Brie Magnum
|
Knowledge (local) 1d20 + 6 ⇒ (7) + 6 = 13
Brie doesn't know what the words mean or say until Wadley speaks out a loud, she looks at the bag to check if any of its contents would match....
Naevys Driltormidan
|
Naevys looks down the hallway.
Taking 10 on Kn(Local): 10 + 9 = 19
These statues are representations of Shundar-Quah warrior diplomats who unified the clans through peaceful means, or violent ones sometimes. They are arranges in chronological order.
Captain Amadeus Venturre
|
Amadeus drinks Wadley's potion, and his own.
CLW: 2d8 + 2 ⇒ (7, 4) + 2 = 13
We should be able to push straight through. His notes said the statues were too cumbersome to deal with.
Brie Magnum
|
Follows.
| GM Nowruz |
A8. ANCESTRAL TEMPLE
Twin staircases lead to a raised stone platform overlooking this room. Four sarcophagi occupy the lower level. The lids have been smashed open, and stones shards litter the floor here.
A faint feeling of unease stifles the area. Doors exit to the north and south. The staircase to the west leads to a dead end.
This area is the resting ground for the Shundar-Quah warrior-diplomats the statues in area A7 represent. Remains of four members of the line rest here.
The staircase to the west has been partially built to allow for further expansion of the sepulcher but remains incomplete.
The skeletons in each of the sarcophagi are intact, but the lids of the sarcophagi have been smashed, with pieces lying on the ground.
You can use the scavenger’s stone to reattach the lids, but you then must determine which lids go to which sarcophagi.
Perc(Amadeus): 1d20 + 10 ⇒ (14) + 10 = 24
Perc(Mozart): 1d20 + 8 ⇒ (16) + 8 = 24
Perc(Naecys): 1d20 + 10 ⇒ (18) + 10 = 28
Perc (Brie): 1d20 + 3 ⇒ (13) + 3 = 16
Perc(Zhaasshar): 1d20 + 1 ⇒ (6) + 1 = 7 Perc(rel): 1d20 + 11 ⇒ (11) + 11 = 22
All except of Zhaasshar realize that each lid has one of the following animals etched into it: bat eagle, griffin, or horse. Additionally, you notice that the sarcophagi are arranged in chronological order of the interred, with the following years on a plaque on the base of each in Shoanti.
S1 is labeled “Story Seeker 4430–4571,” S2 is labeled “Meadow Grass 4457–4482,” S3 is labeled “Meditates in Sunlight 4481–4565,” and S4 is labeled “Tranquil Shadow 4595–4692.” [/Ooc]
Perc(Amadeus): 1d20 + 10 ⇒ (13) + 10 = 23
Perc(Mozart): 1d20 + 8 ⇒ (1) + 8 = 9
Perc(Naecys): 1d20 + 10 ⇒ (6) + 10 = 16
Perc (Brie): 1d20 + 3 ⇒ (16) + 3 = 19
Perc(Zhaasshar): 1d20 + 1 ⇒ (6) + 1 = 7 Perc(rel): 1d20 + 11 ⇒ (9) + 11 = 20
Brie Magnum
|
Let's see......
Knowledge (Local) vs DC 15 1d20 + 6 ⇒ (5) + 6 = 11
Knowledge (Engineering) nope
Wis or Int vs DC 15 1d20 + 1 ⇒ (11) + 1 = 12
Linguistics vs DC 25 1d20 + 5 ⇒ (17) + 5 = 22
Failed everything. Oh well............
"I supposed we are to put them back in order?"
Naevys Driltormidan
|
Take 10 on Kn(Local): 10 + 9 = 19
This is the resting place for four Shundar-Quah warrior-diplomats.
Int: 1d20 + 3 ⇒ (2) + 3 = 5
These pieces are beyond me at the moment. Maybe we can come back and try again in the morning? It's been a long day.
Captain Amadeus Venturre
|
Bat, eagle, griffin, horse... Wadley, weren't those the same animals as the statues in the hall? Let's get these lids back together and match the order of those statues with the animals.
| GM Nowruz |
The Captain is correct that the lids are each decorated with a different animal motif -- eagle, horse, griffin and bat.
You start to use the scavenger's stone to repair and reattach the lids.
You want to make sure you put the right lid on each sarcophagi.
Wadley goes back out into the hallway and studies the script on the statues. Though he doesn't speak Shoanti, he tries to memorize the characters of the script on the closest (northmost) statue.
Returning to the room , he tries to identify the same script on one of the sarcophagi.
It doesn't take too long for Wadley and the Captain to match up statues with the sarcophagi. The sarcophagi are also arranged in chronological order.
You believe that they are (left to right/west to east):
Tranquil Shadow
Meditates in Sunlight
Meadow Grass
Story Seeker
You know that there is more written on the plaques but you do not know what it is.
~
As the last of the lids are put in place and repaired, the feeling of unease in the chamber lifts.
~
Well done! :-) Where to now?
| GM Nowruz |
A6. SARCOPHAGUS OF THE HISTORIAN
In the center of this circular room is a platform overlooking a shallow pit. Inside the pit is a heavily damaged sarcophagus and a broken skeleton.
This room is the burial chamber of Lore Whisperer, a famed Skoan-Quah oral historian who was the conduit for centuries of Shoanti lore. This room serves to memorialize him, as a symbol of his connection to the legends of heroes. In life, Lore Whisperer wore an ornate ring with a depiction of a giant scarab beetle, his totem animal.
Lumketul probably smashed open the lid of the sarcophagus, but in doing so, he knocked it into the 10-foot-deep pit. This heavily damaged the sarcophagus and broke the skeleton into pieces.
You can use the scavenger’s stone to repair the sarcophagus and the skeleton, but you still need a way to get the sarcophagus back to its proper location.
A PC who succeeds at a DC 25 Strength check can get the sarcophagus out of the pit; each other PC can use the aid another action to help with this task. After they do so, a PC can push the sarcophagus back onto the raised platform above the pit by succeeding at a DC 20 Strength check.
Captain Amadeus Venturre
|
Perception: 1d20 + 10 ⇒ (14) + 10 = 24
How careless. This is the opposite of how we are meant to treat history.
Wadley, is Gerry as strong in death as he was in life?
Amadeus and Mozart will help pull the pieces out of the pit so they can be restored.
Str: 1d20 + 4 ⇒ (19) + 4 = 23
Brie Magnum
|
Knowledge (Local) 1d20 + 6 ⇒ (4) + 6 = 10
Perception 1d20 + 3 ⇒ (6) + 3 = 9
Aid another, strength 1d20 + 2 ⇒ (12) + 2 = 14
Brie not knowing anything else, helps with her smaller frame to wrestle the heavy stone up once more.
| GM Nowruz |
With Gery's and the Pathfinders' added strength the sarcophagus and skeleton are raised up to the floor level.
You repair the sarcophagus with the stone.
The only issue now is that the sarcophagus is not on the rectangle of stone reserved for it. Heave-ho to get it there again but you are successful!
You can of course still make the knowledge checks but you are done here. Where to now?
Brie Magnum
|
Knowledge (religon) 1d20 + 5 ⇒ (4) + 5 = 9
Knowledge (local) 1d20 + 6 ⇒ (14) + 6 = 20
"Something still doesn't feel right." Brie speaks to the room at large.
She rummages through the pack.
"Wasn't there mention of a ring taken somewhere?"
Naevys Driltormidan
|
Kn(Religion): 1d20 + 8 ⇒ (3) + 8 = 11
Kn(Local): 1d20 + 9 ⇒ (14) + 9 = 23
I think you are right Brie. This chamber looks like it was the resting place of Lore Whisperer. He wore a ring with a scarab beetle on it. Do we have such a thing that we can restore to him?
| GM Nowruz |
A5. POTTERY CHAMBER
Pottery shards in a variety of vibrant hues litter the room here.
The staircase leading to the east leads to a dead end. Doors exit to north and west.
Perc(Amadeus): 1d20 + 10 ⇒ (1) + 10 = 11
Perc(Mozart): 1d20 + 8 ⇒ (8) + 8 = 16
Perc(Naecys): 1d20 + 10 ⇒ (5) + 10 = 15
Perc (Brie): 1d20 + 3 ⇒ (5) + 3 = 8
Perc(Zhaasshar): 1d20 + 1 ⇒ (3) + 1 = 4 Perc(rel): 1d20 + 11 ⇒ (16) + 11 = 27
Rel assumes that Lumketul smashed the pottery in this room in search of valuables but found nothing of particular interest, so he left the ground covered in the shards.
Rel also realizes that you can use the scavenger’s stone to repair the five scattered pots left fragmented around this room. However, the shards are mixed together, and they must be separated correctly for the repair to work.
YOU MAY CONTINUE WITH THE FOLLOWING ROLL: Appraise check DC 18 or relevant Craft or Profession check to piece together the details OR alternatively, the PCs may attempt to make such judgments by carefully assembling the pieces by hand This is delicate work, requiring them to succeed at a DC 22 Sleight of Hand check. If you correctly sort the shards, you can use 1 charge of the scavenger’s stone to fix each pot.
Brie Magnum
|
Attempted Sleight of Hand 1d20 + 7 ⇒ (3) + 7 = 10 sigh all the low rolls.
Brie tries her hand but it is clear she can't tell one piece from another.
Naevys Driltormidan
|
Assuming that Craft(Alchemy) would not apply, but if it does, I have a +12 instead of the straight Int I am rolling for Appraise.
Hmm, let me take a look
Untrained Appraise: 1d20 + 4 ⇒ (20) + 4 = 24
Boom, never mind.
Naevys immediately sees how these pieces fit together as she takes them from Wadley and Brie and assembles them, holding up each piece to be tapped with the scavenger's stone and repaired.