GM Omelas' Extinction Curse (Inactive)

Game Master panegyric

Maps | NPCs | Circus rules


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F Catfolk Witch 3 | Staff Charges: 4/4 | HP 19/29 | AC 18 | F +6 / R +7 / W +8 | Perception +6 (low-light vision & darkvision) | Hero Points 3/3 | Focus Points: 1/1 | Speed: 25 ft | Conditions: ????

Sorry, Wrong wording. The Divine Font for the Heal spell. It's the 1st level heal spell that automatically increases to your current maximum level. Do any clases other than Cleric get it?


Male Orc (Battle-Ready) Fighter 3 | AC 20 (+2 w/Shield) | 25 ft. | 50/53 Hit Points | Hero Points 0/3 | Fort +10 Ref +7 Will +6 | Perception +7 (Darkvision)

I think I got a little lost on the plot.

Our boss died, and Nemmia killed him using snakes and bong plants. We killed her and found she had belonged to this order called the Hermitage. She has a boss called Harlock in the hermitage, and he might also be evil, although the hobgoblin we met is friendly to him.

The koiaistor, some kind of sherrif is lost. We went to the mill where her sister lived (who is also a medium) and we found nothing but enemies, including an air elemental. The mill also has a huge amount of wasps which we smoked out, and some spiders too in the garden. A small fey, the Landlord, gave us information and thanked us for clearing the mill--they're the one who trapped the elemental into the armoire, and told us about the barn--the 'mistress of revenge' is there.

We found a lockbox which contained 110 sp, an assortment of jewelery worth a considerable amount of gold (14 gp), and a dancing scarf.

We headed to the barn, only to face Dusklight's troupe. After thoroughly humiliating them, we advanced to the threat--several eleemntals (two earth, at least one fire, and possibly more). Kicking them in the stones, we intimidated the rest, and saved the hostages--who we don't recognize and isn't Sarah (I think).

Now there is a smell of rotten eggs (sulfur? demons?) in Abadar's temple and a lot of chaos, and we figured out Nemmia is either not a real follower of Gozreh or the whole order of Gozrehites (?) have been infiltrated by demon-worshippers.

@DM: Did I miss anything?


Maps | NPCs | Circus rules

That's a very good summary of the story so far.

A few minor corrections:

- Nemmia was, as far your evidence goes, a member of the Hermitage of the Blessed Lightning. Harlock would be sort of the hermit-in-chief of the hermitage;
- The hobgoblin is indeed doubtful that Harlock is responsible for what happened, but Abberton's mayor is the one who's actually Harlock's buddy;
- The sheriff's sister is not a medium, she just blindly believes any charlatan that happens to pass by Abberton. Sorry, I botched that post due to work-related exhaustion and the result was very unclear. In any case, it was just flavour text and is not plot-relevant;
- Though you did encounter some of Dusklight's minions, this wasn't necessarily related to you going to the barn as you met them in the city square
- extra points for bong plants


Male Orc (Battle-Ready) Fighter 3 | AC 20 (+2 w/Shield) | 25 ft. | 50/53 Hit Points | Hero Points 0/3 | Fort +10 Ref +7 Will +6 | Perception +7 (Darkvision)

Does anyone want the dancing scarf? I think we can split the coins and jewelry amongst ourselves, but the scarf is also worth something substantial.

Dancing Scarf wrote:

This long and billowing scarf is typically woven of silk or sheer fabric and adorned with bells or other jangling bits of shiny metal. It grants a +1 item bonus to Performance checks to dance.

Activate 1 Action Interact; Requirements On your most recent action, you succeeded at a Performance check to dance; Effect You become concealed until the beginning of your next turn.

I think Katala and Finch might make use of this. The action requirement fits it squarely in place with most spells (most spells taking 2 actions out of 3) so it fits Katala and can help her defenses (targeted effects must first succeed on a flat DC 5 check). It can also help Finch hide pretty much in plain sight, I think, at least for the beginning of her next turn. So dance + hide + attack from hidden.

Not sure how that compares against existing mechanics for flat-footed, but there's that.


F Leshy, Monk 3 | Exploration Activity: Investigate (Expert Nature +9) | HP 44/44 | AC 19 | Saves 9/9/9 | Perception 7 (low-light vision) | Hero Points 1 | Speed 35 feet | Focus Points 1/1 | Conditions: None | ◆◇◈↺ |

That's a pretty belt. Now I'm imagining where Pandir would wear that. But yeah, Katala and Finch are better candidate.


F Catfolk Witch 3 | Staff Charges: 4/4 | HP 19/29 | AC 18 | F +6 / R +7 / W +8 | Perception +6 (low-light vision & darkvision) | Hero Points 3/3 | Focus Points: 1/1 | Speed: 25 ft | Conditions: ????

Sounds best for Finch!


Female Halfling (Chelaxian) Scoundrel 3 | AC 20 | HP 36/36 | Fort +7, Ref +10, Will +6 | Perception +6 (low-light vision)

I guess I'll take it? I don't really know how concealment works.


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Male Orc (Battle-Ready) Fighter 3 | AC 20 (+2 w/Shield) | 25 ft. | 50/53 Hit Points | Hero Points 0/3 | Fort +10 Ref +7 Will +6 | Perception +7 (Darkvision)

@Pandir
I thought Pandir might benefit as well, but it messes with the monk's action economy and combat rotation.

@Finch
While you are concealed from a creature, such as in a thick fog, you are difficult for that creature to see. You can still be observed, but you're tougher to target. A creature that you're concealed from must succeed at a DC 5 flat check when targeting you with an attack, spell, or other effect. Area effects aren't subject to this flat check. If the check fails, the attack, spell, or effect doesn't affect you.

It's a 25% miss chance that takes an action and a successful perform (dance) check. I think we can flavor that as TACTICAL CLOWNING TUMBLING AROUND.

Of course it could also help Katala as well.


F Catfolk Witch 3 | Staff Charges: 4/4 | HP 19/29 | AC 18 | F +6 / R +7 / W +8 | Perception +6 (low-light vision & darkvision) | Hero Points 3/3 | Focus Points: 1/1 | Speed: 25 ft | Conditions: ????

Performance(Cha)(Trained): +5. I'm not a dancer....


Male Orc (Battle-Ready) Fighter 3 | AC 20 (+2 w/Shield) | 25 ft. | 50/53 Hit Points | Hero Points 0/3 | Fort +10 Ref +7 Will +6 | Perception +7 (Darkvision)

Still new with PF2e. Sickened and Frightened penalizes my DCs and checks. I think I can keep attacking without penalty, unless attack rolls are a 'check'.

Some sources on the forums say attack rolls are checks and AC is a DC, and I get the idea, but I'll need the DM on this (and apply them to my results).
If they are, then Grog loses -2 to attack rolls and AC.
If they're not, sickened and frightened don't have any combat implications besides spell DCs (which are explicitly specified as a DC) and in-combat skill checks like tumbling or hiding.


Male Orc (Battle-Ready) Fighter 3 | AC 20 (+2 w/Shield) | 25 ft. | 50/53 Hit Points | Hero Points 0/3 | Fort +10 Ref +7 Will +6 | Perception +7 (Darkvision)

@GM: Gotcha. Action for a DC 19 check to remove sickened--maybe once combat is over.

Also, the campaign info shows that the time is 12:00. Is that accurate?


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Maps | NPCs | Circus rules

Hello folks!

First of all, apologies for the lack of posting last week. I was in part waiting for Finch's post so I could resolve everything in one go, in part taking the opportunity for a break since I was dealing with some minor but annoying health issues.

That said, the break made realise that posting here in the forums has become more and more of a chore to me. This is in no way related to you, and more of an accumulation of several minor things: frustration with PF1/2, lack of free time, trying to reduce screen time, perhaps also just a bit tired of PbP in general.

I do feel bound to continue the game and give you a satisfying conclusion to the story, however, at the same time as trying not to spoil the whole first book of the AP for those who might play it later.

So, my plan is that we wrap up this chapter, then proceed to a modified chapter three that ends the story on a fairly definitive note. This will deviate heavily from the module-as-written both so things make sense and so I can avoid spoiling EC stuff.

This is all assuming you want to continue with the game, of course. I completely understand if you prefer we end things even earlier so you are free to join other campaigns or just enjoy the free time.

I really apologise for the disappointment.


F Leshy, Monk 3 | Exploration Activity: Investigate (Expert Nature +9) | HP 44/44 | AC 19 | Saves 9/9/9 | Perception 7 (low-light vision) | Hero Points 1 | Speed 35 feet | Focus Points 1/1 | Conditions: None | ◆◇◈↺ |

I'd love to finish the story with you, GM. Real life always comes first, so if you're not feeling this game we should end it before it becomes a real burden.

Thank you for being honest and open to us.


Female Halfling (Chelaxian) Scoundrel 3 | AC 20 | HP 36/36 | Fort +7, Ref +10, Will +6 | Perception +6 (low-light vision)

That's completely understandable. Honestly, as much as I love your GMing and all of our PCs (and I very much do!), I'm having real trouble getting into 2E. I would still prefer a definitive conclusion to the adventure, rather than leaving things hanging—I hate leaving a story unfinished.

With that said, if things get too stressful, feel free to call for a stop wherever! There's no sense in playing if it's not fun anymore.


F Catfolk Witch 3 | Staff Charges: 4/4 | HP 19/29 | AC 18 | F +6 / R +7 / W +8 | Perception +6 (low-light vision & darkvision) | Hero Points 3/3 | Focus Points: 1/1 | Speed: 25 ft | Conditions: ????

As much as I'm enjoying this game, RL is much more important. Continue or not as you choose and don't feel any need to apologize.

If you decide to stop but later want to continue, send email and again I'll gladly re-start.


Male Orc (Battle-Ready) Fighter 3 | AC 20 (+2 w/Shield) | 25 ft. | 50/53 Hit Points | Hero Points 0/3 | Fort +10 Ref +7 Will +6 | Perception +7 (Darkvision)

Ah, I see.
To be honest, I don't think PF2e is working that well for me either, but I agree--we can wrap up conclusively around chapter 3.

On a side note, maybe a story about clowns becoming hardboiled adventurers by avenging their ringmaster fits a one shot better than an adventure path anyway.


Maps | NPCs | Circus rules

Ok, great, thanks for the support and understanding, everyone.

Regarding PF2: I think my issue is not with this edition specifically, but with pathfinder in general. Don't get me wrong, it's fun and I like it, but so many of its rules and mechanics are oriented towards combat, which is personally the thing I'm the least excited about when it comes to RPGs lately.

Grothog the Exiled wrote:
On a side note, maybe a story about clowns becoming hardboiled adventurers by avenging their ringmaster fits a one shot better than an adventure path anyway.

Indeed. It's incredible how much better the story flows on chapter 3 once I start removing all the bits foreshadowing epic world-changing events. It's just weird how circus and adventuring are two separate narrative threads that have been tacked together but don't really affect one another.

Grothog the Exiled wrote:
Also, the campaign info shows that the time is 12:00. Is that accurate?

No—it's around 17:00 or 18:00 by now. It's summer, though, so it's still quite sunny and light/darkness rules are not in effect.


Male Orc (Battle-Ready) Fighter 3 | AC 20 (+2 w/Shield) | 25 ft. | 50/53 Hit Points | Hero Points 0/3 | Fort +10 Ref +7 Will +6 | Perception +7 (Darkvision)
GM Omelas wrote:
Grothog the Exiled wrote:
On a side note, maybe a story about clowns becoming hardboiled adventurers by avenging their ringmaster fits a one shot better than an adventure path anyway.
Indeed. It's incredible how much better the story flows on chapter 3 once I start removing all the bits foreshadowing epic world-changing events. It's just weird how circus and adventuring are two separate narrative threads that have been tacked together but don't really affect one another.

I think Kingmaker's Kingdom rules and Jade Regent's caravan rules are similarly set in a parallel track (and possibly the newer APs' subsystems). Integration is always hard, but harder when conceptually different.

Bug's Life did it well though.


Male Orc (Battle-Ready) Fighter 3 | AC 20 (+2 w/Shield) | 25 ft. | 50/53 Hit Points | Hero Points 0/3 | Fort +10 Ref +7 Will +6 | Perception +7 (Darkvision)

Poke


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F Catfolk Witch 3 | Staff Charges: 4/4 | HP 19/29 | AC 18 | F +6 / R +7 / W +8 | Perception +6 (low-light vision & darkvision) | Hero Points 3/3 | Focus Points: 1/1 | Speed: 25 ft | Conditions: ????

Sorry I haven't posted in a few days. I had to do a 2-day drive to Iowa to attend my Brother's funeral. I'm working to get my head straight and get back to quasi-normal....


Male Orc (Battle-Ready) Fighter 3 | AC 20 (+2 w/Shield) | 25 ft. | 50/53 Hit Points | Hero Points 0/3 | Fort +10 Ref +7 Will +6 | Perception +7 (Darkvision)

I'm very sorry. My condolances.


F Leshy, Monk 3 | Exploration Activity: Investigate (Expert Nature +9) | HP 44/44 | AC 19 | Saves 9/9/9 | Perception 7 (low-light vision) | Hero Points 1 | Speed 35 feet | Focus Points 1/1 | Conditions: None | ◆◇◈↺ |

Take your time Katala. I'm sorry for your loss.


Maps | NPCs | Circus rules

That's terrible news. I'm very sorry for your loss.

Don't worry about the game and give yourself all the time you need.


F Catfolk Witch 3 | Staff Charges: 4/4 | HP 19/29 | AC 18 | F +6 / R +7 / W +8 | Perception +6 (low-light vision & darkvision) | Hero Points 3/3 | Focus Points: 1/1 | Speed: 25 ft | Conditions: ????

I'm actually pretty good now. Was really angry at him. But our little sister is really hurt and comforting her has helped me to drop my anger.

Thanks all!

I posted. Now, are we all going to die!?!


Male Orc (Battle-Ready) Fighter 3 | AC 20 (+2 w/Shield) | 25 ft. | 50/53 Hit Points | Hero Points 0/3 | Fort +10 Ref +7 Will +6 | Perception +7 (Darkvision)

No, we're gonna recreate a Mortal Kombat arcade-era finisher!

Thanks GM, that was cathartic.


Male Orc (Battle-Ready) Fighter 3 | AC 20 (+2 w/Shield) | 25 ft. | 50/53 Hit Points | Hero Points 0/3 | Fort +10 Ref +7 Will +6 | Perception +7 (Darkvision)

Also, this adventure path is now hella dark. Far cry from the jubilant cheerful start and talking dogs and circus jokes.
I like the contrast, but it's also pretty sad at where our heroes stand right now. Hurt, depressed, and frustrated.


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F Leshy, Monk 3 | Exploration Activity: Investigate (Expert Nature +9) | HP 44/44 | AC 19 | Saves 9/9/9 | Perception 7 (low-light vision) | Hero Points 1 | Speed 35 feet | Focus Points 1/1 | Conditions: None | ◆◇◈↺ |

Quite a change, isn't it? I expected some kind of turn for an adventure named "Extinction Curse" but I didn't think "worms wear the skin of the dead".


Maps | NPCs | Circus rules

Hahaha, yeah, I guess it did turn out to be very MK there in the end, eh? Just felt like a fitting resolution to that encounter, with everyone battered, bruised, and spell-slot-less.

And, yeah, the vermleks (that's their name) were sort of unexpected to me as well. I'm not against it, but I do wish there was some IC explanation regarding why Nemmia summoned these demons in particular, given how distant they are from the "nature" themed stuff we had till now.


F Catfolk Witch 3 | Staff Charges: 4/4 | HP 19/29 | AC 18 | F +6 / R +7 / W +8 | Perception +6 (low-light vision & darkvision) | Hero Points 3/3 | Focus Points: 1/1 | Speed: 25 ft | Conditions: ????

Seemed a bit wild to have second level characters facing demons....


F Leshy, Monk 3 | Exploration Activity: Investigate (Expert Nature +9) | HP 44/44 | AC 19 | Saves 9/9/9 | Perception 7 (low-light vision) | Hero Points 1 | Speed 35 feet | Focus Points 1/1 | Conditions: None | ◆◇◈↺ |

I'll update my header later today, but here are the level 3 changes. I can Treat Wounds with a +9 bonus.

Level 3 changes:

General Feat: >Natural Medicine< so I can use Nature to Treat Wounds. Normally I wouldn't burn my General Feat on this, but it seems like we need more healing and the campaign won't last much longer.

Incredible Movement: My speed increases by 10 feet as long as I'm not wearing armor.

Mystic Strikes: My unarmed strikes count as magical.

Skill Increase: Nature is now Expert at +9.


F Catfolk Witch 3 | Staff Charges: 4/4 | HP 19/29 | AC 18 | F +6 / R +7 / W +8 | Perception +6 (low-light vision & darkvision) | Hero Points 3/3 | Focus Points: 1/1 | Speed: 25 ft | Conditions: ????

Staff of Fire! Cool!

Taking Magical Crafting so I can help the party for specific magic items. I'm thinking that based out of our circus there should be time and space to build things. The feat says that I get 4 common item recipes to start with? Was thinking Hand of the Mage, Everburning Torch, Aeon Stone (Dull Grey) and Wayfinder to start? Don't know if anybody needs light, but Aeon Stone and Everburning Torch gives a floating light (Ioun Torch ?)
Skill Increase for Crafting for doing this....

Any suggestions for second level spells?

Busy tonight but I should be able to update things tomorrow.


F Catfolk Witch 3 | Staff Charges: 4/4 | HP 19/29 | AC 18 | F +6 / R +7 / W +8 | Perception +6 (low-light vision & darkvision) | Hero Points 3/3 | Focus Points: 1/1 | Speed: 25 ft | Conditions: ????

Any chance we could use 50 GP of the reward gold for Expanded Healer's Tools? Gives +1 to the Skill check to heal. Any bonus to the Medicine check saves time healing....


Male Orc (Battle-Ready) Fighter 3 | AC 20 (+2 w/Shield) | 25 ft. | 50/53 Hit Points | Hero Points 0/3 | Fort +10 Ref +7 Will +6 | Perception +7 (Darkvision)

I’ll need a few days to post since I’m abroad.


Male Orc (Battle-Ready) Fighter 3 | AC 20 (+2 w/Shield) | 25 ft. | 50/53 Hit Points | Hero Points 0/3 | Fort +10 Ref +7 Will +6 | Perception +7 (Darkvision)

Ei I'm back.

I vote for yes on the healer's tools and shoulder 12.5 gp. Let's ask our merchantile goblinoid friend.


F Leshy, Monk 3 | Exploration Activity: Investigate (Expert Nature +9) | HP 44/44 | AC 19 | Saves 9/9/9 | Perception 7 (low-light vision) | Hero Points 1 | Speed 35 feet | Focus Points 1/1 | Conditions: None | ◆◇◈↺ |

I chipped in 12.5 gp. Healer's tools let's go!


Maps | NPCs | Circus rules

Sorry all, was a bit busy with work the past week.

Regarding the healer's tools, you can easily get it from Medardo. I'm not going to be too picky with your shopping list, so assume that he happens to have any piece of common with lvl <= 4.

As far as I see Katala, Pandir and Grog are done leveling.

@Finch, are you still with us?


Male Orc (Battle-Ready) Fighter 3 | AC 20 (+2 w/Shield) | 25 ft. | 50/53 Hit Points | Hero Points 0/3 | Fort +10 Ref +7 Will +6 | Perception +7 (Darkvision)

In that case, Grog buys a potency (+1) rune off Medardo.


Maps | NPCs | Circus rules

Go for it, @Grog. Also, I keep mixing up striking and potency runes.

Regarding Finch, I have sent her player a PM. Checking some of their posts here on the forums, it seems they haven't been super active due to RL reasons. Let's give them a few more days, but we might want to start discussing what to do if they are not able to post for an extended period of time.


Female Halfling (Chelaxian) Scoundrel 3 | AC 20 | HP 36/36 | Fort +7, Ref +10, Will +6 | Perception +6 (low-light vision)

Sorry for my absence. I haven't had much time or energy for PbP lately.

I think I'm levelled up now.


Maps | NPCs | Circus rules

Sorry, folks—not sure what happened, but I kept getting a blank screen every time I tried to log in.

Welcome back, @Finch. I'll move things forward on Monday, so if anyone has any last minute adjustments, please try and get them in by then!


F Leshy, Monk 3 | Exploration Activity: Investigate (Expert Nature +9) | HP 44/44 | AC 19 | Saves 9/9/9 | Perception 7 (low-light vision) | Hero Points 1 | Speed 35 feet | Focus Points 1/1 | Conditions: None | ◆◇◈↺ |

Paizo's website was a mess last week.


Male Orc (Battle-Ready) Fighter 3 | AC 20 (+2 w/Shield) | 25 ft. | 50/53 Hit Points | Hero Points 0/3 | Fort +10 Ref +7 Will +6 | Perception +7 (Darkvision)

Same on my side. Whenever I log in, I get forwarded to Paizo.com/people instead of my account.

It's a mess.


F Catfolk Witch 3 | Staff Charges: 4/4 | HP 19/29 | AC 18 | F +6 / R +7 / W +8 | Perception +6 (low-light vision & darkvision) | Hero Points 3/3 | Focus Points: 1/1 | Speed: 25 ft | Conditions: ????

Had to completely clear the cache on each device I used to connect to the account. After that though it has worked OK. Weird though that sometimes my post appears immediately and sometimes it takes several minutes. It used to do that rarely. Now it is fairly constant.


Maps | NPCs | Circus rules

I hadn't thought about it, but you're right, Katala: it's become more common for me to post something and have to wait a few minutes until it actually shows on the forum. Perhaps it's all part of Paizo's plan to get more people to physically meet to play.


F Leshy, Monk 3 | Exploration Activity: Investigate (Expert Nature +9) | HP 44/44 | AC 19 | Saves 9/9/9 | Perception 7 (low-light vision) | Hero Points 1 | Speed 35 feet | Focus Points 1/1 | Conditions: None | ◆◇◈↺ |

Can we purchase >Lesser Healing Potions< in Abberton? They cost 12 gp each.


F Catfolk Witch 3 | Staff Charges: 4/4 | HP 19/29 | AC 18 | F +6 / R +7 / W +8 | Perception +6 (low-light vision & darkvision) | Hero Points 3/3 | Focus Points: 1/1 | Speed: 25 ft | Conditions: ????

That could be a reason some of my games have considered moving to Discord. Faster posting too since I have Discord on my computer, tablet, and phone. Can't do big posts on tablet or phone though. I'm old and need me keyboard....

12 gp each!?! We need a divine caster!

GM, Can I change my feat to Assurance? I noticed that I could use it for medicine and not have to role for success.... Take continuous recovery next level and ward medic at 5th.... Doesn't help for in combat healing, but Battle Medic can be used once per day in combat. And Medic Dedication lets me use it a second time per day. Once I get medicine to master that changes to once extra time per hour.


Male Orc (Battle-Ready) Fighter 3 | AC 20 (+2 w/Shield) | 25 ft. | 50/53 Hit Points | Hero Points 0/3 | Fort +10 Ref +7 Will +6 | Perception +7 (Darkvision)

Yeah, did we open recruitment? This is a good point since we're starting a new chapter and can break up the flow with a new person.


Maps | NPCs | Circus rules

My apologies, I should have communicated that more clearly: I did not open recruitment because it felt a bit weird to invite someone into the last and shortest leg of a campaign. EC was designed for a group of 4 adventurers, so you should be fine on that front, and I tried to compensate the lack of a divine caster with magic items and those 6 lesser healing potions Nellyn gave you at the end of chapter 2.

You can definitely buy more healing potions from Medardo if you feel that's necessary.

@Katala: sure, Assurance and Medicine are a great match. The rest of your plan also looks pretty good, but do be aware this is the last chapter in this campaign.


F Catfolk Witch 3 | Staff Charges: 4/4 | HP 19/29 | AC 18 | F +6 / R +7 / W +8 | Perception +6 (low-light vision & darkvision) | Hero Points 3/3 | Focus Points: 1/1 | Speed: 25 ft | Conditions: ????

There were six potions? That works! I saw the staff and kind of missed the rest! It gives me another cantrip option and 4 charges worth of level 1 burning hands.


Male Orc (Battle-Ready) Fighter 3 | AC 20 (+2 w/Shield) | 25 ft. | 50/53 Hit Points | Hero Points 0/3 | Fort +10 Ref +7 Will +6 | Perception +7 (Darkvision)

Just noticed I landed a critical success! Nice.

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