
GM Fuzzfoot |

Golarion changed forever. A nearby star exploded, causing a major ice age. Most races either perished, or migrated deep underground or found other planets to escape to. In any case, only the human race seems to have survived. Knowledge of magic was lost, as humans continued to fight each other for few resources, and it was a very dark time. Strangely, though, borders of nations largely remained, as did many of the cultures each had formed. Throughout the years, very little knowledge remained of the other ancient races, and what does exist is considered mythology by most. The old gods are remembered as stories that simpler minds used to explain the unknown, such as science. While religions remain, there are few and most of those believe in a single deity, although there is much variation in those beliefs.
Historic Timeline:
Year 4783. The event. Golarion was devastated.
Years 4784-5150, the Darkest times. People were rather barbaric and warlike, weapons still very primitive. Resources were scarce, but the world was melting and life again became abundant. Much knowledge was lost as libraries were burned and ransacked, strength and greed ruled over intelligence and wisdom.
Years - 5150 - 5250. The Renaissance. A turning point in our history, as religion helped bring some semblance of order, restoring hope and interest in more thoughtful pursuits. Art and literature became revered, and most cultures began to restore their flavor through holidays, architecture, stories, and even occasionally recovered artifacts and lost cities.
Year 5049. Irrisen barbarians, under the command of Lord Baron Khana Dystra, conquer the rest of the most northern nations including the lands of the Linnorm Kings and the realm of the Mammoth Lord. Varisian clans were well organized and held their own lands, and the Worldwound never really did recover, so offered little of interest. To the conquering hoard.
Years 5250-5400. Human knowledge embraced and excelled the study of sciences. Most cultures excelled, although at different rates and in different areas of expertise. Nations formed governments, those governments formed trade agreements. Sciences became popular, as did adventure as humans again regained their desire to explore, expand and discover. Archaeology becomes a passion for many, as the search for the past hints at lost treasures, both of gold and history, but also something hidden - magical forces that the world once knew. And, of course, some desired power, as is too often the case with the human race.
Years 5410-5412 - Chelliax rises to power. Under the leadership of Grand Marshall Adenoid Hynkel, Chelliax excels in the science of military might. They invade nearby Nidal, Molthune and Isgar, adding their lands and people to their own. Nirmathas also falls, but the line to the north is stopped by stubborn resistance in the aptly named Lastwall, and the prideful Varisans who manage to broker a tentative peace through promising annual tributes to avoid full conquest. Andoran also manages to hold the line, creating a great army at the border, convincing Cheliax to end its designs on the country.
Years 5412-5413. Rahadoum conquers Thuvia in order to plunder its riches. Thuvia was much slower to recover than many other nations, and proved to be little resistance. Keeper Geoclinda Malduoni has seized control of what used to be a loose republic, failing to abdicate his position when his term was up. He now rules with an iron fist. He claims to be of the bloodline of an ancient Keeper, and a few recovered documents seem to back him enough that many of the populace consider him a near god, and are extremely loyal. His interest in additional historical data to further his claims have become a passion. Rahadoum, however, suffers from a weaker military, and so their designs on other neighboring countries have been delayed due to lack of resources. They spend the next few years with expeditions to the north land of Irrisen, forging alliances and trade agreements between the two very different nations. They have also expanded into the less populated regions to the south Sodden Lands, as well as the Mediogalti Islands.
5420-5421. Cheliax moves again to increase their power. After years of tentative peace, Cheliax invades Andoran, whose military has waned. Adoran sent emissaries to Varisan, Qadira and Absalom, but no formal aide was forthcoming and Andoran was quickly occupied. While there are patches of resistance, the Chelaxian military is prevalent throughout the country and brutal in their approach to dealing with rebels. Absalom shores up its own borders, having both a strong navy and being the only country to have air support with large airships/blimps. But they claim themselves neutral and have reached a non-aggression pact with Cheliax and Radahoum.
Year 5421. Today. Grand Marshall Hynkel now has become obsessed with the occult. Keeper Malduoni is obsessed with ancient magic. The two have met and become friendly, both setting their sights on Osiron as a likely holder of ancient secrets. Troops from both nations have entered the country, and the weak Osiron government has allowed them to do so, thanks to many bribes and promises that truly only benefit the Osiron leadership. While the soldiers of these governments have no official power, they are feared and respected by the locals who have a tendency to try to simply roll with whoever appears to be in charge… which is very rarely any of them.
Taldor was considering a formal alliance with Andoran prior to the occupation, but they delayed too long. Popular opinion varied between supporting the buffer and staying more isolationist, but troops are now stationed on their border. Qadira, for now, is trying to ignore the war, but are in negotiations with Taldor for a more formal alliance. Despite the ancient history of Qadira and Taldor being at war, the last few hundred years have seen them as strong trade partners. Far away countries of the North have already pledged to support this alliance, although there are still strong ties with Rahadoum as a trade partner.

Brannin Dowtry |

Brannin sat, alone, tinkering with his arm. It was acting up again. Usually it only hurt when it was cold, which had been a major point in coming so far south. Putting his tools down he lifted the constructed arm and made a fist. It was, in all respects, a miracle of modern alchemical technology. To replace a lost limb had the potential to change the world. It was just too bad that he was the only volunteer who both survived the surgery and had full use of the limb. Progress, they had called it. He stuck a finger in his ear to make it stop ringing, bringing temporary relief. He knew that he should be grateful, given how much better off he was compared to his friends. Frowning, he brushed his long, unwashed hair out of his face and reached for a drink.
Dot

Cardshark |

Cardshark sat behind a crate he was using as a desk, papers were strewn on it. He looked up at the man in front of him.
Sure, sure, I have your order here. he smiled as he indicates a wagon behind him, loaded with more crates.
The man says yes. Did you include the...extra items?
Cardshark smile grew wider, if possible
Oh, yes. I aim to provide satisfaction.
Coin surreptitiously changed hands. The wagon was taken away.
Cardshark turned to one of the men near him, dividing the money quickly. He looked at the setting sun.take this to the captain I'm going for a drink. Cheers.
Standing up, he pulled his old overcoat over his shoulders. The desert air was becoming chilly. Some drink would be nice. It had been a good day. As he walked off, he tapped his revolver. Never hurts to be careful.
Still working out equipment

Olivia Harding |

Also still working out the equipment
Olivia hums absentmindedly as she walks down the street. It was a beautiful day, and she could have sworn that the bird that was flying overhead was a Spix's Macaw. She'll have to make a note of that later, there's only a few of them left. It had taken days for her to get all the way out here in the boonies, but if the rumors were true, then it would all have been worth it. T
hey said that Mad Surtra had sold his annotated copy of the Necronomicon to pay off his gambling debts. After that, it had disappeared for 50 years, but Olivia was confident that she had finally tracked down the elusive tome.
She smiles, oblivious to the stares that the attractive, if dusty from the road, woman was gathering. The sun was shining, a rare bird had been spotted, and an even rarer book was going to be found. This was looking like a great day.

BelacRLJ |
Edgar sits at the table in the corner of the bar. It’s sweltering, but he keeps his leather coat on—after all, it apparently saved his life two months ago. The drink is weak, and was even before the ice all melted. Time to find another watering hole—this bartender must be used to him by now. He swears under his breath in one of those dead languages. Orcish always had the best curse words, too bad that’s all he remembers from learning it at university. “Grakhni bartender, at least have the guts to cut me off to my face.”
No one hears, or reacts. The Chelaxians taking up the big table in the center continue their rowdy drinking game, something involving passing a knife around by the blade. Edgar learned a similar one in his college days, and is certain he could do better than average, but doesn’t want to draw their attention. Arrogant fools, think they already own the world, not just Andoran. Given time, Varisia would show them where to put their even tongues.
But not now, not soon, and not with Edgar’s help—not in the condition he’s in. He shifts uncomfortably, the blade of his machete digging into his back even through its sheath, the burn on his arm from the bandit’s bullet still aching. His watch is broken, but looking at the shadows outside it has to be mid-afternoon already. He’s been here for 3 hours, not he has anywhere else to go.
He might have to move, though. Two more Chelaxian officers have come in. They give a disdainful glance at the rowdies at the center table, then move on to approach Edgar’s. “Shoanti, move it,” one says. The other replies, “Looks like he’s been here all day. Wonder if he can get up, even?”
Edgar shrugs, and fingers the tattoo along his left cheek. Let them think he’s Shoanti. It’s even part true, if you count adoption into one of the tribes. His tattoo is from the Lyrune-Quah and turns the scar it covers into part of a mountain lion’s face, its eye melding into his eye. Of course, a foreigner would miss the key tells that revealed him as Varisian—and were there any real Shoanti here, Edgar would never claim more membership than he’d earned. But again, given the political climate and the number of Shoanti who’d fled the repression coming from Korvosa to serve as mercenaries elsewhere, better to be seen as one of them than a wandering Varisian.
He musters all the dexterity his brain will allow him—for the moment thanking the bartender for keeping him slightly sober—and gets to his feet. “Table’s yours,” he mutters, still slightly limping as he turns his back on them and makes his way toward the bartender’s to settle his tab. He winces—his leg still isn’t 100% even after two months. Coming back from the dead will do that to you.
__
Two months ago, Edgar had been riding on the back of a caravan truck out in the far boondocks. One other of the guards, a burly Riverlander, was sitting beside the driver, while the other three, Garundi from somewhere south of there, fanned out behind on camels. The interior of the truck was full of provisions and crates, as well as one of the Absalom merchants the group was escorting (the other two sitting in more comfort in the first truck of the convoy, leaving Edgar and the others to choke on their dust). The steady hum of the truck’s engine had halfway put him to sleep, when he was jolted alert by a tremendous bang, then a crash that shook the truck.
Grabbing his rifle, Edgar leapt free and turned to see where the sound had come from. He saw an immense cloud of dust where the first truck should have been, and a chunk of metal that must have been that truck’s back bumper but was now slammed through his truck’s windshield. Behind him, as he pressed himself against the back of his truck, he heard a crack and saw one of the Garundi guards slump, then fall off his camel.
Ambush! A flicker of movement showed over the dune to the left. Edgar fired once, twice, and saw no more movement. One of the surviving Garundi charged on his camel in that direction, only to fall as well. Edgar fired again in the direction of the sound of those shots, and was rewarded by a cry of pain from behind the ridge. He looked around for the other guard, who was hightailing it back the direction they came from. “Coward,” Edgar grunted, and carefully made his way along the side of the truck toward the cab.
Shots continued to ring around him, but he kept low until he could reach out and open the cab door. He looked in, and nearly retched. The first truck’s bumper had brained the driver, and the Riverlander guard was likewise dead, his face and chest a welter of shrapnel. Edgar pulled on the dead driver’s leg, dragging him to the ground. The keys were still in the truck, so he vaulted into the cab and shoved the bumper back out of the front. “Let’s see if we can get out of here,” he said to the dead man.
The truck’s engine shuddered as Edgar shifted it into reverse. He looked behind and saw the face of the merchant who’d been riding with the cargo, now a mask of terror. “They’re after us!” the merchant shouted. “They know—”
“Who? What?” Edgar called back. “Hold on tight.” He gunned the engine, sending the truck lurching backward along the dusty road. The merchant’s eyes were wide as he gasped out “The—” and then Edgar saw a tanned arm reach around the merchant and slit his throat with a wicked-looking knife.
Edgar flung the wheel around, backing the truck off the road and crashing through several dozen feet of brush before it stopped. The owner of the knife and arm was flung to the side, and Edgar heard a crash and shattering wood. He shifted into first gear and gunned the engine, hoping that the truck could make it back up to the grade of the road and he could turn in time. Now he could see the flames of the wreckage of the first truck, and saw one of the merchants stumble, shot by another bandit from this side.
The truck lurched forward. Edgar had only a moment’s warning as a bandit from the back was flung forward by the sudden motion, smashing into his arm on the gear shift. The force of the impact pushed the stick forward, and the truck shifted into third as it bumped onto the roadway. Edgar leaned, pulling on the wheel to turn the truck left, but too late saw from the corner of his eye the butt of a bandit’s rifle slamming into his head. The truck rolled, dumping him out the door as it flipped side over side and slid back off the road. With his last bit of consciousness, Edgar saw the first truck explode, and wondered for a moment why these bandits were more concerned to kill than steal, and what in that truck was so explosive. He only had a moment, however, as a bullet sent him down to unconsciousness.
__
He was sure he was dead, at first. Even when the pain penetrated his consciousness, that only convinced him he was in Hell. He only realized he was alive when, after what seemed like hours lying in the heat, he realized he had to piss. As far as he’d learned in theology classes, damned souls didn’t urinate.
Groaning, he rolled up to his feet. No one else was around, except the dead bodies. The bandits were gone, as was the cargo and his rifle, though they’d left the wrecked trucks. The first truck wasn’t on fire any more, and from the patterns of dust it seemed to Edgar like it’d been days. He questioned again whether he was dead. Lying under no cover in the Osirian sun for a day could cook a man, never mind several. And here he was, at least sixty miles west of Djefet and gods knew how far north of Ipeq. Perhaps he’d be better off if he was dead already. Certainly he had a time ahead of him, if he was going to get back to any kind of civilization.
__
And yet he had gotten back, and was apparently alive. Why him? Why had the bandits somehow failed to keep him dead? He was no more deserving than any of the others—or less, he supposed. But at the back of his mind lay other questions, and perhaps those and not his unlikely and undeserving survival were what kept him drinking. Something wasn’t right about the cargo he had been escorting, and about the ambush. He couldn’t place what, but some puzzle piece just refused to fit, and its jangling about in his mind kept him from rest as well.

Lucian Brachtarna |
Having returned to Wati late the night before, Seamus had the Taldane he had 'worked for' drop him off in the 'Morning Sun' district last night. Lucian knew a family from way back who would let him crash on their roof from time to time. Leaving his 'sea trunk' there on the roof he made his way to Cardsharps newest 'office.'
Waiting outside for the man to join him Lucian began to move as his acquaintance left the building pulling an overcoat on. He chuckled at the Northerner. Lucian himself was dressed in kakis, a white cotton shirt, the sleeves rolled up to his elbows and his double breasted leather vest. His goggles on his neck over the blue bandana. His bronze skin almost as dark as the natives from exposure. He noticed the lump in Belltowers jacket, the man was 'carrying.' Lucian always thought 'Cardshark' was smarter than he let on.
Walking up to the man, Lucian took a puff off his cigar, exhaling. Holding it in his left hand as he reached out with his right to shake Lucas' hand. Asking, "You ready to head to the "Red Hand Inn?" the people I'm supposed to introduce you to are meeting us there."
Later upon arrival at the Tavern
Walking into the Tavern, he looks around the dark room; unconsciously resting his right hand on his Mauser as he holds the cigar in his left. Noticing Edgar getting up from a table as the grey uniformed Chelaxians start to sit down. Lucian points with the butt of his cigar. "That's Edgar, there," He looks around a moment. "But I don't see Olivia yet."

GM Fuzzfoot |
1 person marked this as a favorite. |

Seven years ago, Sahid Khemet, the President of Osiron, formally opened Osiron's ancient tombs and burial sites to foreign explorers. It has drawn both private adventuring companies and government sponsored exploration teams. This policy has attracted not only explorers to the desert nation of Osirion, but also countless scholars, private collectors, special interest groups, and financial interests from all across the Inner Sea. A minor industry has sprung up just to support visiting explorers, and an even larger infrastructure has come into being to serve foreign investors and traders. Every opening of a major site has heralded an economic boom, for the local area and Osirion as a whole.
For one reason or another, in large part to these policies, you have found yourself the city of Wati, where the Asp and Crook Rivers converge to form the River Sphinx in southeastern Osirion.
A new site, the necropolis of Wati, has just been opened for exploration. The Knights of Pharasma, a local charity organization, has been tasked with assigning sites ready for exploration to adventuring companies in a lottery.
Olivia Harding was sent from her library to recruit an expedition team to participate in this lottery. She, of course, called on her old friend Lucian Brachtarna, to organize a local team, which includes Edgar and Cardshark. Shortly after arriving in Wati, she noticed an old veteran, Brannin Dowtry, with a very unusual arm and decided to buy the man a few drinks. She looses track of time, though, and starts to make excuses so she can meet her friends when the thought occurs to her that maybe this man needs a job, and might come in handy as well.

Edgar Vrinn |

(Edgar's post above is from some time - a few months? - ago, and would lead into the bar-fight Olivia mentioned in her original character background. He met Lucian at an earlier point in the flashback, when Lucian gave him a ride back to a town after the desert ambush. This would have been in another part of the boondocks. Since then the two of them have offered him a lifeline in terms of acquaintance and potential work, which is helpful as otherwise he'd still be drinking himself into a slow death in random parts of Osirion. He's glad to be part of the team, especially as he's not entirely convinced the Chelaxian officers he tangled with have really been transferred to the fronts in Avistan. Having an official role is useful protection.)

Lucian Brachtarna |
Wasn't sure if anyone was going to respond to the earlier posts, so will post, assuming the 'bar' Edgar and Brannin is in is our meeting place.
As he walks through the saloon doors Lucian Sees Edgar give up his table to the grey uniformed Chelaxians. He scowls as he waives to his associate, Edgar. Looking around the room he sees a man with a prosthetic that matched Olivia's description, 'That must be Brannin.' Turning back to Cardshark, "Let's head over that way."
Moving towards Brannin's table, Lucian gestures that direction to Edgar. As he nears the table, holding his cigar in his left hand, he reaches out his right. "Names Lucian Brachtarna,"
He nods over his shoulder. "This is Lucas Belltower, but his friends call him 'Cardshark'"
Gesturing with his cigar towards the nearing Edgar, "and that's Edgar Vrinn, good man to have in a fight."
Moving near the far chair. "Care if we join you?" Looking towards the door as he sits, he asks, "Have you seen Ms. Harding yet? We're supposed to meet her here." Pulling his pocket watch out of his right vest pocket, "Actually about right now."

Edgar Vrinn |

Disregard my earlier post in parentheses, going along with Lucian's post. I think I'm going to mainly know Lucian for now, then.
Seeing Lucian, Edgar gives a short nod and makes his way across the bar toward where the Katapeshi adventurer is heading. He's walking with extra purpose, something must be up. As he approaches the table, he notices the man's prosthetic arm and inwardly winces in impressed sympathy. He's seen combat, and can only imagine the fortitude required to survive not only losing one's arm, but the process of attaching a new one.
He hears Lucian's compliment and straightens up a bit, though his lingering injuries still limit his range of motion. "Glad you think so," he says, pulling up a chair opposite the others and looking around the bar. "Who are you expecting to fight?"

Cardshark |

Who have you got? Cardshark laughs Just kidding, the only thing I want to fight is a drink He pulls up a chair and sits, signalling to the servers.
Cardshark looks at the Chelaxian soldiers and frowns, then shrugs.

GM Fuzzfoot |

Once Olivia checks in, we can start proper. You will be quickly moving to participate in the lottery.

Brannin Dowtry |
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"Brannin." The man said, giving a slight nod of his head to Lucian. He eyed the man. Looks like he's ready for a fight. He thought, noticing the rifle, the bandolier full of ammo, and the very large club. And isn't afraid to show it. He followed the introductions, keeping a level eye on everyone. His favorite saying was 'Always be polite, and have a plan for killing every person you meet.' It had served him well. He shook his head when asked if he had seen Ms. Harding yet. Though when he heard Edgar ask if a fight was expected, his hand fell down towards his hip on it's own occurred, ready to pull out his revolver if needed. He did his best to keep his face neutral as he scanned the place, relaxing at Cardshark's response. He 'tks'd' at himself for being so jumpy.

Olivia Harding |

"Sorry about that!" A cheery voice, slightly out of breath, cuts through the seedy atmosphere of the bar. Heads turn to see that Olivia had come bursting in and barreled straight into a waitress. The pretty young woman offered a hand to help the waitress to her feet. "I'll cover any cost. I do hope I haven't got you into any trouble!"
Olivia approaches the group. "Sorry I'm late, but I assure you I have a good reason!. Have you been introduced to each other yet?"

Lucian Brachtarna |
noticing the rifle, the bandolier full of ammo, and the very large club.
Nice post Brannin, good to see someone looking at backgrounds and gear and such. For imagery sake wanted to point out, the mauser C96 "Broomhandle" and Lucian thinks of the Shillelagh as more of a walking stick :)
Chuckling at the banter between Edgar and Cardshark, Lucian smiles 'These guys will get along just fine.' Echoing, Cardsharks sentiments. "Hopefully we aren't going to be fighting anyone." As he pulls out a chair, joining Brannin while the man shakes his head. Lucian notices him drop his hand to his hip. 'Hmmm, good instincts, looks Andoren, wonder if he'd seen... Remembering the man had a prosthetic, Lucian stopped wondering.
While Cardshark pulled out his deck of cards, Lucian raised his arm to flag down one of the waitress. Seeing Olivia walk in, Lucian stood to greet her. He smiles and repeats something his mother said regularly, "Isn't it a ladies prerogative to be late?" As he gestured toward his companions. "Yes we've met Brannin and of course you remember Edgar. And this is Lucas Belltower, but his friends call him 'Cardshark.' If it can be found in Wati, Cardshark can find it." Pulling a chair out for their benefactor he continues. "So what caused you to have us all rush to Wati?"

Edgar Vrinn |
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As Edgar looks up at the new arrival, his eyes widen a little bit as they always do when they compare Olivia to her Osirian surroundings. He keeps wondering, What’s a real Varisian lady like her doing here? His mind drifts back a moment to his school days. Dress her in the fancy fashions of a decade prior, and she could be any number of his classmates. That was a different world. No going back, not now. Edgar shakes his head to clear visions of the past. For a moment, he sees the ruined face of the dead Riverlander suspended over him as the truck turned over. Then he’s back in the bar, scanning the room for any reaction to the lady’s arrival on the part of the Chelaxians.

Cardshark |

Best to keep it quiet, dear lady. There are many ears here, and our prospective work is to be kept quiet, yes Cardshark offers. Je collects up the deck and puts it away. then he sips his drink

GM Fuzzfoot |

The bustling desert city of Wati is near bursting with excitement. Adventurers from every corner of the Inner Sea region have assembled here beneath the hot Osirian sun to explore the tombs of the city's necropolis, waiting only to be assigned their first sites for exploration. Surrounding the participants, the public has gathered to observe the ceremony as well. There is a festival-like quality in the air, and numerous street vendors are hawking goods and refreshments to participants and spectators alike. Some merchants have even brought what can only be considered adventuring gear to sell as last minute convenience items to explorers, while others advertise that they'll buy recovered treasures and antiquities from those who visit their establishments.
In front of the imposing edifice of the Grand Mausoleum, an immense awning has been erected between decorated pillars in the market to provide shade for the men and women of the Knights of Pharasma overseeing the lottery. Beneath the awning, two urns sit atop a table elevated a few feet above the ground on a wooden stage constructed for the event. A darkly dressed lady, with blue lips and dark toned makeup, sits behind the table, while two assistants confer with her at either side. You hear mutterings around you, and learn the people here call this woman Sebti the Crocodile.
Groups of adventures, seeing the scene unfold, start to gather around.

Edgar Vrinn |

"You--we--are going to get one of those licenses?" Edgar quietly asks Olivia and Lucian as they move through the crowd. He takes a moment to recall the words of his old professor, "The only difference between archaeology and grave-robbing is time, and the attitude of the descendants. Or the dead, if you're unlucky." How do I remember all that now, and couldn't be bothered to write it down on the pushdug test back then? Never mind, the past is the past. The crowd is dense enough that Edgar takes extra care to frequently check his pockets and hidden weaponry, as well as keeping a weather eye on those of his companions. He knows Lucian will be cautious on that and Olivia won't, but is particularly curious to take the measure of the other two's familiarity with pickpockets and Osirian crowds.

Cardshark |

Lucas resists the urge to rub his hands together. This could be his big break, and very profitable. He had already arranged...leave from the army for a while, so he had time to do this.

Lucian Brachtarna |
Fortunately it was a short walk from the Red Hand Inn to the Grand Mausoleum. Lucian meandered casually beside Ms. Harding, his walking stick in his left hand, his right hand resting casually on the handle of the Mauser. As was his habit he kept a keen eye out for trouble.
As the carnival atmosphere increases, Lucian smiled and nodded at Edgar's question. It seemed so obvious, Lucian couldn't tell if it was rhetorical or not, but he hoped the nod was enough to affirm Edgar's guess. Taking a puff from his cigar as Edgar and Brannin wax philosophical, he nodded in agreement with Cardshark and asks, "So is everyone good with a six way split. One portion for each of us and one portion to cover group expenses? Don't know what those may be: Tools, Dynamite, equipment and such." Looking at Cardshark, he would be the one to have the contacts. "Possibly diggers, maybe even a truck once we get started." He was also concerned that weapons may eventually be an issue, seemed like if you had something worth having there was someone who thought it was worth taking from you.
Returning his attention to the others, as they push through the crowd towards the erected awning. He looks at Olivia, "Ms. Harding, I know the Library sent you to recruit an expedition. Did that also include a membership in the lottery or do we still have to register?"
I guess that's actually a question for GM Fuzzfoot, but if he tell her she can tell us :)

Edgar Vrinn |

"That was my question too. Are we certain to get one, and are there any particular good ones? And if so, is it a fair contest?"
His focus as he looks around shifts to considering the other candidate groups, if they can be told apart from the other onlookers. He adds, "And if not, anything we can or should've done to tilt things our way?"

Cardshark |

Cardshark considered
Best we scout out the area first. Then we can decide on what gear is needed.
Is it a fair contest? Those that are holding it have a good reputation. But who really knows

Olivia Harding |

"It's intent that distinguishes between grave robbing and archeology. A desire to understand, to preserve knowledge for the future. There's still so much we don't know from before the second Earthfall. Now I know the library gave me a voucher, but where did I put it..." She begins digging around in her pack, obviously looking for something.

GM Fuzzfoot |

Olivia finally finds the token she had purchased that entered her into the lottery.

Lucian Brachtarna |
Answering offhandedly Lucian smirks, Looking from Edgar to Cardshark. "If it's not a fair contest, we'll figure out how to "Tilt things our way" as Edgar put it."
Relaxing a little, he takes a puff from his cigar. "Cardshark's right, let's get a look at our dig site is before we worry too much about gear."
Turning towards Olivia as she digs through her bag. Trying not to stare, Lucian knows it's not polite to look into a woman's bag. Relieved when she pulls the token, he asks, "Now do we present that to the 'Knights of Pharasma;?" He gives a chuckle at the title, putting his cigar back in his mouth, he watches the darkly dressed lady trying to see what they are doing with the tokens.

GM Fuzzfoot |

Sebti the Crocodile, rises to her feet and looks over the crowd. Sebti seems surprisingly young to hold such a distinguished position, but she has a confident air of authority. After calling for silence, she begins with a brief history of the founding of the necropolis.
"Let the lottery begin! Although many of you have requested specific sites to explore, we must leave these matters to fate. The gates of the necropolis will open at sunrise tomorrow. Use this evening to prepare yourselves for the task ahead. Let these rules guide you in your
endeavors in this holy place: remember how this came to pass, every slave's hut is a memorial, and honor the departed. May you go with peace and respect for the mighty history of the city of Wati."
The group has mapped the necropolis and designated selected sites within it for exploration, dividing them into three pools, from the smallest and simplest of structures to the largest and potentially most complex. Each party of explorers is assigned three sites, one at a time, so that a group must complete its exploration of one site before gaining access to another.
After Sebti returns to her seat, the two assistants accompanying her each draw a wooden token from one of the urns on the table. The first token identifies the adventuring group, matching the token that group received when it registered for the lottery. The second token determines which tomb is assigned to that group. Eventually, Olivia's token gets called, and she is called up to get the instructions for your group.
Your first site is an actual tomb.
Also, a pamphlet outlines the rules you must follow.
Remember How This Came to Pass: The Plague of Madness was unleashed upon the city of Wati while religious authorities were engaged in infighting. This rule is a reminder that the necropolis was a holy place, and those who engage in needless conflict and banditry are not
only criminals, but accursed.
Every Slave's Hut Is a Memorial: Every structure within the necropolis is a testament to the people who lived and died in the city. Explorers must not desecrate or vandalize standing structures and tombs, but preserve them as the memorials they were intended to be. Some structures may be trapped or decrepit, but willful and unnecessary destruction will not be tolerated.
Honor the Departed: The dead should be treated with dignity and respect. If the interred need to be disturbed to recover an antiquity or relic, they should be returned to their resting places carefully. It is understood that the ancient dead are often brittle, but there is no need for the contents of a sarcophagus to be summarily dumped on the ground.
Failure to comply with these rules can result in, but is not limited to, expulsion from the necropolis , a ban on continued exploration, seizure of recovered valuables, and arrest and prosecution by local authorities.
The gates will be opened tomorrow morning.

Edgar Vrinn |

"Well, we got in after all," Edgar says when Olivia returns with the pamphlet. "That seemed to go smoothly." To Olivia, he adds "What do you know about the ones we were given? Any good ones?"
Reading the pamphlet, Edgar again wishes he'd paid more attention in school. Plague of Madness...must have been awful to merit its own name, among all the ills of the world. These gods at least have the right attitude toward bandits and criminals. He thinks back to the ambush on the highway, and anger burns in him for a moment. He smacks the pamphlet closed and hands it on to the next group member.

Lucian Brachtarna |
Watching as the darkly dressed lady, with blue lips and dark toned makeup begins to speak, Lucian takes a puff off of his cigar. "I wonder why they call her the 'Crocodile." Listening to the instructions, and the lottery process itself. When their token number is called along with the location number Lucian looks at the map trying to determine it's purpose, the had acquired a tomb.
Acquires one of the pamphlets Lucian tucks it into his vest pocket beside his sap, figuring to read it later. He turns to the others. nodding in agreement with Edgar, "Yes smoothly indeed." answering the question with a shrug, "Not sure, I'll need to take a better look at the map."
He gestures towards the gates of the necropolis, "Shall we meet at the gates, say, an hour after sunrise? It's not like were racing to stake our claim, but I don't want to get too late of a start."
What knowledge check is needed for where were going?

Cardshark |

sounds like a plan.
Cardshark orders the barmaid in swift Osirian. She provides glasses for everyone a bottle
Cardshark pores out a finger of the potent spirits and raises his glass.
May we have an expedition that satisfies our wants. Knowledge, insight and a good bit of profit.
He swallows the drink in one gulp.
Not certain what drink this would be, but think potent and flavour

GM Fuzzfoot |

Your first assigned site is an actual tomb that predates the Plague of Madness, located in the city's original cemetery in the eastern section of the necropolis. The tomb's location is marked on a map of Wati. You should have no difficulty locating the site.
While the night is rather uneventful, you all sleep uneasy, anxious to start your day. Upon waking up and gathering your belongings, you make your way to the site.
A rectangular stone mausoleum sits alone in what appears to have once been an actual cemetery. The trunks of a few dead trees poke out of the sand around the tomb, and a hot breeze whistles through their desiccated branches. A set of massive stone double doors is affixed to the northern side of the structure, beneath a facade bearing the likeness of an Osirian
man. Windblown sand is heaped around the crypt, partially burying the doors that lead within.
The doors are 10 feet tall and made of solid stone, with no visible handles or hinges.
Knowledge (engineering) or Perception check to reveal more.

Brannin Dowtry |

Brannin nodded. "Sounds like a decent enough plan. And these rules? Can't say I'm surprised. Loot the place, but do it nicely." With a shake of his head he continued "And they probably call her crocodile because of what happens to people who cross her." He was alright with the idea of showing up early. He was used to it afterall. Weapons draw at 0600, so chief says show up at 0500, and the squad leader says be there at 0400, and from there it's just sitting around doing nothing so as not to be late. Being in the Army had given him a very specific set of skills. Unfortunately it was the ability to sit around doing nothing for hours on end.
-------------
Perception: 1d20 + 4 ⇒ (11) + 4 = 15 -4 for hearing

Lucian Brachtarna |
GM fuzzfoot, is there a general map of the necropolis?
before
Remembering he needed to read the pamphlet in his pocket, Lucian chuckles at Brannin's perspective on the lady called 'Crocodile.' Gesturing back the way they came, "Anyone want to grab dinner?"
Returning back to the tavern Lucian orders the 'stew of the day' and a favorite beverage and reads the pamphlet. He lifts his glass to Cardsharps toast, "To a bit of profit." Sipping his Sobia, he had developed a taste for the sweet coconut drink as a child with his mother here in Osirion. Finishing his bowl of Ful medames, wiping out the last bit with a piece of pita bread. He gestures towards the setting sun. "dawn comes early, I'm headed to bed. See you all in the morning at the gates. Returning to his borrowed rooftop, Lucian is quickly asleep, with plans to rise with the sun.
That morning, not sure of what gear they might need, Lucian grabs his rucksack and heads out. Stopping at a small food stall he ordered coffee, a glass of milk and four taameya. The middle-aged man who served him glared disapprovingly as he poured the hot cardamom flavored coffee into the glass of milk and drank it down quickly. Dropping a few coins on the counter, Lucian shrugged, picking up the falafels, he would eat them on the way. Smiling at the man, asking in Osirion, "What? I'm in a hurry."
Now
Approaching the gate as he eats the last of the little fried ball of fava beans he sees Brannin sitting at the gate. Pulling out his pocket watch, Lucian saw that he was early, but not as early as the old soldier. he nods politely and waits with Brannin for the others. Once everyone had arrived, Lucian, unconsciously resting his right hand on his Mauser, leads the team back to a rectangular stone mausoleum. Looking at the tomb for a moment, he pulls out his folding shovel and begins moving the sand in front of the doors.
perception: 1d20 + 8 ⇒ (1) + 8 = 9
I always argue with myself about taking '10.' With just + 8 I can't take 10 and hit the magical 20, so I think about rolling. Then regret when I do.

Olivia Harding |

Knowledge Engineering: 1d20 + 6 ⇒ (5) + 6 = 11
Olivia arrives exactly on time for once, her face shining with excitement.
"Now remember," Olivia says worriedly, [b]"Try not to damage anything beyond repair. We really don't want to be kicked out of here on our first day, and who knows what we'll find! Try and keep our expectations low..."
GM, what languages would be common to take? I've got 3 open slots, and I'd like to fill them before it becomes relevant.

Edgar Vrinn |

Edgar went to bed uncharacteristically early to keep his head clear for the morning. Not quite sure what I'm needed for, this all seems very up-and-up, but best to be ready for anything. His dreams are mainly of home in the cold north, especially the high mountains. When he awakes, the heat and dryness leave him disoriented for a time, which does not fully dissipate until he too has had a coffee. He drinks this sitting at an outdoor cafe, and arrives a few minutes after Lucian.
On his way he takes care to look at any other sites that may be active, and notes any members of any other expeditions who might be staying where he is/having coffee at the same place. He also looks out for anyone who may be watching his movements.
Perception: 1d20 + 2 ⇒ (13) + 2 = 15
Upon arrival at the team's site, Edgar nods to the others and, seeing Lucian working, takes up his own shovel and sets to work as well.

Lucian Brachtarna |
Chuckling as Olivia reminds them not to 'damage anything beyond repair' Lucian resist the urge to tell her this was not his first rodeo. He nods as Edgar grabs a shovel and begins to move the sand away from the other door. Then stepping to the side so Lucas can assist as well.
Pausing for a moment, wiping his forehead with the bandana. Remembering the Chelaxian they saw in the bar, he gestures towards Brannin's pistol. "Hey Brannin, you keep an eye out while we dig. Just because were going to do everything legal and proper doesn't mean everyone else will." He then returns to the digging.

Brannin Dowtry |

Brannin gave a half smile and turned to go pull guard duty. It was something he was used to doing, and given that it meant avoiding physical labor, was more than happy to perform. Not that he really expected anything to happen here. He figured that a show of force would be enough to make others think twice.
Perception: 1d20 + 4 ⇒ (5) + 4 = 9 -4 hearing

GM Fuzzfoot |

Cardshark notices that the doors are on concealed hinges and swing outward. There are also telltale traces of mortar along the seams and jamb that has since crumbled or been chipped away, indicating that the doors were meant to be sealed permanently and not intended to be opened again.
Maps & Handouts. You are located at the red X on the map.
You are fairly isolated from others, although not out of earshot.

Cardshark |

Concealed hinges here and here. Looks like it swings outward.
Cardshark looks closer.
Sealed. Wasn't meant to open again. Still, looks like prybar work.
He pulls out his crowbar and looks at Olivia.
Any objections?

Lucian Brachtarna |
Stepping back away from the doors Lucian folds his shovel and hangs it from the strap on his pack. Removing the solid blue cotton scarf from his neck he wipes his brow, waiving at the doors. "Be my guest Cardshark." He smiles pulling out his own crowbar. "Let me know if you need any help." As Lucas begins to pry open the doors, Lucian keeps a keen eye out.
perception: 1d20 + 8 ⇒ (11) + 8 = 19

GM Fuzzfoot |

Before the crowbar will do you any good, you will need to remove the sand blocking the door from opening. It is about an hour of hot, sweaty work.
Once clear, we need a strength check from someone trying to use the crowbar.

Lucian Brachtarna |
... he pulls out his folding shovel and begins moving the sand in front of the doors.
Upon arrival at the team's site, Edgar nods to the others and, seeing Lucian working, takes up his own shovel and sets to work as well.
Cardshark sighs, and helps to clear sand as well
Stepping back away from the doors Lucian folds his shovel and hangs it from the strap on his pack. Removing the solid blue cotton scarf from his neck he wipes his brow, waiving at the doors. "Be my guest Cardshark." He smiles pulling out his own crowbar. "Let me know if you need any help." As Lucas begins to pry open the doors, Lucian keeps a keen eye out.
May we assume they shoveled long enough?
Smiling at his companion, Lucian approaches the far door with his crowbar, "Mind if I help on this side?" Jamming the sharp end between door and frame, he gives it a tug. Not feeling it move, he regrips the crowbar, and pulls on it again. Shaking his head, he looks at Lucas, "Maybe I should have just let you do it." Then jamming the crowbar in deeper tugs again and again.
str: 1d20 + 2 ⇒ (2) + 2 = 4
str: 1d20 + 2 ⇒ (4) + 2 = 6
str: 1d20 + 2 ⇒ (12) + 2 = 14
str: 1d20 + 2 ⇒ (15) + 2 = 17
lol, hoping the 17 does it

Brannin Dowtry |

If a 17 doesn't do it. Will assume that he gets an assist...
Str: 1d20 + 4 ⇒ (1) + 4 = 5
Str: 1d20 + 4 ⇒ (15) + 4 = 19 21 with assist
Seeing Lucian struggle, Brannin stepped forward. "Mind if I give it a shot? Get ready to push when I give the word." He said. Taking the crowbar, he stepped forward, put it in position and...promptly dropped it. With a slight blush of embarrassment he picked it up and focusing did a much better job at it.

GM Fuzzfoot |

The crowbar gives you a +2 I believe, so that will do it.
The door finally pries open.
Once they're opened, it's apparent there are no handles on the inside of the doors either. Unless otherwise noted, ceilings within the tomb are 10 feet high and rooms are unlit.
This rectangular room is empty save for some engravings and fixtures upon the walls, a pair of heavy stone doors to the north, and an immense stone wheel against the south wall. The air is stale, and a layer of dust and sand covers the floor, lying in a thicker layer to the south. All four walls bear sunk-relief engravings and hieroglyphs, while small stone faces are affixed to the walls at about shoulder height in each corner. The stone wheel to the south is engraved with a large spiral and is set in
stone tracks in the floor and ceiling.
I forgot to answwer the question about languages. Each country has its own, so Osiriani would be certainly useful. Ancient Osiriani would also be good, Cheliaxian might be helpful, and whereever you are from. There is a "common" language which is basically the trade language spoken mainly in Absalom, but most people in the world, if they speak a second language, it is Common.
The hieroglyphs on the walls are Ancient Osiriani and with the engravings, they describe the life of the tomb's enshrined occupant, Akhentepi, a celebrated military commander who presided over the troops garrisoned in Wati prior to the city's downfall. The hieroglyphs warn, "Akhentepi's tomb is well defended, and those who defile it tempt the wrath of the gods." An additional warning advises, "The only thing the Lady of Graves despises more than the grave robber is the unsuccessful grave robber," followed by a final admonishment to "turn back while you can."
The spiral on the stone wheel is the symbol of Pharasma, and you recognize that two of the carved faces in the room's corners depict Pharasma.
The other two faces are the likeness of Anubis, the ancient Osirian god of burials and mummification.