Tornulis

Naevys Driltormidan's page

321 posts. Organized Play character for CigarPete.


Full Name

Naevys Driltormidan

Race

| Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:

Classes/Levels

Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

Gender

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft

Alignment

CN

Deity

Calistria

Languages

Common, Infernal, Andoran, Orc, Draconic, Goblin

Strength 10
Dexterity 18
Constitution 14
Intelligence 19
Wisdom 14
Charisma 8

About Naevys Driltormidan

PFS #52875-12
Faction Dark Archive
__________________________________________________________________
Tiefling Pistolero Gunslinger 1/Spellslinger Wizard 1/Myrmidarch Magus 5
CN Medium Outsider (Native)
Init +8 Senses Perception +17, Darkvision
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Defense
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AC 20, touch 16, flat-foot 15 (+4 mage armor, +5 Dex, +1 Deflection)
HP 53 (6 HD; 1d10+1d6+5d8+14)
Fort +10, Ref +10, Will +10
Resist Electric 5
Defensive Abilities:
Gunslinger's Dodge: 1 grit to move 5 ft or drop prone as immediate
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Offense
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Speed 30 ft.
Melee Longsword +4 (1d8)
Melee +1 Chainsaw +1 (3d6+1)
Ranged +1 Lucky Pistol +10 (1d8+1)
Wizard (Spellslinger) Spells Prepared (CL 1st; concentration +5)
1st — Grease, Windy Escape
Magus (Mymidarch) Spells Prepared (CL 7th; Concentration +11)
2nd - Glitterdust, Mirror Image, Scorching Ray
1st - Burning Hands, Longshot, Snowball
0 (at will) — Detect Magic, Acid Splash, Ray of Frost
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Statistics
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Str 10, Dex 20, Con 14, Int 19, Wis 14, Cha 8
Base Atk +4; CMB 4; CMD 20
Feats Gunsmithing (bonus), Extra Traits, Point Blank Shot, Precise Shot, Rapid Reload - Pistol (Bonus), Deadly Aim
Traits Reactionary, Clever Wordplay, Magical Knack (Magus), Calistrian Courtesan,
Skills Craft (Alchemy) +14, Diplomacy +15 (uses Int from Clever Wordplay), Knowledge (arcana) +14, Knowledge (Dungeoneering/Local/Nature/Planes/Religion) +9, Knowledge (Engineering/History) +8, Perception +17, Spellcraft +14
Languages Common, Infernal, Varisian, Orc, Draconic, Goblin
SQ Darkvision, Vestigal Wings (+4 Fly), Prehensile Tail, Darklands Guide (+2 Init/saves vs traps/hazards underground), Scaled Skin (+1 Nat Armor, +5 Elec resist)
Combat Gear: +1 Lucky Pistol, +1 Lucky Pistol, Longsword, Dagger, +2 Cloak of Resistance +2, Cracked Dusty Rose Prism Ioun Stone (+1 Init), Pearl of Power (1st)x2, Headband of Vast Intelligence +2 (Perception), +1 Ring of Protection, Belt of Dexterity +4, Eyes of the Eagle
Other Gear Handy Haversack, belt pouch, Fishing Kit, Hat, Gunsmith's Kit, spring loaded wrist sheath x2, Spell Component Pouch, Powder Horn x2, Black Powder x20, Bullet x20, Alchemical Cartridge x40
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Special Abilities
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Arcane Pool: 6
Swift for +2 to weapon for 1 min
Lingering Pain - immediate after hit, spend 1 point to treat damage as continuous for concentration
Spell Combat
Spellstrike (melee or Ranged)
Arcane Gun - RT/Cone/Line/Ray through gun, enhancement added to DC, Misfire or Nat 20 on Save = broken
Grit: 2
Up Close and Deadly - 1 grit to add 1d6 precision dmg
Quick Clear - Standard to remove broken from misfire w/1 grit in pool, 1 grit for move
Gunslinger's Dodge - 1 grit to move 5ft or drop prone as immediate
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Wands
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Infernal Healing 36/50
Mage Armor 36/50
Endure Elements 28/50

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Bullets Used
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Bullet: 9/20
Cartridge: 26/40

Bot Me:

Attack actions
If first round, swift to spend an Arcane Pool point to enhance one pistol to +2.
[Dice=+3 Pistol with Deadly Aim, Point Blank and Precise Shot]1d20+10-2+3+1[/dice], [dice=Magic, P/B]1d8+3+4+1[/dice]

[Dice=+2 Flaming Pistol with Deadly Aim, Point Blank and Precise Shot]1d20+10-2+3+1[/dice], [dice=Magic, P/B, fire]1d8+3+4+1+1d6[/dice]

[Dice=+1 Ghost Touch, Flaming, Frost Pistol with Deadly Aim, Point Blank and Precise Shot]1d20+10-2+1+1[/dice], [dice=Magic, P/B, fire, cold, cold]1d8+1+4+1+1d6+1d6+1d3[/dice]