Madalena |
Drat, not this way. Wait, it's coming from that hallway!
Madalena looks down the hallway but then back up the stairs, unsure of which direction to go. Her desire to turn the music off and urge to search the room up the stairs are conflicting within her.
Do we want to search before moving on? I agree that there are likely treasure bundles in here.
Thulgrun Ironfist |
Thulgrun stops and searches each room on this level that they have seen.
Marked with callouts... in order
perception 1: 1d20 + 13 ⇒ (10) + 13 = 23
perception 2: 1d20 + 13 ⇒ (20) + 13 = 33
perception 3: 1d20 + 13 ⇒ (8) + 13 = 21
perception 4: 1d20 + 13 ⇒ (11) + 13 = 24
perception 5: 1d20 + 13 ⇒ (17) + 13 = 30
Stroime |
That is a great idea! I will jump on this bandwagon.
Stroime follows Thulgrun’s lead; searching each place in turn.
Perception 1: 1d20 + 15 ⇒ (4) + 15 = 19
Perception 2: 1d20 + 15 ⇒ (10) + 15 = 25
Perception 3: 1d20 + 15 ⇒ (3) + 15 = 18
Perception 4: 1d20 + 15 ⇒ (20) + 15 = 35
Perception 5: 1d20 + 15 ⇒ (17) + 15 = 32
Sten Hroðgar |
Sten, realizing the halfling wasn't charging headlong into danger, stopped to search around the others areas before descending deeper towards the haunting melody.
Perception 1: 1d20 + 15 ⇒ (5) + 15 = 20
Perception 2: 1d20 + 15 ⇒ (16) + 15 = 31
Perception 3: 1d20 + 15 ⇒ (17) + 15 = 32
Perception 4: 1d20 + 15 ⇒ (15) + 15 = 30
Perception 5: 1d20 + 15 ⇒ (18) + 15 = 33
Madalena |
Madalena follows suit and begins searching.
Perception 1: 1d20 + 19 ⇒ (11) + 19 = 30
Perception 2: 1d20 + 19 ⇒ (15) + 19 = 34
Perception 3: 1d20 + 19 ⇒ (4) + 19 = 23
Perception 4: 1d20 + 19 ⇒ (11) + 19 = 30
Perception 5: 1d20 + 19 ⇒ (5) + 19 = 24
Flacari ‘Flac’ Auroras |
Flac does the same.
Perception 1: 1d20 + 14 ⇒ (12) + 14 = 26
Perception 2: 1d20 + 14 ⇒ (8) + 14 = 22
Perception 3: 1d20 + 14 ⇒ (1) + 14 = 15
Perception 4: 1d20 + 14 ⇒ (14) + 14 = 28
Perception 5: 1d20 + 14 ⇒ (13) + 14 = 27
GM Vampaerus |
area#3 everyone, you hear annoying music from the tunnel to the north. The bodies have nothing of interest.
area#1 everyone knows the machine has been dismantled and the valuable copper salvaged.
I'll get more up soon as I can
GM Vampaerus |
area#5
These rooms serve as Iloise’s living chambers, storing
all of her personal effects and comforts. A cursory
glance reveals a well-worn tome on the basics of
alchemy, a book on the history of Osirion, 3 trashy
undead romance novels, 4 jars of honey, 3 bottles of
fine wine, a large wheel of cheese, 5 bags of salt, and
6 sausages that appear to have been preserved with
salt and embalming fluid.
In addition to Iloise’s food, searching
through the dwarf’s belongings reveal a set
of expanded healer’s tools, a greater shrinking potion,
a dose of lich dust, and a pretty dress that serves as
+1 resilient explorer’s clothing. It also contains 6 small
gold brooches in the shapes of various insects, 10 sticks
of sandalwood incense, a glass globe filled with water
and ashes that swirl around a suspended skull, and
a golden clan dagger with a star sapphire hilt.
GM Vampaerus |
also area#1, Stroime detects the presence of an Abjuration aura on the dwarf's body. A closer inspection notes an iron ring spiral wound with fine copper. This is the source of the aura.
GM Vampaerus |
area#2
The corridors on the eastern side of the hall are a mere 3 feet wide, stretching for 10 feet and then abruptly ending at a solid wall. Each of these walls has a series of keyholes in them. like post-office boxes...or...a crematorium.
GM Vampaerus |
area#4 the office
Beneath the desk you find the mother cat and her four kittens on a bed of rags. Beside them are a bowl of water, a plate of food, and a litter box.
(The cat is still 'Indifferent'.)
Searching the room you find stacks of plain parchment, pen and ink, a few pages of written notes, and a bunch of crumpled pages all over the floor. The finished notes seem to be the start of a treatise on the musical traditions found in nocturnes. The crumpled pages contain the exact same info over and over, but of varying lengths of completion. Each terminates upon a misspelled word, ink blot, or other error.
GM Vampaerus |
PLEASE SEE DISCUSSION BEFORE PROCEEDING
briefly revisiting floor1, the morgue:
...the southeast corner wall displays a family crest featuring a sword piercing a heart. Incorporated into the design are seven squares in each color of the rainbow. A banner across the bottom is inscribed "Oborov"...
each of you should be aware that the V.C. mentioned this strange building was commissioned by the eclectic Oborov family over a millennia ago.
Sten Hroðgar |
Sten doesn't recognize the family crest or its significance.
Society (T): 1d20 + 9 ⇒ (2) + 9 = 11
Madalena |
Madalena looks at the wall display, turns her head to one side, and then the other. She does a handstand to properly see it from all 4 angles.
Well, it's pretty. Not sure I see what it means, though.
Society: 1d20 + 10 ⇒ (16) + 10 = 26
Thievery: 1d20 + 17 ⇒ (4) + 17 = 21
Thulgrun Ironfist |
religion: 1d20 + 12 ⇒ (19) + 12 = 31
"The ring appears to give electrical resistance."
medicine: 1d20 + 14 ⇒ (1) + 14 = 15 No idea about the cat food
Society: 1d20 + 10 ⇒ (16) + 10 = 26 "I think that the sword and heart are indeed the Oborov family crest, however the rainbow squares are not."
Thievery(U): 1d20 + 1 ⇒ (2) + 1 = 3
"Ok, how do we handle this?"
Stroime |
Religion: 1d20 + 13 ⇒ (17) + 13 = 30
Stroime nods agreement at Thulgrun’s assessment of the ring.
area 2 Thievery: 1d20 + 18 ⇒ (3) + 18 = 21
Who drills out locks? This lacks style.
Medicine: 1d20 + 16 ⇒ (8) + 16 = 24
“Other visitors to this place have certainly met a violent end, or else Iloise found some recent victim nearby,” Stroime says looking at the cat’s food.
Society: 1d20 + 8 ⇒ (10) + 8 = 18
This Thievery will beat a 56!: 1d20 + 18 ⇒ (13) + 18 = 31
Almost…
Stroime goes along with the others in their conclusion on the family crest, but as for the tiles…
“These colored tiles are buttons, and are arranged in rainbow order.”
Madalena |
Well, yeah, Stroime, DUH! I mean, that's plainly obvious.
Damn, that was obvious, how did I not see that!
I'll chuck some dice at the lower level things, too, in order to seep the game moving
Room 2:
Thievery: 1d20 + 17 ⇒ (13) + 17 = 30
Room 4:
Medicine: 1d20 + 17 ⇒ (10) + 17 = 27
Madalena |
Eww, gross!
Madalena jerks her hand back after touching the cat food.
Uhmmm...that's h, h, human liver. I think I'm going to be sick!
And then back in time to the colored buttons
[b]Wait, OBOROV. Rainbow, huh? Hmmm...well, here goes nothing.[b]
Madalena pushes the following buttons in order:
Orange
Blue
Orange
Red
Orange
Violet
GM Vampaerus |
Orange
Blue
Orange
Red
Orange
Violet
click...click...ding!
The panel swings open like a small safe. Inside is a handful of rubies and a snowflake onyx.
Thulgrun Ironfist |
"Some one should wear that ring." says Thulgrun. He then waves everyone to come up to where he is, and continue the search.
I assume we've searched everywhere we have been, then?
Sten Hroðgar |
"I have a small ability to shrug off electricity," Sten told Thulgrun. "I'd feel better if someone less resilient used it to stay safe."
I have electricity resistance 1. Not great, but someone with less hit points might need the ring more than I do.
Madalena |
Madalena pockets the treasures she finds in excitement. If you didn't know her you'd think she was trying to keep them for herself. Instead, you figure she sees something shiny and excitedly grabs it out of impulse. Later on while the group is talking about something completely different she pulls out the snowflake.
Oh yeah, I found this thing. Anyone know what it does?
It looks like there's one more room -- room 8.
Thulgrun Ironfist |
”Maybe Flac or Kovarik should take the ring.”
Perception: 1d20 + 13 ⇒ (10) + 13 = 23
Thulgrun finds the interesting statue. ”Pathfinders” he says after retriggering it and coming back assuming he can ”this appears to be a secret passage. ”
Madalena |
Madalena moves over toward the last room that has yet to be searched.
I'll take the last one!
She is skipping and yet still moving nearly silently.
Stealth: 1d20 + 19 ⇒ (1) + 19 = 20
Perception: 1d20 + 19 ⇒ (10) + 19 = 29
EDIT: Really? Of course...
Okay, well, she tries skipping silently and then trips and falls on her face. She stands, brushes herself off, and pretends it was intentional.
GM Vampaerus |
oops, posted that last stuff in the wrong thread. derp. anyway...
#8) The wooden bookshelves of this room host a large collection of sheet music, each neatly separated into individual pages and left spread out for easy reading at a glance.
Stroime |
Performance: 1d20 + 11 ⇒ (7) + 11 = 18
Stroime glances at the sheet music, but doesn’t recognize anything. “I’m more of a play by ear kind of musician; I don’t know a symphony from a concerto. Maybe we scoop these up for a Grand Lodge expert to examine?”
Thulgrun Ironfist |
Society: 1d20 + 10 ⇒ (19) + 10 = 29
"Interesting." says Thulgrun, investigating the sheet music. "Long lost operas... should be worth a penny or three."
He carefully packs the sheet music away.
GM Vampaerus |
Kovac has a ring of resist electric 5. You've gathered some thematic Treasure Bundles. Presuming everyone is ready to head down the tunnel that the music is coming from...
Stroime: 1d20 + 15 ⇒ (1) + 15 = 16
Sten: 1d20 + 15 ⇒ (12) + 15 = 27
Thulgrun: 1d20 + 13 ⇒ (12) + 13 = 25
Flac: 1d20 + 13 ⇒ (3) + 13 = 16
Kovac: 1d20 + 11 ⇒ (13) + 11 = 24
Madalena: 1d20 + 19 ⇒ (13) + 19 = 32
Kovac Kemil |
Kovac thanks Thulgrun for the Ring and thanks Flac for allowing her to keep it.
"Is it just me or did it get cold all of the sudden?" Kovac looks at everyone wondering if anyone has felt something too..
Thulgrun Ironfist |
"Something seems off, 'tis true."
Religion: 1d20 + 12 ⇒ (7) + 12 = 19
Madalena |
That ghost is trying to serve me! Oh no you don't, stupid ghost, you won't get the best of me!
Madalena pulls out a set of knives and begins juggling them while doing cartwheels.
Acrobatics: 1d20 + 19 ⇒ (1) + 19 = 20
I apparently can't roll today. Let's Hero Point that.
Acrobatics: 1d20 + 19 ⇒ (3) + 19 = 22
GM Vampaerus |
A choir of lost souls rises out of the floor, singing an eerie chant that terrifies its listeners and buffets their bodies with walls of sound.
Already beseeching Sarenrae's blessing, Flac quickly fills the room with cleansing light. The ghosts dissipate.
(DC28)
GM Vampaerus |
The organ music dominates this room. It appears to be the antechamber of what you can presume might be a large private theatre. Two stone doors set into the stone wall at the north are sealed tight with no sign of handle or other means to open them.
Thulgrun Ironfist |
The dwarf takes a look at the doors, though he expects to not figure them out.
Crafting: 1d20 + 10 ⇒ (10) + 10 = 20
Do the doors open in or out from where we are?
Just to try, he pushes on the doors
GM Vampaerus |
there are no visible hinges. the walls look thick enough for the doors to retract within. Push, pull, or slide, Thulgrun does not feel any give.
Madalena |
Whatcha doin', Thul?
Madalena walks up, daggers still in hand and starts tapping on the wall with them. Ah, I see...
She looks around for a way to get through.
Thievery: 1d20 + 17 ⇒ (3) + 17 = 20
I don't think I've rolled higher than a 3 since the combat.
Madalena |
There should be something we pull to open it up. Eyes sharp, everyone!
Madalena looks around for something she can use to open the door.
Perception: 1d20 + 19 ⇒ (2) + 19 = 21
Add +2 if Keen Eyes would apply
And my amazing rolls continue! I'll Hero Point that if I have to.
Thulgrun Ironfist |
"Lass, I was checkin' out the door. Ye' never know what you might do if you just try an' push. Thinkin' about knockin', too.'
Stroime |
Stroime will stride over and check the door.
Thievery: 1d20 + 18 ⇒ (20) + 18 = 38
"Okay everyone, the mechanism that unlocks this thing could look like anything or be anywhere in this accursed place."
GM Vampaerus |
...knocks twice...
The music within suddenly halts. This new silence is all but deafening by comparison.
After 5, maybe 6 long seconds, the music bursts forth again with renewed vigor. You feel your bones shaking and your muscles twitching from the impact. Your ears cringe, trying to recede into your skull. Dust and dirt sprinkle from the ceiling.
GM Vampaerus |
Stroime |
Perception: 1d20 + 15 ⇒ (18) + 15 = 33
What's that? The sound of a conductor's baton. Huh.
"Hey everyone, I think the door mechanism is linked to these heavy iron rods under the floor that run south from here. They look designed to carry movement from a long distance. Crazy right?"
Sten Hroðgar |
Sten looks around wordlessly, but at Stroime's words, his mind clicks in understanding. "Long distance like another floor?" he asks. His eyes move from wall to wall, his memory mentally cataloging and retracing their steps in his mind's eye, trying to figure out what rooms might be connected to this one.
Perception: 1d20 + 15 ⇒ (16) + 15 = 31
Add +2 if warranted for Initiative.
Anything we can roll to figure out if one of the rooms we've already been in is linked to the door mechanism?