DDEP 10-01: Terror in Ten Towns (Inactive)

Game Master Aeshuura

A Four-Hour Epic Adventure for 1st through 4th-Level Characters


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Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

Baldrick frowns, scratches at his head - he's having a hard time imagining what Turq is talking about, but he's happy to roll with it as long as he occasionally gets to hit things with a hammer.

btw, since a few people remarked on the ridiculous image of a dwarf with a bow, I decided to lean into it and bought him a longbow :D


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Male Half Elf Bard 5 AC 14 HP 28 /28 Temp HP: 8 Passive Perception +18 Saves: S -1, D +5, Co +0, I +4, W +2, Ch +6

Rodney find a spot on stage as gives a performance to the new leader.

Performance: 1d20 + 4 ⇒ (20) + 4 = 24

Well he knock that one out of the park/bar


Game Map DCI# 4318637857

Turq’s observation of the dwarven woman’s seems accurate in that she does not seem very pleased with all of the attention. You’d imagine that just adds to the fun for some of her celebrators though.

The serving girl, seeing you walk in smiles in recognition. ”The heroes have returned!” she says in a jesting sort of way. ” ‘Fraid while you’’uns were gone, all hell broke out here. Sit down and fill ya’ll in. I’m assumin’ ya’ll want yer regular orders?” When you inform her that you’ve already gone to the Tapkeeper, she sighs and shakes her head. Tryin’ to put me out of a job.” She laughs and hustles off to get your drink orders from the bar.

After a few mins, she returns with drinks and informs you that in your absence, a Verbeeg had attacked and killed the speaker while stealing some mead. On the good side of the story was another adventuring group had come into town shortly after and tracked the verbeeg down, recovering the mead and avenging the speaker’s death. ”Then, ole Olivessa got wrapped up in a big todo over Froth tryin to cheat the vote in his favor. “ the server went on, leaning over the table as if she had news she didn’t want others to hear. Being called to another part of the tables, she wraps up her tale quickly. ”But all’s well that ends well right? Hey, you didn’t hear none-o-that from me though. Don’t want to be known as a gossip.” Most of you have been around long enough in town to know that she IS indeed the biggest gossip in town.


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Turq laughs playfully, O' course not, honey! Just gettin' a head start fer ye!

The man chuckles at his mead joke and tosses her a gold piece, knowing full well that she doesn't make that in a week, Ain't gonna do much sitting in me pocket...

--

Giant? Here? Well, I guess it's not too far-fetched, eh? Turq casts a glance at the new speaker, We'll pay a visit to Oli and see if we canna offer some aid...

Dark Archive

Male Dwarf (mountain) Barbarian 5(path of the ancestral guardian), max hp 55, ac 15

If you use water you could recycle it with a windmill through the thermal vents and back through the forge in a continuous loop and you could set a separate set of pipes with a small amount of water siphoning off for a spa

the voice continues to whisper: You could make weapons and melt ice and flood cities and control the whole ten towns with such technology


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Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

His (first glass) of mead down, Baldrick's feet start tapping to the tune of Rodney's lute? As the server approaches the table, he waves his glass and shouts "Another!" before hopping up to join some of the locals in a dance:

Performance: 1d20 + 2 ⇒ (12) + 2 = 14

Because who can resist dancing to a nat 20 bard performance :)


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Excited that someone is offering more ideas, Turq begins jotting notes on the table with a piece of charcoal...


RODALAS

Does there happen to be a mageware shop in the town?


Game Map DCI# 4318637857

@Rodalas you could pretty easily find any of the equipment found in the PHB here in town. What did you have in mind?

I missed Rodneys post, I’ll catch it later in my next one. Great roll.


RODALAS

A primer spellbook, just to give me an explanation of how he picks up wizardry next level


Game Map DCI# 4318637857

The focus of the mead hall’s patrons being on the new speaker, few noticed Rodney climbing onto the stage this night, but as soon as the bard struck his first note, he had the entire hall enthralled by his performance. By the end of the night, there were few sober but not one of them would forget, and stories of the celebration that followed Olivessa’s election will be told in this hall for generations to come.

Whether you wake in the forge, a newfound partners bed, or the floor of the mead hall, the next day comes and the village of Good Mead returns to business as usual. You’re gathered for breakfast in the mead hall when Olivessa comes through the door. It’s not difficult to tell she’s not very happy and the grumbling you hear from her as she approaches is further evidence of her sour mood. ”Welp, the fun lasted all o one night. I gotta ask a favor of you lot. Sorry to skip the pleasantries but I’m already hav’n to be at four places yet this morning and every one o them is an emergency.” She takes a moment to catch her breath and sees a left over mug from the night before. Sniffing and looking into the mug, she nods and shrugs downing the remaining contents. ”So, one of our lot, a human lad by the name of Joey has a case of sticky fingers. Normally his conscience gets the better o him and he returns what he snagged but this time, I think he might of messed up pretty good.”

post will continue in a bit


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Turq, splayed out across a fluffy rug, lifts his head, peeking out through one eye, Joey? What has the lad done now?


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

Baldrick stands and stretches, trying to work out a kink in his back: "Sure - we're always willing to help out. What can we do? Has the boy run off?"


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

Umikh went for some hair of the dog as well, and listens to hear more about this Joey.


RODALAS

The eladrin listens to the tale of Joey of the Sticky Fingers


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Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:
Rodalas Windrace wrote:
The eladrin listens to the tale of Joey of the Sticky Fingers

Chapter 1: Baldrick tells Joey to wash his hands


Game Map DCI# 4318637857

”He went and pocketed a magic wand from the group of adventurers that came through here while you lot were away. Besides the problem of stealin from those that were here to help, I think the boy got em self a but of a curse. He says for the past two nights, he’s been visited in his sleep by a ghost and he’s not able to get any sleep. The boy looks pretty bad and if it continues, I’d can’t say what will come of ole Joey. “

“Now this is where you lot come in. I heard the adventurers talkin about where they tracked down the giant that killed Kendrick, and it sounded like they got into some kind o crypt. I’m bettin they let more than just stale air outa that place. I’m hopin if you can return the wand to the crypt, maybe the ghost will leave ole Joe alone.”

Dark Archive

Male Dwarf (mountain) Barbarian 5(path of the ancestral guardian), max hp 55, ac 15

actions have natural consequences and the adventurers took the wand and then Joey took it. Perhaps Joey needs a few more days of learning a most valuable lesson Netzer says leaning back not touching his drink nor his smoke pipe which is a bit odd, nor being half as colorful as he was previously.


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

"More angry ghosts, eh? Well, hopefully nothing ol' Rodalas here can't talk them out of." Baldrick grins, dropping a huge hand on the eladrin's shoulder and giving him a shake. "Just point us in the direction of this here crypt."


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Joey's not like us, Netz, he's just a boy, Turq says as he rubs his scalp, Don't know if he's got a couple more days.

Nodding at Baldrick, Yeah, which direction is it? We'll take care of it. Do ye have the wand, or do we need ta grab it from the boy?


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

Anyone got the spell to check out the wand before we take possession of it?


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]
Umikh Ironbender wrote:
Anyone got the spell to check out the wand before we take possession of it?

Magic? What's that? ;p


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

Magic is dangerous and should be avoided at all costs.


RODALAS

I cannot cast spells yet :)


I can cast detect magic if that's what you mean


Male Half Elf Bard 5 AC 14 HP 28 /28 Temp HP: 8 Passive Perception +18 Saves: S -1, D +5, Co +0, I +4, W +2, Ch +6

Rodney yawns as he slowly removes the arm of a bar maid, from his chest, that kept him warm last night.
"Well first we need to get the wand, before I can take a look at it. Where is this way ward boy at? And how receptive will he be for our help?" He offers up as he stumbles around looking for something to eat for breakfast.


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

Yes, Detect Magic. We should probably use that before you know picking it up.


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Game Map DCI# 4318637857

I think Identify is the spell you’re talking about.


Detect magic will only tell me if it's magical, which we already know it is. Identify might tell you if it's cursed but that is an arcane spell and the person has to touch the item anyway. If we want to take the wand without touching it, we just need to use mundane items. Someone have a bag the kid can put the wand into?


Male Half Elf Bard 5 AC 14 HP 28 /28 Temp HP: 8 Passive Perception +18 Saves: S -1, D +5, Co +0, I +4, W +2, Ch +6

I have a map case we can use


RODALAS

What spells do our sorcerers have? Can clerics cast it?


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

The thing whose name I knew I'd write wrong, so I was vague, then was wrong anyways. Identify the stick before we touchy-touchy.


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:
Rodalas Windrace wrote:
What spells do our sorcerers have? Can clerics cast it?

Identify is only on the Bard and Wizard spell lists, or in the Knowledge Domain for Clerics.

As for Baldrick, just click on his name any time you want to see his character sheet.


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Turq shrugs, Well, no use standin' on ceremony, folks.

The stout warrior begins his morning wash, checking to see if the water in the kettle over the fire is still warm, and pouring it into a basin.

A few minutes later, finding that no one has this identify spell, he begins donning his chainmail, Mikh-ey, help me with this, will ye? I'll help ye with yers...

We'll just toss the stick in a bag and not give her another thought, the shock trooper comments off-handedly as he shimmies his way into his armor.

Shall we just go then? Seems like no one has identify...

Dark Archive

Male Dwarf (mountain) Barbarian 5(path of the ancestral guardian), max hp 55, ac 15

Netzer stands up and stretches and hops over to help Turq slide into his armor and then says in the bag, indeed you could learn magic of some sort now, shall your muscles be the only definition of you?


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Is that thought or whisper? Just checking to see if it is something that he'd respond to... ;)


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Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

I think Netzer has the earring that whispers evil thoughts to him.

Eager to be off, Baldrick quickly cleans up the remains of breakfast ("Whaddya mean you're eating that? It's time to go! ... Fine, Rodney, but you're washing your own plate!") then heads into the forge area to pack up his gear.


RODALAS

That is a spell I will have to get next level


Game Map DCI# 4318637857


I’ll get a post up later today sorry for the slow start. Busy week.


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

No worries, buddy!


Game Map DCI# 4318637857

Your quick response is commendable and you’re pretty sure Olivessa is greatfull, but her rushed situation and normal dwarven stoic demeanor prevent any and all coddling. ”Good.” she looks at Turq, ”Joe’s locked ‘imself in his house. You know where he lives. Go get the durned thing from ‘im. As for the giants lair where it came from, I had one of our trappers draw you up a rough map to the ridge where the adventures said they came across the cave. It’s east of the lake so be ready for anything. With the attacks on Easthaven, Moradin knows what you’ll come across.” With that, she nods to you all and heads for the door. ”Work to be done boys, let’s get to it.”


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Aye, we got ye, Turq says as he shoulders his pack, C'mon, boyos, let's get to Joey's cabin! We gots some talking to do... Rodney, likely going to come down to yer silver tongue, I figure.

With that, Turq holds open the door, letting the cold air blow in, Come now, no time fer dallyin'!


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

After helping anyone else into any armor, and making sure we got all our stuff and did a reasonable job of cleaning up after ourselves, "Mikhey" follows Turq out the door. He agrees, just chucking the wand into a bag will be a sufficiently good idea.

Hopefully this lad doesn't give us any trouble trying to take it off his hands. Maybe we can trek out there and be back by supper? he asks hopefully.

By "there" I mean the cave we're taking it to.

Dark Archive

Male Dwarf (mountain) Barbarian 5(path of the ancestral guardian), max hp 55, ac 15

No for sure we might miss supper, might want to bring some food and camping gear just in case eh? Netzer says with uncharacteristic foresight.


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

Baldrick pops out of the forge, pack and bedroll slung over his shoulder: Aren't you slug-a-beds ready yet?! C'MON, C'MON, LET'S GO, LET'S GO - HUP, TWO, THREE - THERE'S A GOOD LAD!" He moves through the group, shaking shoulders and yanking people to their feet, finally stopping next to Turq, to whom he whispers: "I don't really think I'm cut out to be a drill sergeant... Hey, should we just go get the thing and come back for them - oh, never mind, looks like we're ready to go now."


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Turq smiles and leans in toward Baldrick, The time fer soldierin' is done, Bald-ey, time to do our own thing... These folk ain't the soldierin' type, no sense tryin' ta treat 'em as such. They'll be okay. We'll just be officers, figurin' out how ta make each o' them shine on their own strengths.


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

Baldrick's eyes fill with tears that quickly overflow and run down through his moustache. He manages to croak out: "Ya, my soldiering is done... Excuse me," he turns quickly and steps out the door.

Dark Archive

Male Dwarf (mountain) Barbarian 5(path of the ancestral guardian), max hp 55, ac 15

Netzer will dash to the store on the way and grab a back pack, sleeping bag, two water skins and fill them,a cot,aren't, and two weeks rations along with a blanket and 100 feet of rope with a grapple. what do prices look like in 5e as my book is somewhere still in a box from my move. Once all that is grabbed Netzer will run after the group arranging everything just so.


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

Adventuring Gear link


Lumen checks over his gear. "I think I'm ready. Let's see about getting that wand," he says to his eager companions.

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