
Edgar Vrinn |

Religion: 1d20 + 1 ⇒ (14) + 1 = 15
Edgar looks into the tomb and shrugs. Just the dust of ages, it looks like. At least in here. With no mention of footprints, I'm assuming there aren't any. At least it hasn't been looted before, by the look of the floor. He turns to Olivia. Do these wall carvings mean anything to you, and should we go on ahead in?

GM Fuzzfoot |

No, that works for me. I would have been surprised if Ancient Osiriani wasn't on your list.

Lucian Brachtarna |
religion: 1d20 ⇒ 5
linguistics: 1d20 + 4 ⇒ (19) + 4 = 23
Relieved that with Brannin's help they were finally able to get the large doors to swing out on the ancient hinges. Lucain, wipes his brow again, quickly looking around hoping no one had noticed it took the three of them to pry the doors open.
Returning his crowbar to his pack, as he steps into the room. He subconsciously rests his hand on his mausers handle, keeping a keen eye out as he moves slowly through the layers of dust. Chuckling at Brannin's comment, he's liking this guy more and more.
Turning back to Edgar, drawing his 'walking stick' out of his pack he points at the nearest hieroglyphs, pausing for a moment. "That one gives the name of the person buried here "Akhentepi" and the usual warnings about curses and such." He points to the other hieroglyphs, "That one at least has a sense of humor it says "The only thing the Lady of Graves despises more than the grave robber is the unsuccessful grave robber,"" He smiles. "Then it has the usual warnings." He looks towards Olivia, to see if she confirms his translation, then he turns towards the old soldier. "Brannin, those kinds of warnings usually guard something. Hopefully you'll get your wish."
After translating the writing, Lucian begins to move around the room, using the tip of his 'walking stick' to press anything he finds of interest.
perception: 1d20 + 8 ⇒ (16) + 8 = 24
GM Fuzzfoot. there's not a map for the room under "maps and handouts" any further description of the room?

Edgar Vrinn |

Edgar takes a look around outside to see that no one is watching/interfering with the team’s equipment. Safe to bring stuff inside? he asks Lucian. Returning to the inside chamber, he considers the only thing in there he recognizes, the spiral in the wheel. At least there’s something familiar in here. Those ancient foreign gods give Edgar the willies. Who knows what they’re capable of?

Brannin Dowtry |

"Curses are as real as elves" Brannin said. "Stories people make up to explain what they don't understand. The only thing we need worry about is accidently breaking something and getting charged for it." After a moment he added "That someone from the outside trying to take us out before we can earn what is ours."

GM Fuzzfoot |

@Lucian - I put up a map. Hope it helps! (Maybe you were expecting more?

GM Fuzzfoot |

Lucian doesn't see much else in the room, but out of the corner of his eye, he sees an almost transparent scorpion come in the door behind you, racing for Edgar!
Brannin: 1d20 + 2 ⇒ (3) + 2 = 5
Cardshark: 1d20 + 2 ⇒ (17) + 2 = 19
Edgar: 1d20 + 3 ⇒ (3) + 3 = 6
Lucian: 1d20 + 4 ⇒ (8) + 4 = 12
Olivia: 1d20 + 2 ⇒ (1) + 2 = 3
Ghost scorpion: 1d20 + 0 ⇒ (2) + 0 = 2
Round 1 (Bold can act)
Cardshark
Lucian
Edgar
Brannin
Olivia
Scorpion

Brannin Dowtry |

Revolver: 1d20 + 4 ⇒ (20) + 4 = 24
Confirm: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 4d8 + 4 ⇒ (2, 4, 4, 4) + 4 = 18
”Elves? You really believe in that nonsense?” Brannin said, drawing his revolver. A single shot rang out, as the bullet went straight into the emerging ghost scorpion from one side and out the other. ”I don’t believe in ghost stories. Enough sh!t is real without making things worse in our heads. Things like that scorpion which was there.” He finished, gesturing at the remains of the ghost scorpion.

GM Fuzzfoot |

And there are very few remains, indeed!
Brannin gains a hero point!

Lucian Brachtarna |
Seeing two flashes from the corner of his eye, the near invisible scorpion shooting into the crypt and Brannin drawing his revolver and firing off a round. Lucian raises an eyebrow, releasing the grip on his half drawn Mauser.
Walking over to the scorpion, "Don't be such a doubter Brannin," He gives an odd smile. "Elves are as real as unicorns."
Nudging the remains with his boot he looks at Brannin. "So I didn't ask before, what caliber is your revolver?"
As the banter continues, Lucian returns to the front of the building where he assumes he'll find the sarcophagus.

Edgar Vrinn |

Edgar draws his kukri and prepares to defend himself, only slightly relaxing as the scorpion drops. Don’t believe in ghosts? Shot one well enough just now. . He looks at the remains. Think that’s a warning? Undeterred, he begins shifting any of the party’s things into the antechamber. His eyes keep going back to the wheel with Pharasma’s spiral on it. See if that thing still works? Looks like it was meant to turn.

Lucian Brachtarna |
I had forgotten about the stone wheel
Intentionally ignoring the talk about Ghosts, Lucian didn't want to admit that he was still undecided about the subject. He had seen a lot of strange things when he visited his father in the interior. There probably had been reasonable explanations, but he sure as hell didn't know what they were. But elves and unicorns were a different matter, he knew they couldn't be real.
Seeing Edgar point to the wheel, he nods in agreement. "Yes let's see if it will move." Lucian leans his 'walking stick' against the wall and carefully inspects the wheel for traps. Once certain it's not trapped. Then positions himself, leaving plenty of room for the others, to help push the wheel. He glances back at Brannin, who was clearly more competent than he let on. "Come on soldier boy, you may as well jump in here."
perception: 1d20 + 8 ⇒ (8) + 8 = 16
str: aid another: 1d20 + 2 ⇒ (9) + 2 = 11

Cardshark |

Cardshark has his pistol out.
good shooting.
He continues the prior conversation
The next thing you are going to say is there are dwarves and orcs here. Or a dragon. Ha!
Then he considers
Actually I could sell a dragon for a pretty penny. Pity they are just stories. And I gave up believing those a long time ago.
I wonder how long before cardshark eats those words :D

Brannin Dowtry |

Str: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
His muscles straining, Brannin happily chatted as he worked. Firearms in general were one of the few topics he was truly interested in. As the topic moved to the supernatural, he said with strained voice ”...used to pretend to be a dwarf when I was a kid. Always loved the stories about the little beaded men of the mountains.”

GM Fuzzfoot |

Lucien and Edgar struggle with the wheel until Brannin steps up and makes it look effortless (although it did take all three of you to move it).
It opens the way into another chamber.
This square room is starkly devoid of any markings or adornment. In the center of the chamber's floor, a square shaft drops straight down into darkness. A faint musty odor rises from the pit. A single piton has been hammered into the stone floor by the northeast corner of the pit, and a dusty length of rope dangles from the piton into the darkness of the shaft.

Lucian Brachtarna |
Looking at the old soldier as he throws his shoulder into the wheel, Lucian smiles as the wheel begins to move. 'Pretended to be a dwarf, curious but not much different than me pretending to be a pirate captain. Of course I had a dozen little cousins as my 'crew.'' Smiling at the mans comment. "Dwarf or not, I don't think we could have moved the stone without you, so I'm glad your along."
Seeing the hole in the middle of the room he smirks. "Well Brannin you may get your chance to tunnel down into the ground after all."
Realizing the light from the outer door didn't give much lighting, Lucian draws two torches out of his pack. Lighting both. He holds them aloft in one hand, keeping his 'walking stick' in the other. Moving closer to the pit he points to the piton and rope, remembering the conversations about ghosts. "Curious, putting a rope and stake at the edge of a burial pit. Is that so we can go down, or something else can come up?" He winks at Edgar as he neared the edge of the pit. Tossing the second torch into the pit to see what it illuminates.
Perception: 1d20 + 8 ⇒ (20) + 8 = 28

Edgar Vrinn |

Edgar moves to stand next to the pit and looks down at the falling torch. He’s got his machete in hand, but shifts to his boarding axe as the prospect of climbing presents itself. Maybe the last one who climbed out just left it there, he suggests. There isn’t any other place to go, really.
Curious how wide the pit is—could a person brace themselves on either side?
Good thing I’m not claustrophobic. In fact, it’s comforting to be in such a simple space. Nothing to look out for but what’s in front of you, or behind. The clarity of the situation appeals to Edgar, and he looks around to the others to see if they are showing any fear or hesitation.

Olivia Harding |

Olivia, who had been squinting at the ruins jumps at the sound of the gunshot, startled back to reality. "No... elves definitely were real... some people still claim ancestry to them, but if that was true their blood would be diluted beyond notice by this point. For all we know, we might all be of elven descent."
Once the wheel had been moved out of the way: "Well! D'you want me to go down first? I don't mind, and I'll be the easiest to haul back out in a hurry."

Edgar Vrinn |

Edgar shakes his head, moving himself to the top of the rope. Blast if I let a lady take point. He peers down into the depths, kicking a bit of dust out and watching it. I’ll go, he says, hefting his boarding axe. Can get myself out in a hurry if needed. He turns to Brannin and laughs. I’ll let you know if I see any Dwarves.

Lucian Brachtarna |
Watching to see what the torch reveals, Lucian raises an eyebrow when Olivia volunteered to go first. Seeing Edgar move quickly to the rope, Lucian keeps his opinions to himself, telling Edgar. "Check that piton first. As for the rope, at least pull it up and test it's strength or use one of ours. We have no idea how long it's been there."
I'm assuming our decent will wait until the GM tells us what we see...

Cardshark |

Cardshark eyes the Piton and rope.
Grave robbers? Perhaps someone beat us. I mean, isn't it unlikely the original builders left this?
Thinking about it he says, We should use our own gear. This thing is likely dangerous. But at least we haven't been cursed yet. He chuckles at the last.

Edgar Vrinn |

Edgar investigates the rope and piton, seeing how sturdy it seems, and trying to tell how old it is, as well as how securely the piton is fixed into the floor.
Perception: 1d20 + 2 ⇒ (7) + 2 = 9
No idea. Curious, that. He reaches back into his pack to pull out his own rope, as he has no piton of his own in his kit.

Cardshark |

Cardshark pulls out some pitons, rope and a hammer. He kneels and looks for a good spot for the piton to be placed. This is going to be a bit noisy. Keep watch will you.
Once he finds a good spot, he starts hammering the piton in.
It is always important to have the right supplies. This will only take a moment
Once the piton is planted, he pours a bit of alchemist glue to help fix it in place.
Cannot be too careful when it comes to ropes. I have seen what happens if one of these comes loose. Wasn't pretty. Well, I warned the fool. It will take a few minutes for this to properly set.
Expertly he ties a loop of rope onto the piton, then gets up. He then lights a cigar.

GM Fuzzfoot |

It does seem odd, climbing gear here when the door clearly had not been opened in quite some time...
The shaft drops 60 feet down to the floor of a chamber below (area A3)· The rope extends only 5 feet into the shaft before ending, having been cut at that point. The rope is thoroughly rotted and crumbles if handled.
Mirrored images of a warrior in side profile, facing inward, are carved on an ornate pair of stone doors in the west wall of this square room. The figure is depicted wearing padded armor, with a scarab-shaped shield on the arm facing the viewer, and a raised khopesh held aloft in the other. A crumpled humanoid body lies directly in front of the doors. A hint of decay hangs in the air, and a dried stain mars the stone floor under the body. A square shaft in the ceiling leads straight up into darkness. (Well, now it is lit by Lucien's torch).
DC 25 climb check to climb down, although Cardshark's new rope should help with that.

Lucian Brachtarna |
Seeing the torch land beside the the crumpled human body Lucian quips, "I think we found who the rope belonged to."" Turning to Olivia, Pausing for a moment to make sure he doesn't sound condescending. "Ms Harding, I realize you volunteered to go first, being light and all, but, as the representative of the library and the most educated of us, you are the least expendable. One of us should go first." Turning from the lady, He winks at Edgar, not being as concerned about offending the brawler. "You still want to use that old rope?"
Nodding as Cardshark asked about the original builders 'leaving' the piton and rope. Seeing the body at the bottom of the pit it was obvious that this person had broken in. But it was interesting that the doors had been resealed. Lucian was more disturbed about the idea of a curse. He had seen some pretty weird stuff. But he wasn't going to say that to any of these guys.
As Cardsharp drives his piton into the ground, Lucian plants the second torch in the sand, taking his pack off removing his own rope. "Looks like the pit's about sixty foot, I've got fifty foot of good rope if we need more."Dropping the rope beside Cardsharp, Lucian looks down in the pit again while putting his pack back on,
chuckling as Brannin calls the new rope a "very good idea" Lucian asks, "So will you be able to get up and down a rope with the prosthetic?"
Once Cardsharp gets the rope ready and over the edge, Lucian leaves the torch planted in the sand, and shimmies down the new rope. When he gets to the bottom he picks up the torch he dropped and inspects the body as the others come down the rope. Once everyone is down the shaft, he inspects the doors. Looking for any signs of traps or tampering.
taking 10 (12) on climb, perception on the body, then the door.
perception: body: 1d20 + 8 ⇒ (8) + 8 = 16
perception: door: 1d20 + 8 ⇒ (11) + 8 = 19

Edgar Vrinn |

Edgar does not mind Lucian taking the lead. Especially watching the old rope crumble, and seeing the dead man at the bottom. While Brannin and Lucian go down, Edgar takes a look at the outside, and sees if he can close, or mostly close, the outside doors.
Perception: 1d20 + 2 ⇒ (17) + 2 = 19
Then, when satisfied things are secure and they are unobserved, he returns to see about helping Olivia down.
Aid Another on climb, if needed: 1d20 + 5 ⇒ (13) + 5 = 18
Once the others are safely below, Edgar makes his own way down the rope, leaping off the bottom part and trying to land smoothly avoiding the body and any of his companions.
Climb, using the boarding axe: 1d20 + 7 ⇒ (7) + 7 = 14
Acrobatics, to land: 1d20 + 7 ⇒ (16) + 7 = 23
Looking at the dead body up close sends him into another brief reverie, but it’s been dead long enough that it registers mainly as an object. Ennas I aglar o I ambar, or something similar…that’s how we all end up. Let’s hope this person deserved it, at least. He is able to pull himself out of it after only a few moments.

GM Fuzzfoot |

Cardshark interjects about worrying about a trap a little too late... well, not really. No trap. But I was expecting the same thing!
The body in front of the doors is mostly skeletal, with a thin layer of desiccated tissue.
The corpse's gear has suffered decades of rot and rust and is mostly unusable, though a thorough search yields a couple of metal pitons and a usable hammer, as well as two vials of alchemist's fire that have remained miraculously unbroken.

GM Fuzzfoot |

Forget something...
Edgar closes the outer door, at least most of the way. Let me know if you close all the way or try to seal it.

Lucian Brachtarna |
Hearing Cardsharks recommendation to check the wall for traps about the same time he planted his feet on the bottom of the pit, Lucian looks up at the man, rolling his eyes.
Having checked the body, Lucian pockets the vials of alchemical fire and puts the pitons and hammer in his pack. "Looks like he broke his legs. Probably died of starvation." He smirks, "At least the elves or dwarves or unicorns didn't kill him."
Gesturing towards the door, Lucian asks, "We ready to open it?"
did Lucians 19 perception on the door reveal anything? Is it locked?
heal check: 1d20 + 1 ⇒ (12) + 1 = 13

Edgar Vrinn |

Once at the bottom, Edgar takes a position slightly behind and to the side of Lucian, ensuring that he's out of the man's way but still able to react to any dangers that may come through. He's switched back to a kukri, in the closer confines of the tomb, and watches the door intently.

Olivia Harding |

"Traps that reset themselves are expensive to make," Olivia explains as she begins to climb down, accepting Edgar's help. "I'd expect them to be put deeper in." Once at the bottom, instead of drawing a gun, she pulls out a journal, and begins to take notes. "Open the door at your leisure gentlemen!"

GM Fuzzfoot |

Brannin determines that the door is unlocked, and pushes it open. Strength check DC 10 to open it - Brannin: 1d20 + 4 ⇒ (14) + 4 = 18
The walls of this ten-foot-wide corridor feature bas-relief carvings of great battles. Armies with spears and shields clash at the direction of generals, while other leaders direct troops from chariots that are ruthlessly overrunning their enemies. Engraved stone double doors stand at the other end of the hallway.

Lucian Brachtarna |
Nodding to Brannin as the old soldier opens the doors, Lucian holds the torch out to see the murals. Pausing for a moment, he thinks about how much his mother would have enjoyed finding this. "Nice. let's be cautious, no need to set off traps." Stepping into the hallway the torch in his left hand, his right hand resting on the handle of his mauser. Moving slowly he keeps a keen eye out looking for traps.
perception: traps: 1d20 + 8 ⇒ (13) + 8 = 21
if the hallway is untrapped and he makes it to the doors
Stopping at the engraved double doors, Lucian investigates them for any traps looking for locking mechanisms as well.
perception: traps: 1d20 + 8 ⇒ (18) + 8 = 26

Brannin Dowtry |

"Will you look at all of these pictures? I wonder if this means that a general was buried here." Brannin said, looking at the murals, his interested piqued. "Bloodthirsty lot." He mused. "Does seem like the sort who would trap the place." Seeing the others looking for traps, Brannin kept an eye out for more ambushing desert predators.
Perception for enemies, such as more scorpions: 1d20 + 4 ⇒ (20) + 4 = 24 -4 hearing