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hit>20: 1d100 ⇒ 96
Purple: -61
Purple takes the full force of whatever Yamarah hit it with before retaliating with another irradiate spell, affecting the four Pathfinders in front of it being: Yamareh; Second-1; Morvius and DuQuesne. You all need to make a DC 20 fort save versus a burst of medium radiation. Failure is 1d4 Con drain.
Everyone is up.

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Before anyone can get too close, Ceolor rushes in underneath the final Jinsul and lets the bubbling radiation like energy from his burning eyes boil forth. He tries to make sure he directs as much of it up as possible, but the whole wave of fire and heat goes everywhere.
Supernova, DC 15 Reflex save for half: 5d6 + 2 ⇒ (5, 6, 3, 1, 1) + 2 = 18

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Fortitude against radiation: 1d20 + 16 ⇒ (6) + 16 = 22
DuQuesne full attacks the pinkish jinsul:
Liquidator Disintegrator Rifle vs. Mystic's EAC: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25
Acid damage: 1d20 + 6 ⇒ (14) + 6 = 20
Concealment: 1d100 ⇒ 67
Liquidator Disintegrator Rifle vs. Mystic's EAC: 1d20 + 11 - 2 ⇒ (11) + 11 - 2 = 20
Acid damage: 1d20 + 6 ⇒ (10) + 6 = 16
Concealment: 1d100 ⇒ 79

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save vs. radiation with armor and radiation buffer bonuses: 1d20 + 5 + 4 + 2 ⇒ (18) + 5 + 4 + 2 = 29
Dr. Morvius is able to shield himself from this blast of radiation.
He'll take a moment to retrieve his rad-out serum and drink it.
this will give Dr. Morvius and immediate save vs. the first dose of radiation, and +4 to rolls for one hour.
save vs. effects of first radiation spell with lots of bonuses: 1d20 + 5 + 4 + 2 + 4 ⇒ (14) + 5 + 4 + 2 + 4 = 29
That took my turn, but I should fine for now as far as radiation goes.

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ref: 1d20 + 7 ⇒ (17) + 7 = 24
Purple: -106
With those hits from DuQuesne; the mystic loses its grip on the ceiling and plummets head first towards the deck, becoming a acid infused bubbling pile of sludge on the ground with the odd eye appearing on the surface. It's staff clatters on the ground nearby.
--- OUT OF COMBAT ---
Resetting the power core’s containment system is a simple matter. Once the panels lock around the core, all the ship’s lights brighten slightly, and the air feels less oppressive. It will take some time for the radiation in the surrounding area to fully dissipate, but the threat of ongoing fallout passes. Once you accomplish this, you can return to the Izalguun settlement.

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When you return to Naarma, the izalguun elder expresses her gratitude in her stoic yet sincere manner. She leads you back to their starship, where she has a surprise for you: her assistants have already produced decades’ worth of medicinals in stacked crates ready for shipment back to the Pact Worlds for redistribution to the colonies! At this point, Naarma revisits the question she had when reviewing Fitch’s pandemic specs: Why did the Pact Worlds need her help at all? The pharmaceuticals required to treat the ongoing pandemic are simple to synthesize and inexpensive to mass-produce, meaning that unless Naarma drastically overestimated the Pact Worlds’ medical science, the Starfinders’ home systems should be more than capable of stemming the tide of this outbreak. Naarma provides you with more information on her production, as well as details on proper cost for such medicinals based on resources required.
Upon returning to Absalom Station, Fitch is overjoyed to see the bounty of medicinals the izalguuns provided, yet incensed by Naarma’s breakdown of the situation. She vocally suspects that the Pact Worlds’ pharmaceutical companies have been deliberately slow-walking their treatment developments in order to squeeze desperate patients for extra credits, and plans to crunch the numbers to prove exactly that at the next Forum meeting. She also voices concern over the resurgent jinsul threat, promising to alert First Seeker Jadnura (who has taken stewardship over the Scoured Stars) to put out feelers for any more jinsul activity bubbling up. In the meantime, however, she has work to do organizing the distribution of these crucial drugs to the masses before the epidemic gets completely out of control.

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Congratulations you have completed the scenario and have earned 1xp and 2 reputation for your slotted faction.
If you haven't already, please roll day jobs and I'll get the chronicles out in the next few days. Thank you for playing.

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After all that setup I was expecting at least half of the party getting radiation sickness... xD

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