Full Name |
Sir Falcon von Raptor of North Taldor |
Race |
NG Human Samurai of Apsu 4 | Bites 5/5 |
Classes/Levels |
HP 35/35| AC 20 T 14 FF 16 | F6 R 5 W 1 | Resolve 2/2 Challenges 3/3 | Per -1 Init: +3 |
Deity |
Apsu |
Strength |
17 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
8 |
Wisdom |
8 |
Charisma |
14 |
About Sir Falcon von Raptor
Defenses:
AC 20 (10+6+3+1)
Fort:+4 Reflex: +3 Will: -1
HP: 28
Skills:
Acrobatics: +11
Bluff: +9
Diplomacy: +9
Knowledge Religion: -1
Perform: Sing +9
Profession (Gardener) +5
Sense Motive: +9
Traits:
Reckless : +1 to acrobatics, acrobatics is a class skill
Lion's Audacity: You attack life with the ferocity of a charging lion and inspire others with your audacious deeds. Once per day when you make a charge attack, you can inspire allies within 30 feet. They gain an additional +2 trait bonus on attack and damage rolls when they make a charge attack before the beginning of your next turn.
Attacks:
[dice=Katana] 1d20 + 9; 1d8 + 5 + d6 [/dice]
[dice=Katana Power Attack] 1d20 + 8; 1d8 + 5 + 6 +d6[/dice]
[dice=Bite] 1d20 + 8; 1d8 + 5 [/dice]
[dice=Trident] 1d20 + 8; 1d8 + 5 [/dice]
Gear:
Backpack
Bedroll
Flint/Steel
Tankard
Sewing needle
Thread (50 ft)
Twine (50 ft)
Rope (50 ft)
Signal Whistle
Chalk
Soap
Whetstone
Waterskin
Torch (x5)
Scale Mail
Heavy Mace
Trident
Katana
Feats:
Weapon Focus: Katana
Dodge
Power Attack
Abilities:
Challenge 2/day - (+4 Damage, +2 AC, +2 Saves) Once per day, a samurai can challenge a foe to combat. As a swift action, the samurai chooses one target within sight to challenge. The samurai's melee attacks deal extra damage when made against the target of his challenge. This extra damage is equal to the samurai's level. The samurai can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.
Challenging a foe requires much of the samurai's concentration. The samurai takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.
The challenge remains in effect until the target is dead or unconscious, or until the combat ends.
Order: Order of the Songbird
Edicts: The samurai must never destroy art unless doing so is part of an artful act or performance of her own. She must respect the skill of her opponents and never desecrate or purposefully humiliate a foe. If she takes a sapient life, she must create a piece of art, performance, or poem in honor of the fallen creature or creatures in order to memorialize what she has taken from the world.
Order Ability: Versatile Performance (Ex): At 2nd level, the order of the songbird samurai gains the benefits of the bard’s versatile performance ability with one Perform skill.
Challenge: An order of the songbird samurai gains a +1 dodge bonus to AC and a +1 sacred bonus on saves against the attacks and abilities of the target of her challenge. This bonus increases by 1 for every 4 class levels the samurai has. The samurai must be wearing light or no armor, not using a shield, and carrying no more than a light load to gain this benefit.
Skills: An order of the songbird samurai adds Knowledge (religion) (Int) and Perform (Cha) to her list of class skills. The samurai adds half her level to Craft checks and Profession (gardener) checks.
Resolve:
Resolve (Ex): Starting at 1st level, the samurai gains resolve that he can call upon to endure even the most devastating wounds and afflictions. He can use this ability once per day at 1st level, plus one additional time per day for every two samurai levels beyond 1st. Whenever the samurai defeats the target of his challenge, he regains one daily use of his resolve, up to his maximum number of uses per day. Defeating the target of his challenge usually involves reducing the target to 0 hit points or fewer, but the GM might rule that an enemy who surrenders or flees the battle is also defeated. He can use this resolve in a number of ways.
Determined: As a standard action, the samurai can spend one use of his resolve to remove the fatigued, shaken, or sickened condition. If the samurai is at least 8th level, he can alternatively remove the exhausted, frightened, nauseated, or staggered condition. If the condition has a duration longer than 1 hour or is permanent, this ability removes the condition for 1 hour, at which time the condition returns.
Resolute: Whenever the samurai is required to make a Fortitude or Will save, he can spend one use of his resolve as an immediate action to roll twice and take the better result. He must decide to use this ability before he rolls the saving throw.
Unstoppable: When the samurai is reduced to fewer than 0 hit points but not slain, he can spend one use of his resolve as an immediate action to instantly stabilize and remain conscious. He is staggered, but he does not fall unconscious and begin dying if he takes a standard action. He does fall unconscious if he takes additional damage from any source.
Mount
Mounted Archer
Weapon Expertise: Katana (quick draw for Katana, +2 to confirm crits)