PFS #52875-12 Faction Dark Archive
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Tiefling Pistolero Gunslinger 1/Spellslinger Wizard 1/Myrmidarch Magus 5
CN Medium Outsider (Native)
Init +8 Senses Perception +17, Darkvision
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Defense
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AC 20, touch 16, flat-foot 15 (+4 mage armor, +5 Dex, +1 Deflection)
HP 53 (6 HD; 1d10+1d6+5d8+14)
Fort +10, Ref +10, Will +10
Resist Electric 5
Defensive Abilities:
Gunslinger's Dodge: 1 grit to move 5 ft or drop prone as immediate
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Offense
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Speed 30 ft.
Melee Longsword +4 (1d8)
Melee +1 Chainsaw +1 (3d6+1)
Ranged +1 Lucky Pistol +10 (1d8+1)
Wizard (Spellslinger) Spells Prepared (CL 1st; concentration +5)
1st — Grease, Windy Escape
Magus (Mymidarch) Spells Prepared (CL 7th; Concentration +11)
2nd - Glitterdust, Mirror Image, Scorching Ray
1st - Burning Hands, Longshot, Snowball
0 (at will) — Detect Magic, Acid Splash, Ray of Frost
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Statistics
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Str 10, Dex 20, Con 14, Int 19, Wis 14, Cha 8
Base Atk +4; CMB 4; CMD 20
Feats Gunsmithing (bonus), Extra Traits, Point Blank Shot, Precise Shot, Rapid Reload - Pistol (Bonus), Deadly Aim
Traits Reactionary, Clever Wordplay, Magical Knack (Magus), Calistrian Courtesan,
Skills Craft (Alchemy) +14, Diplomacy +15 (uses Int from Clever Wordplay), Knowledge (arcana) +14, Knowledge (Dungeoneering/Local/Nature/Planes/Religion) +9, Knowledge (Engineering/History) +8, Perception +17, Spellcraft +14
Languages Common, Infernal, Varisian, Orc, Draconic, Goblin
SQ Darkvision, Vestigal Wings (+4 Fly), Prehensile Tail, Darklands Guide (+2 Init/saves vs traps/hazards underground), Scaled Skin (+1 Nat Armor, +5 Elec resist)
Combat Gear: +1 Lucky Pistol, +1 Lucky Pistol, Longsword, Dagger, +2 Cloak of Resistance +2, Cracked Dusty Rose Prism Ioun Stone (+1 Init), Pearl of Power (1st)x2, Headband of Vast Intelligence +2 (Perception), +1 Ring of Protection, Belt of Dexterity +4, Eyes of the Eagle
Other Gear Handy Haversack, belt pouch, Fishing Kit, Hat, Gunsmith's Kit, spring loaded wrist sheath x2, Spell Component Pouch, Powder Horn x2, Black Powder x20, Bullet x20, Alchemical Cartridge x40
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Special Abilities
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Arcane Pool: 6
Swift for +2 to weapon for 1 min
Lingering Pain - immediate after hit, spend 1 point to treat damage as continuous for concentration
Spell Combat
Spellstrike (melee or Ranged)
Arcane Gun - RT/Cone/Line/Ray through gun, enhancement added to DC, Misfire or Nat 20 on Save = broken
Grit: 2
Up Close and Deadly - 1 grit to add 1d6 precision dmg
Quick Clear - Standard to remove broken from misfire w/1 grit in pool, 1 grit for move
Gunslinger's Dodge - 1 grit to move 5ft or drop prone as immediate
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Wands
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Infernal Healing 36/50
Mage Armor 36/50
Endure Elements 28/50
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Bullets Used
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Bullet: 9/20
Cartridge: 26/40
Bot Me:
Attack actions
If first round, swift to spend an Arcane Pool point to enhance one pistol to +2.
[Dice=+3 Pistol with Deadly Aim, Point Blank and Precise Shot]1d20+10-2+3+1[/dice], [dice=Magic, P/B]1d8+3+4+1[/dice]
[Dice=+2 Flaming Pistol with Deadly Aim, Point Blank and Precise Shot]1d20+10-2+3+1[/dice], [dice=Magic, P/B, fire]1d8+3+4+1+1d6[/dice]
[Dice=+1 Ghost Touch, Flaming, Frost Pistol with Deadly Aim, Point Blank and Precise Shot]1d20+10-2+1+1[/dice], [dice=Magic, P/B, fire, cold, cold]1d8+1+4+1+1d6+1d6+1d3[/dice]