GM Omelas' Extinction Curse (Inactive)

Game Master panegyric

Maps | NPCs | Circus rules


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Male Orc (Battle-Ready) Fighter 3 | AC 20 (+2 w/Shield) | 25 ft. | 50/53 Hit Points | Hero Points 0/3 | Fort +10 Ref +7 Will +6 | Perception +7 (Darkvision)

I'm game!

@GM: Can this be done?


Maps | NPCs | Circus rules

The forums ate my post.

Yes, it can be done. Or, better, crafted.

Between materials and instruments, I'm going to say it will cost you 1GP and 1 hour to assemble one.

Crafting DC 21

Crit success: half price
Success: you have a swarmsuit
Failure: you don't have a swarmsuit but the materials can be reused
Crit failure: you lose everything


Male Orc (Battle-Ready) Fighter 3 | AC 20 (+2 w/Shield) | 25 ft. | 50/53 Hit Points | Hero Points 0/3 | Fort +10 Ref +7 Will +6 | Perception +7 (Darkvision)

Craft: 1d20 + 5 ⇒ (14) + 5 = 19

:O

Someone gimme a +2.


F Catfolk Witch 3 | Staff Charges: 4/4 | HP 19/29 | AC 18 | F +6 / R +7 / W +8 | Perception +6 (low-light vision & darkvision) | Hero Points 3/3 | Focus Points: 1/1 | Speed: 25 ft | Conditions: ????

Not sure how helping works in PF2e? +2 to Grog's roll or doing my own?

Craft/Help?: 1d20 + 8 ⇒ (16) + 8 = 24


F Leshy, Monk 3 | Exploration Activity: Investigate (Expert Nature +9) | HP 44/44 | AC 19 | Saves 9/9/9 | Perception 7 (low-light vision) | Hero Points 1 | Speed 35 feet | Focus Points 1/1 | Conditions: None | ◆◇◈↺ |

Aid usually grants a +1 or a +2 if you critical.

I can't help you because Crafting stuff requires Trained proficiency. Sorry!


Male Orc (Battle-Ready) Fighter 3 | AC 20 (+2 w/Shield) | 25 ft. | 50/53 Hit Points | Hero Points 0/3 | Fort +10 Ref +7 Will +6 | Perception +7 (Darkvision)

Aid's DC is monstrously high. 20 is out of reach for low level campaigns, and will more often than not be worse than no help at all. XD

I guess Katala sees Grog working and takes over, since a failed check means he wasted an hour but no materials.


F Leshy, Monk 3 | Exploration Activity: Investigate (Expert Nature +9) | HP 44/44 | AC 19 | Saves 9/9/9 | Perception 7 (low-light vision) | Hero Points 1 | Speed 35 feet | Focus Points 1/1 | Conditions: None | ◆◇◈↺ |

You need a +5 bonus before Aid is worth it. At that point you have 50% of doing nothing and a 25% chance of critting successfully.

In 1e it was very easy to overcome DCs with 1 leader and 5 people joining the Aid Another bandwagon, so I guess that's why it was nerfed.


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Male Orc (Battle-Ready) Fighter 3 | AC 20 (+2 w/Shield) | 25 ft. | 50/53 Hit Points | Hero Points 0/3 | Fort +10 Ref +7 Will +6 | Perception +7 (Darkvision)

A limit on aid would be a more graceful solution, I would think, instead of overcorrection.

Err...
I mean...

A limi' on aid would makez a mawe gracefol solu'ion, i fink, instead uv diz overcawrec'ion, gov'naw.


Male Orc (Battle-Ready) Fighter 3 | AC 20 (+2 w/Shield) | 25 ft. | 50/53 Hit Points | Hero Points 0/3 | Fort +10 Ref +7 Will +6 | Perception +7 (Darkvision)

@GM: Do we end up with the beekeeper suit? Grog will grumble but go in to smoke them out.


Maps | NPCs | Circus rules

We'll address it on the gameplay thread, once the current interaction is done. As it stands, you are 1 point short of a success.

Regarding Aid, I agree that it feels a bit too harsh, but I also appreciate that it accounts for the possibility that an unskilled person trying to help can be very unhelpful.


Female Halfling (Chelaxian) Scoundrel 3 | AC 20 | HP 36/36 | Fort +7, Ref +10, Will +6 | Perception +6 (low-light vision)

Crafting (aid): 1d20 + 5 ⇒ (19) + 5 = 24 ~ I'm helping!

I don't really have the time to get into it properly in character, but I'd like to note that Finch informs the mayor about the extermination attempt by sending a runner. She doesn't really care about the poor little villagers panicking, or whatever, but things are annoying enough as they are without the local fire brigade showing up when they see smoke from the mill. Also, it might be worth reporting that the miller appears to be missing too.


F Leshy, Monk 3 | Exploration Activity: Investigate (Expert Nature +9) | HP 44/44 | AC 19 | Saves 9/9/9 | Perception 7 (low-light vision) | Hero Points 1 | Speed 35 feet | Focus Points 1/1 | Conditions: None | ◆◇◈↺ |

Secrets of Magic has a new spell: Healing Plaster

You purify some dirt or mud into a pliable, claylike plaster that can aid in clotting and healing. This restorative substance can be used in lieu of healer’s tools for Medicine checks to Administer First Aid or Treat Wounds. If the plaster isn’t used within the spell’s duration, or if you Cast the Spell again before using the plaster, it reverts to being normal non-magical earth.

Yes, no more need for a healer's kit for Primal casters. I'll definitely grab this the next time I get to prepare.


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Maps | NPCs | Circus rules

Hi all — apologies for the silence, I had to go on a business trip last week. I had thought I would be able to continue posting normally, but obviously that turned out not to be true.

New post coming shortly.


Female Halfling (Chelaxian) Scoundrel 3 | AC 20 | HP 36/36 | Fort +7, Ref +10, Will +6 | Perception +6 (low-light vision)

Before I attempt to open the lock-box, is there any reason not to just try until I succeed? Does a fumble jam the lock or something?


Maps | NPCs | Circus rules

RAW, the only thing preventing you from repeatedly trying to pick a lock is the possibility of a critical failure, which will break your tools. If that happens, you can still try to repair them, buy a new set or use shoddy tools (which carries a penalty).

That said, it might be hard to justify a PC making loads of checks in the narrative, depending on the circumstances.


Female Halfling (Chelaxian) Scoundrel 3 | AC 20 | HP 36/36 | Fort +7, Ref +10, Will +6 | Perception +6 (low-light vision)
GM Omelas wrote:
The order is Danika, Viktor and Ransome. Whoever wants to perform must say who they’re performing against and roll. The roll can be Performance or your signature trick skill.

I don't have time to post right at this second, but obviously I have to be the one to battle Ransome.

Edit: Oh right, the box...

Thievery 1: 1d20 + 7 ⇒ (10) + 7 = 17
Thievery 2: 1d20 + 7 ⇒ (8) + 7 = 15
Thievery 3: 1d20 + 7 ⇒ (19) + 7 = 26
Thievery 4: 1d20 + 7 ⇒ (15) + 7 = 22

There we go.


Male Orc (Battle-Ready) Fighter 3 | AC 20 (+2 w/Shield) | 25 ft. | 50/53 Hit Points | Hero Points 0/3 | Fort +10 Ref +7 Will +6 | Perception +7 (Darkvision)

You're up, lil lady!
Tiebreaking clown act!


Maps | NPCs | Circus rules

Finch's last post reminded me that I forgot something.

Each of you gets 1 hero point for how you handled the wasp swarm encounter.


Female Halfling (Chelaxian) Scoundrel 3 | AC 20 | HP 36/36 | Fort +7, Ref +10, Will +6 | Perception +6 (low-light vision)

Okay, so I'm still at 2 Hero Points.

As for the duel, I'm a bit confused: Pandir is aiding me, but Katala seems to have taken the lead. The latter is entirely fine by me, but I'm not sure whether I should be aiding Katala or rolling for myself, since the GM asked for one roll. Do we transfer Pandir's aid towards Katala's roll, or what?


F Leshy, Monk 3 | Exploration Activity: Investigate (Expert Nature +9) | HP 44/44 | AC 19 | Saves 9/9/9 | Perception 7 (low-light vision) | Hero Points 1 | Speed 35 feet | Focus Points 1/1 | Conditions: None | ◆◇◈↺ |

Since Katala didn't get to participate in the individual rounds, let her do the finale. I can transfer my aid to her.


F Catfolk Witch 3 | Staff Charges: 4/4 | HP 19/29 | AC 18 | F +6 / R +7 / W +8 | Perception +6 (low-light vision & darkvision) | Hero Points 3/3 | Focus Points: 1/1 | Speed: 25 ft | Conditions: ????

I thought it had to be a new person for the finale. ??

I like the aid of a monk. Do you have the ability to catch missiles? That could be part of the act!


Female Halfling (Chelaxian) Scoundrel 3 | AC 20 | HP 36/36 | Fort +7, Ref +10, Will +6 | Perception +6 (low-light vision)

I read it as anyone (or anyone who took part in the duel, even?). I don't mind, though.

As an aside, Katala is Finnish for (among other things) 'devious.' Really living up to her name now! ;)


Male Orc (Battle-Ready) Fighter 3 | AC 20 (+2 w/Shield) | 25 ft. | 50/53 Hit Points | Hero Points 0/3 | Fort +10 Ref +7 Will +6 | Perception +7 (Darkvision)

Yeah. It also makes sense that she Finnishes the encounter.

Edit: I think this is +4 to the roll. As far as I know, any bonus is huge in PF2e since it contributes to critical successes.


Maps | NPCs | Circus rules

Module-as-written, the finale was supposed to be done by one of the members who had already performed, but this worked out great =)


F Catfolk Witch 3 | Staff Charges: 4/4 | HP 19/29 | AC 18 | F +6 / R +7 / W +8 | Perception +6 (low-light vision & darkvision) | Hero Points 3/3 | Focus Points: 1/1 | Speed: 25 ft | Conditions: ????

I just figured that nobody spoke up for anything so I'd offer something new. My regular performance spells weren't ready, so....


Maps | NPCs | Circus rules

It's all good. I have no burning wish to follow the module to the dot and adapting to what you understand/imagine is often more fun than planned events and whatnot =)


Female Halfling (Chelaxian) Scoundrel 3 | AC 20 | HP 36/36 | Fort +7, Ref +10, Will +6 | Perception +6 (low-light vision)

Just as a heads up: I'll be out of town for most of next week (Sunday to Friday), so I might not be able to post much.


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Maps | NPCs | Circus rules

hi all—apologies for the silence, feeling really ill due to my allergies. Nothing to worry about, but I'll take the weekend off.


F Leshy, Monk 3 | Exploration Activity: Investigate (Expert Nature +9) | HP 44/44 | AC 19 | Saves 9/9/9 | Perception 7 (low-light vision) | Hero Points 1 | Speed 35 feet | Focus Points 1/1 | Conditions: None | ◆◇◈↺ |

Get better soon, GM!


Male Orc (Battle-Ready) Fighter 3 | AC 20 (+2 w/Shield) | 25 ft. | 50/53 Hit Points | Hero Points 0/3 | Fort +10 Ref +7 Will +6 | Perception +7 (Darkvision)

Likewise, my posting will be spotty for the coming month since honeymoon. Grog will be grunting more and posting less.


Male Orc (Battle-Ready) Fighter 3 | AC 20 (+2 w/Shield) | 25 ft. | 50/53 Hit Points | Hero Points 0/3 | Fort +10 Ref +7 Will +6 | Perception +7 (Darkvision)

You know what they say about pushing.
Also I'm back.


Male Orc (Battle-Ready) Fighter 3 | AC 20 (+2 w/Shield) | 25 ft. | 50/53 Hit Points | Hero Points 0/3 | Fort +10 Ref +7 Will +6 | Perception +7 (Darkvision)

Here's a new way of posting instead of using PF2E's weird symbols.
I'll capitalize and BOLD any action Grog makes so it feels a little more organic.

Grog Strides up to the enemy, before reaching out with his right hand and Grappling the foe.

Two actions.


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Maps | NPCs | Circus rules

Hi all! Sorry about my lack of posting here lately. I've been (often, as it unfortunately turns out) swamped with work and RL stuff, which leads to me often being too tired to post here at the end of the day.

I wish I could offer some sort of estimate of when things will get better but I'm afraid I can't. I understand this can be super frustrating for you and I apologise for that, but will try to improve so you're at least not waiting for days until I resolve your actions.


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F Catfolk Witch 3 | Staff Charges: 4/4 | HP 19/29 | AC 18 | F +6 / R +7 / W +8 | Perception +6 (low-light vision & darkvision) | Hero Points 3/3 | Focus Points: 1/1 | Speed: 25 ft | Conditions: ????

I've been off of the board for several days too. RL always beats a game!
Take care of what you need to and we'll be here when you have time!


Female Halfling (Chelaxian) Scoundrel 3 | AC 20 | HP 36/36 | Fort +7, Ref +10, Will +6 | Perception +6 (low-light vision)

Sorry, but I don't have the energy to write up a proper post. Assume I'm hiding and sneaking in for a back-stab (if possible).


Male Orc (Battle-Ready) Fighter 3 | AC 20 (+2 w/Shield) | 25 ft. | 50/53 Hit Points | Hero Points 0/3 | Fort +10 Ref +7 Will +6 | Perception +7 (Darkvision)

@Sherry: All ok?


Female Halfling (Chelaxian) Scoundrel 3 | AC 20 | HP 36/36 | Fort +7, Ref +10, Will +6 | Perception +6 (low-light vision)

I'm okay, just anxious and a bit exhausted.


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Male Orc (Battle-Ready) Fighter 3 | AC 20 (+2 w/Shield) | 25 ft. | 50/53 Hit Points | Hero Points 0/3 | Fort +10 Ref +7 Will +6 | Perception +7 (Darkvision)
Finch wrote:
"Also, by the by," she adds in a chillingly nonchalant tone, "before you open your stupid mouth to threaten me again... Hostage-Takin' 101: they only work if the other side cares about whether they live or die—I couldn't give less of a sh*t, so long as we can haul back whatever charred-to-bone mangled mess is left. Now, I'll give you one chance to get the f*ck outta here before we come up there and I start gettin' creative. What'll it be?"

The fact that Finch is rolling intimidate to convince the elemental(?) and not bluff scares me on a meta level.


Maps | NPCs | Circus rules

The joys of having a little chaotic evil sadistic psychopath in the group.


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Female Halfling (Chelaxian) Scoundrel 3 | AC 20 | HP 36/36 | Fort +7, Ref +10, Will +6 | Perception +6 (low-light vision)

>:)


Male Orc (Battle-Ready) Fighter 3 | AC 20 (+2 w/Shield) | 25 ft. | 50/53 Hit Points | Hero Points 0/3 | Fort +10 Ref +7 Will +6 | Perception +7 (Darkvision)

@All:
What do you guys think about opening recruitment for a fifth character--preferably a divine caster?


F Leshy, Monk 3 | Exploration Activity: Investigate (Expert Nature +9) | HP 44/44 | AC 19 | Saves 9/9/9 | Perception 7 (low-light vision) | Hero Points 1 | Speed 35 feet | Focus Points 1/1 | Conditions: None | ◆◇◈↺ |

We're the rescuers they need, not deserve.

Sure, we can handle more teammates. Their exact build doesn't matter to me.


Female Halfling (Chelaxian) Scoundrel 3 | AC 20 | HP 36/36 | Fort +7, Ref +10, Will +6 | Perception +6 (low-light vision)

I wouldn't mind having a dedicated healer. We do get hurt. A lot.


F Catfolk Witch 3 | Staff Charges: 4/4 | HP 19/29 | AC 18 | F +6 / R +7 / W +8 | Perception +6 (low-light vision & darkvision) | Hero Points 3/3 | Focus Points: 1/1 | Speed: 25 ft | Conditions: ????

Yep Yep!


Male Orc (Battle-Ready) Fighter 3 | AC 20 (+2 w/Shield) | 25 ft. | 50/53 Hit Points | Hero Points 0/3 | Fort +10 Ref +7 Will +6 | Perception +7 (Darkvision)

I can run the cleric myself. Most attempts to hire just a healer fail outright.

But I would prefer for the character to be a relevant one. Perhaps a promoted NPC like Tahala Roadwatcher (the shoanti storyteller, perhaps a Desnan cleric) instead of adding a new character to the circus where it makes no sense.


Maps | NPCs | Circus rules

I have no problem with a dedicated healer, but I wouldn't want to overburden you, @Grog. Does anyone know anyone itching to join?

FYI, we're almost done with chapter 2. Whereas chapters 1 and 2 were very unstructured, chapters 3 and 4 should be a bit more focussed so I expect them to move a bit faster.


Male Orc (Battle-Ready) Fighter 3 | AC 20 (+2 w/Shield) | 25 ft. | 50/53 Hit Points | Hero Points 0/3 | Fort +10 Ref +7 Will +6 | Perception +7 (Darkvision)

I think we can open a recruitment thread that has preference towards a healer or off-healer (cleric, oracle, bard, druid, etc.).

If we don't get any bites, I can either run a healer (Tahala I already built as a Luck domain cleric), or petition to change my archetype from Barbarian to Oracle, since I already have good Charisma.

As a positive note, going life oracle might actually fit Grog's meta-character development. Rumors already exist that he is an emissary from Sarenrae, so it actually fits. xD


F Leshy, Monk 3 | Exploration Activity: Investigate (Expert Nature +9) | HP 44/44 | AC 19 | Saves 9/9/9 | Perception 7 (low-light vision) | Hero Points 1 | Speed 35 feet | Focus Points 1/1 | Conditions: None | ◆◇◈↺ |

I did pick Druid archetype, so I have access to >Healing Plaster<.
What I don't have is a Medicine check. But I could ask to change my skill feat to >Nature Medicine<. That will let me use my Nature check instead.


F Catfolk Witch 3 | Staff Charges: 4/4 | HP 19/29 | AC 18 | F +6 / R +7 / W +8 | Perception +6 (low-light vision & darkvision) | Hero Points 3/3 | Focus Points: 1/1 | Speed: 25 ft | Conditions: ????

Helping the kids move back in to their home. No Internet connection yet. Hopefully tomorrow.

I really think we want someone with the healing cantrip. The out of battle healing is great, but if someone needs healing in combat, the ranged healing cantrip can be a life saver!


Maps | NPCs | Circus rules
Katala Rune wrote:
I really think we want someone with the healing cantrip. The out of battle healing is great, but if someone needs healing in combat, the ranged healing cantrip can be a life saver!

What do you mean by healing cantrip? Stabilize? Or is there a new cantrip I missed?

---

Regarding healer recruitment: Ok, I'll try to put something up by the end of the week.

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