#10-14: DEBT TO THE QUAH (Inactive)

Game Master noral

Maps and handouts


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Dark Archive

Male Elf Wizard 5

local: 1d20 + 10 ⇒ (3) + 10 = 13

Dark Archive

Male Elf Wizard 5

linquistic: 1d20 + 11 ⇒ (19) + 11 = 30

Dark Archive

Male Elf Wizard 5

“Oh a discovery. at the base of each statue is a symbol of an animal and a name in Shoanti as follows: eagle, ‘Story Seeker’; horse, ‘Meadow Grass’; griffin, ‘Meditates in Sunlight’; and bat, ‘Tranquil Shadow’”

Silver Crusade

76925-51 Brie Magnum Ifrit Female Swashbuckler (Whirling Dervish) 2 / Bloodrager (Urban Bloodrager) 2 / Unchained Monk (Scaled Fist) 2| 40 feet speed| Rage 6/day Pan 3/3 | HP: 52/52| AC: 18/18/14|Init: +9| Perc: +3| Fort: +10| Ref: +10| Will: +0| CMB: +6| CMD: 21| Silversheen Scimitar +1: +10/+4;1d6+3| Longbow: +9;1d8|
Skills:
Acro:+11|App:+1|Bluff:+7|Climb:+2|Dip:+7|DD:+3|Dis:+3|E.A:+7|H.A:+3|Heal:-1 |Inti:+7| K.(Arc/Nob/Loc):+6|K.(Reli):+5|Linguis:+5|Per(Dance):+8|Ride:+3|Sleight:+7| SM:+3|Spell:+7|Stealth: +8|Sur:+1|Swim:+6|UMD:+3|

Knowledge (local) 1d20 + 6 ⇒ (7) + 6 = 13

Brie doesn't know what the words mean or say until Wadley speaks out a loud, she looks at the bag to check if any of its contents would match....

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

Naevys looks down the hallway.

Taking 10 on Kn(Local): 10 + 9 = 19

These statues are representations of Shundar-Quah warrior diplomats who unified the clans through peaceful means, or violent ones sometimes. They are arranges in chronological order.

Grand Lodge

Male Skinwalker NG Hunter 5 | HP 43/43 | AC 20(22) T 12(14) FF 18(20) | CMB +6, CMD 18 | F: +6, R: +6, W: +3 | Init: +2 | Perc: +10 [/ooc] | Speed 30ft | Active conditions: None

Amadeus drinks Wadley's potion, and his own.

CLW: 2d8 + 2 ⇒ (7, 4) + 2 = 13

We should be able to push straight through. His notes said the statues were too cumbersome to deal with.


Where to now?

Dark Archive

Male Elf Wizard 5

Wadley will have Gerry III make his way down the hall to see if any traps are set off.

Grand Lodge

Male Skinwalker NG Hunter 5 | HP 43/43 | AC 20(22) T 12(14) FF 18(20) | CMB +6, CMD 18 | F: +6, R: +6, W: +3 | Init: +2 | Perc: +10 [/ooc] | Speed 30ft | Active conditions: None

headed down A7 hallway

Silver Crusade

76925-51 Brie Magnum Ifrit Female Swashbuckler (Whirling Dervish) 2 / Bloodrager (Urban Bloodrager) 2 / Unchained Monk (Scaled Fist) 2| 40 feet speed| Rage 6/day Pan 3/3 | HP: 52/52| AC: 18/18/14|Init: +9| Perc: +3| Fort: +10| Ref: +10| Will: +0| CMB: +6| CMD: 21| Silversheen Scimitar +1: +10/+4;1d6+3| Longbow: +9;1d8|
Skills:
Acro:+11|App:+1|Bluff:+7|Climb:+2|Dip:+7|DD:+3|Dis:+3|E.A:+7|H.A:+3|Heal:-1 |Inti:+7| K.(Arc/Nob/Loc):+6|K.(Reli):+5|Linguis:+5|Per(Dance):+8|Ride:+3|Sleight:+7| SM:+3|Spell:+7|Stealth: +8|Sur:+1|Swim:+6|UMD:+3|

Follows.


A8. ANCESTRAL TEMPLE

Twin staircases lead to a raised stone platform overlooking this room. Four sarcophagi occupy the lower level. The lids have been smashed open, and stones shards litter the floor here.

A faint feeling of unease stifles the area. Doors exit to the north and south. The staircase to the west leads to a dead end.

Kn local or history DC 15:

This area is the resting ground for the Shundar-Quah warrior-diplomats the statues in area A7 represent. Remains of four members of the line rest here.

Kn engineering DC 15:

The staircase to the west has been partially built to allow for further expansion of the sepulcher but remains incomplete.

The skeletons in each of the sarcophagi are intact, but the lids of the sarcophagi have been smashed, with pieces lying on the ground.

Wis or Int DC 15:

You can use the scavenger’s stone to reattach the lids, but you then must determine which lids go to which sarcophagi.

GM:
Perception

Perc(Amadeus): 1d20 + 10 ⇒ (14) + 10 = 24
Perc(Mozart): 1d20 + 8 ⇒ (16) + 8 = 24
Perc(Naecys): 1d20 + 10 ⇒ (18) + 10 = 28
Perc (Brie): 1d20 + 3 ⇒ (13) + 3 = 16
Perc(Zhaasshar): 1d20 + 1 ⇒ (6) + 1 = 7 Perc(rel): 1d20 + 11 ⇒ (11) + 11 = 22

All except of Zhaasshar realize that each lid has one of the following animals etched into it: bat eagle, griffin, or horse. Additionally, you notice that the sarcophagi are arranged in chronological order of the interred, with the following years on a plaque on the base of each in Shoanti.

Shoanti or DC 25 linguistics :

S1 is labeled “Story Seeker 4430–4571,” S2 is labeled “Meadow Grass 4457–4482,” S3 is labeled “Meditates in Sunlight 4481–4565,” and S4 is labeled “Tranquil Shadow 4595–4692.” [/Ooc]

GM:
Perception

Perc(Amadeus): 1d20 + 10 ⇒ (13) + 10 = 23
Perc(Mozart): 1d20 + 8 ⇒ (1) + 8 = 9
Perc(Naecys): 1d20 + 10 ⇒ (6) + 10 = 16
Perc (Brie): 1d20 + 3 ⇒ (16) + 3 = 19
Perc(Zhaasshar): 1d20 + 1 ⇒ (6) + 1 = 7 Perc(rel): 1d20 + 11 ⇒ (9) + 11 = 20

Grand Lodge

Male Skinwalker NG Hunter 5 | HP 43/43 | AC 20(22) T 12(14) FF 18(20) | CMB +6, CMD 18 | F: +6, R: +6, W: +3 | Init: +2 | Perc: +10 [/ooc] | Speed 30ft | Active conditions: None

Wis: 1d20 + 2 ⇒ (5) + 2 = 7

Amadeus has a feeling these should go back together, but no idea how.


What do you do?

Dark Archive

Male Elf Wizard 5

Engineering: 1d20 + 8 ⇒ (17) + 8 = 25

Dark Archive

Male Elf Wizard 5

int: 1d20 + 4 ⇒ (2) + 4 = 6

Dark Archive

Male Elf Wizard 5

linquistics: 1d20 + 11 ⇒ (8) + 11 = 19

Dark Archive

Male Elf Wizard 5

We’ll look at that. The staircase to the west has been partially built to allow for further expansion of the sepulcher but remains incomplete.
The skeletons in each of the sarcophagi are intact, but the lids of the sarcophagi have been smashed, with pieces lying on the ground.

Grand Lodge

Male Skinwalker NG Hunter 5 | HP 43/43 | AC 20(22) T 12(14) FF 18(20) | CMB +6, CMD 18 | F: +6, R: +6, W: +3 | Init: +2 | Perc: +10 [/ooc] | Speed 30ft | Active conditions: None

I'm sure we can put them back together, but I can't find a good place to start. Maybe someone else will have more luck.

Silver Crusade

76925-51 Brie Magnum Ifrit Female Swashbuckler (Whirling Dervish) 2 / Bloodrager (Urban Bloodrager) 2 / Unchained Monk (Scaled Fist) 2| 40 feet speed| Rage 6/day Pan 3/3 | HP: 52/52| AC: 18/18/14|Init: +9| Perc: +3| Fort: +10| Ref: +10| Will: +0| CMB: +6| CMD: 21| Silversheen Scimitar +1: +10/+4;1d6+3| Longbow: +9;1d8|
Skills:
Acro:+11|App:+1|Bluff:+7|Climb:+2|Dip:+7|DD:+3|Dis:+3|E.A:+7|H.A:+3|Heal:-1 |Inti:+7| K.(Arc/Nob/Loc):+6|K.(Reli):+5|Linguis:+5|Per(Dance):+8|Ride:+3|Sleight:+7| SM:+3|Spell:+7|Stealth: +8|Sur:+1|Swim:+6|UMD:+3|

Let's see......
Knowledge (Local) vs DC 15 1d20 + 6 ⇒ (5) + 6 = 11
Knowledge (Engineering) nope
Wis or Int vs DC 15 1d20 + 1 ⇒ (11) + 1 = 12
Linguistics vs DC 25 1d20 + 5 ⇒ (17) + 5 = 22
Failed everything. Oh well............

"I supposed we are to put them back in order?"


Do you want to move on or what is the plan?

Grand Lodge

Male Skinwalker NG Hunter 5 | HP 43/43 | AC 20(22) T 12(14) FF 18(20) | CMB +6, CMD 18 | F: +6, R: +6, W: +3 | Init: +2 | Perc: +10 [/ooc] | Speed 30ft | Active conditions: None

Hoping Naevys or Zhaasshar will come through with some insight.

Dark Archive

Male Elf Wizard 5

“We could restore the grave sights.”

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

Take 10 on Kn(Local): 10 + 9 = 19

This is the resting place for four Shundar-Quah warrior-diplomats.

Int: 1d20 + 3 ⇒ (2) + 3 = 5

These pieces are beyond me at the moment. Maybe we can come back and try again in the morning? It's been a long day.


botting Zhaasshar

Kn local or history DC 15: history: 1d20 + 1 ⇒ (8) + 1 = 9

Kn engineering DC 15: n/a

Wis or Int DC 15: int: 1d20 ⇒ 15

Shoanti or DC 25 linguistics : n/a

The stone will restore the lids, but we have to be sure to put them on the correct sarcophagi.

Grand Lodge

Male Skinwalker NG Hunter 5 | HP 43/43 | AC 20(22) T 12(14) FF 18(20) | CMB +6, CMD 18 | F: +6, R: +6, W: +3 | Init: +2 | Perc: +10 [/ooc] | Speed 30ft | Active conditions: None

Bat, eagle, griffin, horse... Wadley, weren't those the same animals as the statues in the hall? Let's get these lids back together and match the order of those statues with the animals.

Dark Archive

Male Elf Wizard 5

Wadley will go back with a piece of paper marking down which tribe is which. He will come back. “That one goes there. Eagle goes there….”


The Captain is correct that the lids are each decorated with a different animal motif -- eagle, horse, griffin and bat.

You start to use the scavenger's stone to repair and reattach the lids.

You want to make sure you put the right lid on each sarcophagi.

Wadley goes back out into the hallway and studies the script on the statues. Though he doesn't speak Shoanti, he tries to memorize the characters of the script on the closest (northmost) statue.

Returning to the room , he tries to identify the same script on one of the sarcophagi.

It doesn't take too long for Wadley and the Captain to match up statues with the sarcophagi. The sarcophagi are also arranged in chronological order.

You believe that they are (left to right/west to east):
Tranquil Shadow
Meditates in Sunlight
Meadow Grass
Story Seeker

You know that there is more written on the plaques but you do not know what it is.

~

As the last of the lids are put in place and repaired, the feeling of unease in the chamber lifts.

~

Well done! :-) Where to now?

Dark Archive

Male Elf Wizard 5

Let’s go to A9. Wadley will have Gerry III go in there first.



A9. MEETING ROOM

The large table at the center of this room is its only significant characteristic.

Where to next.

Grand Lodge

Male Skinwalker NG Hunter 5 | HP 43/43 | AC 20(22) T 12(14) FF 18(20) | CMB +6, CMD 18 | F: +6, R: +6, W: +3 | Init: +2 | Perc: +10 [/ooc] | Speed 30ft | Active conditions: None

A6, the door we didn't take after handling the haunt.

Dark Archive

Male Elf Wizard 5

Sounds good.



A6. SARCOPHAGUS OF THE HISTORIAN

In the center of this circular room is a platform overlooking a shallow pit. Inside the pit is a heavily damaged sarcophagus and a broken skeleton.

Kn history or local DC 20 :

This room is the burial chamber of Lore Whisperer, a famed Skoan-Quah oral historian who was the conduit for centuries of Shoanti lore. This room serves to memorialize him, as a symbol of his connection to the legends of heroes. In life, Lore Whisperer wore an ornate ring with a depiction of a giant scarab beetle, his totem animal.

Perception DC 15:

Lumketul probably smashed open the lid of the sarcophagus, but in doing so, he knocked it into the 10-foot-deep pit. This heavily damaged the sarcophagus and broke the skeleton into pieces.

You can use the scavenger’s stone to repair the sarcophagus and the skeleton, but you still need a way to get the sarcophagus back to its proper location.


A PC who succeeds at a DC 25 Strength check can get the sarcophagus out of the pit; each other PC can use the aid another action to help with this task. After they do so, a PC can push the sarcophagus back onto the raised platform above the pit by succeeding at a DC 20 Strength check.

Grand Lodge

Male Skinwalker NG Hunter 5 | HP 43/43 | AC 20(22) T 12(14) FF 18(20) | CMB +6, CMD 18 | F: +6, R: +6, W: +3 | Init: +2 | Perc: +10 [/ooc] | Speed 30ft | Active conditions: None

Perception: 1d20 + 10 ⇒ (14) + 10 = 24

How careless. This is the opposite of how we are meant to treat history.

Wadley, is Gerry as strong in death as he was in life?

Amadeus and Mozart will help pull the pieces out of the pit so they can be restored.

Str: 1d20 + 4 ⇒ (19) + 4 = 23


Mozart clamps down on the rope,

Str, aid: 1d20 + 2 ⇒ (4) + 2 = 6

but it keeps sliding through.

Dark Archive

Male Elf Wizard 5

Wadley will have Gerry III give aid to lift it out. Aid: 1d20 + 9 ⇒ (19) + 9 = 28

Dark Archive

Male Elf Wizard 5

Wadley gives a smile. Yes. In fact it retains the strength of the creature is raise it from. So it’s an Ogre…..yep that’s a lot of strength. Strong bone.

Silver Crusade

76925-51 Brie Magnum Ifrit Female Swashbuckler (Whirling Dervish) 2 / Bloodrager (Urban Bloodrager) 2 / Unchained Monk (Scaled Fist) 2| 40 feet speed| Rage 6/day Pan 3/3 | HP: 52/52| AC: 18/18/14|Init: +9| Perc: +3| Fort: +10| Ref: +10| Will: +0| CMB: +6| CMD: 21| Silversheen Scimitar +1: +10/+4;1d6+3| Longbow: +9;1d8|
Skills:
Acro:+11|App:+1|Bluff:+7|Climb:+2|Dip:+7|DD:+3|Dis:+3|E.A:+7|H.A:+3|Heal:-1 |Inti:+7| K.(Arc/Nob/Loc):+6|K.(Reli):+5|Linguis:+5|Per(Dance):+8|Ride:+3|Sleight:+7| SM:+3|Spell:+7|Stealth: +8|Sur:+1|Swim:+6|UMD:+3|

Knowledge (Local) 1d20 + 6 ⇒ (4) + 6 = 10
Perception 1d20 + 3 ⇒ (6) + 3 = 9
Aid another, strength 1d20 + 2 ⇒ (12) + 2 = 14

Brie not knowing anything else, helps with her smaller frame to wrestle the heavy stone up once more.


With Gery's and the Pathfinders' added strength the sarcophagus and skeleton are raised up to the floor level.

You repair the sarcophagus with the stone.

The only issue now is that the sarcophagus is not on the rectangle of stone reserved for it. Heave-ho to get it there again but you are successful!

You can of course still make the knowledge checks but you are done here. Where to now?


Zhaasshar knows...

Knowledge (history): 1d20 + 1 ⇒ (14) + 1 = 15

not enough


Oops, sorry, you are not done here. But I cannot give any further tips here.

There is still a feeling of unease in the room before you close the lid and entomb the skeleton again.

Silver Crusade

76925-51 Brie Magnum Ifrit Female Swashbuckler (Whirling Dervish) 2 / Bloodrager (Urban Bloodrager) 2 / Unchained Monk (Scaled Fist) 2| 40 feet speed| Rage 6/day Pan 3/3 | HP: 52/52| AC: 18/18/14|Init: +9| Perc: +3| Fort: +10| Ref: +10| Will: +0| CMB: +6| CMD: 21| Silversheen Scimitar +1: +10/+4;1d6+3| Longbow: +9;1d8|
Skills:
Acro:+11|App:+1|Bluff:+7|Climb:+2|Dip:+7|DD:+3|Dis:+3|E.A:+7|H.A:+3|Heal:-1 |Inti:+7| K.(Arc/Nob/Loc):+6|K.(Reli):+5|Linguis:+5|Per(Dance):+8|Ride:+3|Sleight:+7| SM:+3|Spell:+7|Stealth: +8|Sur:+1|Swim:+6|UMD:+3|

Knowledge (religon) 1d20 + 5 ⇒ (4) + 5 = 9
Knowledge (local) 1d20 + 6 ⇒ (14) + 6 = 20

"Something still doesn't feel right." Brie speaks to the room at large.

She rummages through the pack.
"Wasn't there mention of a ring taken somewhere?"

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

Kn(Religion): 1d20 + 8 ⇒ (3) + 8 = 11
Kn(Local): 1d20 + 9 ⇒ (14) + 9 = 23

I think you are right Brie. This chamber looks like it was the resting place of Lore Whisperer. He wore a ring with a scarab beetle on it. Do we have such a thing that we can restore to him?

Dark Archive

Male Elf Wizard 5

Wadley will reach into the bag and pull out the beetle ring the society gave us to put back. There we go. Wadley will place the ring it should. Where to now? test: 1d20 + 10 ⇒ (2) + 10 = 12

Grand Lodge

Male Skinwalker NG Hunter 5 | HP 43/43 | AC 20(22) T 12(14) FF 18(20) | CMB +6, CMD 18 | F: +6, R: +6, W: +3 | Init: +2 | Perc: +10 [/ooc] | Speed 30ft | Active conditions: None

I keep the rule of mazes in mind. Let's head left.

left here and again at the next intersection puts us in A2


After putting the ring on the skeleton's finger and close the lid you feel more at ease.

A2 was the pillar of names and you were there already. I put checkmarks to where you already were.


You move along.

A4. STORAGE ROOM

The crates, which used to store supplies for the Shoanti boneslayers, is long empty.


A5. POTTERY CHAMBER

Pottery shards in a variety of vibrant hues litter the room here.

The staircase leading to the east leads to a dead end. Doors exit to north and west.

GM:
Perception

Perc(Amadeus): 1d20 + 10 ⇒ (1) + 10 = 11
Perc(Mozart): 1d20 + 8 ⇒ (8) + 8 = 16
Perc(Naecys): 1d20 + 10 ⇒ (5) + 10 = 15
Perc (Brie): 1d20 + 3 ⇒ (5) + 3 = 8
Perc(Zhaasshar): 1d20 + 1 ⇒ (3) + 1 = 4 Perc(rel): 1d20 + 11 ⇒ (16) + 11 = 27

Rel assumes that Lumketul smashed the pottery in this room in search of valuables but found nothing of particular interest, so he left the ground covered in the shards.

Rel also realizes that you can use the scavenger’s stone to repair the five scattered pots left fragmented around this room. However, the shards are mixed together, and they must be separated correctly for the repair to work.

YOU MAY CONTINUE WITH THE FOLLOWING ROLL: Appraise check DC 18 or relevant Craft or Profession check to piece together the details OR alternatively, the PCs may attempt to make such judgments by carefully assembling the pieces by hand This is delicate work, requiring them to succeed at a DC 22 Sleight of Hand check. If you correctly sort the shards, you can use 1 charge of the scavenger’s stone to fix each pot.

Dark Archive

Male Elf Wizard 5

Wadley grin widens. “Ah puzzles. I’ve always enjoyed a good puzzle. To play on hard mode we should do the corner last.”[\b] Wadley will begin sorting the pieces. appriase: 1d20 + 8 ⇒ (4) + 8 = 12 [b]“So does anyone else like puzzles?”

Silver Crusade

76925-51 Brie Magnum Ifrit Female Swashbuckler (Whirling Dervish) 2 / Bloodrager (Urban Bloodrager) 2 / Unchained Monk (Scaled Fist) 2| 40 feet speed| Rage 6/day Pan 3/3 | HP: 52/52| AC: 18/18/14|Init: +9| Perc: +3| Fort: +10| Ref: +10| Will: +0| CMB: +6| CMD: 21| Silversheen Scimitar +1: +10/+4;1d6+3| Longbow: +9;1d8|
Skills:
Acro:+11|App:+1|Bluff:+7|Climb:+2|Dip:+7|DD:+3|Dis:+3|E.A:+7|H.A:+3|Heal:-1 |Inti:+7| K.(Arc/Nob/Loc):+6|K.(Reli):+5|Linguis:+5|Per(Dance):+8|Ride:+3|Sleight:+7| SM:+3|Spell:+7|Stealth: +8|Sur:+1|Swim:+6|UMD:+3|

Attempted Sleight of Hand 1d20 + 7 ⇒ (3) + 7 = 10 sigh all the low rolls.

Brie tries her hand but it is clear she can't tell one piece from another.

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

Assuming that Craft(Alchemy) would not apply, but if it does, I have a +12 instead of the straight Int I am rolling for Appraise.

Hmm, let me take a look

Untrained Appraise: 1d20 + 4 ⇒ (20) + 4 = 24

Boom, never mind.

Naevys immediately sees how these pieces fit together as she takes them from Wadley and Brie and assembles them, holding up each piece to be tapped with the scavenger's stone and repaired.

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