Sunflower Leshy

Pandir Gorah's page

309 posts. Alias of chadius.


Race

HP 44/44 | AC 19 | Saves 9/9/9 | Perception 7 (low-light vision) |

Classes/Levels

Hero Points 1 | Speed 35 feet | Focus Points 1/1 | Conditions: None | ◆◇◈↺ |

Gender

F Leshy, Monk 3 | Exploration Activity: Investigate (Expert Nature +9) |

Alignment

CG

Languages

Common, Sylvan, Halfling, Undercommon

Strength 14
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 14
Charisma 12

About Pandir Gorah

Picture

Pathbuilder copy

Who is Pandir?:

Pandir is here to delight! Pandir is here to entertain! Pandir is here to enjoy!

Pandir is one of many children of the Queen of Thorns. This nymph was once human and learned humility and self control before returning to her home. The Queen's many tales of her humanity intrigued Pandir, and so she left the grove to discover the world of Different Needs.

The Celestial Menagerie was Pandir's first home away from home. Mistress Dusklight was impressed with Pandir's acrobatics, and hired her as a replacement trapeeze artist. Turns out Pandir also enjoys chatting, and people find her amiable. And friendly performers bring in more funds.

Pandir eventually noticed something was wrong at the circus. She complained about the animal abuses to Mistress Dusklight and the manager said she would take care of it. Life got worse for Pandir, with the stunts getting more and more difficult. Pandir took this chance to continue practicing.

One night she showed her trademark Triple Flip Leaf Glide when the trapeze rope snapped! Pandir panicked and then extended her neck petals to slow her fall. She suffered two injuries that day: her ego and her trust. It was time to leave Mistress Dusklight.

The Circus of Wayward Wonders offered Pandir a chance to move and meet new friends. She gets to meet new people to advertise to. She also gets to practice her stunts, knowing the ringmaster wants her to live through it. The Circus also gives her time to simply relax and enjoy the sun, a luxury the Celestial Menagerie wouldn't afford her.

Pandir stands about 3 feet tall. Her body is mostly leafy with the exception of her head: a beady-eyed rosebud with a ring of rose petals surrounding her neck.

50 gp, 12 sp, 14 cp
1 Minor Elixirs of Life (1d6 healing and +1 item bonus to saving throws against diseases and poisons for 10 minutes.)
Berry (Infects Goblin Pox disease to anyone who eats it)

Defenses:

Fortitude 9
Reflex 9
Will 9

HP 44
AC 19

Leaf Leshy
Your body is made mostly from natural foliage, and like a leaf tumbling from a tree, you land from falls with particular grace. You take no damage from falling, regardless of the distance you fall.

Movement and Senses:

Speed
35 feet (25 base + 10 Incredible Movement)

Low-Light Vision
You can see in dim light as though it were bright light, so you ignore the concealed condition due to dim light.

Plant Nourishment
You gain nourishment in the same way that the plants or fungi that match your body type normally do, through some combination of photosynthesis, absorbing minerals with your roots, or scavenging decaying matter. You typically do not need to pay for food. If you normally rely on photosynthesis and go without sunlight for 1 week, you begin to starve. You can derive nourishment from specially formulated bottles of sunlight instead of natural sunlight, but these bottles cost 10 times as much as standard rations (or 40 sp).

Ki Rush
Gives 1 Focus Point
Gives Focus Spell Ki Rush
Pandir can Stride Twice, Step Twice, Stride + Step, or Step + Stride.
She gains the concealed condition during this movement and until the start of her next turn.
Concealed: A creature that you're concealed from must succeed at a DC 5 flat check when targeting you with an attack, spell, or other effect.

Quick Jump (Athletics)
Pandir can Leap using a single action and she does not need 10 ft Stride before jumping.

Offense:

Mystic Strikes: All of Pandir's unarmed strikes count as magical.

Stumbling Stance
You enter a seemingly unfocused stance that mimics the movements of the inebriated—bobbing, weaving, leaving false openings, and distracting your enemies from your true movements. While in this stance, you gain a +1 circumstance bonus to Deception checks to Feint. The only Strikes you can make are stumbling swing unarmed attacks. These deal 1d8 bludgeoning damage; are in the brawling group; and have the agile, backstabber, finesse, nonlethal, and unarmed traits. If an enemy hits you with a melee Strike while in this stance, it becomes flat-footed against the next stumbling swing Strike you make against it before the end of your next turn.

Stumbling Stance
Attack: 2 Trained + 3 Level + 2 Str + 1 Item
Damage: 1d8 + 2 Str
Group: Brawling
Agile: Multiple Attack Penalty is -4 instead of -5
Backstabber: Deals 1 precision damage against Flatfooted creatures (+2 with +3 weapons)
Finesse: Can use Dex instead of Strength on attack rolls.
Nonlethal: Damage knocks enemies out rather than kill.
Unarmed: Can't be disarmed, doesn't take up a hand slot.
[dice=Stumbling Swing]1d20+8[/dice]
[dice=Damage]1d8+2[/dice]

Unarmed Strike
Attack: 2 Trained + 3 Level + 2 Str + 1 Item
Damage: 1d6 + 2 Str
[dice=Unarmed Strike]1d20+8[/dice]
[dice=Damage]1d6+2[/dice]

Staff
Group: Club
Traits: Two-Hand 1d8 (1 hand 1d4)
Attack: 2 Trained + 3 Level + 2 Str
Damage: 1d8 + 2 Str
[dice=Staff]1d20+7[/dice]
[dice=Damage]1d8+2[/dice]

Darts
Ammo: 10
Range: 20 feet
Group: Dart
Traits: Agile, Thrown
Attack: 2 Trained + 3 Level + 2 Dex
Damage: 1d4 + 2 Str
[dice=Darts]1d20+7[/dice]
[dice=Piercing Damage]1d4+2[/dice]

Skills:

T Perception 7

T Acrobatics 7
T Athletics 7
T Deception 6
T Diplomacy 6
T Nature 9
T Performance 6
T Survival 7

T Lore (Circus) 5

Leaf Leshy
Your body is made mostly from natural foliage, and like a leaf tumbling from a tree, you land from falls with particular grace. You take no damage from falling, regardless of the distance you fall.

Harmlessly Cute
Your size and demeanor make it easy for you to convince others that you mean no harm. You gain the Shameless Request skill feat as a bonus feat. Additionally, you gain a +1 circumstance bonus to initiative checks when you roll Deception for initiative.

Shameless Request
You can downplay the consequences or outrageousness of your requests using sheer brazenness and charm. When you Request something, you reduce any DC increases for making an outrageous request by 2, and if you roll a critical failure for your Request, you get a failure instead. While this means you can never cause your target to reduce their attitude toward you by making a Request, they eventually tire of requests, even though they still have a positive attitude toward you.

Nature
>Natural Medicine<
You can apply natural cures to heal your allies. You can use Nature instead of Medicine to Treat Wounds. If you’re in the wilderness, you might have easier access to fresh ingredients, allowing you to gain a +2 circumstance bonus to your check to Treat Wounds using Nature, subject to the GM’s determination.

Druid Magic:

Spell DC 17
Trained in Primal druid spells (based on Wisdom)

# Archetype Feat
Druid Dedication
Pandir is a member of the Leaf order

She can Cast a Spell.

Cantrips
- Healing Plaster
- Gale Blast

Old
- Know Direction
- Tanglefoot

Gear:

Symbol of Gozreh taken from Nemmia Bramblecloak
2 corrupted Symbols of Gozreh taken from devoured human bodies

Handwraps of Mighty Blows +1, rewarded by Medardo after destroying a demon infestation in Abberton.

adventurer's pack
- backpack (containing the other goods),
- bedroll,
- 10 pieces of chalk,
- flint and steel,
- 50 feet of rope,
- 2 weeks' rations,
- soap,
- 5 torches,
- and a waterskin.
-climbing kit,
grappling hook,
smokestick (lesser)

Weapons
staff (0 sp) Bulk 1
10 darts

Character Creation and Level 1:

Leshy Monk

Level 1 Ancestry and background, initial proficiencies, flurry of blows, monk feat, powerful fist

Ancestry and background
Leshy
Hit Points
8

Size
Small

Speed
25 feet

Ability Boosts
Constitution
Wisdom
Free

Ability Flaw(s)
Intelligence

Languages
Common
Sylvan
Additional languages equal to your Intelligence modifier (if it's positive). Choose from Draconic, Elven, Gnomish, Goblin, Halfling, Undercommon, and any other languages to which you have access (such as the languages prevalent in your region).
- Halfling
- Undercommon

Low-Light Vision
You can see in dim light as though it were bright light, so you ignore the concealed condition due to dim light.

Plant Nourishment
You gain nourishment in the same way that the plants or fungi that match your body type normally do, through some combination of photosynthesis, absorbing minerals with your roots, or scavenging decaying matter. You typically do not need to pay for food. If you normally rely on photosynthesis and go without sunlight for 1 week, you begin to starve. You can derive nourishment from specially formulated bottles of sunlight instead of natural sunlight, but these bottles cost 10 times as much as standard rations (or 40 sp).

Leshy Heritage
Leaf Leshy
Your body is made mostly from natural foliage, and like a leaf tumbling from a tree, you land from falls with particular grace. You take no damage from falling, regardless of the distance you fall.

Ancestry Feat
Harmlessly Cute
Your size and demeanor make it easy for you to convince others that you mean no harm. You gain the Shameless Request skill feat as a bonus feat. Additionally, you gain a +1 circumstance bonus to initiative checks when you roll Deception for initiative.

Shameless Request
You can downplay the consequences or outrageousness of your requests using sheer brazenness and charm. When you Request something, you reduce any DC increases for making an outrageous request by 2, and if you roll a critical failure for your Request, you get a failure instead. While this means you can never cause your target to reduce their attitude toward you by making a Request, they eventually tire of requests, even though they still have a positive attitude toward you.

Background
Acrobat]
In a circus or on the streets, you earned your pay by performing as an acrobat. You might have turned to adventuring when the money dried up, or simply decided to put your skills to better use.

Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost.

You're trained in the Acrobatics skill, and the Circus Lore skill. You gain the Steady Balance skill feat.
T Acrobatics
T Lore (Circus)

Steady Balance
You can keep your balance easily, even in adverse conditions. Whenever you roll a success using the Balance action, you get a critical success instead. You’re not flat-footed while attempting to Balance on narrow surfaces and uneven ground. Thanks to your incredible balance, you can attempt an Acrobatics check instead of a Reflex save to Grab an Edge.

Initial Proficiencies
At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.

Hit Points: 10

Perception
Trained in Perception

Saving Throws
Expert in Fortitude
Expert in Reflex
Expert in Will

Skills
Trained in a number of skills equal to 4 plus your Intelligence modifier
T Nature
T Performance
T Diplomacy
T Deception

Attacks
Trained in simple weapons
Trained in unarmed attacks

Defenses
Untrained in all armor
Expert in unarmored defense

Flurry of Blows
You can attack rapidly with fists, feet, elbows, knees, and other unarmed attacks. You gain the Flurry of Blows action.
Flurry of Blows Single Action
Traits: Flourish Monk
Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As it has the flourish trait, you can use Flurry of Blows only once per turn.

Monk Feat
Stumbling Stance
You enter a seemingly unfocused stance that mimics the movements of the inebriated—bobbing, weaving, leaving false openings, and distracting your enemies from your true movements. While in this stance, you gain a +1 circumstance bonus to Deception checks to Feint. The only Strikes you can make are stumbling swing unarmed attacks. These deal 1d8 bludgeoning damage; are in the brawling group; and have the agile, backstabber, finesse, nonlethal, and unarmed traits. If an enemy hits you with a melee Strike while in this stance, it becomes flat-footed against the next stumbling swing Strike you make against it before the end of your next turn.

Powerful Fist
Unarmed damage is 1d6
No penalty for lethal or non-lethal unarmed attacks

Attributes
|Str|Dex|Con|Int|Wis|Cha|
Initial |10 |10 |10 |10 |10 |10 |
Leshy |12 | |12 | 8 |12 | |
Backgroud | |12 | | |14 | |
Monk | |14 | | | | |
Boosts |14 | |14 |10 | |12 |
Level 1 |14 |14 |14 |10 |14 |12 |

Gear
Price 5 gp, 3 sp; Bulk 3 Bulk, 2 light;
Money Left Over 9 gp, 7 sp

Gear
adventurer's pack
- backpack (containing the other goods),
- bedroll,
- 10 pieces of chalk,
- flint and steel,
- 50 feet of rope,
- 2 weeks' rations,
- soap,
- 5 torches,
- and a waterskin.
-climbing kit,
grappling hook,
smokestick (lesser)

Weapons
staff (0 sp) Bulk 1
10 darts

Level 2:

Pandir Level 2

10 + 2 Con HP (Now 32)

# Monk Feat
Ki Rush
Gives 1 Focus Point
Gives Focus Spell
Ki Rush

# Archetype Feat
Druid Dedication

Cast a Spell activity
- Know Direction
- Tanglefoot

Trained in Primal druid spells (based on Wisdom)

## Druidic Order
Leaf order

Order skill: Diplomacy

## Skills
Trained in Nature
Trained in Diplomacy, order's skill

I'm already trained in both, so
Trained in Athletics
Trained in Survival

# Skill Feat
Quick Jump (Relies on Athletics, which relies on Druid Archetype)

If we don't get Druid Archetype...
Steady Balance

# Proficiency bonus
is +2

Level 3:

General Feat: >Natural Medicine< so I can use Nature to Treat Wounds. Normally I wouldn't burn my General Feat on this, but it seems like we need more healing and the campaign won't last much longer.

Incredible Movement: My speed increases by 10 feet as long as I'm not wearing armor.

Mystic Strikes: My unarmed strikes count as magical.

Skill Increase: Nature is now Expert at +9.