Blades in the Dark (GM Sarah)

Game Master Sarah 'queen' B.

The Dusk Mites I City of Doskvol I Clocks I Stattus


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Stress: 5/9 | Harm: Level 1 (Healing Cuts);

Prowl: 1d6 ⇒ 4 I've got a pip in Prowl. Not sure this will help much, but at least it isn't a fail.


Alias "Spit" | Female Akorosi Lurk | Insight 2 (Survey 2, Tinker 1), Prowess 3 (Finesse 2, Prowl 2, Skirmish 2), Resolve 0 | Vice: Stupor | Stress: ▣▣▣❑❑❑❑❑❑ | Harm: Nasty Cut (1)
Luce, Light's Shadow wrote:

Was mostly waiting to see if Itzi wants it. :)

I'll come up with an idea then.

Darn tootin' I'll take an assist. :)

Prowl - Assist: 1d6 ⇒ 3

...

I mean, it's not like it's going to make any real difference. XD


Alias "Engine" I Female Skovlan Leech I Insight 2 (Study 2, Tinker 3) I Prowess 2 (Finesse 1, Wreck 1) I Resolve 2 (Command 1, Consort 1) I Vice: Obligation I Stress 1/9 I Harm: Level 1 (electroplasmic shock)

This is our punishment for rolling too well during the flashback.


Alias "Shadow" | Female Akorosi Spider | Insight 2 (Study 1, Survey 1), Prowess 1 (Finesse 1), Resolve 3 (Command 1, Consort 3, Sway 2)| Vice: Family | Stress: 5/9 | Harm: 1 (electroplasmic shock) | Healing Clock: 0/4, Foresight: 1/2, Planning Clock 2/8

Clearly...


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

In the perpetual night of Duskvol, the dice roll you!


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

So between you, you do get a success (with complications), and Casia only takes 1 stress thanks to her special ability.

The complication is a change of position: you go unseen, but the small group passing by goes down the corridor that Luce was planning to take you down. You'll need to find another way to your destination. That takes your position from risky (quick diversion into the Staff to get where you needed) to desperate (you clearly don't belong here and if you're spotted there will be T-R-O-U-B-L-E).

(you can resist this with Insight)

Also, the time spent hiding and waiting for them to pass means I'm adding a tick to the "Kohanna arrives" clock, which is now at 1/6.

(you can resist this with Resolve)


Alias "Shadow" | Female Akorosi Spider | Insight 2 (Study 1, Survey 1), Prowess 1 (Finesse 1), Resolve 3 (Command 1, Consort 3, Sway 2)| Vice: Family | Stress: 5/9 | Harm: 1 (electroplasmic shock) | Healing Clock: 0/4, Foresight: 1/2, Planning Clock 2/8

Resolve: 3d6 ⇒ (1, 1, 1) = 3

So, have I atoned for my first roll crit now?


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Could be worse - that could be an action roll at a Desperate position!

(this is BitD. Things can always be worse)

"Kohanna arrives" clock reset to 0/6


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

New rule

Effective now, if you want to resist something, you tell me and I will make the roll to see how much stress it costs.

We'll try it a few times, and if everyone hates it we'll look at going back to the previous way.


Alias "Spit" | Female Akorosi Lurk | Insight 2 (Survey 2, Tinker 1), Prowess 3 (Finesse 2, Prowl 2, Skirmish 2), Resolve 0 | Vice: Stupor | Stress: ▣▣▣❑❑❑❑❑❑ | Harm: Nasty Cut (1)

Casia will resist the change in position with her 2 Insight. :)


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Casia resists: 2d6 ⇒ (2, 5) = 7 1 additional stress for Cas, so she should be at 3 stress now (flashback, group action, resist).

Well, that's the first obstacle navigated. The second one still persists: the need to navigate through the maze of the Silver Staff to get to where you need to be.

Who wants to do that, and what action(s) will you use?


Alias "Spit" | Female Akorosi Lurk | Insight 2 (Survey 2, Tinker 1), Prowess 3 (Finesse 2, Prowl 2, Skirmish 2), Resolve 0 | Vice: Stupor | Stress: ▣▣▣❑❑❑❑❑❑ | Harm: Nasty Cut (1)

Gonna be at Kublacon from this afternoon until Monday afternoon. I might get in a post or two, but don't count on it.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Have fun!


Alias "Engine" I Female Skovlan Leech I Insight 2 (Study 2, Tinker 3) I Prowess 2 (Finesse 1, Wreck 1) I Resolve 2 (Command 1, Consort 1) I Vice: Obligation I Stress 1/9 I Harm: Level 1 (electroplasmic shock)

I'm blanking on any way Ranna could help with this. Anyone else have an idea?


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Flashback to Study the blueprints of the building (may require a flashback from someone else to get the blueprints)?


Stress: 5/9 | Harm: Level 1 (Healing Cuts);

Another possible flashback? Since we are after medical supplies and already knowing how confusing and maze-like the sewers are, Jonah could rig up a very rudimentary 'tracker.' By using some of Ranna's most common herbs or medicines that are sure to be included in Kohana's stash, Jonah could use the sympathetic connection between the two to help indicate when we are getting closer to a source of the same herbs and medicines.

I'm thinking this would be a Tinker roll, but could maybe be Attune.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

I like that and I'm going to take it a step further - you can use it in the here-and-now to give you not just direction, but it will also let you take an Attune action to give you a wispy, ethereal 'thread' that you can follow.

The flashback will cost you 1 stress, and it uses up materials from Ranna's depleted stocks, which will cost her 1 stress, and it needs a Tinker roll to see how well it works.

Sound good?


Stress: 5/9 | Harm: Level 1 (Healing Cuts);

I'm good with that, but I'll let Ranna chime in before rolling since it'll cost her as well.


Alias "Engine" I Female Skovlan Leech I Insight 2 (Study 2, Tinker 3) I Prowess 2 (Finesse 1, Wreck 1) I Resolve 2 (Command 1, Consort 1) I Vice: Obligation I Stress 1/9 I Harm: Level 1 (electroplasmic shock)

That works for me.


Stress: 5/9 | Harm: Level 1 (Healing Cuts);

Tinker: 2d6 ⇒ (2, 5) = 7

Not bad. At least it is a success.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

OK, so Ranna's now at 2 stress and I think Jonah has already updated his stat line?

That is a success! Go ahead and write the flashback (don't forget to put a date for it). But. There's a complication - you're at a risky position, so... the complication is you can't do it alone. You build it, and it putters and sputters a bit - something is missing, you need someone else's help to get it.

What does it need and who is going to provide it? I will leave that in your capable hands :)

Or, you can resist the complication with insight. Remember that I'm making the resist rolls now.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

I love the design of this game, btw. As a GM, you can just go "here's a rough sketch of the complication, and a couple of questions to get you thinking. Go ahead and tighten the thumbscrews yourself." And the players actually do it!


Alias "Shadow" | Female Akorosi Spider | Insight 2 (Study 1, Survey 1), Prowess 1 (Finesse 1), Resolve 3 (Command 1, Consort 3, Sway 2)| Vice: Family | Stress: 5/9 | Harm: 1 (electroplasmic shock) | Healing Clock: 0/4, Foresight: 1/2, Planning Clock 2/8

Try not to enjoy yourself too much there Boss!

Perhaps it needs something sympathetically attached to the building - a key, snuff box, receipt for services? Something Luce could have swayed or consorted her way towards.


Stress: 5/9 | Harm: Level 1 (Healing Cuts);

Jonah is at 3 stress now. Unfortunately its been a very busy day at work and this evening. I won't be able to get a post written up until tomorrow. Sorry for the delay.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

If I'm reading Jonah's post correctly it's Ranna who needs to give her help for the flashback to add in whatever's missing.

Ranna - what action do you want to use for that?


Stress: 5/9 | Harm: Level 1 (Healing Cuts);

Dang. I may have botched it a little. I thought the loss of Ranna's supplies was the added complication and just rolled with that. I see now that it also takes something else. Sorry.

I think Luce's idea's could fit in just fine as well. Maybe what ever she was able to sway/consort gather is added at the last minute as things don't work quite right until it is?


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

No problem, I might not have been clear when I sketched out the complication - the loss of supplies was already inherent in Ranna taking on 1 stress for the flashback. The complication from your roll is that something else is needed that you hadn't foreseen, and you need someone else to provide it, which will require an action roll from them.

Maybe your post works as is, and it's Ranna who spots what is missing and suggests that you go talk to Luce about getting hold of it? Although IIRC, on the date you picked for the flashback Ranna is pretty annoyed with you, or at least with the memories of what you did so that could get interesting :)


Alias "Engine" I Female Skovlan Leech I Insight 2 (Study 2, Tinker 3) I Prowess 2 (Finesse 1, Wreck 1) I Resolve 2 (Command 1, Consort 1) I Vice: Obligation I Stress 1/9 I Harm: Level 1 (electroplasmic shock)

I'm fine being the one to roll. As for the action, maybe Study? Jonah made the device, but Ranna needed to call on her knowledge of medicines to know what Kohana is likely to have in large enough quantities for the makeshift radar to pick it up.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

That works for me! This is what's called "fiction-first" gaming, so you first work out what you would do in the narrative/gameplay and then decide what action roll best fits that description.


Alias "Engine" I Female Skovlan Leech I Insight 2 (Study 2, Tinker 3) I Prowess 2 (Finesse 1, Wreck 1) I Resolve 2 (Command 1, Consort 1) I Vice: Obligation I Stress 1/9 I Harm: Level 1 (electroplasmic shock)

Alright, let's see how this goes.

Study: 2d6 ⇒ (2, 6) = 8

Success! I'll get my part of the flashback written up shortly. Do I need to take any more stress?


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

No more stress needed, device works well enough to give you a general pointer. If Jonah makes an Attune roll, you'll get much better direction as per my previous post.


Stress: 5/9 | Harm: Level 1 (Healing Cuts);

Here's an Attune roll...

Attune: 3d6 ⇒ (4, 2, 2) = 8


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Ooh, complications with magic, delicious! I think the Silver Staff is heavily warded against ghosts so you're spared that... in fact, I think that's the complication. Your manifestation of the ghost field to create the 'tether' works fine, but there's a crackle of electroplasmic light as the wards fizzle into action, and the bells on each floor start to ring an alarm, alerting to intruders!

Your position goes from risky to desperate. You haven't been spotted, but people know something is wrong and are actively looking for intruders, so you need to hustle.

(you can opt to Resist with Resolve)

The other complication is Level 1 harm (electroplasmic shock) as the wards combine with the actions of Jonah's device to zap you all.

(this applies to everyone, you can opt to Resist with Prowess)


Stress: 5/9 | Harm: Level 1 (Healing Cuts);

I'll go ahead and resist with Resolve, but take the harm.


Alias "Engine" I Female Skovlan Leech I Insight 2 (Study 2, Tinker 3) I Prowess 2 (Finesse 1, Wreck 1) I Resolve 2 (Command 1, Consort 1) I Vice: Obligation I Stress 1/9 I Harm: Level 1 (electroplasmic shock)

Ranna chooses not to resist. That stress might be better saved for later.


Alias "Shadow" | Female Akorosi Spider | Insight 2 (Study 1, Survey 1), Prowess 1 (Finesse 1), Resolve 3 (Command 1, Consort 3, Sway 2)| Vice: Family | Stress: 5/9 | Harm: 1 (electroplasmic shock) | Healing Clock: 0/4, Foresight: 1/2, Planning Clock 2/8

What prowess? No resistance here.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Haven't heard from Cas, but Jonah, Luce and Ranna all take the Level 1 harm; although the worst of it is prevented and no alarm sounds.

Jonah resist, Resolve: 2d6 ⇒ (4, 3) = 7 6-4 = 2 so Jonah is now at 5 stress.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

I'm travelling for the next couple of days so posting might be a bit light. Instead of narrating the next few obstacles, I'm going to abstract them into a 4-clock "follow the silver tether" - once it's filled, you arrive at the storehouse and have successfully navigated out of the Silver Staff.

A 4-clock means 4 action rolls, you can do one each or divide up how you like. Almost any action can be used, provided you tie it into the narrative: Prowl (creeping stealthily along the corridors), Survey (keeping a wary eye out for obstacles), Hunt (following a trail), etc. Don't forget the marvellous array of toys that scoundrels have available to them!

Have at it.


Alias "Spit" | Female Akorosi Lurk | Insight 2 (Survey 2, Tinker 1), Prowess 3 (Finesse 2, Prowl 2, Skirmish 2), Resolve 0 | Vice: Stupor | Stress: ▣▣▣❑❑❑❑❑❑ | Harm: Nasty Cut (1)

Back from Kublacon and ready to avoid disaster in the Silver Staff! :)

Resisting the harm with Prowess.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Casia resist: 3d6 ⇒ (5, 5, 5) = 15 6-5=1 so Cas is now at 4 Stress.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

How is everyone doing? Busy week?


Alias "Spit" | Female Akorosi Lurk | Insight 2 (Survey 2, Tinker 1), Prowess 3 (Finesse 2, Prowl 2, Skirmish 2), Resolve 0 | Vice: Stupor | Stress: ▣▣▣❑❑❑❑❑❑ | Harm: Nasty Cut (1)

I'm here and ready. :)


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

This bit's on you guys to fill up the 4-clock and get to your goal. I can't do anything without you right now.

EDIT: that's not strictly true, but the things I can do will make your characters' lives more complicated.


Alias "Engine" I Female Skovlan Leech I Insight 2 (Study 2, Tinker 3) I Prowess 2 (Finesse 1, Wreck 1) I Resolve 2 (Command 1, Consort 1) I Vice: Obligation I Stress 1/9 I Harm: Level 1 (electroplasmic shock)

I'm trying to wrap my brain around what Ranna would do in this situation other than follow the leader. Saying something like "We run into a locked door and Ranna picks the lock" seems...underwhelming. I need to take a closer look at her alchemical options.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Reposting a previous post below since it seems applicable

Wandering GM Wastrel wrote:

[This is] BitD, you can do almost anything you like.

I realise that answer sounds super-unhelpful, but it's not intended to be! This is free-form, fiction-first gaming, not a railroad in sight.

...[I]f in doubt, look at your character sheet, the equipment your playbook has available, the abilities and NPCs listed there; and think about actions and flashbacks that could help you improve your situation.


Alias "Spit" | Female Akorosi Lurk | Insight 2 (Survey 2, Tinker 1), Prowess 3 (Finesse 2, Prowl 2, Skirmish 2), Resolve 0 | Vice: Stupor | Stress: ▣▣▣❑❑❑❑❑❑ | Harm: Nasty Cut (1)

I'm going with the idea that Casia's post warrants a Prowl roll. So we'll see how that goes ...

Prowl: 2d6 ⇒ (3, 5) = 8

Probably the best I could hope for. A complication for that would probably running into someone.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

I'm not sure about that - the complication isn't supposed to negate the success. So if you stealth, you don't get seen.

I mentioned all the mirrors, right? What happens is, you're halfway across a corridor intersection when you hear someone coming. Two of you run forward, and two of you hang back as the other party crosses through - and you *think* you can see the other two afterwards, but it's a reflection: yup, the party is split up.

Let's say, Cas with Luce; and Ranna with Jonah (maximum drama). Cas can resist with Resolve.

1/4 ticks on the progress clock! Who's up next?


Alias "Engine" I Female Skovlan Leech I Insight 2 (Study 2, Tinker 3) I Prowess 2 (Finesse 1, Wreck 1) I Resolve 2 (Command 1, Consort 1) I Vice: Obligation I Stress 1/9 I Harm: Level 1 (electroplasmic shock)

Ranna's trying to disguise herself so it's a little less obvious she doesn't belong. She'd never pass a close inspection, but if she can fool more casual passersby it should help speed things up.

She'll mark off a use of Subterfuge Supplies for this, but I'm not sure what skill it would be. Finesse?


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Finesse works for me - disguise yourself a bit to get closer to your goal, I'll mark off another tick on the 4-clock. Of course, you're still split up, but that's a different problem :)

EDIT: I have a devil's bargain for you on the Finesse roll - you get 1 extra dice for the roll, but whatever happens I mark 2 ticks on the "Kohana arrives" 6-clock.


Alias "Engine" I Female Skovlan Leech I Insight 2 (Study 2, Tinker 3) I Prowess 2 (Finesse 1, Wreck 1) I Resolve 2 (Command 1, Consort 1) I Vice: Obligation I Stress 1/9 I Harm: Level 1 (electroplasmic shock)

I was thinking of pushing myself but will take that bargain instead. The clock is (quite literally) ticking...

Finesse: 2d6 ⇒ (2, 6) = 8

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