Carver Hastings

Stroime's page

58 posts. Organized Play character for CamL.


Full Name

Stroime

Race

HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14

Classes/Levels

Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Gender

NG Male (he/his) Cleric 8

Size

M

Age

89

Alignment

NG

Deity

Desna

Languages

Common, Elven

Strength 14
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 16
Charisma 16

About Stroime

Stroime
Human Half-Elf Cloistered Cleric of Desna 9
NG, Elf, Humanoid, Human, Medium
Perception E +16; low-light vision, darkvision from spell
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DEFENSE
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AC 27 (10 base, 11 proficiency, 3 item, 3 Dex); Shield cantrip +1
hp 89 (8 human, 8/level cleric, 1/level Con)
Fort E +15; Ref E +18; Will M +19 (resolve)
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OFFENSE
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Speed 25 feet, Climb 10 ft.
Melee Strike +1 Striking cold iron rapier +16; Damage 2d6+2 P [deadly d8, disarm, finesse]
Ranged Strike +1 Striking Shock Composite Shortbow T +15; Damage 2d6 P, 1d6 fire, 1d6 electricity [deadly d10, propulsive, range 60 t.]
Special Divine Font 4/day (Heal, level 4)
Cleric Spells Prepared (E, Divine, DC 25)
5th — Darkvision
4th — Fly, Searing Light, Dispel Magic
3rd — Dispel Magic, Disrupting Weapons, Searing Light
2nd — Remove Fear, Remove Paralysis, Restore Senses
1st — Bless, Create Water, Sanctuary
Cantrips — Detect Magic, Divine Lance, Guidance, Shield, Stabilize
Focus Spells (Pool 1) Moonbeam (2 actions, VS)
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Statistics
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Str 14; Dex 18; Con 12; Int 10; Wis 16; Cha 16
Background Hunter
Ancestry Feats Elven Weapon Familiarity, Elven Lore, Clever Improviser, Tree Climber
Class Feats Domain Initiate (Moon), Rogue Dedication, Emblazon Armament, Basic Trickery (Mobility), Emblazon Energy
General Feats Ancestral Paragon, Untrained Improvisation, Canny Acumen
Skill Feats Survey Wildlife, Student of the Canon, Battle Medicine, Continual Recovery, Assurance (Medicine), Ward Medic, Quick Unlock
Skills Acrobatics +15,Arcana +10, Athletics +10, Crafting +8, Deception +11, Diplomacy +13, Intimidation +11, Lore (Elven) +10, Lore (Pathfinder Society) +10, Lore (Tanning) +10, Medicine +16, Nature +13, Occultism +8, Performance +11, Religion +13, Society +8, Stealth +14, Survival +13, Thievery +18
Gear +1 Resilient Studded Leather, +1 striking cold iron rapier, +1 Striking Shock Composite Shortbow with 40 arrows, Adventurer’s Pack, Wooden Religious Symbol, Healer’s Tools, Infiltrator Thieves’ Tools, Healer’s Gloves, Boots of Elvenkind, Cloak of Elvenkind, Wayfinder, Explorer’s Clothing, Bag of Holding, Staff of Healing, Moderate Healing Potion x2
Languages Elven, Common