BakBat is a freelancer."
To his companions, he says, "Perhaps we can avoid conflict. maybe get them both to compromise and live happily ever after."

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Perception: 1d20 + 13 ⇒ (4) + 13 = 17
Oskar is most interested in whatever will make for a grande finale. "Oh this is just splendid, just splendid, the "rightful" ruler returns to reclaim what is hers but the steadfast Rushyan newcomers will have freedom no matter the cost! Just brilliant! Would you mind, do you think perhaps you could scowl a bit more when you say "uncouth strangers" and "folly of their actions" - it will help the audience to know who to root for!
Hearing BakBat's suggestion, Oskar sighs. "I suppose, though do you think the audience will really be satisfied if we don't have some blood and gore at the end? They do like happy endings, though..." He looks a bit uncertain.
Vote for siding with the village on the grounds that this seems the most likely to provoke an epic battle that is certain to please the theatre critic of the Absalom Gazette.

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Perception: 1d20 + 14 ⇒ (10) + 14 = 24
"Chesjilawa 'as an 'onest offer. But she does not appear to be as confident as she appears." Zhamie whispers to her companions.
"I do not zink ze village vill be pleased if ve side vith vous. Sorry. I do not accept your offer."

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Perception: 1d20 + 15 ⇒ (5) + 15 = 20
"I believe the village has accepted the new Queen as their rightful ruler. You, Chesjilawa Jadwiga Karina, have no further standing."

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"Maybe we can... negotiate with the villagers?" Charlies offers a suggestion. "I don't think we, Pathfinders, have a say on your heir-y matters, so I don't think we should choose a side?" another doubtful response from him.
"Maybe both sides can compromise on this issue?"
I vote for the Broker a Peace option.

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Perception +Goggles, DC 24: 1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 32
During the witch's speech when she's using hard-to-understand words like "uncouth" and "folly", Dennis lets his mind wander to the last few days.
When it gets quiet, he says proudly, "I don't know about history. It's boring." He quickly adds, "But I had fun ice-skating. I talked with a wolf." He thinks back. "Who was really big." Smiling and continuing, "And we played games. And danced. And everyone was really nice." He glares at her. "Maybe you can find another place to rule, Miss. But they don't want you there."
Dennis' vote is clearly on the side of the villagers.

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Zhamie will side with the village

GM Super Zero |

Chesjilawa sighs and orders her minions to kill the Pathfinders. As the cavalcade descends on them, an arrow whistles through the air before it detonates in a redcap’s flank. Semyon and his soldiers move to engage Chesjilawa’s forces, leaving the party to deal with the winter witch and her fey bodyguards.
The redcap with the blue jacket is startled by Oskar's battle cry!
Argoni knows that redcaps are repulsed by holy symbols. Brandishing one (as an action) or using one while casting a spell can frighten them.
Argoni's turn. The frozen surfaces of the nearby lake and stream are difficult terrain. The trees provide cover, though there is enough space between them for creatures to move through.
Initiative:
Argoni (AC 25/26, 78/78 HP)
Red Chesjilawa
Purplecap
Dennis (AC 26, 99/99 HP)
Oskar (AC 25, 76/76 HP)
Yellowcap
Greencap
Charlies (AC 25/27, 99 HP)
-Estes (AC 25/26)
Bluecap (Frightened 1)
Zhamie (AC 21, 63/63 HP)
Orangecap
BakBat (AC 25, 70/70 HP)
Orangecap: 1d20 + 12 ⇒ (3) + 12 = 15
Yellowcap: 1d20 + 12 ⇒ (15) + 12 = 27
Greencap: 1d20 + 12 ⇒ (13) + 12 = 25
Bluecap: 1d20 + 12 ⇒ (6) + 12 = 18
Purplecap: 1d20 + 12 ⇒ (19) + 12 = 31
Dennis: 1d20 + 18 ⇒ (12) + 18 = 30
Zhamie: 1d20 + 14 + 1 ⇒ (3) + 14 + 1 = 18
Oskar: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29 and Demoralize: 1d20 + 21 ⇒ (3) + 21 = 24
Argoni: 1d20 + 15 + 1 ⇒ (19) + 15 + 1 = 35 and Nature: 1d20 + 11 ⇒ (15) + 11 = 26
Charlies: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24
BakBat: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14

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GM, can I assume all the enemies qualify as part of my investigation? Or only Chesjilawa?
Stratagem vs Blue: 1d20 ⇒ 15 (+free RK, Nature +11)
Argoni yells to the others. "Those are redcaps (maybe multi-colored caps)! They are scared of religious symbols!"
He moves to get line of sight on the lead bluecap and sees an opening. he hurls acid right into his face, hoping it will cling to him. Then the halfling ducks behind a tree.
Attack: 15 + 16 = 31
Acid Flask Damage including splash: 1 + 2 + 2 + 2d6 ⇒ 1 + 2 + 2 + (6, 1) = 12
Persistent Acid Damage: 2d6 ⇒ (5, 3) = 8
◇ Stratagem vs Blue (+free RK, Nature +11 with dubious knowledge - looking for weaknesses or resistances)
◆ Move
◆ Quick Bomber (Create consumable-acid flask, strike)
◆ Take cover (gain greater cover?)
If the redcaps don't qualify as part of my investigation, then drop the Take Cover action

GM Super Zero |

They work for her directly, so they could certainly help answer your questions.
Also, hm. I kinda figured everyone's probably at least vaguely familiar with redcaps, but I suppose I should describe them.
Chesjilawa's brutish fey bodyguards are small people who could be confused with gnomes. They wear heavy iron boots and carry heavy scythes, and every one of them is wearing a pointy red cap. Most of their caps look wet, and drip something horribly red onto the snow.
Agoni hits one of them with a bottle of acid.
A hit, due to cover.
Chesjilawa draws a wand out of her pocket. It looks like it's made of shiny, gleaming ice, though she doesn't use it immediately. Instead, she casts a spell. She hurls a small bead of ice into the center of the party, where it bursts and sends icy blue flames in all directions--though the trees do help block some of it.
◆ Draw wand
◆◆ Cast firecoldball. It hits all PCs and Ogthup, though you do have the Reflex bonus from cover--+4 for Argoni and +2 for everyone else. DC 25 basic Reflex against cold damage: 6d6 ⇒ (4, 4, 2, 2, 6, 6) = 24
Ogthup Reflex: 1d20 + 17 + 2 ⇒ (4) + 17 + 2 = 23, failure, though she does have some cold resistance
The quickest redcap hurries through the trees to the closest target that isn't already hunched down defensively. Her heavy boots clang with each footstep, but she's surprisingly fast. She sweeps her sythe, and Estes is prepared for an attack with the blade, but instead she swings it low and takes his feet out from under him. He lands heavily--but still manages roll away from the stomp of her heavy boot.
◆ Stride
◆ Trip Athletics: 1d20 + 15 ⇒ (19) + 15 = 34, crit for bludgeoning damage: 1d6 ⇒ 3
◆ Stomp Boot: 1d20 + 13 - 4 ⇒ (6) + 13 - 4 = 15, critical failure
Dennis and Oskar's turns. The frozen surfaces of the nearby lake and stream are difficult terrain. The trees provide cover, though there is enough space between them for creatures to move through.
Initiative:
Argoni (AC 25/26, 78/78 HP, taking cover, DC 25 Ref vs 24 cold)
Red Chesjilawa
Purplecap
Dennis (AC 26, 99/99 HP, DC 25 Ref vs 24 cold)
Oskar (AC 25, 76/76 HP, DC 25 Ref vs 24 cold)
Yellowcap
Greencap
Charlies (AC 25/27, 96 HP, DC 25 Ref vs 24 cold)
-Estes (AC 25/26, DC 25 Ref vs 24 cold, prone)
Bluecap (-12 HP, 8 persistent acid, Frightened 1)
Zhamie (AC 21, 63/63 HP, DC 25 Ref vs 24 cold)
Orangecap
BakBat (AC 25, 70/70 HP, DC 25 Ref vs 24 cold)
Ogthup (AC 24, 68/84 HP; not yet commanded)

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Each PC gains +1 status bonus to all saves against Chesjilawa’s spells and abilities--but what are the chances that will come up?
Just in case anyone forgot, like I almost did.
Reflex +bulwark +special +cover, DC 25: 1d20 + 11 + 3 + 1 + 2 ⇒ (10) + 11 + 3 + 1 + 2 = 27
Success. 12hp damage.
Thanks to the blessing of the townspeople (and his full platemail), Dennis manages to avoid the worst of the giant snowball.
Dennis cries out, "Brrr! That's cold." He adds, "You're a mean witch." After waiting for Oskar (delay for the bard) to provide some much-needed inspiration, the youngster draws his halberd and sudden charges to attack the nearest (green) redcap.
+1 Cold-Iron Striking Ghost-Touch Halberd +CA vs green: 1d20 + 18 + 1 ⇒ (4) + 18 + 1 = 23
Piercing Damage +CA: 2d10 + 7 + 1 ⇒ (4, 3) + 7 + 1 = 15
Reach weapon. If crit, move target 5'
+1 Cold-Iron Striking Ghost-Touch Halberd +CA: 1d20 + 18 + 1 ⇒ (18) + 18 + 1 = 37
Piercing Damage +CA: 2d10 + 7 + 1 ⇒ (6, 6) + 7 + 1 = 20
Reach weapon. If crit, move target 5'
◇ Delay for Oskar, ◆ Manipulate (draw weapon), ◆◆ Sudden Charge

GM Super Zero |

Oh, that too. And in case I forget again, there's a second part to that boon that comes up the first time each PC fails a save or check. So if that comes up and I don't mention it, you can remind me.
Dennis hits. The redcap hisses, and wisps of smoke curl away from the wound. It seems they're vulnerable to cold iron!
Oskar's turn. The frozen surfaces of the nearby lake and stream are difficult terrain. The trees provide cover, though there is enough space between them for creatures to move through.
Initiative:
Argoni (AC 25/26, 78/78 HP, taking cover, DC 25 Ref vs 24 cold, Old Woman's Verdict)
Red Chesjilawa
Purplecap
Dennis (AC 26, 87/99 HP, Old Woman's Verdict)
Oskar (AC 25, 76/76 HP, DC 25 Ref vs 24 cold, Old Woman's Verdict)
Yellowcap
Greencap (-20 HP)
Charlies (AC 25/27, 96 HP, DC 25 Ref vs 24 cold, Old Woman's Verdict)
-Estes (AC 25/26, DC 25 Ref vs 24 cold, prone)
Bluecap (-12 HP, 8 persistent acid, Frightened 1)
Zhamie (AC 21, 63/63 HP, DC 25 Ref vs 24 cold, Old Woman's Verdict)
Orangecap
BakBat (AC 25, 70/70 HP, DC 25 Ref vs 24 cold, Old Woman's Verdict)
Ogthup (AC 24, 68/84 HP; not yet commanded)

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Reflex: 1d20 + 12 ⇒ (19) + 12 = 31
Seeing Dennis charge forward, Zhamie yells, "Sacre Bleu! Duh-nee! Don't move too far ahead!"

GM Super Zero |

Don't forget the cover and Old Woman's Verdict bonuses, total of +3. Although didn't make a difference for either of those.
Zhamie avoids most of the blast.
BakBat isn't quick enough, and yet... it's as though something is shielding him. He hears cackling laughter, and the old woman's voice echoes in his mind: "Don't disappoint me." Whoever she is, she just protected him for the winter witch's spell. Mostly.
BakBat's failure becomes a success instead. You each gain that benefit the first time you fail a check save in this fight, including critical failure: You succeed instead, protected by the old woman. This is a fortune effect, so doesn't apply if you're benefiting from another fortune effect for that check.
Argoni notes that the redcaps' heavy iron boots, and starts thinking that they must hinder the creatures' ability to dodge. But at the same time they're so quick, so maybe--he hears a cackling laugh echo through his mind, along with the old woman's words, "Don't disappoint me."
The redcaps have are relatively weak-willed, the better for a bully like Chesjilawa to push them around. That's their weak point (that and cold iron). It's as if someone told him.
Oh, overlooked Argoni's RK. You've already found the old iron weakness the old-fashioned way, so... guess that gives away the result of your secret check, but that's fine.
Oskar's turn. The frozen surfaces of the nearby lake and stream are difficult terrain. The trees provide cover, though there is enough space between them for creatures to move through.
Initiative:
Argoni (AC 25/26, 78/78 HP, taking cover, DC 25 Ref vs 24 cold)
Red Chesjilawa
Purplecap
Dennis (AC 26, 87/99 HP, Old Woman's Verdict)
Oskar (AC 25, 76/76 HP, DC 25 Ref vs 24 cold, Old Woman's Verdict)
Yellowcap
Greencap (-20 HP)
Charlies (AC 25/27, 96 HP, DC 25 Ref vs 24 cold, Old Woman's Verdict)
-Estes (AC 25/26, DC 25 Ref vs 24 cold, prone)
Bluecap (-12 HP, 8 persistent acid, Frightened 1)
Zhamie (AC 21, 51/63 HP, Old Woman's Verdict)
Orangecap
BakBat (AC 25, 58/70 HP)
Ogthup (AC 24, 68/84 HP; not yet commanded)

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Reflex Save (cover, old woman): 1d20 + 15 + 4 + 1 ⇒ (12) + 15 + 4 + 1 = 32

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Reflex DC 25, cover, old woman's verdict: 1d20 + 14 + 2 + 1 ⇒ (9) + 14 + 2 + 1 = 26 Half dmg - Oskar takes 12 cold.
When the blast of cold explodes in their midst Oskar applauds heartily. "Oh well done, well done! This will be certain to captivate our audience. And bits of snow are so much easier to work with on stage than fire, don't you think? (It's always such a bother when the fire marshal gets involved - not much of a fan of the theatre is I suppose the kindest way to put it...)."
He brushes the snow off his shoulders. "Now it's our turn, I think."
He begins to sing a rather bawdy song about a group of adventurers meeting a washed up old ingenue with delusions of royal grandeur and a fondness for Turkish Delight.
◇ Lingering Composition
◆ Cast Courageous Anthem
Performance DC 24, mask, virtuosic performer, accompaniment: 1d20 + 21 ⇒ (3) + 21 = 24 Whew!
Success, barely. Courageous Anthem lasts for 3 rounds. One focus point spent (2 remaining)
Comrades, +1 status bonus to attacks, damage, and saves vs fear. Please note that you are including it in your posts so that me or the GM don't have to bug you to ask if you included it!! :-)
"Now, you are all rather far away. If we are going to choreograph a good ensemble dance battle I think we need to be closer." Oskar wiggles his fingers, as if to mess with the flow of time itself, and then mutters, "there, that should be a bit better."
◆◆ Cast Loose Time's Arrow
Everyone (including Ogthup if someone has the spare action needed to activate him) but Dennis (who is unfortunately out of range) is quickened for 1 round. They can use the extra action only to Step or Stride.
GM, note that Oskar's Dread Armor rune will come into play for Blue's Frightened (and anyone else within 30' of Oskar who becomes Frightened). Frightened enemies within 30 feet that can see you must attempt a DC 20 Will save at the end of their turn; on a failure, the value of their frightened condition doesn’t decrease below 1 that turn.

GM Super Zero |

One of the redcaps, the one with the yellow pants, circles around Dennis. Dennis jabs him brutally as he approaches. "But that's my blood!" he protests angrily, swinging his scythe, overbalancing and falling into the snow, and scrambling back onto his feet.
◆ Stride. Triggers Dennis's Reactive Strike, which is a crit. That bloodies him.
◆ Trip Athletics: 1d20 + 15 ⇒ (1) + 15 = 16 Oh, he's not having a good turn.
◆ Stand
The one Dennis injured before moves closer. Wasn't he more injured before. This one successfully knocks Dennis to the ground, and then kicks him while he's down. Those iron boots are pointy!
Recovers HP from Fast Healing
◆ Stride (can't Step due to difficult terrain)
◆ Trip Athletics: 1d20 + 15 ⇒ (12) + 15 = 27
◆ Stomp Boot: 1d20 + 13 - 4 ⇒ (18) + 13 - 4 = 27, hits for piercing damage: 1d6 + 8 ⇒ (5) + 8 = 13, pus 2d6 persistent bleed because he hit a prone target
Charlies's turn. The frozen surfaces of the nearby lake and stream are difficult terrain. The trees provide cover, though there is enough space between them for creatures to move through.
Initiative:
Argoni (AC 25/26, 66/78 HP, taking cover, quickened 1 round)
Red Chesjilawa
Purplecap
Dennis (AC 26, 74/99 HP, Old Woman's Verdict, prone, 2d6 bleed)
Oskar (AC 25, 64/76 HP, Old Woman's Verdict, quickened 1 round, lingering courageous anthem 3 rounds)
Yellowcap (-45, bloodied)
Greencap (-10 HP)
Charlies (AC 25/27, 96 HP, DC 25 Ref vs 24 cold, Old Woman's Verdict, quickened 1 round)
-Estes (AC 25/26, DC 25 Ref vs 24 cold, prone)
Bluecap (-12 HP, 8 persistent acid, Frightened 1, DC 20 Will to reduce Frightened)
Zhamie (AC 21, 51/63 HP, Old Woman's Verdict, quickened 1 round)
Orangecap
BakBat (AC 25, 58/70 HP, quickened 1 round)
Ogthup (AC 24, 68/84 HP; not yet commanded, quickened 1 round)

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Charlies: DC 25 basic Reflex save, Old Woman's Verdict: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14
Hero Point! DC 25 basic Reflex save, Old Woman's Verdict: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
Estes: DC 25 basic Reflex save, Old Woman's Verdict: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17
"So cold!" Charlies can feel being assaulted twice.
"Religious symbol? You mean like this?" Charlies draws out the Pharasma's Shining Symbol he is wearing and raises it up for everyone to see. The symbol glows dimly around it.
◆ Interact to raise Pharasma's Shining Symbol
Estes stands while Charlies boosts his angel with his aura.
◇ Extend Boost, DC 23 (lvl 7) Religion to Extend Boost: 1d20 + 16 ⇒ (13) + 16 = 29 (3 rd on Success; 4 rd on Crit Success; 1 rd on Failure and Focus Point is not spent)
◆ Act Together (◆ Stand of Estes; ◆ Boost Eidolon of Charlies for Estes)
Estes then gives Purplecap a holy punch!
◆ (Quickened) Strike of Estes +1 Striking Vitalizing Fist (Primary) Attack: 1d20 + 16 ⇒ (11) + 16 = 27 vs Purplecap
Damage, Eidolon Weapon Spec., Boost Eidolon: 2d8 + 6 + 4 ⇒ (2, 5) + 6 + 4 = 17 bludgeoning damage, 1d6 ⇒ 1 persistent vitality damage vs undead (and Enfeebled 1 on Crit Hit), and 1 spirit damage (from Hallowed Strikes) vs unholy creatures or those with weakness to spirit damage
"Somebody help Dennis!" Charlies exclaims and hides behind a tree to gain cover.
◆ Hide

GM Super Zero |

Estes hears the old woman's cackle, and the echo of her voice. "Don't disappoint me." It turns out to be not as bad as it seemed. Chesjilawa looks stunned at how well the Pathfinders take her spell.
The answer turns out to be "Yes, like that." The majority of the redcaps look terrified, and one seems to be panicking at the sight of it.
Though Estes probably would have landed that punch either way.
Hm. It specifies "Good deities," and I did say holy symbols. But I see the remaster version works with any deity, so... okay.
Orange Will: 1d20 + 10 ⇒ (20) + 10 = 30 Critical Success, unaffected
Yellow Will: 1d20 + 10 ⇒ (17) + 10 = 27 Success, Frightened 2
Green Will: 1d20 + 10 ⇒ (1) + 10 = 11 Critical failure, Fleeing 1 round and Frightened 4
Blue Will: 1d20 + 10 ⇒ (18) + 10 = 28 Success, Frightened 2
Purple Will: 1d20 + 10 ⇒ (10) + 10 = 20 Success, Frightened 2
They're immune for 10 minutes, though.
Redcaps are nasty, but they hate all gods equally. She's not unholy. Bludgeoning works fine, though.
Though alarmed, the redcap in the blue jacked still hurries forward after a withering glare from the witch. He sweeps his scythe, but with Argoni actively using the trees defensively he only hits a tree. He manages to knock the halfling over on his second try, but it feels like it should have been worse.
Fast Healing
◆ Stride
◆ Trip Athletics: 1d20 + 15 - 2 ⇒ (10) + 15 - 2 = 23, failure, due to cover or frightened
◆ Trip Athletics: 1d20 + 15 - 5 - 2 ⇒ (20) + 15 - 5 - 2 = 28, success, due to cover and frightened
Persistent damage. Persists?: 1d20 ⇒ 6
Zhamie's turn. The frozen surfaces of the nearby lake and stream are difficult terrain. The trees provide cover, though there is enough space between them for creatures to move through.
Initiative:
Argoni (AC 25/26, 66/78 HP, taking cover, quickened 1 round, prone)
Red Chesjilawa
Purplecap (-17 HP, Frightened 2)
Dennis (AC 26, 74/99 HP, Old Woman's Verdict, prone, 2d6 bleed)
Oskar (AC 25, 64/76 HP, Old Woman's Verdict, quickened 1 round, lingering courageous anthem 3 rounds)
Yellowcap (-45, bloodied, Frightened 2)
Greencap (-10 HP, Frightened 4, Fleeing 1 round)
Charlies (AC 25/27, 84/96 HP, hiding)
-Estes (AC 25/26, boosted 2 rounds)
Bluecap (-10 HP, 8 persistent acid, Frightened 1)
Zhamie (AC 21, 51/63 HP, Old Woman's Verdict, quickened 1 round)
Orangecap
BakBat (AC 25, 58/70 HP, quickened 1 round)
Ogthup (AC 24, 68/84 HP; not yet commanded, quickened 1 round)

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Zhamie steps out to get an angle on the Bluecap looming over Argoni. She pulls her jezail off her back.
Devise, CA: 1d20 + 1 ⇒ (10) + 1 = 11
Unsure, she shoots anyway.
+1 Strike Jezail (Devise): 10 + 1 + 15 = 26 for Concussive Damage, CA: 2d8 + 1 ⇒ (1, 6) + 1 = 8 with Strategic Strike: 2d6 ⇒ (5, 4) = 9 Critical Hit: See below, 1d6 Persistent Bleed
In the off chance that hits, Bluecap is OG to Argoni
Are the trees difficult terrain?
◆ Stride
◆ Devise
◆ Interact
◆ Boom?

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@Charlies, unfortunately the Quickening from Loose Time's Arrow can only be used to Stride or Step, not to Strike.

GM Super Zero |

The redcap tries to dodge, but Zhamie still grazes him.
The trees are not difficult terrain, only the ice.
And that's a hit.
These creatures clearly see no issue with hitting people while they're down. Chortling merrily, the redcap with old, orange bloodstains all over her shirt advances on Dennis. She swipes her scythe at him twice, though he manages to block the second with the haft of his own weapon.
◆ Stride
◆ Strike Scythe: 1d20 + 15 ⇒ (17) + 15 = 32, hit for slashing damage: 1d10 + 10 ⇒ (4) + 10 = 14
◆ Strike Scythe: 1d20 + 15 - 5 ⇒ (9) + 15 - 5 = 19, miss
BakBat's turn. The frozen surfaces of the nearby lake and stream are difficult terrain. The trees provide cover, though there is enough space between them for creatures to move through.
Initiative:
Argoni (AC 25/26, 66/78 HP, taking cover, quickened 1 round, prone)
Red Chesjilawa
Purplecap (-17 HP, Frightened 2)
Dennis (AC 26, 60/99 HP, Old Woman's Verdict, prone, 2d6 bleed)
Oskar (AC 25, 64/76 HP, Old Woman's Verdict, quickened 1 round, lingering courageous anthem 3 rounds)
Yellowcap (-45, bloodied, Frightened 2)
Greencap (-10 HP, Frightened 4, Fleeing 1 round)
Charlies (AC 25/27, 84/96 HP, hiding)
-Estes (AC 25/26, boosted 2 rounds)
Bluecap (-27 HP, 8 persistent acid, Frightened 1)
Zhamie (AC 21, 51/63 HP, Old Woman's Verdict)
Orangecap
BakBat (AC 25, 58/70 HP, quickened 1 round)
Ogthup (AC 24, 68/84 HP; not yet commanded, quickened 1 round)

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I think BakBat indicated that they wouldn't be able to post through Monday.

0-Bot |

Yes, good call.
Also, Ogthup is an NPC, but not an enemy and doesn't have her own turn, so I should have also called for Argoni's turn.
BakBat and Agoni's turns. The frozen surfaces of the nearby lake and stream are difficult terrain. The trees provide cover, though there is enough space between them for creatures to move through.
Initiative:
Argoni (AC 25/26, 66/78 HP, taking cover, quickened 1 round, prone)
Red Chesjilawa
Purplecap (-17 HP, Frightened 2)
Dennis (AC 26, 60/99 HP, Old Woman's Verdict, prone, 2d6 bleed)
Oskar (AC 25, 64/76 HP, Old Woman's Verdict, quickened 1 round, lingering courageous anthem 3 rounds)
Yellowcap (-45, bloodied, Frightened 2)
Greencap (-10 HP, Frightened 4, Fleeing 1 round)
Charlies (AC 25/27, 84/96 HP, hiding)
-Estes (AC 25/26, boosted 2 rounds)
Bluecap (-27 HP, 8 persistent acid, Frightened 1)
Zhamie (AC 21, 51/63 HP, Old Woman's Verdict)
Orangecap
BakBat (AC 25, 58/70 HP, quickened 1 round)
Ogthup (AC 24, 68/84 HP; not yet commanded, quickened 1 round)

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Bluecap is OG to Argoni due to Shared Strategem

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Stratagem: 1d20 ⇒ 1
"They heal themselves!" He can't get a good angle on the one who knocked him prone, so he gets up and dashes towards Dennis. He hurls a firebomb at the one Dennis has already hurt.
Attack vs Yellow (anthem): 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35
Fire Damage (anthem): 2d8 + 2 + 1 + 2d6 ⇒ (8, 4) + 2 + 1 + (4, 5) = 24 +2 splash to Yellow and Orange
+2 persistent fire damage to yellow
◇ Stratagem vs Blue (+free RK knowledge on their regeneration, Nature +11)
◆ Stand
◆ Move
◆ Quick Bomber (create consumable, strike)
◆ Take Cover (greater cover)
No splash damage to Dennis since he's wearing the Backfire Mantle.

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@Charlies, unfortunately the Quickening from Loose Time's Arrow can only be used to Stride or Step, not to Strike.
I see, thanks for pointing this out. Charlies will Step instead of Hide as his Quickened Action and not Estes' Strike.

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◆◆ "Eb li xham tehxh cat!" BakBat shouts, while casting the fire ant version of Cinder Swarm on Orangecap.
Orange, Green, and Yellow need Basic Reflex saves DC 26. Piercing Damage: 3d6 + 4 ⇒ (2, 2, 4) + 4 = 12 (+4 from Dangerous Sorcery) and 2d6 persistent Fire damage. If any of them fail, then they will move five feet away from Dennis.
◆ Activate Bracelets of Dashing.
◆ (Haste) Stride next to Argoni
Spell slots available: 1,1,1,1,2,2,2,2,3,3,3,3,4,4,4

GM Super Zero |

Argoni knows the redcaps simply heal much faster then most creatures, but once they're down they won't get back up. The story says that without their bloody cap they lose this power. He demonstrates that they won't get back up by hitting one of them in the face with a flask of fire.
It's fast healing 10. And that's a crit, which takes Yellow out.
The redcap at the center of the fire ants shakes most of them off. The one who's already panicking continues to panic.
Orange Reflex: 1d20 + 15 ⇒ (17) + 15 = 32
Green Reflex: 1d20 + 15 - 4 ⇒ (7) + 15 - 4 = 18
Chesjilawa swings her wand. Her reflections in the ice rise from it, three of them standing close to her, overlapping with her and each other, obscuring her real position. She also sprays Dennis with ice. "I advise you to sty back," she says.
◆◆ Mirror Image from wand
◆ Clinging Ice on Dennis. DC 25 Basic Reflex against cold damage: 4d4 ⇒ (3, 3, 3, 4) = 13, plus -5-foot speed penalty on failure (-10-foot on critical failure)
The redcap engaging Estes knocks him to the ground once more. She repeatedly fails to stomp on him, though.
◆ Trip Athletics: 1d20 + 15 - 2 ⇒ (17) + 15 - 2 = 30, success
◆ Stomp Boot: 1d20 + 13 - 4 - 2 ⇒ (7) + 13 - 4 - 2 = 14, miss
◆ Stomp Boot: 1d20 + 13 - 8 - 2 ⇒ (14) + 13 - 8 - 2 = 17, miss
Dennis and Oskar's turns. The frozen surfaces of the nearby lake and stream are difficult terrain. The trees provide cover, though there is enough space between them for creatures to move through.
Initiative:
Argoni (AC 25/26, 66/78 HP, taking cover, quickened 1 round, prone)
Red Chesjilawa
Purplecap (-17 HP, Frightened 1)
Dennis (AC 26, 60/99 HP, Old Woman's Verdict, prone, 2d6 bleed, DC 25 Ref vs 13 cold and clinging ice)
Oskar (AC 25, 64/76 HP, Old Woman's Verdict, quickened 1 round, lingering courageous anthem 3 rounds)
Greencap (-22 HP, Frightened 4, Fleeing 1 round)
Charlies (AC 25/27, 84/96 HP)
-Estes (AC 25/26, boosted 2 rounds, prone)
Bluecap (-27 HP, 8 persistent acid, Frightened 1)
Zhamie (AC 21, 51/63 HP, Old Woman's Verdict)
Orangecap (-8 HP, cinderswarm)
BakBat (AC 25, 58/70 HP, quickened 1 round)
Ogthup (AC 24, 68/84 HP; not yet commanded, quickened 1 round)

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Reflex +bulwark +verdict, DC 25: 1d20 + 11 + 3 + 1 ⇒ (7) + 11 + 3 + 1 = 22
Fail. But ... GM SuperZero: you said to remind you of our first failed save?
In the meantime, fail for 13hp and 5' speed penalty...
Dennis cries out, "Owww!!! That's really cold! You're mean!" glares at the witch and shouts at her. "I know nice witches. At the Pathfinder Society. You're not like them. At all!"
The youngster really wants to run up and stab her. But first, the gnomes with the funny hats. He stands and pokes at the one next to him.
+1 Cold-Iron Striking Ghost-Touch Halberd +CA vs Orange: 1d20 + 18 + 1 ⇒ (1) + 18 + 1 = 20
Hero point!!!
+1 Cold-Iron Striking Ghost-Touch Halberd +CA vs Orange: 1d20 + 18 + 1 ⇒ (10) + 18 + 1 = 29
Piercing Damage +CA: 2d10 + 7 + 1 ⇒ (8, 8) + 7 + 1 = 24
The youngster then slaps on a quick battle dressing before bleeding his own blood onto the snow.
Battle Medicine, DC 15: 1d20 + 11 ⇒ (6) + 11 = 17
Damage Healed: 2d8 ⇒ (1, 8) = 9
Pers Bleed: 2d6 ⇒ (2, 4) = 6
Pers Bleed Flat Check: 1d20 ⇒ 19
+1 Cold-Iron Striking Ghost-Touch Halberd +CA: 1d20 + 18 + 1 ⇒ (7) + 18 + 1 = 26
Piercing Damage +CA: 2d10 + 7 + 1 ⇒ (10, 1) + 7 + 1 = 19
◆ Stand, ◆ Strike, ◆ Battle Med

GM Super Zero |

Dennis also hears the old woman's cackle, and the echo of her voice, "Don't disappoint me." The ice doesn't seem so bad after all.
Turns out you actually succeeded, and only take 6 damage after all.
Dennis cuts the redcap deeply. Again the metal burns the evil fey.
A hit, with weakness to cold iron. She's bloodied.
Oskar's turn. The frozen surfaces of the nearby lake and stream are difficult terrain. The trees provide cover, though there is enough space between them for creatures to move through.
Don't forget you can command Ogthup as a minion! Her statblock is on Slide 3.
Initiative:
Argoni (AC 25/26, 66/78 HP, taking cover, quickened 1 round, prone)
Red Chesjilawa
Purplecap (-17 HP, Frightened 1)
Dennis (AC 26, 68/99 HP)
Oskar (AC 25, 64/76 HP, Old Woman's Verdict, quickened 1 round, lingering courageous anthem 3 rounds)
Greencap (-22 HP, Frightened 4, Fleeing 1 round)
Charlies (AC 25/27, 84/96 HP)
-Estes (AC 25/26, boosted 2 rounds, prone)
Bluecap (-27 HP, 8 persistent acid, Frightened 1)
Zhamie (AC 21, 51/63 HP, Old Woman's Verdict)
Orangecap (-37 HP, bloodied, cinderswarm)
BakBat (AC 25, 58/70 HP)
Ogthup (AC 24, 68/84 HP; not yet commanded)

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Oskar surveys the scene, arms akimbo and a look of evident displeasure on his face. He dons a beret, pauses to make sure it is properly askew, and begins to smoke clove cigarettes, two at a time. Finally, he raises both hands above his head, calling for the company's attention. "People, people, people! Is this what we've rehearsed??? Are you hitting your marks?!? With feeling!?!"
He turns and points a finger at Ogthup. "What is this lollygagging? Let me see you stab something in the back! Be the knife!"
◆ Command Minion
Ogthup leaps into action and hurries forward, slipping in behind the Purple/Pink redcap and poking him before hurrying on.
Ogthup: ◆◆ Sidle Stab Scamper
dogpiercer knife vs Purple Frightened 1 and Off Guard (from flank with Estes) AC, Courageous Anthem: 1d20 + 16 + 1 ⇒ (20) + 16 + 1 = 37
P dmg, CA: 2d6 + 5 + 1 ⇒ (3, 1) + 5 + 1 = 10 + Precision dmg due to flat-footed foe: 1d6 ⇒ 6
This movement will provoke from Purple if he has an AoO
Ogthup clearly takes Oskar's scolding to heart. He hurries forward to render assistance to Dennis.
Ogthup: ◆ (Quickened) Stride
Oskar does his best to mask his enjoyment of Ogthup's performance but he can't hide his smile entirely. He moves forward to the edge of the forest and steps tentatively onto the ice.
◆ (Quickened) Stride
"Now look, Chesjilawa, a lot is riding on you! The audience hates you. But you can't die too quickly or they'll be let down. I need you to really show us your outrage as the very land you claim as your domain rises up to pummel you!"
With that, Oskar makes a few occult gestures and the stones and branches themselves begin to fly about around Chesjilawa's head, battering her mercilessly, and seeming not to care about her multiple images.
◆◆ Cast a Spell (4th rank Animated Assault)
B dmg, CA: 4d10 + 1 ⇒ (7, 9, 1, 2) + 1 = 20 DC 25 Basic Reflex
This is the start of round 2 (of 3) of Courageous Anthem
GM, reminder: Frightened foes who are within 30' of Oskar have to make a DC 20 Will save at the end of their turn or they can't lower their Frightened value below 1.

GM Super Zero |

Ogthup brutally stabs one of the redcaps.
That crit bloodies Purple.
"Do you think this is a game, you little--Ack, what! No! This is beneath your dignity!" One has the impression it isn't Argoni's dignity that concerns the witch as she dances away from as much of the debris as she can.
Chesjilawa Reflex: 1d20 + 15 ⇒ (13) + 15 = 28
"Aaaaaaaah!" cries the redcap with the green belt, losing it entirely. He nearly tramples his boss fleeing from Charlies. He seems to come to his senses some distance away, turning around to come back a little sheepishly.
Recovers 10 HP from Fast Healing.
◆◆◆ Stride x3 directly away from Charlies due to Fleeing condition. This takes him past the edge of the map by 25 feet.
Charlies's turn. The frozen surfaces of the nearby lake and stream are difficult terrain. The trees provide cover, though there is enough space between them for creatures to move through.
Don't forget you can command Ogthup as a minion! Her statblock is on Slide 3.
Initiative:
Argoni (AC 25/26, 66/78 HP, taking cover)
Red Chesjilawa (-10 HP, 3 mirror images)
Purplecap (-49 HP, bloodied, Frightened 1)
Dennis (AC 26, 68/99 HP)
Oskar (AC 25, 64/76 HP, Old Woman's Verdict, lingering courageous anthem 2 rounds)
Greencap (-12 HP, Frightened 3, 25 feet north of edge of map)
Charlies (AC 25/27, 84/96 HP)
-Estes (AC 25/26, boosted 2 rounds, prone)
Bluecap (-27 HP, 8 persistent acid, Frightened 1)
Zhamie (AC 21, 51/63 HP, Old Woman's Verdict)
Orangecap (-37 HP, bloodied, cinderswarm)
BakBat (AC 25, 58/70 HP)
Ogthup (AC 24, 68/84 HP; already commanded this round)

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Estes stands up again while Charlies keeps up the protection.
◆ Act Together (◆ Stand of Estes; ◆ Protect Companion Charlies for Estes)
Estes keeps giving Purplecap a holy punch!
◆ Strike of Estes +1 Striking Vitalizing Fist (Primary) Attack: 1d20 + 16 ⇒ (19) + 16 = 35 vs Purplecap
Damage, Eidolon Weapon Spec., Boost Eidolon: 2d8 + 6 + 4 ⇒ (7, 6) + 6 + 4 = 23 bludgeoning damage, 1d6 persistent vitality damage vs undead (and Enfeebled 1 on Crit Hit), and 1 spirit damage (from Hallowed Strikes) vs unholy creatures or those with weakness to spirit damage
If it takes down Purplecap, Estes will follow Bluecap with a ◆ Stride.
OR
If not, he keeps punching.
◆ Strike of Estes +1 Striking Vitalizing Fist (Primary) Attack: 1d20 + 16 - 5 ⇒ (9) + 16 - 5 = 20 vs Purplecap
Damage, Eidolon Weapon Spec., Boost Eidolon: 2d8 + 6 + 4 ⇒ (6, 5) + 6 + 4 = 21 bludgeoning damage, 1d6 persistent vitality damage vs undead (and Enfeebled 1 on Crit Hit), and 1 spirit damage (from Hallowed Strikes) vs unholy creatures or those with weakness to spirit damage

GM Super Zero |

Estes finally returns the favor and knocks the Redcap down instead. Only by punching, so it will probably last longer.
That's a crit, and she's down.
But now he's near another one, who seems to want to accomplish much the same thing. He knocks the angel down, and kicks him while he's on the ground. "Stinkin' angel, thinks he's so great," he mutters as he swings his scythe--but it catches on a tree branch.
Fast Healing
◆ Trip Athletics: 1d20 + 15 - 1 ⇒ (10) + 15 - 1 = 24 success
◆ Stomp Boot: 1d20 + 13 - 4 - 1 ⇒ (18) + 13 - 4 - 1 = 26, hit for piercing damage: 1d6 + 8 ⇒ (4) + 8 = 12 and 2d6 persistent bleed damage
◆ Strike Scythe: 1d20 + 15 - 10 - 1 ⇒ (2) + 15 - 10 - 1 = 6 critical failure
Persistent acid damage Persists?: 1d20 ⇒ 20
Will: 1d20 + 10 ⇒ (10) + 10 = 20 No longer Frightened
Zhamie's turn. The frozen surfaces of the nearby lake and stream are difficult terrain. The trees provide cover, though there is enough space between them for creatures to move through.
Don't forget you can command Ogthup as a minion! Her statblock is on Slide 3.
Initiative:
Argoni (AC 25/26, 66/78 HP, taking cover)
Red Chesjilawa (-10 HP, 3 mirror images)
Dennis (AC 26, 68/99 HP)
Oskar (AC 25, 64/76 HP, Old Woman's Verdict, lingering courageous anthem 2 rounds)
Greencap (-12 HP, Frightened 3, 25 feet north of edge of map)
Charlies (AC 25/27, 72/96 HP)
-Estes (AC 25/26, boosted 1 round, protected, prone, 2d6 bleed)
Bluecap (-25 HP)
Zhamie (AC 21, 51/63 HP, Old Woman's Verdict)
Orangecap (-37 HP, bloodied, cinderswarm)
BakBat (AC 25, 58/70 HP)
Ogthup (AC 24, 68/84 HP; already commanded this round)

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Zhamie reloads before trying to get an angle on Bluecap.
Devise, CA: 1d20 + 1 ⇒ (15) + 1 = 16
Raising her jezail once more to her shoulder, she fires.
Devise Strategy Mods (+1 Striking Jezail): 16 + 15 = 31 for Concussive Damage, CA: 2d8 + 1 ⇒ (1, 1) + 1 = 3 with Strategic Strike: 2d6 ⇒ (6, 1) = 7 Critical Hit: See below, 1d6 Persistent Bleed
"Bonk 'im Estes! she calls.
Sheesh, really?!
Bluecap is OG to Estes due to Shared Strategem
◆ Reload
◆ Devise
◆ BOOM!

GM Super Zero |

Zhamie puts a bullet through a redcap's cap. Which technically doesn't physically hurt him, but from the way he wails she's clearly done some dage.
Thanks to the cover, that is a normal hit. It does bloody him.
The redcap sends Dennis tumbling into the snow once more. She tries to kick him while he's down, but he raises his weapon to intercept, and only one of them comes away bleeding. Infuriated, she tries to catch Ogthup's ankles and knock her over as well. The snow goblin simply hops over--it isn't close.
Fast Healing
◆ Trip Dennis/Ogthup: 1d2 ⇒ 1 Athletics: 1d20 + 15 ⇒ (14) + 15 = 29, success
◆ Stomp, which first triggers Dennis RS (technically, they Stride up to half their speed and then make a Boot attack; this is the first time that's mattered, since they've only used it against adjacent targets s far). He hits. Then Boot: 1d20 + 14 - 4 ⇒ (1) + 14 - 4 = 11, critical failure
◆ Trip Ogthup Athletics: 1d20 + 15 - 10 ⇒ (13) + 15 - 10 = 18, failure
BakBat's turn. The frozen surfaces of the nearby lake and stream are difficult terrain. The trees provide cover, though there is enough space between them for creatures to move through.
Don't forget you can command Ogthup as a minion! Her statblock is on Slide 3.
Initiative:
Argoni (AC 25/26, 66/78 HP, taking cover)
Red Chesjilawa (-10 HP, 3 mirror images)
Dennis (AC 26, 68/99 HP)
Oskar (AC 25, 64/76 HP, Old Woman's Verdict, lingering courageous anthem 2 rounds)
Greencap (-12 HP, Frightened 3, 25 feet north of edge of map)
Charlies (AC 25/27, 72/96 HP)
-Estes (AC 25/26, boosted 1 round, protected, prone, 2d6 bleed)
Bluecap (-35 HP, bloodied, OG to Estes)
Zhamie (AC 21, 51/63 HP, Old Woman's Verdict)
Orangecap (-51 HP, bloodied, cinderswarm)
BakBat (AC 25, 58/70 HP)
Ogthup (AC 24, 68/84 HP; already commanded this round)

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Sustain the Cinder Swarm
Piercing damage: 3d6 + 4 ⇒ (5, 4, 2) + 4 = 15
Persistent fire damage 2d6
Drop a fourth-rank fireball so that it hits Red Chesjilawa and Orangecap.
Fire damage: 8d6 + 4 + 2 ⇒ (3, 5, 6, 1, 6, 2, 1, 6) + 4 + 2 = 36 with a basic Reflex save DC 26
Spell slots available: 1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4

GM Super Zero |

Orange Reflex: 1d20 + 15 ⇒ (15) + 15 = 30
Chesjilawa Reflex: 1d20 + 15 ⇒ (18) + 15 = 33
Orange Reflex: 1d20 + 15 ⇒ (13) + 15 = 28
The redcap endures the biting insects; she does not also endure the fireball.
Chesjilawa mostly avoids it, though.
Two successful saves, but Orange didn't have a lot of HP left so she's still down. Chesjilawa also takes half damage from the fireball.
Suddenly there are a lot fewer redcaps.
Argoni's turn. The frozen surfaces of the nearby lake and stream are difficult terrain. The trees provide cover, though there is enough space between them for creatures to move through.
Don't forget you can command Ogthup as a minion! Her statblock is on Slide 3.
Initiative:
Argoni (AC 25/26, 66/78 HP)
Red Chesjilawa (-28 HP, 3 mirror images)
Dennis (AC 26, 68/99 HP)
Oskar (AC 25, 64/76 HP, Old Woman's Verdict, lingering courageous anthem 2 rounds)
Greencap (-12 HP, Frightened 3, 25 feet north of edge of map)
Charlies (AC 25/27, 72/96 HP)
-Estes (AC 25/26, boosted 1 round, protected, prone, 2d6 bleed)
Bluecap (-35 HP, bloodied, OG to Estes)
Zhamie (AC 21, 51/63 HP, Old Woman's Verdict)
BakBat (AC 25, 58/70 HP)
Ogthup (AC 24, 68/84 HP; not yet commanded this round)

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Stratagem vs Chesjilawa: 1d20 ⇒ 15
Argoni sees the Witch without some of her guards around her. "Right, I think I have just the thing for you!" He races forward out of the trees, crunching through the snow. He pulls a small pineapple looking device out, pulls out something on it and then hurls it towards the multiple images of the witch. He tries to use the nearby tree for cover afterwards.
Attack (anthem): 15 + 16 + 1 = 32
Piercing Damage: 2d6 + 2 + 2d6 ⇒ (5, 1) + 2 + (4, 1) = 13 +2 splash
If that actually hits her, she is Stupefied 1. I think even if it hits an image instead, she still takes the splash.
◇ Stratagem vs Chesjilawa (+free RK, Arcana +14, Occultism +14)
◆ Move
◆ Quick Bomber (create consumable: Peshpine Grenade, strike)
◆ Take Cover (if he can't due to the positioning, he will cast Shield from his Aeon Stone instead)

GM Super Zero |

It's a direct hit! Argoni notices that the air gets closer as he approaches the witch, and realizes she's radiating magical cold constantly--enough that it's dangerous to get close to her. She doesn't seem bothered by itself, and she's wearing a sleeveless dress without even a cloak out on the ice...
Mirror Image: 1d4 ⇒ 1 She has cold resistance, and a 5-foot aura that deals cold damage (basic Fort save).
"I am the rightful ruler," she snarls, "and you will show me some respect!" The last word seems to echo and carry an unusual weight--though Ogthup doesn't seem to notice.
Chesjilawa hurries away from the pelting sticks and stones. The ice does not hinder her at all.
◆◆ Cast Fear Stupefied flat check: 1d20 ⇒ 11, success. DC 24 Will save for Argoni, Dennis, and Ogthup against fear (remember you have +1 against her spells)
Ogthup Will: 1d20 + 12 ⇒ (20) + 12 = 32
◆ Stride
Dennis and Oskar's turn. The frozen surfaces of the nearby lake and stream are difficult terrain. The trees provide cover, though there is enough space between them for creatures to move through.
Don't forget you can command Ogthup as a minion! Her statblock is on Slide 3.
Initiative:
Argoni (AC 25/26, 66/78 HP, DC 24 Will vs fear)
Red Chesjilawa (-43 HP, 3 mirror images)
Dennis (AC 26, 68/99 HP, DC 24 Will vs fear)
Oskar (AC 25, 64/76 HP, Old Woman's Verdict, lingering courageous anthem 2 rounds)
Greencap (-12 HP, Frightened 3, 25 feet north of edge of map)
Charlies (AC 25/27, 72/96 HP)
-Estes (AC 25/26, boosted 1 round, protected, prone, 2d6 bleed)
Bluecap (-35 HP, bloodied, OG to Estes)
Zhamie (AC 21, 51/63 HP, Old Woman's Verdict)
BakBat (AC 25, 58/70 HP)
Ogthup (AC 24, 68/84 HP; not yet commanded this round)

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Will Save (DC24): 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29
Frightened 1

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Tracker doesn't show Dennis as prone, but his icon was sideways, so I'm assuming he has to stand.
Will +witch, DC 24: 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 27
Success->Frightened 1. Fighter's Bravery->Reduce frightened by 1.
From his prone position on the ground, Dennis stands and puffs out his chest. "You're not even scary. Except for your face!" He laughs.
Still inspired by Oskar to do great things, the youngster runs towards her (with Sudden Charge) going north through the treeline to avoid some ice, before he slips and slides his way closer. Getting just within range, he says, "Take that!, Miss Witch" and stabs.
+1 Cold-Iron Striking Ghost-Touch Halberd +CA : 1d20 + 18 + 1 ⇒ (10) + 18 + 1 = 29
Piercing Damage +CA: 2d10 + 7 + 1 ⇒ (8, 9) + 7 + 1 = 25
+1 Cold-Iron Striking Ghost-Touch Halberd +CA: 1d20 + 18 + 1 ⇒ (6) + 18 + 1 = 25
Piercing Damage +CA: 2d10 + 7 + 1 ⇒ (4, 2) + 7 + 1 = 14
◆ Stand, ◆◆ Sudden Charge

GM Super Zero |

Dennis is not fooled by the illusion, and strikes the correct witch. It's hard to tell against her red dress, but there is blood on the ice. Dennis can feel the biting cold coming off of her, but it's not to the point of being painful from where he stands--good thing he has a weapon with a long haft!
Mirror Image: 1d4 ⇒ 1
Wow. A hit, and that bloodies her. And you're not in the aura, so no effect there.
Oskar's turn. The frozen surfaces of the nearby lake and stream are difficult terrain. The trees provide cover, though there is enough space between them for creatures to move through.
Don't forget you can command Ogthup as a minion! Her statblock is on Slide 3.
Initiative:
Argoni (AC 25/26, 66/78 HP, Frightened 1)
Red Chesjilawa (-68 HP, bloodied, 3 mirror images)
Dennis (AC 26, 68/99 HP)
Oskar (AC 25, 64/76 HP, Old Woman's Verdict, lingering courageous anthem 2 rounds)
Greencap (-12 HP, Frightened 3, 25 feet north of edge of map)
Charlies (AC 25/27, 72/96 HP)
-Estes (AC 25/26, boosted 1 round, protected, prone, 2d6 bleed)
Bluecap (-35 HP, bloodied, OG to Estes)
Zhamie (AC 21, 51/63 HP, Old Woman's Verdict)
BakBat (AC 25, 58/70 HP)
Ogthup (AC 24, 68/84 HP; not yet commanded this round)

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Another Fireball on Chesjilawa.

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Oskar calls forth more stones and rocks from the surroundings to batter poor Chesjilawa. "Now look, when we kill you do remember to not just flop over like a fish! You've got to show some emotion, help the audience to feel your anguish!"
◆◆ Cast 4th rank Animated Assault
B dmg, CA: 4d10 + 1 ⇒ (9, 7, 10, 6) + 1 = 33 DC 25 basic Reflex
"Ogthup, are you lagging again? Remember, there's no 'i' in team!"
◆ Command Minion
◆ Ogthup Stride
◆ Ogthup Stride
Success The creature is unaffected.
Failure The creature treats all squares as difficult terrain for its Stride.
Critical Failure As failure, except that you determine where the target moves during the Stride, though you can’t move it into hazardous terrain or to a place it can’t stand.
Critical Success The creature is unaffected.
Success The creature is thrown off by your display. The creature becomes dazzled until the start of your turn.
Failure The creature fully believes your performance, leaving itself open. The creature becomes dazzled and flat-footed until the start of your turn.
Critical Failure The creature is enraptured by the display. The creature uses its remaining actions to watch you in awe. It then remains dazzled and flat-footed until the start of your turn.
Courageous Anthem remains in effect until the start of Oskar's next turn.
Any foe within 30' of Oskar has to make a DC 20 Will save at the end of their turn or they can't reduce their Frightened value below 1.