| Casia Spinther |
Was mostly waiting to see if Itzi wants it. :)
I'll come up with an idea then.
Darn tootin' I'll take an assist. :)
Prowl - Assist: 1d6 ⇒ 3
...
I mean, it's not like it's going to make any real difference. XD
| Wandering GM Wastrel |
In the perpetual night of Duskvol, the dice roll you!
| Wandering GM Wastrel |
So between you, you do get a success (with complications), and Casia only takes 1 stress thanks to her special ability.
The complication is a change of position: you go unseen, but the small group passing by goes down the corridor that Luce was planning to take you down. You'll need to find another way to your destination. That takes your position from risky (quick diversion into the Staff to get where you needed) to desperate (you clearly don't belong here and if you're spotted there will be T-R-O-U-B-L-E).
(you can resist this with Insight)
Also, the time spent hiding and waiting for them to pass means I'm adding a tick to the "Kohanna arrives" clock, which is now at 1/6.
(you can resist this with Resolve)
| Luce, Light's Shadow |
Resolve: 3d6 ⇒ (1, 1, 1) = 3
So, have I atoned for my first roll crit now?
| Wandering GM Wastrel |
Could be worse - that could be an action roll at a Desperate position!
(this is BitD. Things can always be worse)
"Kohanna arrives" clock reset to 0/6
| Wandering GM Wastrel |
New rule
Effective now, if you want to resist something, you tell me and I will make the roll to see how much stress it costs.
We'll try it a few times, and if everyone hates it we'll look at going back to the previous way.
| Wandering GM Wastrel |
Casia resists: 2d6 ⇒ (2, 5) = 7 1 additional stress for Cas, so she should be at 3 stress now (flashback, group action, resist).
Well, that's the first obstacle navigated. The second one still persists: the need to navigate through the maze of the Silver Staff to get to where you need to be.
Who wants to do that, and what action(s) will you use?
| Wandering GM Wastrel |
Flashback to Study the blueprints of the building (may require a flashback from someone else to get the blueprints)?
| Jonah Torrson |
Another possible flashback? Since we are after medical supplies and already knowing how confusing and maze-like the sewers are, Jonah could rig up a very rudimentary 'tracker.' By using some of Ranna's most common herbs or medicines that are sure to be included in Kohana's stash, Jonah could use the sympathetic connection between the two to help indicate when we are getting closer to a source of the same herbs and medicines.
I'm thinking this would be a Tinker roll, but could maybe be Attune.
| Wandering GM Wastrel |
I like that and I'm going to take it a step further - you can use it in the here-and-now to give you not just direction, but it will also let you take an Attune action to give you a wispy, ethereal 'thread' that you can follow.
The flashback will cost you 1 stress, and it uses up materials from Ranna's depleted stocks, which will cost her 1 stress, and it needs a Tinker roll to see how well it works.
Sound good?
| Wandering GM Wastrel |
OK, so Ranna's now at 2 stress and I think Jonah has already updated his stat line?
That is a success! Go ahead and write the flashback (don't forget to put a date for it). But. There's a complication - you're at a risky position, so... the complication is you can't do it alone. You build it, and it putters and sputters a bit - something is missing, you need someone else's help to get it.
What does it need and who is going to provide it? I will leave that in your capable hands :)
Or, you can resist the complication with insight. Remember that I'm making the resist rolls now.
| Wandering GM Wastrel |
I love the design of this game, btw. As a GM, you can just go "here's a rough sketch of the complication, and a couple of questions to get you thinking. Go ahead and tighten the thumbscrews yourself." And the players actually do it!
| Luce, Light's Shadow |
Try not to enjoy yourself too much there Boss!
Perhaps it needs something sympathetically attached to the building - a key, snuff box, receipt for services? Something Luce could have swayed or consorted her way towards.
| Wandering GM Wastrel |
If I'm reading Jonah's post correctly it's Ranna who needs to give her help for the flashback to add in whatever's missing.
Ranna - what action do you want to use for that?
| Jonah Torrson |
Dang. I may have botched it a little. I thought the loss of Ranna's supplies was the added complication and just rolled with that. I see now that it also takes something else. Sorry.
I think Luce's idea's could fit in just fine as well. Maybe what ever she was able to sway/consort gather is added at the last minute as things don't work quite right until it is?
| Wandering GM Wastrel |
No problem, I might not have been clear when I sketched out the complication - the loss of supplies was already inherent in Ranna taking on 1 stress for the flashback. The complication from your roll is that something else is needed that you hadn't foreseen, and you need someone else to provide it, which will require an action roll from them.
Maybe your post works as is, and it's Ranna who spots what is missing and suggests that you go talk to Luce about getting hold of it? Although IIRC, on the date you picked for the flashback Ranna is pretty annoyed with you, or at least with the memories of what you did so that could get interesting :)
| Ranna Karlsdóttir |
I'm fine being the one to roll. As for the action, maybe Study? Jonah made the device, but Ranna needed to call on her knowledge of medicines to know what Kohana is likely to have in large enough quantities for the makeshift radar to pick it up.
| Wandering GM Wastrel |
That works for me! This is what's called "fiction-first" gaming, so you first work out what you would do in the narrative/gameplay and then decide what action roll best fits that description.
| Ranna Karlsdóttir |
Alright, let's see how this goes.
Study: 2d6 ⇒ (2, 6) = 8
Success! I'll get my part of the flashback written up shortly. Do I need to take any more stress?
| Wandering GM Wastrel |
No more stress needed, device works well enough to give you a general pointer. If Jonah makes an Attune roll, you'll get much better direction as per my previous post.
| Wandering GM Wastrel |
Ooh, complications with magic, delicious! I think the Silver Staff is heavily warded against ghosts so you're spared that... in fact, I think that's the complication. Your manifestation of the ghost field to create the 'tether' works fine, but there's a crackle of electroplasmic light as the wards fizzle into action, and the bells on each floor start to ring an alarm, alerting to intruders!
Your position goes from risky to desperate. You haven't been spotted, but people know something is wrong and are actively looking for intruders, so you need to hustle.
(you can opt to Resist with Resolve)
The other complication is Level 1 harm (electroplasmic shock) as the wards combine with the actions of Jonah's device to zap you all.
(this applies to everyone, you can opt to Resist with Prowess)
| Wandering GM Wastrel |
Haven't heard from Cas, but Jonah, Luce and Ranna all take the Level 1 harm; although the worst of it is prevented and no alarm sounds.
Jonah resist, Resolve: 2d6 ⇒ (4, 3) = 7 6-4 = 2 so Jonah is now at 5 stress.
| Wandering GM Wastrel |
I'm travelling for the next couple of days so posting might be a bit light. Instead of narrating the next few obstacles, I'm going to abstract them into a 4-clock "follow the silver tether" - once it's filled, you arrive at the storehouse and have successfully navigated out of the Silver Staff.
A 4-clock means 4 action rolls, you can do one each or divide up how you like. Almost any action can be used, provided you tie it into the narrative: Prowl (creeping stealthily along the corridors), Survey (keeping a wary eye out for obstacles), Hunt (following a trail), etc. Don't forget the marvellous array of toys that scoundrels have available to them!
Have at it.
| Wandering GM Wastrel |
Casia resist: 3d6 ⇒ (5, 5, 5) = 15 6-5=1 so Cas is now at 4 Stress.
| Wandering GM Wastrel |
This bit's on you guys to fill up the 4-clock and get to your goal. I can't do anything without you right now.
EDIT: that's not strictly true, but the things I can do will make your characters' lives more complicated.
| Ranna Karlsdóttir |
I'm trying to wrap my brain around what Ranna would do in this situation other than follow the leader. Saying something like "We run into a locked door and Ranna picks the lock" seems...underwhelming. I need to take a closer look at her alchemical options.
| Wandering GM Wastrel |
Reposting a previous post below since it seems applicable
[This is] BitD, you can do almost anything you like.
I realise that answer sounds super-unhelpful, but it's not intended to be! This is free-form, fiction-first gaming, not a railroad in sight.
...[I]f in doubt, look at your character sheet, the equipment your playbook has available, the abilities and NPCs listed there; and think about actions and flashbacks that could help you improve your situation.
| Casia Spinther |
I'm going with the idea that Casia's post warrants a Prowl roll. So we'll see how that goes ...
Prowl: 2d6 ⇒ (3, 5) = 8
Probably the best I could hope for. A complication for that would probably running into someone.
| Wandering GM Wastrel |
I'm not sure about that - the complication isn't supposed to negate the success. So if you stealth, you don't get seen.
I mentioned all the mirrors, right? What happens is, you're halfway across a corridor intersection when you hear someone coming. Two of you run forward, and two of you hang back as the other party crosses through - and you *think* you can see the other two afterwards, but it's a reflection: yup, the party is split up.
Let's say, Cas with Luce; and Ranna with Jonah (maximum drama). Cas can resist with Resolve.
1/4 ticks on the progress clock! Who's up next?
| Ranna Karlsdóttir |
Ranna's trying to disguise herself so it's a little less obvious she doesn't belong. She'd never pass a close inspection, but if she can fool more casual passersby it should help speed things up.
She'll mark off a use of Subterfuge Supplies for this, but I'm not sure what skill it would be. Finesse?
| Wandering GM Wastrel |
Finesse works for me - disguise yourself a bit to get closer to your goal, I'll mark off another tick on the 4-clock. Of course, you're still split up, but that's a different problem :)
EDIT: I have a devil's bargain for you on the Finesse roll - you get 1 extra dice for the roll, but whatever happens I mark 2 ticks on the "Kohana arrives" 6-clock.
| Ranna Karlsdóttir |
I was thinking of pushing myself but will take that bargain instead. The clock is (quite literally) ticking...
Finesse: 2d6 ⇒ (2, 6) = 8