Naevys Driltormidan
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Naevys bows to the Shoanti as the Pathfinders take their leave. I hope you will find our work satisfactory. The need to destroy these guardians at the entry was regrettable, but unavoidable. Please let us know how we can help reconstruct them.
Craft Alchemy Day Job + Crafter's Fortune: 1d20 + 12 + 5 ⇒ (8) + 12 + 5 = 25
| GM Nowruz |
Before we depart, I have a small favor to ask. Is there a capable druid among those who are not displeased by our presence? I have a unnatural problem that I need help with.
After the Shoanti see what magnificent work you did, they eagerly nod.
"Of course, whatever you need!"
| GM Nowruz |
Naevys bows to the Shoanti as the Pathfinders take their leave. I hope you will find our work satisfactory. The need to destroy these guardians at the entry was regrettable, but unavoidable. Please let us know how we can help reconstruct them.
"Please do not worry! Thank you for everything!"
| GM Nowruz |
The journey back to the meeting area is uneventful; the river is calm, with the sunlight fading and eventually transitioning to a crisp, clear night. When you reach the Storval Stairs, you find that the councilmembers other than Memory Tender have cleared out, likely returning to their homes.
Jia is there waiting for them. They are ready to use a Greater Teleport to transport the team back to the Grand Lodge.
Ambrus greets your group anxiously, getting your report on how both the meeting with the councilmembers and the restoration of the sepulcher went pleases him.
~
In reply to your report, Ambrus says “Thank you for your efforts. It is good to hear that you were able to convince the council and repair the Muschkal Sepulcher. Hopefully this will be enough to repair our relationship with the quays.”
“I will let you know once I hear from Cousin to All.”
~
A few days after that, Ambrus calls upon your group once again to meet at the Grand Lodge. He informs them that he has received a delivery from Cousin to All as a thanks for your efforts righting of the Lumketul's wrongs.
“These are the combined efforts of those council members that were satisfied with the outcome of this ordeal.”
None of you are surprised that there is nothing from Sklar-Quah.
The rewards include a Scavenger’s Stone, some flameleaf extract, and a treeform cloak.
As a reward from the society, he gives you the bag of holding that the items had been transported in, a pair of returning bolas and a pair of kinsight goggles.
Basically you get access to the items on the chronicle sheet, using the normal rules of needing to buy them.
The quah rewards were based on the vote, the society rewards based on how you did in the sepulcher. You will get full rewards for both.
Congratulations.