Thulgrun Ironfist |
”Well, lad, let’s investigate ”
GM Vampaerus |
GM Vampaerus |
looking back I think everyone's character has seen this.
You recall seeing a "heavy metal lever protruding from the wall" behind where Iloise had set up her muscle-tissue experiment.
Thulgrun Ironfist |
"I think we saw a lever back with that creepy experiment. I can go back and pull it. What do you all think?"
Unless there is strong resistance, Thulgrun does just that.
"Don't actually open anything if you can avoid it until I get back."
GM Vampaerus |
It would appear this is the plan. So Thulgrun heads back 100ft to the lever and pulls on it. The doors immediately recede.
This decorative music hall is dominated by a massive pipe organ, set on a raised platform 10 feet above the marble floor. The body of the pipe organ is 5 feet tall, with the pipes behind it reaching 10 feet into the ceiling. A pair of staircases lead up onto the platform.
Powerful chords from this room’s massive pipe organ shudder through the air in the hall, resonating deeply within stone and wood and bone. As the final notes of the music echo, a starkly pale figure with blood-red eyes stands up to look over his visitors. “Unexpected guests?” he asks, adjusting the fine velvet cuffs of his sleeves. Gesturing to a neat double line of undead corpses on the floor before him, he adds, “Very well. As you wish it, I shall entertain. Prepare for the performance of a lifetime!”
With a blast of melody, the corpses come to life, stepping in perfect synchronization with one another and the pipe organ’s haunted tune!
It would help me setup if everyone would roll their Initiative based on your default Exploration mode. Include a Scouting bonus from Kovac
DrVelshun: 1d20 + 17 ⇒ (19) + 17 = 36
Red: 1d20 + 6 ⇒ (3) + 6 = 9
Blue: 1d20 + 6 ⇒ (15) + 6 = 21
Green: 1d20 + 6 ⇒ (17) + 6 = 23
Yellow: 1d20 + 6 ⇒ (3) + 6 = 9
Purple: 1d20 + 6 ⇒ (7) + 6 = 13
Black: 1d20 + 6 ⇒ (9) + 6 = 15
If you are higher than a 36 go ahead and start.
Sten Hroðgar |
Initiative (with Scouting Bonus): 1d20 + 18 ⇒ (16) + 18 = 34
Thulgrun Ironfist |
initiative (perception), scout: 1d20 + 13 ⇒ (13) + 13 = 26
GM Vampaerus |
Initiative: Velshun36
Dr Velshun interlocks his fingers, twisting his palms out, stretching out his arms in front of him, cracking numerous joints. He mutters some sort of incantation, and an unnatural serenity washes over him. He flicks back the tails of his fancy coat and abruptly sits, in one smooth, seemingly well-rehearsed, motion. Again arms reach out before him, wide spread fingers hover for a moment, poised above the keys...
Performance(Keyboard): 1d20 + 20 ⇒ (18) + 20 = 38
The organ responds kindly to his exquisite touch. Unlike the odd mish-mash you've been hearing so far, this tune is; almost...beautiful. The peppy vibrant notes feel like an invigorated waltz, beckoning to you to dance.
The urge to dance seems to infect the zombies immediately. In unison they all rise slightly on their toes. And in a slow, but surprisingly elegant motion they bow and stride backwards, simultaneously. For a brief second, it all looks like a ballet fit for a stage in Oppara...that is until the zombies keep going too far and collide into the wall and each other.
GM Vampaerus |
^^^^^^^^^^^^^^^^
Initiative Tracker
Active:
Stroime 36
Sten 34
Thulgrun 26 (70ft away)
Flac 25
Madalena 25
Next:
Green 23
----------
Kovac 22
---
Blue 21
blacK 15
Purple 13
Red 9
Yellow 9
DrVelshun 36
/Initiative Tracker
vvvvvvvvvvvvvvvv
Thulgrun Ironfist |
GM place me where I end up.
Thulgrun rushes to the battle room, and enters his mountain stance.
2 strides covers the 70{
Sten Hroðgar |
Sten strides forward, settling onto his heels before throwing his shield at the (purple) zombie before him and catching the shield upon its return.
Action 1: Stride
Action 2: Stance
Action 3: Attack purple
+1 striking shield boss attack: 1d20 + 18 ⇒ (18) + 18 = 36
+1 striking shield boss bludgeoning damage: 2d6 + 7 ⇒ (2, 2) + 7 = 11
Stroime |
I don't know what I expected, but this is strangely not a surprise.
"All right bag of crazy! You like music? Try the power of the Song of the Spheres"
...
"...That's one of the names of the goddess Desna. Just in case you didn't know."
...
"...So now you know."
3-action Heal, 30 ft. emanation should tag yellow, purple, blue, black.
Heal for positive damage on undead, Basic Fortitude Save DC 25: 4d8 ⇒ (2, 3, 5, 3) = 13
Madalena |
Madalena hesitates for a moment, unsure whether to attack or start dancing. In the end, her judgement does get the better of her and she advances for the attack.
Stride, Strike twice with shortsword -- using it for slashing. I'm going to roll the fire damage separate unless you tell me it doesn't matter.
+1 Striking Flaming Shortsword: 1d20 + 17 ⇒ (14) + 17 = 31
Damage: 4d6 + 6 ⇒ (6, 4, 3, 5) + 6 = 24
Fire: 1d6 ⇒ 2
+1 Striking Flaming Shortsword: 1d20 + 17 - 4 ⇒ (12) + 17 - 4 = 25
Damage: 4d6 + 6 ⇒ (6, 3, 5, 2) + 6 = 22
Fire: 1d6 ⇒ 4
GM Vampaerus |
Sten crits on P for 22
P: 1d20 + 12 ⇒ (12) + 12 = 24
B: 1d20 + 12 ⇒ (9) + 12 = 21
Y: 1d20 + 12 ⇒ (2) + 12 = 14
K: 1d20 + 12 ⇒ (3) + 12 = 15
they seem particularly susceptible to positive energy, 23dmg each.
Madalena strides up (the zombies have moved back)
they are particularly susceptible to slashing (+10)
31 crits for...62dmg? (do all your dice double or are some bonus dice?)
fire can be included in the dmg, they neither resist nor weak.
Purple hits the floor before Madalena delivers another 32dmg
R=85/85
G=85/85
B=62/85
Y=62/85
K=62/85
^^^^^^^^^^^^^^^
Initiative Tracker
Active:
Flac 25
Next:
Green 23
----------
Kovac 22
---
Blue 21
blacK 15
Purple 13
Red 9
Yellow 9
DrVelshun 36
---
Stroime 36
Sten 34
Thulgrun 26
Madalena 25
/Initiative Tracker
vvvvvvvvvvvvvvvv
GM Vampaerus |
Any critical fails on the save? Gotta ask.
my bad, yes Yellow crit failed. Does it do anything besides double dmg?
Yes, everything doubles. So, it dropped with my first swing? I have another action, then?
Yes if that's the dmg, it was dead, err neutralized, on the first swing. You still have an action.
Flacari ‘Flac’ Auroras |
can't move on the slide for some reason
Move to the right of Stroime. Use searing Ray on yellow.
spell attack: 1d20 + 12 ⇒ (11) + 12 = 235d6 ⇒ (2, 2, 1, 4, 4) = 135d6d6 ⇒ (1, 2, 6, 3, 5, 3, 6, 5, 3, 2, 5, 3, 6, 2, 6, 5, 4, 1) = 68
idk why dice betting weird after the first 5d6 fire totaling 13 should be 5d6 good that totals 17
GM Vampaerus |
Green has grown tired of dancing and thinks Sten has tasty brains...
Stride, Strike(10' Reach)...
fist: 1d20 + 13 ⇒ (7) + 13 = 20
...but misses.
^^^^^^^^^^^^^^^
Initiative Tracker
Active:
Kovac 22
Next:
Blue 21
blacK 15
Purple 13
Red 9
Yellow 9
DrVelshun 36
---
Stroime 36
Sten 34
Thulgrun 26
Madalena 25
Flac 25
----------
Green 23
/Initiative Tracker
vvvvvvvvvvvvvvvv
GM Vampaerus |
Blue Strides forward, then attacks...
(1=Madalena,2=Sten)1d2 ⇒ 2 ...Sten...
fist: 1d20 + 13 ⇒ (10) + 13 = 23 ...and misses.
---
blacK Strides forward, then attacks Sten...
fist: 1d20 + 13 ⇒ (10) + 13 = 23 ...and misses.
---
Red Strides forward, then attacks Madalena...
fist: 1d20 + 13 ⇒ (16) + 13 = 29 ...and hits for...
1d12 + 7 ⇒ (10) + 7 = 17 bludgeoning damage, and...
(free action, Improved Push) ...knocks her back 5ft.
---
Yellow Strides forward, then attacks Kovac...
fist: 1d20 + 13 ⇒ (2) + 13 = 15 ...and misses.
---
DrVelshun, "Ladies, ladies...poise...please..." he continues playing...
1) Performance: 1d20 + 20 ⇒ (9) + 20 = 29
The zombies resume a ballet-like stance, pirouette, then move South.
first Green, then Blue provoke from Sten, Red from Kovac
...as the zombies attempt to move past you, again bumping into one another and the wall.
"Let us see how the audience feels about this move..."
2) Performance: 1d20 + 20 ⇒ (19) + 20 = 39
The Zombies all Strike southward...
Green attacks...
(1=Sten,2=blacK)1d2 ⇒ 2 ...blacK...
fist: 1d20 + 13 ⇒ (2) + 13 = 15 ...and misses.
Blue attacks Sten...
fist: 1d20 + 13 ⇒ (13) + 13 = 26 ...and...
if you've not yet used your shield, you can Block ...misses.
assuming you took the AoO on Green ...hits for...
1d12 + 7 ⇒ (6) + 7 = 13 bludgeoning damage, and Pushes you 5' SW.
blacK punches the wall.
Red attacks Kovac...
fist: 1d20 + 13 ⇒ (14) + 13 = 27 ...and hits for...
1d12 + 7 ⇒ (3) + 7 = 10 bludgeoning damage, and futilely pushes her into the wall.
Yellow punches the wall.
"Bah! Greenevieve you idiot! Engage with the audience!"
2) Performance: 1d20 + 20 ⇒ (5) + 20 = 25
The Zombies all Strike southward...
Green attacks...
(1=Sten,2=blacK)1d2 ⇒ 2 ...blacK...
fist: 1d20 + 13 ⇒ (16) + 13 = 29 ...and crits...
1d12 + 7 ⇒ (12) + 7 = 19 =38 bludgeoning ouch
Blue attacks Sten...
fist: 1d20 + 13 ⇒ (1) + 13 = 14 ...and fumbles.
blacK punches the wall.
Red attacks Kovac...
fist: 1d20 + 13 ⇒ (4) + 13 = 17 ...and misses.
Yellow punches the wall.
GM Vampaerus |
R=85/85
G=85/85
B=62/85
Y=19/85
K=24/85
Yellow, blacK look badly wounded.
^^^^^^^^^^^^^^^
Initiative Tracker
Active:
Stroime 36
Sten 34
Thulgrun 26
Madalena 25
Flac 25
Next:
Green 23
----------
Kovac 22
----------
Blue 21
blacK 15
Red 9
Yellow 9
DrVelshun 36
/Initiative Tracker
vvvvvvvvvvvvvvvv
Thulgrun Ironfist |
Not sure what the semi-transparent tokens indicate.
Thulgrun moves up, and uses a Ki Strike to attack.
AC27. AC 31 vs attacks triggered by his movement
Attacking black first, if black falls, remaining attack goes to green
Falling Stone, Ki Strike, vs Black: 1d20 + 16 ⇒ (11) + 16 = 27 B, magical, + positive: 2d8 + 6 + 1d6 ⇒ (7, 3) + 6 + (2) = 18
Falling Stone: 1d20 + 16 - 5 ⇒ (1) + 16 - 5 = 12 B, magical, forceful+ positive: 2d8 + 6 + 2 + 1d6 ⇒ (8, 5) + 6 + 2 + (2) = 23
Rerolling that 1... too many enemies right now
Falling Stone, Hero Point reroll: 1d20 + 16 - 5 ⇒ (14) + 16 - 5 = 25
GM Vampaerus |
Not sure what the semi-transparent tokens indicate.
that's were those characters used to be, just in case they have some ability that stops being pushed around.
27 is a crit vs blacK, it drops on the first punch.
25 hits Green for 33dmg. (+10 positive)
R=85/85
G=52/85
B=62/85
Y=19/85
Sten Hroðgar |
Sten seizes the opportunity that the (green) zombie gives him to strike it as it shows him a gap in its defenses.
Having been pushed back, he uses his new position to his advantage. He throws it at another (blue) zombie, then another (red), before catching it and setting it before him.
Using my reaction last round for the AOO, since I didn't have my shield readied (ran out of actions on the last round).
Attack of opportunity on green:
+1 striking shield boss attack: 1d20 + 18 ⇒ (8) + 18 = 26
+1 striking shield boss bludgeoning damage: 2d6 + 7 ⇒ (6, 5) + 7 = 18
2-actions: Rebounding Toss
1-action: Raise Shield
+1 striking shield boss attack on blue: 1d20 + 18 ⇒ (19) + 18 = 37
+1 striking shield boss bludgeoning damage on blue: 2d6 + 7 ⇒ (6, 4) + 7 = 17
+1 striking shield boss attack on red: 1d20 + 18 ⇒ (4) + 18 = 22
+1 striking shield boss bludgeoning damage on red: 2d6 + 7 ⇒ (6, 2) + 7 = 15
GM Vampaerus |
AoO G, hit, 18dmg
B, crit, 34dmg
R, hit, 15dmg
R=70/85
G=34/85
B=28/85
Y=19/85
Yellow looks badly wounded; Blue, Green not much better.
^^^^^^^^^^^^^^^
Initiative Tracker
Active:
Stroime 36
Madalena 25
Flac 25
Next:
Green 23
----------
Kovac 22
----------
Blue 21
blacK 15
Red 9
Yellow 9
DrVelshun 36
----------
Sten 34
Thulgrun 26
/Initiative Tracker
vvvvvvvvvvvvvvvv
Stroime |
"Well, I don't know much for ballet, but I can put my right foot in, and my right foot out. Then I put my right foot in, and I...channel waves of magical energy."
Let's go for another 3-action Heal, 30 ft. emanation
Heal for positive damage to zombies, Basic Fortitude Save DC 25: 4d8 ⇒ (7, 4, 3, 2) = 16
GM Vampaerus |
Fort,G: 1d20 + 12 ⇒ (14) + 12 = 26 18dmg
Fort,B: 1d20 + 12 ⇒ (16) + 12 = 28 18dmg
Fort,R: 1d20 + 12 ⇒ (18) + 12 = 30 18dmg
Fort,Y: 1d20 + 12 ⇒ (9) + 12 = 21 26dmg
R=52/85
G=16/85
B=10/85
Yellow drops; Blue, Green badly wounded.
Madalena |
Sorry, but I'm going to have to call this dance lady's choice. You just ain't my type!
Madalena steps up to try to drop the two weak looking zombies in front of her.
Step, Strike Green, Strike Blue. They are both going to be flat-footed because of Gang Up. Using the shortsword as Slashing, also.
+1 Striking Flaming Shortsword: 1d20 + 17 ⇒ (9) + 17 = 265d6 + 6 ⇒ (3, 4, 1, 1, 5) + 6 = 20 (On Green)
+1 Striking Flaming Shortsword: 1d20 + 13 ⇒ (6) + 13 = 195d6 + 6 ⇒ (1, 6, 5, 6, 6) + 6 = 30 (On Blue)
GM Vampaerus |
26 vs FF crits, 50dmg, G drops.
19 vs FF hits, 40dmg, B drops.
R=52/85
^^^^^^^^^^^^^^^
Initiative Tracker
Active:
Flac 25
Kovac 22
Next:
Red 9
DrVelshun 36
----------
Stroime 36
Sten 34
Thulgrun 26
Madalena 25
/Initiative Tracker
vvvvvvvvvvvvvvvv
Kovac Kemil |
Kovac moves to flank along Sten and try to attack the zombie with several slashes.
move, furry of blows, attack (3 actions)
tiger claw: 1d20 + 16 ⇒ (9) + 16 = 252d8 + 4 ⇒ (3, 5) + 4 = 12
tiger claw: 1d20 + 6 ⇒ (10) + 6 = 162d8 + 4 ⇒ (3, 4) + 4 = 11
GM Vampaerus |
Red takes 24dmg from the Heal
25 vs FF crits for 24dmg
16 vs FF hits for 11dmg
Red drops
Initiative: Velshun
"Everybody's a critic. Well, I guess that's it. Show's over....Lights OUT!"
He casts a spell and (a portion of) the room goes completely black.
Darkvision works normally.
Initiative: all of you are Active
Thulgrun Ironfist |
Thulgrun just runs around and up the stairs, beckoning for his companions to follow.
Stroime |
Stroime nods grimly before answering Velshun: “I kind of like that spell, but how do you like Dis Spell?
“You know, dis spell…like Dispel?
2 actions to cast Dispel Magic targeting the darkness. Assuming that is successful, Stroime will use his 3rd action to snap off an arrow at Velshun…provided he can be seen once the darkness is gone. If Velshun is still hidden once darkness is gone, Stroime will instead spend his 3rd action to activate his bracelet of dashing.
counteract check: 1d20 + 15 ⇒ (20) + 15 = 35
ranged strike +1 striking composite shortbow; will spend a hero point to reroll if this is a miss: 1d20 + 15 ⇒ (11) + 15 = 26
arrow damage, 2d6+1 piercing and 1d6 fire: 2d6 + 1 + 1d6 ⇒ (6, 2) + 1 + (4) = 13
GM Vampaerus |
The darkness dispels easily. However, as Stroime sets DrVelshun in his sights, he is overwhelmed with self doubt. Should you really be attacking this innocent, harmless man who is just sitting there trying to play some music??
Make a Will Save.
Kovac Kemil |
Kovac follows the group. "Excuse us Sir!" she screams probably in vain.
not sure if I need to do will save, just in case
Will: 1d20 + 14 ⇒ (18) + 14 = 32
Kovac gets in tiger stance waiting for all of her peers to join the group or the music creature to make a move, whichever comes first.
Stroime |
We are learning stuff…hero point for the attack roll. Had three, now down to two hero points.
hero point for previous attack: 1d20 + 15 ⇒ (14) + 15 = 29