GM Badblood's The Dragon's Demand

Game Master Lance K


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female Elf Magus (Eldritch Archer) 1 | HP9 | AC 17/14/13 | Fort+2 Ref+4 Will+3 (+2vs.enchant) | Init+4 | Perc+6; low-light vision

Melenthe goes to investigate the statue, "What was our wizard doing with this thing?"

perception: 1d20 + 6 ⇒ (3) + 6 = 9

Silver Crusade

Female N Drow | Sorcerer 4 (Tattooed Sorcerer, Shadow bloodline) | HP 26/26 | ‘Meshgi’ Skunk Familiar HP 6/6 | AC14 T13 FF 11 | CMD 13 | F: +4, R: +4, W: +5/+6 vs. Illusions/+8 vs. comp./+10 vs. charm/Immune to Sleep | Init: +3| Perc: +1, SM: +1, Dipl: +13, Bluff: +13 | Spells: 1st 8/8, 2nd 4/4 | Reroll 1/1 | ‘Meshgi’ Musk 2/2 | Darkvision 120ft | Spell Resistance 10 | Active conditions: None

Ilvaria sighs and moves to Melenthe.

She casts detect magic and looks around.

kn arcana : 1d20 + 5 ⇒ (7) + 5 = 12

perception : 1d20 + 1 ⇒ (7) + 1 = 8


female Elf Magus (Eldritch Archer) 1 | HP9 | AC 17/14/13 | Fort+2 Ref+4 Will+3 (+2vs.enchant) | Init+4 | Perc+6; low-light vision

Oh, yes, if it helps.

knowledge (arcane): 1d20 + 7 ⇒ (4) + 7 = 11

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The Dragon's Demand

There are no magical auras within this large room.

Closer inspection of the statue reveals that it is an ancient looking iron maiden that haa been fastened shut. Along the edge of the casket are red stains which at first appear to be rust but are most likely long dried blood.

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The Dragon's Demand

There are no magical auras within this large room. The elves also don't find anything lying amongst the rubble and debris in this chamber.

Closer inspection of the statue reveals that it is an ancient looking iron maiden that haa been fastened shut. Along the edge of the casket are red stains which at first appear to be rust but are most likely long dried blood.

The tower didn't belong to the wizard. He owns the nearby manor instead. Hunclay actually wanted to buy it from the Baroness so that he could tear it down, which is the main reason they think he's responsible


Medium Heaven's Outsider | HP 34/34| AC 21 (T:15 F:18) (Buffed 25)| F:7, R: 8, W:2| CMB +6, CMD 23 | INT +2, Perc +6, Stealth +8 Evolutions: Claws (reach), Imp NA, Shadow Blend (20% concealment), Pounce, Xtr Damage| Conditions:

Drifting over to the statue, Tanssi looks over the casket and iron maden. Then, for what seems like the first time, those around here its voice. It's voice is low but ethereal- as if a soft whisper in the darkness.

Perception: 1d20 + 4 ⇒ (16) + 4 = 20

"This appears to be blood, unless I am mistaken. What creature (or creatures) might it have been extracted from?"


Suizal | Female N Medium Sylph Arcanist (aeromancer) 2 | HP 12/12| AC 13, T 13, FF 10 (+2 vs nonmagic ranged attacks)| CMD 13| F +1 R +3 W +3 | Init +9 | Perc +0 | Speed 35ft | Spells 3/4 | Arcane Reservoir 3/5 | Active Conditions: None.

Suizal looks around cautiously. "Who said that?". She raises her arms, ready to fight, then realizing it was Tanssi. "I forgot you can talk," Suizal looks disappointed.

"Do you think we can open it up?" She eyes up Sir Falcon.

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The Dragon's Demand

The iron maiden looks like it could be opened up easily enough. It's latched shut but the mechanism is still in good shape and looks like it would open as designed. Tanssi doesn't see any evidence that the device has been tampered with or trapped.

Silver Crusade

Female N Drow | Sorcerer 4 (Tattooed Sorcerer, Shadow bloodline) | HP 26/26 | ‘Meshgi’ Skunk Familiar HP 6/6 | AC14 T13 FF 11 | CMD 13 | F: +4, R: +4, W: +5/+6 vs. Illusions/+8 vs. comp./+10 vs. charm/Immune to Sleep | Init: +3| Perc: +1, SM: +1, Dipl: +13, Bluff: +13 | Spells: 1st 8/8, 2nd 4/4 | Reroll 1/1 | ‘Meshgi’ Musk 2/2 | Darkvision 120ft | Spell Resistance 10 | Active conditions: None

"Let us open the iron maiden!" Ilvaria says and tries her best!

strength check: 1d20 - 2 ⇒ (7) - 2 = 5
strength check: 1d20 - 2 ⇒ (18) - 2 = 16

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The Dragon's Demand

The door easily swings open and a pile of dusty old bones and rags spill out onto the dungeon floor.

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NG Human Samurai of Apsu 4 | Bites 5/5 HP 35/35| AC 20 T 14 FF 16 | F6 R 5 W 1 | Resolve 2/2 Challenges 3/3 | Per -1 Init: +3

Falcon looks around.

He pokes the bones with his sword. Is there anything magic in this pile?

He then walks away from it, after he is satisfied its not about to reassemble and strike him and, provided theres nothing interesting in that pile of bones, he approaches the steel door and sees if it can open.


Suizal | Female N Medium Sylph Arcanist (aeromancer) 2 | HP 12/12| AC 13, T 13, FF 10 (+2 vs nonmagic ranged attacks)| CMD 13| F +1 R +3 W +3 | Init +9 | Perc +0 | Speed 35ft | Spells 3/4 | Arcane Reservoir 3/5 | Active Conditions: None.

Suizal will inspect the bones. "Hmmm. Wonder who that was and why they were imprisoned."

Suizal will detect magic


female Elf Magus (Eldritch Archer) 1 | HP9 | AC 17/14/13 | Fort+2 Ref+4 Will+3 (+2vs.enchant) | Init+4 | Perc+6; low-light vision

Melenthe grimaces, "Creepy to go with the crawlies." Then she turns her attention to the beds, "Who slept here? Is this a cellar?"

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The Dragon's Demand

GM rolls:
1d20 ⇒ 101d20 ⇒ 7

Falcon looks around the chambers and finds a pile of broken weapons and dusted scraps of armor in the southwest corner of the the room but nothing that seems worth keeping. Then he pokes the bones that were inside the iron maiden with his sword but he doesn't find anything interesting.

Suizal scans the area for magical auras but does not find anything.

As Melenthe wonders who once lived here Falcon tries out the iron door in the southern wall and finds that it is locked.

Grand Lodge

Male Halfling Spirit Summoner- 4|HP 33/33|AC 17 (T:12 F:16)|F:6 R:7 W:7 (+2 fear) Stardust 7/7, Lvl 1: 4/4, Lvl 2: 2/2Color Spray 1/1|CMB 0, CMD 12| Int +2, Per +6, Diplo +10, SM +0| Conditions: None

"Fine. I'll take care of it", Andwise groans, making is way over to the door. He spends his time looking over the lock and any mechanisms in place.

"give me just a second" he mumbles. A soft chanting fills the room, and his hand glows a soft purple. Drawing his tools, the halfling sets to work on the door.

Disable Device, Guidance: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15

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GM rolls:
1d20 ⇒ 17

Suizal also sifts through the bones from the iron maiden and finds a rusty iron key on a leather string.

Andwise tries to pick the lock but has trouble moving the tumblers into position.


Suizal | Female N Medium Sylph Arcanist (aeromancer) 2 | HP 12/12| AC 13, T 13, FF 10 (+2 vs nonmagic ranged attacks)| CMD 13| F +1 R +3 W +3 | Init +9 | Perc +0 | Speed 35ft | Spells 3/4 | Arcane Reservoir 3/5 | Active Conditions: None.

"Lookie here!" Suizal pulls out a rusty iron key. "This may help, Andwise.". She walks over to the door and puts the key into the lock.


female Elf Magus (Eldritch Archer) 1 | HP9 | AC 17/14/13 | Fort+2 Ref+4 Will+3 (+2vs.enchant) | Init+4 | Perc+6; low-light vision

"I wonder how long that door has been closed?"

Melenthe stands a little way back from the door as Suzail fits the key. The elf has an arrow to the bowstring and her dancing lights hover expectantly beside the door.

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NG Human Samurai of Apsu 4 | Bites 5/5 HP 35/35| AC 20 T 14 FF 16 | F6 R 5 W 1 | Resolve 2/2 Challenges 3/3 | Per -1 Init: +3

Falcon will take the key and open the lock, placing himself in the way of danger.

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The Dragon's Demand

Sir Falcon grabs the key and pushes his way in front of Andwise to unlock the door. The key fits perfectly and the heavy iron door swings open. Beyond the door is a corridor lined with numerous jail cells. Each of the solid iron cell doors hangs ajar. They each include a peephole at eye level that is covered with a piece of sliding metal and a smaller slot for food and water at floor level.

The hallways are completely silent and the floors are covered in a thick layer of dust, indicating that no one has passed this way in years.

A curious semicircular stone ridge runs along the ceiling of the hallway.
This ridge is marked on the map by the white dotted line


Suizal | Female N Medium Sylph Arcanist (aeromancer) 2 | HP 12/12| AC 13, T 13, FF 10 (+2 vs nonmagic ranged attacks)| CMD 13| F +1 R +3 W +3 | Init +9 | Perc +0 | Speed 35ft | Spells 3/4 | Arcane Reservoir 3/5 | Active Conditions: None.

Suizal looks through one of the peepholes. "A jail. Or a dungeon. I wonder who was imprisoned here."

Perception: 1d20 + 1 ⇒ (16) + 1 = 17

Beyond dust, she's on the look out for any old inhabitants - dusty skeletons, old books or trinkets, anything interesting. She'll wait for someone (i.e. Sir Falcon) to be nearby and try to open one of the cells and walk in.

Silver Crusade

Female N Drow | Sorcerer 4 (Tattooed Sorcerer, Shadow bloodline) | HP 26/26 | ‘Meshgi’ Skunk Familiar HP 6/6 | AC14 T13 FF 11 | CMD 13 | F: +4, R: +4, W: +5/+6 vs. Illusions/+8 vs. comp./+10 vs. charm/Immune to Sleep | Init: +3| Perc: +1, SM: +1, Dipl: +13, Bluff: +13 | Spells: 1st 8/8, 2nd 4/4 | Reroll 1/1 | ‘Meshgi’ Musk 2/2 | Darkvision 120ft | Spell Resistance 10 | Active conditions: None

Ilvaria enters, detects magic and looks around.

She tries to open all the cells.

strength if needed : 1d20 - 2 ⇒ (2) - 2 = 0

strength if needed : 1d20 - 2 ⇒ (14) - 2 = 12

strength if needed : 1d20 - 2 ⇒ (19) - 2 = 17

”I don’t think this here is relevant to the cave in, right?!“


female Elf Magus (Eldritch Archer) 1 | HP9 | AC 17/14/13 | Fort+2 Ref+4 Will+3 (+2vs.enchant) | Init+4 | Perc+6; low-light vision

Melenthe nods, "I don't think so. The floor is thick with dust so nothing here could have had an effect."

She peers back into the previous room, "Maybe there's nothing to be found down here? Maybe the kobolds had another way in?"

She looks upward, "Maybe we should leave, check out the wizard's house and let the collapse settle a bit?"

The elf shrugs, "Mind you, we're here now." and casts detect magic again to see if any auras can be found in the corridor or coming from the cells.

If we want to check the spells, we can use the windows and food slots so we don't have to actually open the doors. There's always the risk of undead.

Grand Lodge

Male Halfling Spirit Summoner- 4|HP 33/33|AC 17 (T:12 F:16)|F:6 R:7 W:7 (+2 fear) Stardust 7/7, Lvl 1: 4/4, Lvl 2: 2/2Color Spray 1/1|CMB 0, CMD 12| Int +2, Per +6, Diplo +10, SM +0| Conditions: None

After you, Tanssi

Andwise waits a few moments to allow his friend to enter the dark and shadowy area. He then steps into the hallway- his eyes open to any magical auras that may still be lingering in the place.

Perception Tanssi: 1d20 + 4 ⇒ (5) + 4 = 9
Reception Andwise, guidance: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8

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The Dragon's Demand

GM rolls:
1d20 ⇒ 161d20 ⇒ 10

Melenthe takes one last look into the big room and she thinks she sees a glint of something shiny in the pile of broken weapons and armor in the southwest corner.

On closer inspection, there are two short, wide daggers wrapped in rags. The knives are made of glittering mithril with gold handles. There are unusual indentations along both the edge of the blade and inside the fuller of the blade. The indentations on both daggers appear to be identical.

The cells are all open and luckily they are empty. No shambling undead come crawling out of the cells and there aren't even any bones lying in the cells.

Ilvaria does not find any magic auras, but she does discover a secret door. The walls have been clearly damaged by the collapse and the door is much easier to find than it would have been normally.

I will have to update the map to show the secret door, which I won't be able to do until later tonight

Silver Crusade

Female N Drow | Sorcerer 4 (Tattooed Sorcerer, Shadow bloodline) | HP 26/26 | ‘Meshgi’ Skunk Familiar HP 6/6 | AC14 T13 FF 11 | CMD 13 | F: +4, R: +4, W: +5/+6 vs. Illusions/+8 vs. comp./+10 vs. charm/Immune to Sleep | Init: +3| Perc: +1, SM: +1, Dipl: +13, Bluff: +13 | Spells: 1st 8/8, 2nd 4/4 | Reroll 1/1 | ‘Meshgi’ Musk 2/2 | Darkvision 120ft | Spell Resistance 10 | Active conditions: None

"Hey look here! A secret door! And some cool weapons I think!" she says while opening the secret door.


female Elf Magus (Eldritch Archer) 1 | HP9 | AC 17/14/13 | Fort+2 Ref+4 Will+3 (+2vs.enchant) | Init+4 | Perc+6; low-light vision

Melenthe turns the weapons over in her hands, ”What are they? Not just tools. Maybe they’re for some kind of ritual? Or status symbols?”

When Ilvaria finds the secret door, Melenthe smiles, ”I don’t know if this has any link to the collapse but, c’mon, it’s a secret door. We’ve got to look.”

As the elf draws closer to the door, she puts a hand on Ilvaria’s arm for a moment, ”Keen eyes, us elves.”

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The Dragon's Demand

The party finds an identical secret door on the other side of these halls. The hidden doors reveal another hallway filled with similar iron doors, but all the doors in this corridor have been shut tightly and locked rather than being left ajar. Each of these doors also have had their peep holes and the doors for delivering food sealed shut.

There is only one exception;, the door in the middle of the southern hallway is shut tight, but the peephole has been left opened.


Suizal | Female N Medium Sylph Arcanist (aeromancer) 2 | HP 12/12| AC 13, T 13, FF 10 (+2 vs nonmagic ranged attacks)| CMD 13| F +1 R +3 W +3 | Init +9 | Perc +0 | Speed 35ft | Spells 3/4 | Arcane Reservoir 3/5 | Active Conditions: None.

"This place is so strange." Suizal whistles under her breath. She pushes the closest person to her (1d5 ⇒ 3), Melenthe, towards the door with the peephole.

Silver Crusade

Female N Drow | Sorcerer 4 (Tattooed Sorcerer, Shadow bloodline) | HP 26/26 | ‘Meshgi’ Skunk Familiar HP 6/6 | AC14 T13 FF 11 | CMD 13 | F: +4, R: +4, W: +5/+6 vs. Illusions/+8 vs. comp./+10 vs. charm/Immune to Sleep | Init: +3| Perc: +1, SM: +1, Dipl: +13, Bluff: +13 | Spells: 1st 8/8, 2nd 4/4 | Reroll 1/1 | ‘Meshgi’ Musk 2/2 | Darkvision 120ft | Spell Resistance 10 | Active conditions: None

Again Ilvaria detects magic and moves forward to look through the peephole.


female Elf Magus (Eldritch Archer) 1 | HP9 | AC 17/14/13 | Fort+2 Ref+4 Will+3 (+2vs.enchant) | Init+4 | Perc+6; low-light vision

Melenthe looks over her shoulder at Suzail, eyebrow raised, "Okay, but you're up for the next peephole."

She heads over to the window, stands opposite the opening and lets two of her dancing lights bob through the spy hole.

Grand Lodge

Male Halfling Spirit Summoner- 4|HP 33/33|AC 17 (T:12 F:16)|F:6 R:7 W:7 (+2 fear) Stardust 7/7, Lvl 1: 4/4, Lvl 2: 2/2Color Spray 1/1|CMB 0, CMD 12| Int +2, Per +6, Diplo +10, SM +0| Conditions: None

Andwise follows behind Ilvaria, checking the doors and looking for any remnants of magic auras spread throughout the space Detect magic

He keeps his thieves tools close at hand, waiting for a signal from one of the others that they are needed. "Think any of these could still be opened?"

DD rolls:

DD, Guidance: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
DD, Guidance: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
DD, Guidance: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
DD, Guidance: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
DD, Guidance: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
DD, Guidance: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16

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The Dragon's Demand

As Andwise walks through this hidden cell block, he notices that the iron doors appear to be of the same design as the other iron doors, including the one that lead to prison cells. It is likely that the iron key Falcon is holding onto is meant to be used on all these doors. The peepholes and the hatches for food are latched from the outside and can easily be opened in order to peek into any of the rooms.

The DC to unlock these doors with Disable Device is 20, though.

Melenthe looks inside the peep hole slot. A creeping sense of dread fills her as she senses that there is something in the dark room. Suddenly a face appears in front of the slit. It is a gaunt faced human with blue eyes and a scraggly beard. He looks the elf right in the eyes and begins to speak rapidly. His raspy voice sounds like it causes him pain to speak but he does so anyways out of desperation.

“Oh, gods, kind faces! Aroden bless you, noble souls! I ain’t seen the jailers in ages, I think they forgot about us! We ain’t eaten in days and the water’s all but gone—my cousins’re both sick. I swear we’d give back the boar if we could, but we ate it, starvin’ as we was. We didn’t even know it was the baron’s lands, didn’t know we was poachin’! I beg you, we’re all gonna die in here! Kindness, noble souls, we’ve suffered awful! Good Baron Sarvo wills it!”

Perception DC 20:
The edges of the man's face are slightly translucent, almost as if he isn't fully present.

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NG Human Samurai of Apsu 4 | Bites 5/5 HP 35/35| AC 20 T 14 FF 16 | F6 R 5 W 1 | Resolve 2/2 Challenges 3/3 | Per -1 Init: +3

Falcon looks around Uhh, what's holding you here?

Silver Crusade

Female N Drow | Sorcerer 4 (Tattooed Sorcerer, Shadow bloodline) | HP 26/26 | ‘Meshgi’ Skunk Familiar HP 6/6 | AC14 T13 FF 11 | CMD 13 | F: +4, R: +4, W: +5/+6 vs. Illusions/+8 vs. comp./+10 vs. charm/Immune to Sleep | Init: +3| Perc: +1, SM: +1, Dipl: +13, Bluff: +13 | Spells: 1st 8/8, 2nd 4/4 | Reroll 1/1 | ‘Meshgi’ Musk 2/2 | Darkvision 120ft | Spell Resistance 10 | Active conditions: None

perception: 1d20 + 1 ⇒ (6) + 1 = 7

@GM: Baron Sarvo? Is the name in any way familiar?


Suizal | Female N Medium Sylph Arcanist (aeromancer) 2 | HP 12/12| AC 13, T 13, FF 10 (+2 vs nonmagic ranged attacks)| CMD 13| F +1 R +3 W +3 | Init +9 | Perc +0 | Speed 35ft | Spells 3/4 | Arcane Reservoir 3/5 | Active Conditions: None.

Suizal is a bit wary of the man.

Sense Motive: 1d20 + 0 ⇒ (5) + 0 = 5

"We need to give them water and food." She searches her bag for her waterskin and some food, then handing it over to Melenthe to give to the man.

Grand Lodge

Male Halfling Spirit Summoner- 4|HP 33/33|AC 17 (T:12 F:16)|F:6 R:7 W:7 (+2 fear) Stardust 7/7, Lvl 1: 4/4, Lvl 2: 2/2Color Spray 1/1|CMB 0, CMD 12| Int +2, Per +6, Diplo +10, SM +0| Conditions: None

Perception: 1d20 + 2 ⇒ (20) + 2 = 22
Perception, Tanssi: 1d20 + 6 ⇒ (12) + 6 = 18

Something is off here, Tanssi. He seems a little like you- blurred edges and a little translucent

Andwise leans over to Ilvaria and whispers...

"Look at the edge of his skin. He seems almost... translucent. What do you think? A soul tied to this plane by his suffering?"

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The Dragon's Demand

The name Sarvo should not be automatically familiar to anyone. The baroness of Belhaim is Lady Origena Devy and not Baron Sarvo.

Knowledge (History) DC 16:
Baron Sarvo was a Belhaim lord who rebelled against the crown in 4500 AR, and was the last Canteclure to rule the town.

Suizal hands some of his food to Melenthe. Andwise notices that the man appears to be slightly translucent. One may say, kind of ghostly even.

The man in the cell pleads, "surely kind sir, you jest. You can see that I am locked behind this door of iron. Please, if you have no food to spare, can you give me just a little water! Good Baron Sarvo wills it!"


female Elf Magus (Eldritch Archer) 1 | HP9 | AC 17/14/13 | Fort+2 Ref+4 Will+3 (+2vs.enchant) | Init+4 | Perc+6; low-light vision

Melenthe raises an eyebrow, Aroden?

perception: 1d20 + 6 ⇒ (19) + 6 = 25


female Elf Magus (Eldritch Archer) 1 | HP9 | AC 17/14/13 | Fort+2 Ref+4 Will+3 (+2vs.enchant) | Init+4 | Perc+6; low-light vision

The elf gives a sad smile, ”You poor thing. You’ve been in there too long.”

She slides the water bottle through the food slot, followed by a piece of bread.

Melenthe is very careful to put the food within reach without putting herself within reach.

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The Dragon's Demand

Great attention to detail Melenthe!

Melenthe slides the food and water towards the slot in the bottom of the door and an emaciated hand reaches out and drags it into the cell. The man stands back up and says, "Oh, bless your kind hearts. Good Baron Sarvo wills it! Thank you so much for your charity." The man takes the food and shuffles off into a corner of the cell where he cannot be seen from the peephole.

After giving the prisoner disappears with his food, silence falls over the dungeon.

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NG Human Samurai of Apsu 4 | Bites 5/5 HP 35/35| AC 20 T 14 FF 16 | F6 R 5 W 1 | Resolve 2/2 Challenges 3/3 | Per -1 Init: +3

Falcon shrugs While he's occupied, we should try to sneak through. Does anyone have the key?

Grand Lodge

Male Halfling Spirit Summoner- 4|HP 33/33|AC 17 (T:12 F:16)|F:6 R:7 W:7 (+2 fear) Stardust 7/7, Lvl 1: 4/4, Lvl 2: 2/2Color Spray 1/1|CMB 0, CMD 12| Int +2, Per +6, Diplo +10, SM +0| Conditions: None

"I believe that you had it last.... Sir", the ending almost an afterthought.

He turns to Melenthe inquisitively. "Who is this Baron Sarvo? Do any of you know what he is talking about? Regardless, I think he is something at least a little unnatural. Do we leave him? Was the gift enough to settle him for now? These are not areas where I am well versed."


female Elf Magus (Eldritch Archer) 1 | HP9 | AC 17/14/13 | Fort+2 Ref+4 Will+3 (+2vs.enchant) | Init+4 | Perc+6; low-light vision

Melenthe speaks quietly to her halfling ally, "I think he has died down here rather a long time ago. He speaks Aroden's name as though the lost god still lived."

The elf shakes her head sadly, "We will learn more later from the locals, I imagine."

Grand Lodge

Male Halfling Spirit Summoner- 4|HP 33/33|AC 17 (T:12 F:16)|F:6 R:7 W:7 (+2 fear) Stardust 7/7, Lvl 1: 4/4, Lvl 2: 2/2Color Spray 1/1|CMB 0, CMD 12| Int +2, Per +6, Diplo +10, SM +0| Conditions: None

Then I believe we must press on, as long as this soul does not provide a threat. Come along Tanssi, I believe there is more darkness below for you to bask in

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The Dragon's Demand

Good discussion. What does the party want to do or where do they want to explore next?

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NG Human Samurai of Apsu 4 | Bites 5/5 HP 35/35| AC 20 T 14 FF 16 | F6 R 5 W 1 | Resolve 2/2 Challenges 3/3 | Per -1 Init: +3

Is there not a passage ahead of us?

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The Dragon's Demand

I wasn't sure if the party wanted to open the cell with the prisoner in it (A6) or if they wanted to leave this wing of cells and explore the room on the western section of the map (A8). The party was discussing what to do, but no one has committed to any action yet.

The row of cells the party is currently in is a U shaped hallway, with a secret door on either end of the loop. In this wing all the cell doors are still sealed shut and locked tight. Even the peepholes and the food ports were all shut. The only exception is that the peephole on the cell door with the hungry prisoner was open. This is in contrast to the first wing of the prison, where all the doors were wide open, allowing the party to easily see that they were all empty.

In the first wing, there is a hallway that leads north. It seems like this passage might lead to another room that has so far been unexplored.

Sir Falcon inquires if anyone has the key and is reminded that he was the last one to have it. He finds it resting in one of his pockets. Andwise and Melenthe briefly talk about what the prisoner said. The summoner urges the group to continue exploring and the magus makes a note to talk to some of the locals about the history of this town.

Silver Crusade

Female N Drow | Sorcerer 4 (Tattooed Sorcerer, Shadow bloodline) | HP 26/26 | ‘Meshgi’ Skunk Familiar HP 6/6 | AC14 T13 FF 11 | CMD 13 | F: +4, R: +4, W: +5/+6 vs. Illusions/+8 vs. comp./+10 vs. charm/Immune to Sleep | Init: +3| Perc: +1, SM: +1, Dipl: +13, Bluff: +13 | Spells: 1st 8/8, 2nd 4/4 | Reroll 1/1 | ‘Meshgi’ Musk 2/2 | Darkvision 120ft | Spell Resistance 10 | Active conditions: None

Ilvaria will open all the peepholes and will detect magic in all the cells.

She will not try to help anyone escape.

”Maybe these people have been legitimately imprisoned. I would leave them!“

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The Dragon's Demand

Ilvaria peaks in all the closed cells. She sees the dusty bones of long dead prisoners in two of the cells, but otherwise the rooms are empty. She doesn't detect any magical auras in the dungeon or any of it's cells.

This is a side question, but did anyone claim the mithril daggers? They are masterwork and silver, and daggers are always nice to have as a backup weapon.

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Sovereign Court

Hello!

I am recruiting one additional player for a run of the 1st edition module The Dragon's Demand. We are running the game in campaign mode. If you're not familiar with campaign mode, it means that players will run a character for the duration of the campaign and then receive chronicle sheets which they can apply to an eligible Society character.

The current party consists of a samurai, a classic summoner, an arcanist and a sorcerer. So there is already a good amount of arcane spell power and tanking, but they are lacking divine spellcasting and some skills.

Being that this will be run in campaign mode, I will allow for some options that are not normally available in PFS. I am still limiting this to Paizo published options and reserve the right to veto an option if I feel like it would be disruptive or too unbalanced. Basically I'm mostly concerned about options that require your character to act in an anti-social manner or would make your character dramatically stronger than the other players in the group, so keep that in mind. No drow noble anti-paladins please...sorry. But otherwise, we do have a classic summoner and an arcanist with an illegal archetype in the group, so don't be afraid to ask if there is something you've always wanted to play but haven't been able to in PFS.

The party is still in the first dungeon, so you will be playing a level 1 character with 150 gp for starting wealth. If you are interested, feel free to post a summary of what you'd be interested in playing. You don't need to post full stats, but I'd like to know some basics, such as race, class and especially any character options that are normally disallowed in Society play. And I'll probably move pretty quick on picking somebody, as I'll want to integrate the new player in game right away.


I haven't done any PFS play and have never heard of this module. That said, would a halfling Serendipity Shaman be acceptable? I created Irlana for a different game but didn't get selected. I could set her back to level 1 per your guidelines. ??


Irlana Systra wrote:
I haven't done any PFS play and have never heard of this module. That said, would a halfling Serendipity Shaman be acceptable? I created Irlana for a different game but didn't get selected. I could set her back to level 1 per your guidelines. ??

In all honesty, this is probably one of the best modules ever published. Like I just re-downloaded it because it's so good. I think one of its strengths is that it really makes these characters, all in the first third of their careers, shine as brightly as you can imagine.

It also brings the spotlight to some more esoteric aspects of Golarian's cosmology that I won't go into, but it's brilliance.


I've also never done any PFS play, but I have heard excellent things about this module! Would a sanctified slayer [inquisitor] be acceptable? I've never been particularly interested in the judgement aspect of the inquisitor class. I've got no particular taste for exotic races either, so I'd probably end up as a dwarf, half orc, or a human, depending on if I'm going ranged inquisitor or not. Still thinking about the domain/inquisition I'd grab, and what god that I'd worship, but I like to play good aligned characters, so probably a follower of one of the LG deities.

Sovereign Court

I do want to clarify that this is being run as Organized Play event; we're just using the campaign mode rules which allow a looser following of the rules. There are chronicle sheets being rewarded for completing the module and I would require a PFS character number for reporting on my end. Technically, any player could just play the module and never print off the chronicles and apply them to a PFS character; but my preference would be to grant the opening to a player that is interested in PFS.


Fair enough! Can't argue with that!

Liberty's Edge

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber

Hi, GM B! I'm interested in this. I'm currently playing in your Tyranny of Winds game. Looking at the party, I'd bring an LN human cloistered cleric of Irori with the Healing domain and a lot of Knowledge skills. He's in Belhaim following up on tales of the Monastery of Saint Kyerixus, and trying to find out what happened to it. He is decidedly not a combat cleric.

One thing that may be an issue for you is that (as implied by the character's background) I'm also running the module on the boards. I'd try to keep player and character knowledge separate, though.

Liberty's Edge

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
John Woodford wrote:

Hi, GM B! I'm interested in this. I'm currently playing in your Tyranny of Winds game. Looking at the party, I'd bring an LN human cloistered cleric of Irori with the Healing domain and a lot of Knowledge skills. He's in Belhaim following up on tales of the Monastery of Saint Kyerixus, and trying to find out what happened to it. He is decidedly not a combat cleric.

One thing that may be an issue for you is that (as implied by the character's background) I'm also running the module on the boards. I'd try to keep player and character knowledge separate, though.

Actually, since this isn't limited to PFS-legal options, I think I'd like to make this character an astomoi; same class and role, though.

Sovereign Court

I am going to consult with the players on the table. I should have an answer over who we'll add soon.

Sovereign Court

I'd like to play for PFS credit. I'd like to use a Witchwolf Unchained Rogue(Knife Master) who later joins the church of Iomedae and becomes an Inquisitor(Clandestine Inquisition) at level 4.

Liberty's Edge

Still going with a Serendipity Shaman, but going with the Life Spirit instead of Heavens. I read over the game play thread and it counds like the main thing needed was a healer.

Good luck to all of the submissions. Desna smiles for the one selected!

Sovereign Court

After some consideration, I decided that we are going to go with Irlana Systra. Welcome to the game!

You'll need to make a level 1 character using a 20 point attribute buy and 150 gp of starting wealth. You'll also need to think about how you'd like to be introduced into the campaign.

Liberty's Edge

Thank you! I'll write the rest of her history then ending with her arriving in the town, too late to have joined the group. I've read the game thread and know they were about to come back out of the tower looking for some healing.

That OK?

Other mods will be done shortly.

Liberty's Edge

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber

Congratulations and have fun, Irlana! You're in good hands with GM B, and the module is pretty decent.

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