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We'll go in initiative order, so Sir Falcon can change where he wants to move.
Tanssi finds it's way through the kobold's mail and they rip the spellcaster to shreds. The wounds are mortal and she dies with a curse gurgling in the remnants of her throat. Sir Falcon then pulverizes the skull of the skeleton he is fighting. He turns to face Churgri but sees that her limp body is dangling in Tanssi's jaws.
Round 5
Andwise
Suizal
Irlana -10
Ilvaria
Nighttail -12
Green
Tanssi
Sir Falcon -6

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Ilvaria shoots acid at the green robed undead .
touch attack acid splash : 1d20 + 4 ⇒ (6) + 4 = 101d3 + 1 ⇒ (3) + 1 = 4

Suizal Anemos |

Suizal swings her staff again at the undead in front of her. "Let's dance. Pharasma will take good care of you."
Quarterstaff: 1d20 + 0 ⇒ (6) + 0 = 6
damage: 1d6 - 1 ⇒ (4) - 1 = 3
Then she steps back, not wanting to be as close to the undead.

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Disturbed that she can't even touch one of the undead Irlana keeps trying....
Touch green....: 1d20 + 2 ⇒ (13) + 2 = 15
CLW on green?: 1d8 + 2 ⇒ (8) + 2 = 10

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Andwise hurries into the room, making sure to stay clear of the skeleton's reach. Seeing Tanssi control the caster, he turns and lobs a small, arcane, drip of acid at the remaining skeleton.
Acid Splash, touch, combat: 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 7 Acid: 1d3 + 1 ⇒ (2) + 1 = 3

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Irlana finally manages to land a solid touch on the last skeleton, grabbing its femur as she lets the positive energy flow through it. The evil energy animating the corpse is driven out and the bones fall clattering to the ground.
The dead spellcaster was wearing a gold symbol around her neck which is worth 200 gp. It looks like a clawed hand gripping a handful of coins.
Churgi was carrying a masterwork quarterstaff (both ends are masterwork, so its worth 600 gp) and wearing chainmail armor underneath her robes. She also has a spell component pouch and three potions in another belt pouch. Finally, the hooded cloak she is wearing also looks special.
Nighttail limps over. "I'm feeling pretty bad here. Do any of you have any healing magic?" she asks pitifully.
Irlana -10
Nighttail -12
Sir Falcon -6

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Feeling the wounds on herself and hearing Nighttail Irlana smiles. "Yes. Please check the enemy to be sure they are dead? I don't want to heal them and restart melee."
Once sure that she is only healing friendlies she channels. Channel Energy: 1d6 ⇒ 5
Then she holds out a hand to Nighttail. "And the ability that I used to take that skeleton apart also works to heal. If you would take my hand I'll heal you more?" Healing Nighttail, then myself?
Heal Hex/CLW on Nighttail: 1d8 + 2 ⇒ (7) + 2 = 9
Heal Hex/CLW on myself: 1d8 + 2 ⇒ (1) + 2 = 3
So Sir Falcon is still down 1 and I'm down 2....

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"am sorry Nighttail. While I have some skill when provided wands- there is little I can do aside for keeping Tanssi here in good health..."
Andwise steps up besides Tanssi, tapping it on its haunches. Well done, without you I would have been in trouble so... thanks
Looking over the corpse of the creature, he draws others attention to various magical auras present. "Can anyone tell what these things are?"

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Ilvaria is shivering.
“This was so intense!!“ she says with respect for the group.
spellcraft : 1d20 + 1 ⇒ (3) + 1 = 4
spellcraft : 1d20 + 1 ⇒ (9) + 1 = 10
She detects magic but shrugs.
“No idea what these items do!!“

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Irlana looks at the body of Churgri and can immediately tell that she is dead. She proceeds to heal herself and her allies, including a grateful Nighttail.
Andwise points out that the kobold's distinct looking cloak has a magical aura, as do the three vials in her belt pouch. The chainmail, staff and holy symbol are mundane, but still valuable enough to perhaps sell in town.
Ilvaria has trouble figuring out the auras on the cloak and then the three potions.
The potions can also be identified using Alchemy or Perception

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perception : 1d20 + 1 ⇒ (17) + 1 = 18
Ilvaria tastes the potion.
Is that enough?

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I put the results under a spoiler a few posts ago, but I didn't specify that it was for the potions.
From the light red color, strong herbal aromaa, and the faint tingling sensation on her tongue, Ilvaria is pretty sure these are cure light wounds potions.

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“Okay, here drink this irlana! It will heal you!“ she says and hands it over.
“Now where to next Nighttail???“

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Irlana glances to Ilvaria but shakes her head. "Potions should go to Sir Falcon and any fighters that don't have heaing available. Remember that I have the curing wand if I get hurt again."
"Yes Nighttail, what is next? Are we nearly to the chief?"

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Okay, so Sir Falcon is still down 1 hp and Irlana is down 2 hp.
Nighttail points to the hallway on the other end of the chamber. "The Chief's throne room down that hallway. You should make sure you're ready for a fight before going down there."
Churgri's cloak is magic and like most wearable magic items it will automatically resize itself to the user if anyone wants to risk wearing it without identifying it.

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The hallway branches off to the left. Along the right side of the way is a flimsy wooden gate with a crudely made lock; similar to the gate that was "protecting" the kobolds' armory.
The DC to Break the Door or Disable the lock are so low that we can handwave rolling for it.
Nighttail points to the narrow hallway on the left with her spear and says, "Chief Roaghuz is down that way."

Suizal Anemos |

Spellcraft: 1d20 + 9 ⇒ (12) + 9 = 21
Spellcraft: 1d20 + 9 ⇒ (3) + 9 = 12
"Oh neat! A cloak. Will help with resisting any harmful effects.". She hands to cloak to Sir Falcon. "Would suit you best, Sir."
She looks at Nighttail. "Well, let's go meet this chief."

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Andwise: 1d20 + 4 ⇒ (11) + 4 = 15
Tanssi: 1d20 + 4 ⇒ (4) + 4 = 8
Suizal: 1d20 + 1 ⇒ (4) + 1 = 5
Ilvaria : 1d20 + 1 ⇒ (11) + 1 = 12
Irlana: 1d20 + 10 ⇒ (5) + 10 = 15
Sir Falcon: 1d20 - 1 ⇒ (18) - 1 = 17
Andwise: 1d20 + 4 ⇒ (1) + 4 = 5
Tanssi: 1d20 + 4 ⇒ (16) + 4 = 20
Suizal: 1d20 + 1 ⇒ (8) + 1 = 9
Ilvaria : 1d20 + 1 ⇒ (14) + 1 = 15
Irlana: 1d20 + 10 ⇒ (15) + 10 = 25
The party proceeds down the dark hallway and Sir Falcon begins to turn the corner when Irlana notices their light spell reflecting off a barely perceivable, hair thin trip wire running along the length of the hallway. Irlana is able to warn Sir Falcon just as his foot is about to step on the wire and the knight freezes in place, seeing several more wires lining the hallway.

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Ilvaria takes a deep breath when Irlana is able to warn Sir Falcon.
I hate these traps!! I ... I really hope we do not die! she thinks concerned.

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"Nighttail? What do you know about those trap wires? Damaging or alarms? Is there a way to disarm them or do we just need to proceed slowly and not touch them?"
Is it possible to step over or under them?

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Hearing Ilvaria call out, Andwise makes his way to the front of the line to look at the contraption.
"Show me what you found- I may be able to help ensure safe passage"
Looking at the wire, can Andwise determine the complexity of the trap or its purpose?

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Andwise sees that the passageway ahead is lined with multiple tripwires at various heights. Getting through without setting them off would require a bit of nimbleness.
your character could bypass the area with an Acrobatics or Escape Artist check
The wires lead up to the ceiling, where a dozen carefully hidden clay flasks hang on the ceiling along the whole hallway.
1d20 + 10 ⇒ (1) + 10 = 11
Nightail reluctantly is coaxed into the tunnel. She sees the tripwires and immediately backs out of the tunnel.
"That looks bad. But I'm sure one of you knows how to disarm traps, so I'll just wait out here so I don't get in your way."

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Seeing the potential dangers in the tunnel, Andwise gestures to the others to step away from the tunnel. Tanssi, can you accompany me in case something... happens?
The shadowy cat steps forward, staying just behind Andwise in a crouch.
He mutters a few words to himself Desna, help me and begins to work on the trip wires themselves.
DD, guidance: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
DD, guidance: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
DD, guidance: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15

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Andwise and Tanssi are alone in the tunnel as the halfling crawls forward to disarm the tripwires. On the first try he cuts the wrong strand and closes his eyes and winces as he expects the clay flasks to come crashing down around him...but nothing happens. On his second try he manages to slice through the correct tripwire and pulls it loose. Now it is safe to remove the flasks from the ceiling one by one without triggering a chain reaction that causes all of them to fall.
With the trap deactivated, the twelve flasks can be safely taken down. The flasks are made of a thin clay that is designed to break upon impact and after a close examination it appears that they are holding alchemist's fire.
You can add 12 alchemist fires to your found treasure!

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Ilvaria is super glad!
”Very good!! I’ll take three of those!!“
She moves forward while continuing to detect magic.
perception to check for more traps : 1d20 + 1 ⇒ (19) + 1 = 20

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Irlana agrees with Ilvaria but doesn't want to carry too much. "Those could be useful weapons. I'll take two!"
I already had one. Three seems like a good number.

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The party divvies up the alchemist's fires and proceeds forward. The party reaches a roughly carved staircase leading up into.
At the top of the rough-hewn steps is a large cave, the floor strewn with fresh straw. The bones of many different creatures, animal and humanoid both, hang on the walls. Two boulders bisect the cave, obscuring what the other half holds.
Around the corner is a green-scaled kobold dressed an oversized purple robe. He is polishing a shiny, tear-shaped black object with a rag, but as soon as he sees the adventurers he stands up and puffs out his chest. In addition to the chief, there are three kobolds standing about, along with a giant albino toad sporting a pair of nasty ivory tusks.
“You think you can trespass in the lair of the Blood Vow Tribe with impunity? I am Roaghaz, and I serve the great Lord Aeteperax! He rewards his supplicants for ferocity and faithfulness. We shall add your bones to those hanging on these walls, and our great lord shall sup on your flesh!”
As Chief Roaghuz and his bodyguards approach, Nighttail quips, "I told you he wasn't going to talk."
Andwise: 1d20 + 2 ⇒ (13) + 2 = 15
Tanssi: 1d20 + 2 ⇒ (6) + 2 = 8
Suizal: 1d20 + 9 ⇒ (8) + 9 = 17
Ilvaria : 1d20 + 3 ⇒ (2) + 3 = 5
Irlana: 1d20 + 13 ⇒ (8) + 13 = 21
Nighttail: 1d20 + 2 ⇒ (8) + 2 = 10
ROAGHAZ: 1d20 + 6 ⇒ (5) + 6 = 11
Red: 1d20 + 1 ⇒ (17) + 1 = 18
Blue: 1d20 + 1 ⇒ (17) + 1 = 18
Green: 1d20 + 1 ⇒ (9) + 1 = 10
Froggie: 1d20 + 6 ⇒ (4) + 6 = 10
Round 1
Irlana
Red
Blue
Suizal
Andwise
Roaghuz
Froggie
Nighttail
Green
Tanssi
Ilvaria
Sir Falcon

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Irlana moves over to the corner and starts quietly muttering, turning slightly from the creatures as if not interested.
Bluff to be ignored....: 1d20 + 3 ⇒ (8) + 3 = 11
Trying to cast Sleep

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I believe that Sir Falcon is still down 1 hp, and Irlana is down 2 hp. I don't think anyone mentioned wanting to heal up those last bits of damage.
Irlana, you'll have to give up your standard action next round to finish casting sleep since you used a move action this round. Just a heads up.
Red: 1d20 + 1 ⇒ (3) + 1 = 4
Piercing: 1d6 - 1 ⇒ (1) - 1 = 0
Blue: 1d20 + 1 ⇒ (9) + 1 = 10
Piercing: 1d6 - 1 ⇒ (3) - 1 = 2
Irlana heads to the corner and hopes no one notices her. Two of the kobold guards rush forward with their spears, one jabbing at Ilvaria and the other attacking Sir Falcon. Despite being caught flat-footed, both of the adventurer's managed to avoid the warriors' attacks.
The boulders in the middle of the room provide cover. I am also marking the spots on the map that are difficult terrain with red X's.
Round 1
Irlana -2
Red
Blue
Suizal
Andwise
Roaghuz
Froggie
Nighttail
Green
Tanssi
Ilvaria
Sir Falcon -1

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Here. Somehow I didn't see this update!
A glow reaches out from Andwise, the Blue creature begins to glow a soft light.
-2 Attack. Can't be visible. Duration, 2 rounds

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Andwise brings down glowing stardust on one of the kobolds, causing it to emit a soft silvery light. Suizal sees that she is in spear range of one of the kobolds and decides to tumble her way out of its attack range. Unfortunately she stumbles over her feat, but it doesn't matter because the kobold also stumbles as it jabs at the retreating arcanist. Now in a better position, Suizal tosses one of the bombs that Andwise recovered from the fire trap at the big, strange looking frog.
Acrobatics: 1d20 + 3 ⇒ (1) + 3 = 4
AoO: 1d20 + 1 ⇒ (1) + 1 = 2
Piercing: 1d6 - 1 ⇒ (5) - 1 = 4
Splash, Touch, -2 range, vs cover: 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10
Bounce: 1d8 ⇒ 7
The flask bounces off one of the boulders; failing to get a direct hit but still managing to splash the frog and one of the kobolds.
Roaghuz pulls out a shiny black wand and aims it at the point behind Andwise. Sticky strands of silk suddenly appear all around the adventurers, capturing everyone with the exception of Suizal, who is slightly outside the radius of the spell.
The giant frog like monster hops out into the open and seeing Suizal it turns towards her and emits a stream of slime in her direction. The slime strikes her and instantly hardens into a thick black sludge, leaving the sylph entangled in the slime.
Ranged Touch: 1d20 + 4 ⇒ (20) + 4 = 24
Nighttail Reflex: 1d20 + 4 ⇒ (20) + 4 = 24
Hak Reflex: 1d20 + 6 ⇒ (18) + 6 = 24
Nighttail and her noble steed duck in time to avoid the worst of the web spell, but still have to struggle their way through the tunnel, weaving in and out from around the webbing. Making their way behind Sir Falcon, the kobold and her mount attack the stardusted warrior, but neither manage to get anywhere.
Spear: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8
Piercing: 1d6 + 1 + 6 ⇒ (6) + 1 + 6 = 13
Bite: 1d20 + 3 ⇒ (3) + 3 = 6
Finally, the green kobold warrior moves in to strike at Sir Falcon, but the knight knocks the spear to the side with his shield.
Spear: 1d20 + 1 ⇒ (11) + 1 = 12
Piercing: 1d6 - 1 ⇒ (6) - 1 = 5
Whoops, Forgot Hak's CMB to move through web: 1d20 + 3 ⇒ (12) + 3 = 15
Whew! Remember to read the description of web; especially if you fail the saving throw. It's a pretty complex spell, so I linked it rather than describe everything that it does. Also, Irlana, if you fail the Reflex Save, you'll need to make a concentration check vs. DC 13 to keep the sleep spell going.
Round 1
Irlana -2
Red
Blue -stardust
Suizal -entangled
Andwise
Roaghuz
Froggie -1
Nighttail
Green -1
Tanssi -Reflex needed
Ilvaria -Reflex needed
Sir Falcon -1, Reflex needed
Round 2
Irlana -2, Reflex needed
Red
Blue -stardust
Suizal -entangled
Andwise -Reflex needed
Roaghuz
Froggie -1
Nighttail
Green -1
Tanssi
Ilvaria
Sir Falcon -1

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Reflex save: 1d20 + 4 ⇒ (19) + 4 = 23
Irlana is annoyed when the web spell covers her but is able to avoid getting stuck while finishing her spell. Seeing the melee she targets where she hopes it won't get any of her allies....
Sleep DC13 Will save. Target is the white circle.

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green: 1d20 - 1 ⇒ (17) - 1 = 16
blue: 1d20 - 1 ⇒ (6) - 1 = 5
Froggie: 1d20 ⇒ 1
Irlana finishes casting her spell, and the blue kobold and the giant frog both drift off to sleep, while the green scaled warrior is able to resist it.
the downside when using a circle to show a spread effect is the parts that are only half covered aren't in the effect. So Irlana does have a way out of the webs by going through the square south of Nighttail.

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reflex: 1d20 + 3 ⇒ (16) + 3 = 19
Seeing that she is free to move but is essentially trapped, Ilvaria casts her last spell to spray colors!
Casting defensively dc 17: 1d20 + 7 ⇒ (14) + 7 = 21
DC 16 Will color spray hitting red, green, white and blue.
"Leave me alone!!!" she shouts.

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Green: 1d20 - 1 ⇒ (14) - 1 = 13
Red: 1d20 - 1 ⇒ (4) - 1 = 3
blue: 1d20 - 1 ⇒ (4) - 1 = 3
Froggie: 1d20 ⇒ 17
Ilvaria sprays a blast of colorful light all over the kobolds, blinding and stunning the little beasties. The frog like monster resists the spell, only to be knocked unconscious by Irlana's sleep spell a a split second later.

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Wasn't sure so thanks. Moving as directed. Half speed since it is difficult terrain.

Tanssi Varjo |

Reflex, DC13: 1d20 + 5 ⇒ (15) + 5 = 20
The arcane web slides off of the shadow figure, as Tanssi glides out of the spells demarcation- just as the other combatants fall to a combination of magical spray and sleep. Glancing about, they turn west and head toward Roaghuz.
I stop Tanssi's movement at the red x because I don't know what that is. Where Tanssi currently is has been 45 feet of movement- so they can close down Raoghuz if the X's are passable

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Reflex: 1d20 + 3 ⇒ (8) + 3 = 11
Falcon is trapped in the Web but tries to break free.
CMD: 1d20 + 7 ⇒ (6) + 7 = 13
He breaks free and saunters forward.
CMD: 1d20 + 7 ⇒ (15) + 7 = 22
And manages to avoid getting caught again.

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The red X's are just difficult terrain and provide cover. They are large boulders.

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In addition to the Reflex save to avoid being grappled; Tanssi also needs to make a CMB or Escape Artist check to move through the web on his turn. I'll roll for them to move things along.
Escape Artist: 1d20 + 3 ⇒ (10) + 3 = 13
I moved Tanssi to an adjacent square next to Roaghuz.
With all the minions knock unconscious by the party's magic, Tanssi and Sir Falcon are able to stride over their bodies to close in on the mad chieftain. Even the magical spider webs are not much of an impediment to the heroes!
Suizal and Andwise are up!
Round 2
Irlana -2
Suizal -entangled
Andwise -Reflex needed
Roaghuz
Nighttail
Tanssi
Ilvaria
Sir Falcon -1

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Reflex, DC 13: 1d20 + 3 ⇒ (20) + 3 = 23
Escape: 1d20 + 2 ⇒ (20) + 2 = 22
Pulling his way through the web, Andwise struggles to the edge of the spell. Looking up, he calls down the same glowing dust on chieftain.
Stardust. Can't go invisible, -2 attack, -2 perception x2 rounds

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Andwise manages to avoid getting snared by the webbing and easily pushes his way out of the webs. He calls down stardust, covering up Roaghuz and making sure that the mad chieftain won't be able to escape by simply turning invisible.
I believe its still just -1 attack and perception at this level. And Suizal, you're up! I am going to bot you if I haven't gotten a post by Sunday.

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Suizal casts one of the spells she has been saving and puts in every trick she knows to make it as debilitating as possible. The sylph lets out an unearthly scream at the kobold. Despite the semlly, dried-up gunk all over her making it difficult to execute the precise hand movements required to complete the spell, Suizal is able to case the enhanced spell.
Casting ear-piercing scream, and using 1 arcane point to boost the DC by 2. A concentration check was necessary due to being entangled.
Ear-Piercing Scream, DC 17: 1d6 ⇒ 6
Roaghuz Fort Save: 1d20 + 3 ⇒ (11) + 3 = 14
Concentration vs. DC 16: 1d20 + 6 ⇒ (17) + 6 = 23
The somic attack leaves the kobold dazed and unable to do little more than defend himself until he is able to get back to his senses.
Nightail rides forwards and stabs at Roaghuz with her spear, but her streak of bad luck continues and she fails to land a solid hit. Hak also fails to chomp on the kobold.
Spear, PA: 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12
Piercing: 1d6 + 7 ⇒ (6) + 7 = 13
Bite: 1d20 + 3 ⇒ (5) + 3 = 8
P/S/B: 1d6 + 2 ⇒ (5) + 2 = 7
Round 2
Irlana -2
Suizal -entangled
Andwise
Roaghuz, star dust, -6
Nighttail
Tanssi
Ilvaria
Sir Falcon -1
Round 3
Irlana -2
Suizal -entangled
Andwise
Roaghuz, star dust, -6
Nighttail
Tanssi
Ilvaria
Sir Falcon -1
Everyone is up!

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Ilvaria moves forward and shoots acid at the robed enemy.
touch attack acid splash : 1d20 + 4 ⇒ (10) + 4 = 141d3 + 1 ⇒ (2) + 1 = 3