#10-14: DEBT TO THE QUAH (Inactive)

Game Master noral

Maps and handouts


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Hey Rel, super sorry but I put your emanation on the map and you cannot isolate Marcu without also healing the Ogre Brute. Is that ok?

Dark Archive

Male Elf Wizard 5

Do they have selective channeling?


No, I checked earlier.


Stabilize: 1d20 + 2 - 12 ⇒ (17) + 2 - 12 = 7

Grand Lodge

Male Skinwalker NG Hunter 5 | HP 43/43 | AC 20(22) T 12(14) FF 18(20) | CMB +6, CMD 18 | F: +6, R: +6, W: +3 | Init: +2 | Perc: +10 [/ooc] | Speed 30ft | Active conditions: None

Amadeus looks stricken for a moment before the glint of his sword reminds him he should be focusing on the ogre in front of him.

Gamin casts guidance

Now, you'll face me

Attack, guidance: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
damage: 1d8 + 6 ⇒ (6) + 6 = 12

Attack, guidance: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
damage: 1d8 + 6 ⇒ (1) + 6 = 7


Naevys' acid blast burns the large Ogre's flesh!

Amadeus uses Gamin to slash across the monster's abdomen and creates a deep cut.

With or without the healing the Ogre Brute is still standing. Rel, please tell me how you want to handle your round 1 action as your position currently unfortunately cannot heal Mozart.

~ ~

The Ogre now takes his greataxe and attacks Zhaasshar as he really hurt the Ogre! The beast cuts into Zhaasshar's flank!

Primary +1 greataxe @Amadeus: 1d20 + 15 ⇒ (10) + 15 = 253d6 + 14 ⇒ (3, 6, 1) + 14 = 24
Iterative +1 greataxe @Amadeus: 1d20 + 15 - 5 ⇒ (4) + 15 - 5 = 143d6 + 14 ⇒ (1, 5, 6) + 14 = 26

Then the bald Ogre tackles Brie now and cuts into her arm!

Primary +1 greataxe @Brie: 1d20 + 8 ⇒ (14) + 8 = 222d8 + 8 ⇒ (4, 1) + 8 = 13

"Youuuuuu deeeaaaadd ... " the large Ogre now says in broken common.

~ ~

Combat wrote:

~~~

Round 2
~~~

Wadley Winslow
Zhaasshar, -24
Rel Kalorsk

~~~
Round 3
~~~

Brie Magnum, -13
Naevys
Amadeus Venturre, -24, potentially -15
Mozart, -49, dying stabilization roll needed, potentially -40 and stable


Ogre Brute, brown, -87, potentially -79
Ogre, grey, -18

Bold may act

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

Naevys casts a quick acid splash again and fires at the orge once more, before reloading with an alchemical cartridge.

+2 Pistol vs Touch with Point Blank and Precise Shot: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19, Magic, Piercing and Bludgeoning: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11 and 1d3 ⇒ 3 Acid.


After another hit by the charged acid weapon, the large brute drops to the ground with a loud "THUD"!

Dark Archive

Male Elf Wizard 5

Wadley will hold out his hand as the demonic claw reforms. These horrific ethereal spikes form and fire into the other Ogre. Magic missile. 3d4 + 3 ⇒ (2, 3, 2) + 3 = 10

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

Sweet! got my grit point back!

Dark Archive

Cavalier 6 AC24(T13,FF21) CMD24| HP 50/50| F +7 R +4W +4 | Init +1, Perc +1, Sense Motive -1 |

Zhaasshar is not happy that Naevys kills his target, but shrugs as there is another creature that he hopes to destroy.

He turns his wrath on the last ogre.

Heavy Flail (power attack): 1d20 + 12 - 2 ⇒ (7) + 12 - 2 = 17
Damages, B: 2d8 + 9 + 6 ⇒ (1, 2) + 9 + 6 = 18

Heavy Flail (power attack) #2: 1d20 + 12 - 2 - 5 ⇒ (7) + 12 - 2 - 5 = 12
Damages, B: 2d8 + 9 + 6 ⇒ (1, 6) + 9 + 6 = 22


Zhaasshar smashes the head of the Ogre so hard that he hits the wall and drops!

Combat over! Please look at the map and the notes and plan how you want to proceed.

Dark Archive

Male Elf Wizard 5

Wadley will walk over. “Time for some SCIENCE!” Wadley hand will form that demonic claw out of his purple aura and plunge it into Ogre body. Bones begin to ripping and tear creating a medium sized skeleton. Cast animate dead lessor. Can you give me the strength and hit die of the ogre.

Silver Crusade

76925-51 Brie Magnum Ifrit Female Swashbuckler (Whirling Dervish) 2 / Bloodrager (Urban Bloodrager) 2 / Unchained Monk (Scaled Fist) 2| 40 feet speed| Rage 6/day Pan 3/3 | HP: 52/52| AC: 18/18/14|Init: +9| Perc: +3| Fort: +10| Ref: +10| Will: +0| CMB: +6| CMD: 21| Silversheen Scimitar +1: +10/+4;1d6+3| Longbow: +9;1d8|
Skills:
Acro:+11|App:+1|Bluff:+7|Climb:+2|Dip:+7|DD:+3|Dis:+3|E.A:+7|H.A:+3|Heal:-1 |Inti:+7| K.(Arc/Nob/Loc):+6|K.(Reli):+5|Linguis:+5|Per(Dance):+8|Ride:+3|Sleight:+7| SM:+3|Spell:+7|Stealth: +8|Sur:+1|Swim:+6|UMD:+3|

Brie stares in obvious horror as her companion proceeds to desecrate a foe's rest.

"What... What are you doing?" she gasps out.

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

Naevys looks quizzically at Brie. He's creating a skeleton to fight for us. The ogre's not using it anymore.

Dark Archive

Male Elf Wizard 5

“Exactly. This is Gary III. The Dark Archives is interested in my experiments. I haven’t had the pleasure of trying it on a Ogre. Oh such a happy day. Undead.” As a medium size skeleton unzips it meatsuit. It stands up and waves at Brie.

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

Just see that you don't do that if we encounter any Shoanti, living or dead. I don't think they would appreciate having their dead desecrated.

I don't have selective channeling, but I thought I positioned myself where I only got the animal companion.

Now lets get everyone patched up

Wand healing for Mozart:

CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Wand Healing for Amadeus:

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Dark Archive

Male Elf Wizard 5

“Of course. I would never disturb such a wonderful funeral site. The Ogre attacked us so they volunteered to become part of my experiments. Don’t worry. They have committed themselves for SCIENCE!” The skeleton begins to start a slow clap if anyone joins in.

Grand Lodge

Male Skinwalker NG Hunter 5 | HP 43/43 | AC 20(22) T 12(14) FF 18(20) | CMB +6, CMD 18 | F: +6, R: +6, W: +3 | Init: +2 | Perc: +10 [/ooc] | Speed 30ft | Active conditions: None

Amadeus ruffles Mozart's fur.
Glad to see you made it.

Thanks for healing us up, Rel. Once Wadley is done violating the natural order let's keep moving.

Dark Archive

Male Elf Wizard 5

“Improving the natural order. Watch!” Wadley proceeds to poorly dance as the skeleton attempts to dance but is just wobbling back and forth.

Silver Crusade

76925-51 Brie Magnum Ifrit Female Swashbuckler (Whirling Dervish) 2 / Bloodrager (Urban Bloodrager) 2 / Unchained Monk (Scaled Fist) 2| 40 feet speed| Rage 6/day Pan 3/3 | HP: 52/52| AC: 18/18/14|Init: +9| Perc: +3| Fort: +10| Ref: +10| Will: +0| CMB: +6| CMD: 21| Silversheen Scimitar +1: +10/+4;1d6+3| Longbow: +9;1d8|
Skills:
Acro:+11|App:+1|Bluff:+7|Climb:+2|Dip:+7|DD:+3|Dis:+3|E.A:+7|H.A:+3|Heal:-1 |Inti:+7| K.(Arc/Nob/Loc):+6|K.(Reli):+5|Linguis:+5|Per(Dance):+8|Ride:+3|Sleight:+7| SM:+3|Spell:+7|Stealth: +8|Sur:+1|Swim:+6|UMD:+3|

"That is not Science. That is an abomination!" Brie spits out and she moves far away from both Wadley and the newly risen skeleton.

Dark Archive

Male Elf Wizard 5

“Of course it is science. It required so many experiments to get to this point. So many corpses. Society funded too.”

Dark Archive

Cavalier 6 AC24(T13,FF21) CMD24| HP 50/50| F +7 R +4W +4 | Init +1, Perc +1, Sense Motive -1 |

Still in his giant form, Zhasshar says.

Letssss put theze cadaversss out of here.


DC 19 Perception:

Beneath a pile of bones you notice a stone plate in the floor. It seems to have some text on it, but you cannot make it out under the bones.

If anyone makes the roll above Shoanti or DC20 Linguistics:

The plate has two lines of carved Shoanti text, with each facing opposite directions as to be read by someone either entering or exiting the sepulcher: “Be Welcome, My Cousin” entering, and “May Your Spirit Guide You” exiting.


Zhaasshar wrote:

Still in his giant form, Zhasshar says.

Letssss put theze cadaversss out of here.

When you carry them out you see that many of the gear is valuable. You find that much of the ogre's gear is magical.

Four potions, Perception DC 16 or Spellcraft/Detect Magic DC 16:

All four are potions of cure light wounds

One potion, Perception DC 17 or Spellcraft/Detect MagicDC 18:

Potion of Cure Moderate Wounds

Greataxe size large, Spellcraft/Detect MagicDC 18:

+1 Greataxe

Cloak, Spellcraft/Detect MagicDC 18:

Cloak of Resistance +1

Ring, Spellcraft/Detect MagicDC 18:

Ring of Protection +1

Dark Archive

Male Elf Wizard 5

perception: 1d20 + 3 ⇒ (7) + 3 = 10

Dark Archive

Male Elf Wizard 5

Wadley will cast detect magic. spellcraft: 1d20 + 13 ⇒ (10) + 13 = 23

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

Naevys looks over the gear Take 10 on Spellcraft: 10 + 12 = 22

Got a few useful things here. Four potions of cure light, one potion of cure mod, a +1 large greataxe, a +1 cloak of resistance, and a +1 ring of protection. I've already got a cloak and ring just as good, but if anyone else does not, you should use these.

Dark Archive

Male Elf Wizard 5

“Won’t the great axe shrink to the size of the user because it magically attuned to them?”

The Concordance

Male Race: HP 51/51 | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +2, W: +8 | Init: +0 | Perc: +11, SM: +10 | Movement: 20 Feet Cleric of Shelyn 5

I have no real use for any of these items. It'd be worth splitting the potions up among the rest of the group however. Lets get on with our mission - find what is broken and fix it!

Rel will search the room for any artifacts, artwork, or gravesites that might have been damaged or destroyed, and are worth repairing.

Perception: 1d20 + 11 ⇒ (6) + 11 = 17

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

Unfortunately, resizing to the user is a property of wonderous items, not of weapons and armor. I suspect there may be artifacts that could be used to resize such things, but I've never seen one, only read about them.

The Forge of Minderhall in the Giantslayer AP is the only thing I know of that can resize weapons and armor. There might be a spell for it, but in any case, over or under-sized weapons and armor are basically just good for sale.

Dark Archive

Male Elf Wizard 5

“Such a shame. Gerry III pick up the great axe for carry. I do have a cloak of protection but not the ring if no one is else wants to use it. I do have some potions on me if others want them.” The skeleton will walk over and hoist it up.

Grand Lodge

Male Skinwalker NG Hunter 5 | HP 43/43 | AC 20(22) T 12(14) FF 18(20) | CMB +6, CMD 18 | F: +6, R: +6, W: +3 | Init: +2 | Perc: +10 [/ooc] | Speed 30ft | Active conditions: None

Let me know if we find another ring. I'll take a couple potions for Mozart and myself.

Silver Crusade

76925-51 Brie Magnum Ifrit Female Swashbuckler (Whirling Dervish) 2 / Bloodrager (Urban Bloodrager) 2 / Unchained Monk (Scaled Fist) 2| 40 feet speed| Rage 6/day Pan 3/3 | HP: 52/52| AC: 18/18/14|Init: +9| Perc: +3| Fort: +10| Ref: +10| Will: +0| CMB: +6| CMD: 21| Silversheen Scimitar +1: +10/+4;1d6+3| Longbow: +9;1d8|
Skills:
Acro:+11|App:+1|Bluff:+7|Climb:+2|Dip:+7|DD:+3|Dis:+3|E.A:+7|H.A:+3|Heal:-1 |Inti:+7| K.(Arc/Nob/Loc):+6|K.(Reli):+5|Linguis:+5|Per(Dance):+8|Ride:+3|Sleight:+7| SM:+3|Spell:+7|Stealth: +8|Sur:+1|Swim:+6|UMD:+3|

Brie stays away from the hulking skeleton as the others discuss spitting up the loot.
She doesn't choose any of the items either.

If not for being in the Society, she'll have brought down the skeletal monstrosity as per her chosen patron teachings.....

To keep herself occupied, she searches the room.
Perception 1d20 + 3 ⇒ (13) + 3 = 16
Linguistics 1d20 + 5 ⇒ (10) + 5 = 15


botting perception Marcus: 1d20 + 8 ⇒ (1) + 8 = 9
botting perception Captain: 1d20 + 10 ⇒ (15) + 10 = 25

The Captain realizes that beneath a pile of bones a stone plate is located in the floor. It seems to have some text on it.

Shoanti or DC20 Linguistics:

The plate has two lines of carved Shoanti text, with each facing opposite directions as to be read by someone either entering or exiting the sepulcher: “Be Welcome, My Cousin” entering, and “May Your Spirit Guide You” exiting.

Grand Lodge

Male Skinwalker NG Hunter 5 | HP 43/43 | AC 20(22) T 12(14) FF 18(20) | CMB +6, CMD 18 | F: +6, R: +6, W: +3 | Init: +2 | Perc: +10 [/ooc] | Speed 30ft | Active conditions: None

Over here. Can anybody read this?

Dark Archive

Male Elf Wizard 5

linquistics: 1d20 + 11 ⇒ (17) + 11 = 28

Dark Archive

Male Elf Wizard 5

Wadley translates. “Etymology for the win.The plate has two lines of carved Shoanti text, with each facing opposite directions as to be read by someone either entering or exiting the sepulcher: “Be Welcome, My Cousin” entering, and “May Your Spirit Guide You” exiting.”


After Wadley speaks the phrases you suddenly see the spirit of an elderly Shoanti woman rise from the area of the stone plate!!!

You are already prepared to fight when the spirit smiles and greets you with a hearty "Be welcome, my cousin!"

She looks at you all with interest.

"I am Hearth Keeper. In life I was an emissary between the clans of the Shoanti. In death I reside here, in the sepulcher. I am not a guardian as much as a resident spirit."

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

Greetings Hearth Keeper. We are pathfinders, and are here to correct the damage done to this place by one of our former colleagues. Can you help us out with information or guidance on what needs to be put right?


"Hmm, I think I remember something like pathfinders. It’s been a while, but I tend to lose track of time. There was a skeletal beast who looked over this place, but judging by the looks of things, it’s been blown up. And judging by the fact that I’m here, seems like something has gone wrong here! What exactly do you want to know?" the spirit says calmly.

At this point I will remind you of some items the VC gave you. Inside the bag are four carved wooden weapons mounted on simple bases: a bolas, a bow, an earth breaker, and a klar. It also contains a small stone statue of a wolf cub and a ring stylized as a scarab beetle. The glowing egg-shaped rock is a scavenger’s stone.

Scavenger's Stone - This jagged, egg-shaped stone emits a faint red glow when not in direct sunlight. By rubbing a scavenger’s stone against a damaged (but not destroyed) construct or object as a full‑round action, you repair 1d6 points of damage to the object or construct. If this brings a broken object’s hit points above half its maximum hit points, it loses the broken condition. As a standard action, you can smash a scavenger’s stone against a destroyed object or damaged construct. Doing so immediately repairs the object to full functionality or heals a damaged construct of 10d6 points of damage. Destroyed magic items can be repaired in this manner if their caster level is no higher than 3rd—more powerful destroyed magical items cannot be repaired by a scavenger’s stone. A newly created scavenger’s stone has 50 charges—smashing a stone against an object uses up 10 charges.

Grand Lodge

Male Skinwalker NG Hunter 5 | HP 43/43 | AC 20(22) T 12(14) FF 18(20) | CMB +6, CMD 18 | F: +6, R: +6, W: +3 | Init: +2 | Perc: +10 [/ooc] | Speed 30ft | Active conditions: None

We have a number of relics that were removed from the tomb by an unscrupulous fellow. Can you guide us so that we might set things right?

Silver Crusade

76925-51 Brie Magnum Ifrit Female Swashbuckler (Whirling Dervish) 2 / Bloodrager (Urban Bloodrager) 2 / Unchained Monk (Scaled Fist) 2| 40 feet speed| Rage 6/day Pan 3/3 | HP: 52/52| AC: 18/18/14|Init: +9| Perc: +3| Fort: +10| Ref: +10| Will: +0| CMB: +6| CMD: 21| Silversheen Scimitar +1: +10/+4;1d6+3| Longbow: +9;1d8|
Skills:
Acro:+11|App:+1|Bluff:+7|Climb:+2|Dip:+7|DD:+3|Dis:+3|E.A:+7|H.A:+3|Heal:-1 |Inti:+7| K.(Arc/Nob/Loc):+6|K.(Reli):+5|Linguis:+5|Per(Dance):+8|Ride:+3|Sleight:+7| SM:+3|Spell:+7|Stealth: +8|Sur:+1|Swim:+6|UMD:+3|

"And perhaps restore some of the damage done." Brie chips in.


She then looks at the items you set out.

Looking at the weapons, Heart Keeper gasps, “Ah!

These are relics infused with magic replicating the courage and honor of the heroes who once wielded them! Well, not the relics, exactly, but the weapons the heroes wielded in life. I think they're symbolic.

Those should belong in the room to the east, although I don't remember exactly where they go…” She indicates the room to the east of here, with the pool.

Pointing to the ring, she says “That belongs to Lore Whisperer, one of the legendary oral historians in Shoanti history. He's just a bit farther inside.” She indicates it is northwards. “His sarcophagus is in a circular chamber.

Pointing to the statue, she says “That statue contains the spirit of Hunts at Night, the companion of Silent Footsteps.

Silent Footsteps is probably still here, so I imagine he misses Hunts at Night quite a bit!

The room furthest to the northwest is where I would expect to find him. Please to return Hunts at Night. The two of them are very close friends.

Looking at the plate that you read to release her, she says “You could start by fixing that.

She then cheerfully asks “Is there anything else then?

It takes 5 charges to repair the plate.

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

Excellent, thank you for your help. Will you be able to accompany us throughout the tomb to offer advice and guidance?

Naevys takes the stone and rubs it against the plate, using up the 5 charges to repair it.


The spirit smiles.

"Thank you! And no I cannot accompany you! Well, as you seem genuine here some more information. There was a skeletal beast who looked over this place, but judging by the looks of things, it’s been blown up." she points at some of the bones.

"Best leave those here, hopefully it will reform with time." pointing to the ogre bodies and a few other things, she says "Those however should be disposed of. They are not Shoanti remains!"

"I don't really know anything beyond that. Given what happened to me, I would not be surprised if other spirits were disturbed."

"I think that about does it. Time for me to rest again. If you could please just give me the traditional farewell?"

She waits a moment, then realizes you probably don't know it. "Just say 'May your spirit guide you!'"

Grand Lodge

Male Skinwalker NG Hunter 5 | HP 43/43 | AC 20(22) T 12(14) FF 18(20) | CMB +6, CMD 18 | F: +6, R: +6, W: +3 | Init: +2 | Perc: +10 [/ooc] | Speed 30ft | Active conditions: None

Thank you for your help and may your spirit guide you.

Amadeus, still in his bestial state begins dragging the whole ogre out of the sepulcher.

Wadley, your me can clean up after itself.

Dark Archive

Male Elf Wizard 5

Wadley grin widens. “Of course. Gerry III pick up your meat suit and take it outside. If you want I can restore your bone guardian back to full strength. ” Wadley will ask the spirit. Wadley holds up a scroll of Animate dead

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

Naevys bows to the spirit. May your spirit guide you.


The spirit nods and disappears.

Moving on to the next room as per standard procedure?

A2 Pillars of Names

You move on and do not find any traps and peek inside.

Pillars of stone fill this space. Each is etched with some sort of writing, but the inscriptions are chipped, scorched, or otherwise damaged or obscured.

Wis or int dc 15 :

Lumketul’s battle against the sepulcher warden spilled into this room, where he fought the with liberal spell use.

His haphazard casting damaged the inscriptions here, obscuring or chipping away at the names on all the pillars, rendering most illegible.


DC 18 Craft (stonemasonry) or Knowledge (engineering) or DC 23 Perception:

Sections of the ceiling seem to have been weakened by whatever fight went on here. Some section look like they may collapse, but fortunately they can be easily avoided now that you know where they are.
Restoring each pillar of stone to its former glory is fairly straight forward with the scavenger's stone, however there are fragments of the pillars missing.

DC22 Perception:

Scrounging around for a while you find all of the major fragments missing from the pillars.

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