DDEP 10-01: Terror in Ten Towns (Inactive)

Game Master Aeshuura

A Four-Hour Epic Adventure for 1st through 4th-Level Characters


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Grand Lodge

Owlbear Rodeo

Umikh charges forward, but the thick hide of the creature turns his axe aside!

Wis save: 1d20 + 1 ⇒ (8) + 1 = 9

As Lumen calls upon Lathander's vengeance, a resounding gong causes the creature to recoil! 9 necrotic damage on the plesiosaurus!

Initiative (Wave 3) - Round 1
Rodalas / Baldrick -> Khitt -> Umikh -> Rodney -> Netzer -> Lumen -> plesiosaurus

Plesiosaurus -38 hp

Khitt and Netzer left to go!

Friendship Has Its Benefits!:

Once during part 3, each character can use the benefit granted by each ally:

Chwingas Charms. The character can reroll one ability check, attack roll, or saving throw, but must use the result of the roll.

Fluid Movement. The character can move up to their speed without provoking opportunity attacks.

Totemic Rage. The character has resistance against bludgeoning, piercing, or slashing damage from one melee or ranged weapon attack.

Hunter’s Salvo. The character can call in a salvo from a group of goliath archers, targeting a point that they can see within 60 feet. Each creature within 5 feet of that point must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) piercing damage.

Dark Archive

Male Dwarf (mountain) Barbarian 5(path of the ancestral guardian), max hp 55, ac 15

javelin: 1d20 + 5 ⇒ (19) + 5 = 24

damage: 1d8 + 2 ⇒ (1) + 2 = 3

Netzer stays back from something so big and chucks a javelin at it!


Male, LN Goblin, Ranger 5 | HPs 44 | AC: 16 | Init: +5 Sheet Saves S:+2, D:+7, C:+2, I:+1, W:+2, C:+0 | PP 16 | Khatt (Primal Companion) - Female Med Snow Cat | HPs 30 | AC 16 | Saves S:+5, D:+5, C:+5, I:+2, W:+5, C:+3

Keeping Khat at his side, Khitt lets the sea creature eat some arrow point.

Short Bow: 1d20 + 7 ⇒ (4) + 7 = 11
Piercing: 1d6 + 5 ⇒ (2) + 5 = 7


RODALAS

an ice nessy :)

Grand Lodge

Owlbear Rodeo

Khitt's arrow is caught by a gust of wind that throws his shot wide!

Netzer's javelin finds its mark and sticks in the creature's side!

javelin is 1d6: 1d6 + 3 ⇒ (4) + 3 = 7 Plesiosaur takes 7 damage. @Netzer, for your javelin, you use strength for damage modifier, so it should be +3, no?

The plesiosaurus whips its head around and snaps at Umikh! Bite: 1d20 + 6 ⇒ (18) + 6 = 24 Its jaws clamp down on the dwarven warrior and whip him back and forth! Umikh, you take 14 piercing damage!

Initiative (Wave 3) - Round 2
Rodalas / Baldrick -> Khitt -> Umikh -> Rodney -> Netzer -> Lumen -> plesiosaurus

Plesiosaurus -45 hp

Friendship Has Its Benefits!:

Once during part 3, each character can use the benefit granted by each ally:

Chwingas Charms. The character can reroll one ability check, attack roll, or saving throw, but must use the result of the roll.

Fluid Movement. The character can move up to their speed without provoking opportunity attacks.

Totemic Rage. The character has resistance against bludgeoning, piercing, or slashing damage from one melee or ranged weapon attack.

Hunter’s Salvo. The character can call in a salvo from a group of goliath archers, targeting a point that they can see within 60 feet. Each creature within 5 feet of that point must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) piercing damage.

Everyone is up!


RODALAS

This nessy is mean


RODALAS

The eladrin draws, knocks and lets loose an arrow.

1d20 + 5 ⇒ (17) + 5 = 22
1d6 + 3 ⇒ (3) + 3 = 6 pokey
2d6 ⇒ (5, 4) = 9 sneaky


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

Seeing the giant creature snap his friend, Baldrick charges into the fray!

As he runs toward the creature, Rodalas's arrow zips past him, igniting into flame as it passes Baldrick:

Using Quickened Spell to cast Fire Bolt:
Fire Bolt: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d10 ⇒ 3

At the edge of the water, Baldrick slams into the plesiosaur:

Warhammer: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d10 + 2 ⇒ (5) + 2 = 7


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

Heh, pokey and sneaky damage against ice nessy, lol

Grand Lodge

Owlbear Rodeo

Nice!

Rodalas' arrow sticks just under the eye, causing the monster's head to snap back, dropping Umikh into the snow... 15 piercing damage to the plesiosaur!

Almost simultaneously, the arrow burst in a gout of flame, inexplicably...

Baldrick charges up next to Umikh and his warhammer hits the creature's head with a crunch! It teeters, before falling into the snow, twitching in its final death throes... 3 hp fire & 7 bludgeoning to kill the plesiosaur!

Emerging from the darkness is a lesser giant, armed with a spear in one hand and a net in another! This must have been the source of the altercation in the nearby defenders!

He seems to be looking you over and begins moving toward Khitt and Rodalas...

Initiative (Wave 3) - Round 2
Rodalas / Baldrick -> Khitt -> Umikh -> Rodney -> Netzer -> Lumen -> plesiosaurus

Plesiosaurus Dead
Tolvemeter (Verbeeg) relatively healthy


RODALAS

Giant coming after the archers! the eladrin shouts.


Male Half Elf Bard 5 AC 14 HP 28 /28 Temp HP: 8 Passive Perception +18 Saves: S -1, D +5, Co +0, I +4, W +2, Ch +6

Rodney moves forward and checks to see how wise this creature is.

"What do you get when you cross a fishing lure with a old sock?

A hook, line and stinker!"

Hideous Laughter: Wis save DC 13

Grand Lodge

Owlbear Rodeo

Wis save: 1d20 ⇒ 14

Hah hah! the giant laughs, You are funny!

The 9-foot tall giant starts moving toward Rodney, instead!

Initiative (Wave 3) - Round 2
Rodalas / Baldrick -> Khitt -> Umikh -> Rodney -> Netzer -> Lumen -> plesiosaurus

Plesiosaurus Dead
Tolvemeter (Verbeeg) relatively healthy

Dark Archive

Male Dwarf (mountain) Barbarian 5(path of the ancestral guardian), max hp 55, ac 15

Netzer throws another javelin at the giant after moving forward a bit to get the toss

javelin: 1d20 + 5 ⇒ (10) + 5 = 15

damage: 1d8 + 3 ⇒ (2) + 3 = 5


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

Umikh picks himself up and moves toward the giant, readying his battleaxe.

Too far away for a hit this round.

Grand Lodge

Owlbear Rodeo

Saving your Action Surge?


Male, LN Goblin, Ranger 5 | HPs 44 | AC: 16 | Init: +5 Sheet Saves S:+2, D:+7, C:+2, I:+1, W:+2, C:+0 | PP 16 | Khatt (Primal Companion) - Female Med Snow Cat | HPs 30 | AC 16 | Saves S:+5, D:+5, C:+5, I:+2, W:+5, C:+3

With a low whistle, Khitt indicates to Khat that she is free to attack. The leopard races toward the Veebeeg and launches herself at the want-to-be giant. All the while, using her train as a tragectory, Khitt releases another arrow.
Arrow: 1d20 + 7 ⇒ (2) + 7 = 9

Khat: 1d20 + 4 ⇒ (11) + 4 = 15
Slashing+Charge: 1d8 + 1d6 + 4 ⇒ (4) + (2) + 4 = 10

Grand Lodge

Owlbear Rodeo

Khitt's arrow whizzes past the giant's head, while Khat uses the distraction to bite down on his ankle! 10 hp piercing damage to the giant!

Bad kitty! the giant says as he thrusts his spear at Khat! Legendary Action!

Spear: 1d20 + 6 ⇒ (6) + 6 = 12 12 misses Khat, huh? The thrust kicks up a puff of powder as Khat leaps aside, evading the blow!

Umikh rushes forward to the giant, and hears a yell behind him as Netzer hurls a javelin over his head, catching the giant in his shoulder, but the giant pays it little mind... 5 piercing damage to the giant!

Tolvmeter reaches down to snatch at Khat! Legendary action 2

Grapple: 1d20 + 6 ⇒ (11) + 6 = 17 Khat's Escape: 1d20 + 4 ⇒ (11) + 4 = 15

The giant holds Khat around her neck and holds her up to his face, You'll make a nice hat for Tolvmeter!

Initiative (Wave 3) - Round 2
Rodalas / Baldrick -> Khitt -> Umikh -> Rodney -> Netzer -> Lumen -> Tolvmeter

Plesiosaurus Dead
Tolvmeter (Verbeeg) -15 hp

Lumen is up!


Seeing this giant a little too close for comfort, Lumen moves away from the shore before causing bells to ring in the creature's ears.

Wisdom DC13 to avoid
Toll the Dead (necrotic damage): 1d12 ⇒ 6

Grand Lodge

Owlbear Rodeo

Wis save: 1d20 ⇒ 8 The giant winces at the death bell from the firbolg cleric! 6 necrotic damage!

The giant lumbers forward, a little unsteady because of the ball of fur and fang that he carries, striking first and Umikh and then slamming Khat upon the ground!

Spear @ Umikh: 1d20 + 6 ⇒ (8) + 6 = 14 Umikh, remembering his days in the Giantkillers, leaps out of the way of the incoming thrust!

Athletics (Tolvmeter): 1d20 + 6 ⇒ (8) + 6 = 14

Escape (Khat): 1d20 + 4 ⇒ (17) + 4 = 21

In frustration, the giant tries to slam Khat to the ground, but she wriggles free!

Bah! he bellows, waving his arms as if beset by a swarm of bees! His intention clear, it looks like he intends to head off for easier prey!

You all can take another round of attacks, if you wish, but he is booking it down the defender line...


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

On the off chance I have time to run up to him as he leaves, otherwise ignore this. -- Or now that I see the roll, looks like he just waves his axe menacingly at the giant's back.
Battleaxe to giant: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d10 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Owlbear Rodeo

He is in your face, so you will get your attack AND an attack of opportunity, so go ahead and swing again!


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

Charging up past Netzer, Baldrick rolls up to the giant and swings for its knees!

Warhammer: 1d20 + 4 ⇒ (5) + 4 = 9
2H damage: 1d10 + 2 ⇒ (4) + 2 = 6

Oh no, the sturdy soldier stumbles just as he reaches forward with his hammer


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

AOO: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d10 + 2 ⇒ (4) + 2 = 6


RODALAS

Dwarves don't get bonuses against giants anymore do they?

Grand Lodge

Owlbear Rodeo

Baldrick swings at the giant's knees, but a slick patch of ice throws his aim off as he slips!

Umikh swings once, twice, but the dinghy that the giant is using as a shield thwarts the blows!

Since Baldrick ran up too, he may also take an attack of opportunity!


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

Ah, cool! I wasn't sure if that was permitted :)

Warhammer: 1d20 + 4 ⇒ (18) + 4 = 22
2H damage: 1d10 + 2 ⇒ (7) + 2 = 9

As the verbeeg turns to leave, Baldrick turns his slip on the ice into added momentum for his backswing, catching Tolvmeter on the shin.

Grand Lodge

Owlbear Rodeo

Baldrick rights himself and swings again! The dwarf soldier is rewarded with a satisfying crunch and a howl of pain! The giant hobbles off to find easier prey! 9 hp bludgeoning damage! Giant is currently down 30 hp!


Male, LN Goblin, Ranger 5 | HPs 44 | AC: 16 | Init: +5 Sheet Saves S:+2, D:+7, C:+2, I:+1, W:+2, C:+0 | PP 16 | Khatt (Primal Companion) - Female Med Snow Cat | HPs 30 | AC 16 | Saves S:+5, D:+5, C:+5, I:+2, W:+5, C:+3

Seeing Khat so close to danger, Khitt calls her back to his side. That doesn’t mean he intends to let the giant get away so easily though.

Ahort Bow: 1d20 + 7 ⇒ (3) + 7 = 10
Piercing: 1d6 + 5 ⇒ (5) + 5 = 10

man, a lot of missing this round

Grand Lodge

Owlbear Rodeo

That blasted wind throws off Khitt's arrow again, as if the Dale itself thwarts your defense of Ten Towns!

Rodney, Rodalas, Lumen, and Netzer may attempt an attack, if they wish, otherwise, another 10 minute break...

Dark Archive

Male Dwarf (mountain) Barbarian 5(path of the ancestral guardian), max hp 55, ac 15

Netzer saves his two javelins and tells his friends tell the town archers to shoot that giant damn it!

Grand Lodge

Owlbear Rodeo

You all can heal up with potions or spell, and we will move on to the next wave! Almost done! Might even combine two together, if you are continuing to do well...


RODALAS

is the giant dead?


RODALAS

Thinking he cannot let it go or at least cause it more damage, he fires at the retreating giant

1d20 + 5 ⇒ (18) + 5 = 23
1d6 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Owlbear Rodeo

Another arrow sticks in the retreating giant, but it continues to run off into the night! Giant down 38 hp!


RODALAS

Rodlas is pretty good with a bow.


Hoping to further weaken it before it gets oit of range, Lumen tries to put the fear of death into the giant.

Wisdom DC13 to avoid
Toll the Dead (necrotic damage): 1d12 ⇒ 4

Grand Lodge

Owlbear Rodeo

Wis save: 1d20 ⇒ 15 If the giant is affected, he doesn't show it as he just runs further!


RODALAS

LOL, Dumb giant


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

Healing Potion: 2d4 + 2 ⇒ (4, 1) + 2 = 7


Male Half Elf Bard 5 AC 14 HP 28 /28 Temp HP: 8 Passive Perception +18 Saves: S -1, D +5, Co +0, I +4, W +2, Ch +6

"Your like a fly without wings, giant? A walk!"
Vicious Mock DC 13


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Male, LN Goblin, Ranger 5 | HPs 44 | AC: 16 | Init: +5 Sheet Saves S:+2, D:+7, C:+2, I:+1, W:+2, C:+0 | PP 16 | Khatt (Primal Companion) - Female Med Snow Cat | HPs 30 | AC 16 | Saves S:+5, D:+5, C:+5, I:+2, W:+5, C:+3
Rodney Lash wrote:

"Your like a fly without wings, giant? A walk!"

Vicious Mock DC 13

that was so bad that it was good. lol.


RODALAS

The eladrin shakes his head in disappointment at the bard's insult.

Grand Lodge

Owlbear Rodeo

Wis save: 1d20 + 1 ⇒ (1) + 1 = 2

AAAAAAAAAAAAAAAaaaaaaaaaaaaa... the giant's screams fade off into the night...


Male Half Elf Bard 5 AC 14 HP 28 /28 Temp HP: 8 Passive Perception +18 Saves: S -1, D +5, Co +0, I +4, W +2, Ch +6

And he takes: psychic damage do to bad jokes: 1d4 ⇒ 3


1 person marked this as a favorite.
Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

Who takes the damage, the giant or us? Hahahaha...(jk!)


RODALAS

I think that we all should :)

Grand Lodge

Owlbear Rodeo

Haha, everyone healed up as much as they are going to be?

A stampede of powerful creatures headed by a mammoth charges toward the defensive line of militia members. However, the gathered warriors of
Dougan’s Hole pounce upon the mammoth before it can reach the you all.

However, a single auroch breaks from the stampede and head straight at you all!

Initiative:

Baldrick 1d20 + 2 ⇒ (20) + 2 = 22
Khitt 1d20 + 3 ⇒ (12) + 3 = 15
Lumen 1d20 + 1 ⇒ (7) + 1 = 8
Netzer 1d20 + 2 ⇒ (18) + 2 = 20
Rodalas 1d20 + 3 ⇒ (4) + 3 = 7
Rodney 1d20 + 3 ⇒ (12) + 3 = 15
Umikh 1d20 + 1 ⇒ (3) + 1 = 4
1d20 ⇒ 15

Initiative (Wave 3) - Round 1
Baldrick -> Netzer -> Khitt / Rodney / Auroch -> Lumen -> Rodalas -> Umikh

Auroch Healthy

Everyone may post! I will adjudicate per initiative order.

Friendship Has Its Benefits!:

Once during part 3, each character can use the benefit granted by each ally:

Chwingas Charms. The character can reroll one ability check, attack roll, or saving throw, but must use the result of the roll.

Fluid Movement. The character can move up to their speed without provoking opportunity attacks.

Totemic Rage. The character has resistance against bludgeoning, piercing, or slashing damage from one melee or ranged weapon attack.

Hunter’s Salvo. The character can call in a salvo from a group of goliath archers, targeting a point that they can see within 60 feet. Each creature within 5 feet of that point must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) piercing damage.

Dark Archive

Male Dwarf (mountain) Barbarian 5(path of the ancestral guardian), max hp 55, ac 15

Netzer watches as the large creature comes toward them in a rush and let's loose his third javelin chucking it hard at the beast.

attack: 1d20 + 5 ⇒ (6) + 5 = 11

damage: 1d8 + 3 ⇒ (7) + 3 = 10


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Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

Baldrick moves up next to Netzer just as he's about the hurl a javelin: "You've got this, Netzer!"

Fire Bolt: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d10 ⇒ 8

As the javelin sails toward the auroch, it briefly flares orange: "Tha's... tha's a strange javelin y've got, Netz..."

Baldrick frowns and shuffles just a bit further away from the other dwarf.

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