
Brannin Dowtry |

”Classic room clearing.” Brannin muttered. Not that he had too much experience doing so, nor was anyone here really trained. With a sign he said ”Lets clear this one by one. Check every door for a trap. Then open, two people go in with guns out, each person looks to either left or right side. Then we move in, loot the room, and move on to the next.”

GM Fuzzfoot |

Cardshark is fascinated by a small whirlwind of dust on the balcony.
B25.
This spacious room has entrances in the southern and eastern walls. The aged remains of dressers, a large bed, and a divan lie in ruins. The husk of large hornet's nest, gray, papery, and devoid of life, occupies one corner of the ceiling. The spaces in the northeast and northwest corners appear to be closets. Their wooden doors have all but fallen off their hinges, and heaps of disintegrated fabric mingle on the floor. Between the closets stands a single lacquered dresser covered in dust.

Lucian Brachtarna |
Chuckling at Edgar's observation, Lucian follows Brannin's recommendation, Pistol out, moving in the room to the left. Seeing the single lacquered dresser, Lucian gestures towards it with the mauser. "That's a fine piece of ancient furniture. I'm sure any museum would be proud to display it. I wonder how it survived." He moves near the dresser. Looking at it closely, while trying to determine if it might be trapped.
Turning to Cardshark, "What do you think Cardshark, see anything that might dissuade us from opening it?"
perception: 1d20 + 9 ⇒ (10) + 9 = 19

Edgar Vrinn |

Edgar nods to Brannin. I prefer knives, he says, but takes his position and advances to the next room with Lucian, looking to the right.
Seeing no immediate threat, he does not relax but instead looks around for the next door to open.

GM Fuzzfoot |

Lucian notices, once up close, that the dresser is fake. The "dresser" has no actual drawers, only handles on the front face, which is carved to look like drawers. The entire fixture is more akin to a box with an open back.
It seems it can be pulled open quite easily.

Lucian Brachtarna |
'Curious, curious in deed.' Realizing the dresser is fake, Lucian points at carved face. "Gentlemen, look at this." He traces the shape of the carved drawers in the air with his pistol muzzle. "The drawers are fake." He moves towards the back, "The back opens up." He pauses for a moment looking at it carefully making sure there are no traps. Confident that the unusual piece of furniture was safe, he reaches around he back attempting to open it.
perception: 1d20 + 9 ⇒ (2) + 9 = 11

GM Fuzzfoot |

Behind the facade, there is a bronze chest. It appears to be locked, requiring a key.

Lucian Brachtarna |
As the facade swings out, Lucian turns and smiles at Cardshark. "A secret compartment, with a chest in it no less." Moving closer he points to the ancient lock. "I believe there is supposed to be a key." He pauses, turning to Edgar, "Keep an eye out for that sand-guy yeah."
He then holsters his mauser and kneels by the chest. First looking for traps, then, of it's clear, he draws his lock picks out of his bandolier and attempts to pick the lock.
ok will roll both perception for traps and disable device, if he finds a trap, use the disable device on it, if not it will be for the lock
percpetion: 1d20 + 9 ⇒ (15) + 9 = 24
disable device: 1d20 + 11 ⇒ (12) + 11 = 23

GM Fuzzfoot |

Lucien spots a trap, which is apparently disabled by the same key on a second keyhole at the bottom of the chest. He believes he has disabled it.
Take 10 won't cut it for opening the lock, but take 20 will. Luckily you have disabled the trap, which was a poisoned bolt that would shoot you upon opening the lid.
Inside, you find that the chest contains 20 small gold ingots, each
bearing a seal. You also find a headband, concealed inside an old hornet's nest.
Plague of Madness - 2,215 years ago. Each ingot is worth $250.

Lucian Brachtarna |
Smiling at Brannin's observation about the key Lucian looks over his shoulder, askin. "What would be the fun in that?" Taking his time with the trap Lucian was eventually able to open the second lock. As he opened the chest, he let's out a whistle. "I can see why the locked and hid it. He holds up one of the gold ingot's showing it to the others. Raising an eyebrow, he lifts the hornet's nest causing the headband to fall out. [b]"I understand locking up the gold, but why a head band?"

Edgar Vrinn |

Edgar spits on the ground. Put it on and say the right word, and it turns you into a dragon? Or some such age of legends grakh.
He speaks generally in the direction of Olivia. Wish there was a way to know what this stuff was supposed to do, in case it really is something from the stories.
Appraise: 1d20 + 6 ⇒ (16) + 6 = 22
He takes a closer look at the headband. It's in surprisingly good condition for its age, no?

Lucian Brachtarna |
Nodding his head in agreement with Cardshark, Lucain Hands the head band to Edgar, smiling. "Turn into a Dragon? Good thing the sand guy wasn't wearing it," Looking at the gold for a moment, he takes off his backpack and starts to put five gold ingots inside. "I don't want to leave this gold here, if we each carry five it shouldn't be too bad," Looking at Olivia, he smiles. "I figured not to burden you with the extra weight." After he put's five in his pack, he starts to hand the rest to the others.
Once everyone was ready to go, Lucian, remembering the floor was open to the sand below, returns the way they came going to the double doors on the southern side of the upstairs. Having had enough of traps in the necropolis, he carefully checks the door for any. Pointing toward it, "What do you think Cardshark?"
perception: 1d20 + 9 ⇒ (18) + 9 = 27

GM Fuzzfoot |

The walls of this room are decorated with a scenic vista of a river valley running through a desert, resplendent with verdant life and greenery near the shores. Only a few pieces of lacquered furniture remain in the chamber. A faint, musty odor of decomposed wood and fabric lingers in the air. A set of doors stands in the western wall.
The body of a human man lies on its back in the small alcove to the east. Unlike most of the remains in the house, the body is only a year old, and its flesh is in a state of advanced decomposition. The head is missing.

Lucian Brachtarna |
heal: 1d20 + 1 ⇒ (7) + 1 = 8
perception: 1d20 + 9 ⇒ (12) + 9 = 21
'That's a good idea.' Nodding approvingly at Olivia's idea, Lucian, carefully enters the room. Frowning at the musty smell he notices the dead man lying in the small alcove. Moving closer he frowns at the headless corpse. gestures at the body with the mauser. "That fellow hasn't been here that long, maybe a year." Looking about he points at the pile of hair, trying to be light, "And why would someone take the head but leave a clump of hair?"

Edgar Vrinn |

Perception: 1d20 + 3 ⇒ (10) + 3 = 13
Maybe he ducked when he shouldn't have, or vice versa. Edgar's response is a very different sort of humorous, and his smile is grim. Let's be very careful in that corner. Whatever did that might have been guarding something of value.

Lucian Brachtarna |
'Oh crap.' Looking at Cardshark, Lucian realized they thought whatever had done this might still be there. Looking from one to the other, he started to ask 'after this long' but realized after what they had seen already it was a dumb question. Instead he just nodded, holstering the broom handle and unshouldered the machine gun. Pointing it at the alcove as he moved slightly closer looking for anything deeper in it. "What in gods name can rip the head off of a man?"
perception: 1d20 + 9 ⇒ (1) + 9 = 10

GM Fuzzfoot |

Lucien doesn't find anything more interesting in the alcove, but does spot a wedding ring on a finger of the man.

Lucian Brachtarna |
Looking at the body of the man, Lucian notices the wedding ring. It reminded him of his parents and broken promises. Frowning, they were here for antiquities. Not wanting to think about the ring and what it may have meant to the man, he turns towards the others. "I don't see any traps, let's move on."
once we move on
Going back through the double doors, he passes through B20 the open area hugging the wall. approaching the southeastern double doors he pauses checking the doors first for traps, then for locks. Looking over his shoulder, he gestures towards the doors, "What do you think Cardshark, do we feel lucky?"
perception: 1d20 + 9 ⇒ (19) + 9 = 28

GM Fuzzfoot |

A large lacquered desk, now in poor condition, sits in the center of this room. Bookcases stand along the eastern and southwestern walls, sagging as if ready to collapse at any moment. Their shelves have fallen out, and the piles of dust at their bases are all that remains of books and scrolls that failed to survive the long years. The lacquered wooden frames of what might once have been divans stretch along the north and south walls, but their upholstery has disintegrated. A single door in the western wall is the room's only exit.

Lucian Brachtarna |
Smiling at Cardsharks answer Lucian, his mauser at the ready, cautiously moves into the room. Stops at the desk he turns to Olivia and asks, "Would a museum be interested in an old desk?" as he moves behind the desk, he looks under it keeping the mauser ready in case there are rats or little mechanical men. He then calmly checks the draws for traps, finally opening the drawers with his left hand, while he keeps the mauser ready with his right.
perception: 1d20 + 9 ⇒ (8) + 9 = 17

GM Fuzzfoot |

Pentheru the Younger (and his father before him) conducted the family's business dealings from this office prior to his death. Searching among the ruins turns up a few items of small interest but no great value, such as a broken set of scales, the Pentheru family seal (for marking documents), and scattered pieces from a marble chess set (no board is present and half the pieces are missing).
You do find a brass key.

Lucian Brachtarna |
Rifling through the Desks drawers, Lucian skims a few pages. Shaking his head. "Businessman, name of Pentheru." He holds up the brass key, then slips it in a pocket. Then picks up the families seal, stepping back to the doorway, to handing it to Olivia. "Think it's worth anything?" He looks at Cardshark, Brannin and Edgar, nodding his head towards broken shelves. "Do we want to dig through the dust from the old shelves or shall we move on?"

Lucian Brachtarna |
So my last post was yesterday, my intention is to wait at least a day and until the GM and at least one other person has posted. If you folks want me to slow down let me know. I want to try and stay moving, but not so fast we can't include anyone that wants to post.
As Olivia explained the definite lack of value the 'family Seal' had, Lucian slipped it in his pocket thinking he would show it to his mother the archeologist. Just to prove he had actually been at a 'site' in the necropolis.
Smiling at Cardshark's comment, he nodded, "Your right, we should keep alert, it might be to something we haven't found yet. Or it may well be to the bronze chest we found behind the dresser. Either way it has value." He smiles "That chest will be worth more if whoever purchases it doesn't have to break into it just to get it open."
Nodding towards the other side of the upstairs, he had avoided being near the opening as long as he could. Staying near the eastern wall, as far from the drop as possible, he made his way to the first set of double doors.
if nothing untoward happens from the opening
Moving to the far side of the doors so there was plenty of room for one of his companions to check them as well, he investigates the doors looking for traps and locks. Looking towards the others, "What do you fellows think?"
perception: 1d20 + 9 ⇒ (11) + 9 = 20

GM Fuzzfoot |

No traps, no lock. You peer inside.
Most of the contents of this room have fallen apart or otherwise been reduced to dust from the dry desert air. A foul, cloying smell fills the room.

Lucian Brachtarna |
I presume were entering room B22
Wrinkling his nose at the fouls cloying smell, Lucian steps into the room. Chuckling a Brannin's comment, he answers Cardshark, "I have no idea. Hopefully it's not dead old people, like the skeletons we found moving on their own." Remembering the skeletons, he pauses. Tightening his grip on the pistol, as if to remind himself it's there, he continues further into the room.
perception: 1d20 + 9 ⇒ (16) + 9 = 25

GM Fuzzfoot |

It doesn't take long before Lucian notices what appears to be a human head, decayed and having grown bat-like wings, screaming toward him! You are now convinced you are in a horror movie.
Brannin: 1d20 + 2 ⇒ (15) + 2 = 17
Cardshark: 1d20 + 2 ⇒ (6) + 2 = 8
Edgar: 1d20 + 3 ⇒ (10) + 3 = 13
Lucian: 1d20 + 4 ⇒ (10) + 4 = 14
Olivia: 1d20 + 2 ⇒ (7) + 2 = 9
Flying head: 1d20 + 1 ⇒ (13) + 1 = 14
Round 1 (Bold can act)
Brannin
Lucian
Creature
Edgar
Olivia
Cardshark

Lucian Brachtarna |
Seeing the winged decaying head flying towards him, Lucian begins to doubt his sanity, "Blast! Tell me you see that!" Nearly screaming at his associates, he steps way from the door and the monster. In disbelief, trying to convince himself it's real. Lifting the Mauser he grips it with both hands squeezing the trigger twice, hoping the thing can die.
5 ft step, full Attack: MW Mauser Point blank shot, Rapid shot.
attack: 1d20 + 6 + 1 - 2 ⇒ (2) + 6 + 1 - 2 = 7 for damage: 1d8 + 1 ⇒ (6) + 1 = 7
attack: 1d20 + 6 + 1 - 2 ⇒ (18) + 6 + 1 - 2 = 23 for damage: 1d8 + 1 ⇒ (6) + 1 = 7

Brannin Dowtry |

Touch: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Damage: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Touch: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Damage: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8
”What the f-“ His curse was drowned by a wild shot which was born out of fear and surprise. He caught himself and fixed the problem with a well aimed shot, as his training took over.

GM Fuzzfoot |

Each of you makes a good shot, and do some significant damage to the flying head.. but not enough to kill it.
The creature opens its jaws impossibly wide, and emits a very loud shriek.
Everyone must make a DC 12 Fortitude save or be paralyzed for 2d4 rounds. If you make your save, you can take your action.
Round 1 (Bold can act)
Edgar
Olivia
Cardshark
Round 2 (Bold can act)
Brannin
Lucian
Creature

Brannin Dowtry |

Fort: 1d20 + 4 ⇒ (16) + 4 = 20
Being partially deaf sometimes had it's advantages, and this was one of them. Completely unfazed by the screech, Brannin aimed his pistol...
Touch: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Damage: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Touch: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Damage: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8
...and landed a single glancing blow against it.