Omens Better Left Lost: An Age of Worms Campaign

Game Master Kobold Catgirl

It has been over a hundred years since Aroden's death, since the ravaging of Absalom. The Age of Glory is over before it began, almost all prophecies shattered and tossed to the winds. But the Age of Lost Omens may already be nearing its own end. What age comes next?
Loot Tracker


251 to 300 of 626 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Female Kobold

For the record, I do kind of tend to soften the power of prestidigitation when it comes to flavoring and stuff like that. I think it can certainly offer better flavor, but it doesn't offer the nuance of proper cooking or seasoning. I just don't want it to replace actual cooking, or, you know, gathering herbs and stuff like that. It's like olive oil - it enhances something, and you can certainly use it to improve a recipe, but it doesn't actually offer that much on its own. Or an artificial seasoning packet, if you will.

A Profession (cooking) check could potentially be used in tandem with the spells, however.


Spells Per Day Remaining:
1-3/6
Spells/Effects Active:
Fight Defensively, Cloak of Shadows
Female Human AC 20 T 12 FF 14| HP 13/28| F +5 R +3 W +3 (+2 vs inhaled/ingested poison, roll twice take the worse)| Init +2| Perc +0 (darkvision 60ft)| Action Points 5/5

I sadly do not even have prestidigitation on this character, otherwise I would be sad that I can't add the taste of truffle oil and smoked paprika to everything.


Female Elf Skald 3 HP 15/21 | AC 17 | T 11 | FF 15 | CMD 15 | Fort +5 | Ref +4| Will +3 | Init +2 | Perc +1 | Untrained Knowledge/Lore +4 | Raging song: 10/10 rounds | Goodberries: 3 | Action points: 5

Ah, OK. We can quietly walk it back here, and/or imagine that it's horribly/delightfully fake here, maybe? So, the more ambitious one gets with the cantrip, the less subtle/effective it is? I should have toned it down a bit in my post, because I certainly didn't mean to suggest that I think Alaïs is giving a goblin market a run for its money with a bit of 1st-level bibbitty-bobbitty-boo!

More a bit more like 'blue raspberry' punch, or the like? Or (<.< >.> projecting a bit too much of herself into her character), Alaïs could be someone who can appreciate the nuances of fine cuisine, but is also likely to 'season' everything with ketchup if left unattended. She's a toff, not a chef. And ketchup is the queen of all dressings, so there. ;)

Oh, and speaking of industrial-strength, yes, I was thinking that regardless of the success or, as it turns out, failure of Alaïs' efforts to get a start on brewing her own alchemist's fire, she'd make sure to replace the flask she used today in town, if she can. Whether from the Smelting House, or one of the other shops.

And now I'm thinking again, in terms of Alaïs not actually being a stellar example of girl guide, it doesn't quite count as using magic to cheat at building a proper campfire if one pours over a half-pint of self-igniting alchemical fuel/accelerant, does it? XD


Three Faces of Evil Maps (Current: Slide 4); 16th of Arodus, Time: 8:24 PM

Yeah, my thinking is, default prestidigitation doesn't have to be awful, but you can't get better than "it's okay". It's a DC 10 job, basically. So you still make the apples taste better, but they aren't as good as true fresh apples.


Female Elf Skald 3 HP 15/21 | AC 17 | T 11 | FF 15 | CMD 15 | Fort +5 | Ref +4| Will +3 | Init +2 | Perc +1 | Untrained Knowledge/Lore +4 | Raging song: 10/10 rounds | Goodberries: 3 | Action points: 5

Still troubled by the question of "speluncations." And if I give in, will I have to confess that I've "caved?"

"Mea culpa, mea culpa! Speluncavi!"

... I'll see myself out.


Three Faces of Evil Maps (Current: Slide 4); 16th of Arodus, Time: 8:24 PM

Oh, and yeah, the Smelting House is your most reliable bet for alchemical supplies. The general store might sell some, but not reliably.

I am running a little on fumes lately, so I'm going to be lazy and ask if there are any matters that require a GM answer, and otherwise plan to move on to the next day shortly. If there are any issues, we can retcon them later.


Spells Per Day Remaining:
1-3/6
Spells/Effects Active:
Fight Defensively, Cloak of Shadows
Female Human AC 20 T 12 FF 14| HP 13/28| F +5 R +3 W +3 (+2 vs inhaled/ingested poison, roll twice take the worse)| Init +2| Perc +0 (darkvision 60ft)| Action Points 5/5

Nothing I need on my end! Was just messing around with some character moments


N Female Human Bard (Dirge Bard) 3 | HP: 13/21 | AC: 15 ( 12 Tch, 13 Ff) | CMB: +4, CMD: 16 | F+2 R+5; W+2 (+2 vs. enchantments, drugs and poisons; +4 vs fear, energy drain, death, necromantic effects) | Init: +2 | Perc: +8 (+9 vs. traps); SM: -1 | Speed 30 ft | Spells: 1st: 5/5| Bardic Performance 12/12 | Action Points: 3 | Active conditions: inspire courage 0/2

Nothing from me!


Female NG Human Fighter 1 | HP 10/11 | AC 18, touch 14, flat-footed 14 | CMB +4, CMD 18 | Fort +3, Ref +4, Will +1 (+1 vs undead) | Initiative +4 | Perception: +5 | Speed 20 ft. | Action Points: 2/5 | Stamina Pool: 2/2| Active Conditions: None

I'm all set and ready for the next day :)


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

On to tomorrow!


Three Faces of Evil Maps (Current: Slide 4); 16th of Arodus, Time: 8:24 PM

Posted, and updated the time in the Campaign Info/profile areas!

In the future, I like to use "new day" posts to recap the events of the previous say, but I got a little carried away with the dreams and wanted to get the post up before the evening took me.


1 person marked this as a favorite.
N Female Human Bard (Dirge Bard) 3 | HP: 13/21 | AC: 15 ( 12 Tch, 13 Ff) | CMB: +4, CMD: 16 | F+2 R+5; W+2 (+2 vs. enchantments, drugs and poisons; +4 vs fear, energy drain, death, necromantic effects) | Init: +2 | Perc: +8 (+9 vs. traps); SM: -1 | Speed 30 ft | Spells: 1st: 5/5| Bardic Performance 12/12 | Action Points: 3 | Active conditions: inspire courage 0/2
Dungeon Madam wrote:
Yeah, my thinking is, default prestidigitation doesn't have to be awful, but you can't get better than "it's okay". It's a DC 10 job, basically. So you still make the apples taste better, but they aren't as good as true fresh apples.

I've got an idea kicking my head now where I want to build an illusionist that uses artistry (cooking) checks coupled with skill focus and any other bonuses to make really delicious fanciful food, and then enhances it with minor magics - and on top of that adds in illusions - and part of the dining experience is trying to suss out what is real, what is augmented, and what is totally fake.


1 person marked this as a favorite.
Spells Per Day Remaining:
1-3/6
Spells/Effects Active:
Fight Defensively, Cloak of Shadows
Female Human AC 20 T 12 FF 14| HP 13/28| F +5 R +3 W +3 (+2 vs inhaled/ingested poison, roll twice take the worse)| Init +2| Perc +0 (darkvision 60ft)| Action Points 5/5
Kata Coszma wrote:
Dungeon Madam wrote:
Yeah, my thinking is, default prestidigitation doesn't have to be awful, but you can't get better than "it's okay". It's a DC 10 job, basically. So you still make the apples taste better, but they aren't as good as true fresh apples.
I've got an idea kicking my head now where I want to build an illusionist that uses artistry (cooking) checks coupled with skill focus and any other bonuses to make really delicious fanciful food, and then enhances it with minor magics - and on top of that adds in illusions - and part of the dining experience is trying to suss out what is real, what is augmented, and what is totally fake.

That sounds delightful! Perfect for a great social dinner encounter.

There’s an AP volume—I won’t say which one or which AP—which has a super decadent dinner in which the challenge comes from trying to figure out the correct way to eat the ridiculously complicated rich-people-food. Honestly one of my favorite encounters in anything I’ve played.


2 people marked this as a favorite.
Female Elf Skald 3 HP 15/21 | AC 17 | T 11 | FF 15 | CMD 15 | Fort +5 | Ref +4| Will +3 | Init +2 | Perc +1 | Untrained Knowledge/Lore +4 | Raging song: 10/10 rounds | Goodberries: 3 | Action points: 5

I was tempted to go for a Satyricon reference, and try to see what all Alaïs can do with one main ingredient/vehicle, prestidigitation, and some ingenuity, like Trimalchio’s chef. Maybe next time.

And now that I think about it, for all her airs, Alaïs probably has a broad childlike streak that would account for why she might bother with something that silly, or any number of other odd and less posh ideas beyond foodie questions too. As the baby in her family, performing that guilelessness sometimes might be part of how she navigates group dynamics, especially if she’s in a comparatively vulnerable situation and still getting a read on everyone in the room.

Briar Vervain wrote:
There’s an AP volume—I won’t say which one or which AP—which has a super decadent dinner in which the challenge comes from trying to figure out the correct way to eat the ridiculously complicated rich-people-food. Honestly one of my favorite encounters in anything I’ve played.

That sounds immensely fun. "And then, she used the asparagus flipper for the salade garnie!"

"No! Tell me she didn't! The poor thing."
"I know! we're still not sure if the countess will forgive her." :)


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Based on Rosella’s last comment, Edrukk would be the best candidate for the ring, as he wouldn’t need to divest himself of his armor to climb down anymore. He could just do an Iron Man superhero landing by stepping off the ledge while still fully kitted-up.


Spells Per Day Remaining:
1-3/6
Spells/Effects Active:
Fight Defensively, Cloak of Shadows
Female Human AC 20 T 12 FF 14| HP 13/28| F +5 R +3 W +3 (+2 vs inhaled/ingested poison, roll twice take the worse)| Init +2| Perc +0 (darkvision 60ft)| Action Points 5/5

Posted my agreement with Broc


Male Dwarf Warpriest (forgepriest) of Gorum 3 | AC 20 (waraxe and shield), T 11, F 19, CMD 16, 20 vs bull rush or trip | F 6 R 2 W 5, +2 vs poisons, spells, SLAs | hp 27/27 | Init +2 | Perc +7 (+9 for unusual stonework) | Darkvision 60' | AP 6/6 | Blessings 4/4 | Fervor 4/4 | Effects:

You're kind, but are you sure? I still need to drop the armor to climb out...


N Female Human Bard (Dirge Bard) 3 | HP: 13/21 | AC: 15 ( 12 Tch, 13 Ff) | CMB: +4, CMD: 16 | F+2 R+5; W+2 (+2 vs. enchantments, drugs and poisons; +4 vs fear, energy drain, death, necromantic effects) | Init: +2 | Perc: +8 (+9 vs. traps); SM: -1 | Speed 30 ft | Spells: 1st: 5/5| Bardic Performance 12/12 | Action Points: 3 | Active conditions: inspire courage 0/2
Briar Vervain wrote:
There’s an AP volume—I won’t say which one or which AP—which has a super decadent dinner in which the challenge comes from trying to figure out the correct way to eat the ridiculously complicated rich-people-food. Honestly one of my favorite encounters in anything I’ve played.

This sounds really delightful - I hope I get to play this some day.

Regarding the mask, I plan to eventually run Kata as close to a full caster is as possible for a bard, so anything that allows additional castings per day would be really useful. For now though, Kata's spells are so situation-specific that she probably won't be casting much for the first few levels. Which is my long-winded way of saying, I'd love Kata to have the mask (or similar item(s)) someday, but at this time I think Briar or Alais would be better served to have it.


Spells Per Day Remaining:
1-3/6
Spells/Effects Active:
Fight Defensively, Cloak of Shadows
Female Human AC 20 T 12 FF 14| HP 13/28| F +5 R +3 W +3 (+2 vs inhaled/ingested poison, roll twice take the worse)| Init +2| Perc +0 (darkvision 60ft)| Action Points 5/5
Edrukk Thorvirgunson wrote:
You're kind, but are you sure? I still need to drop the armor to climb out...

This is true, but we are usually climbing out once we've cleared things out. It'll also be helpful if you run into any pit traps.

No pressure, though! Briar has an interest in ravens so she wouldn't turn it down, either.


Spells Per Day Remaining:
1-3/6
Spells/Effects Active:
Fight Defensively, Cloak of Shadows
Female Human AC 20 T 12 FF 14| HP 13/28| F +5 R +3 W +3 (+2 vs inhaled/ingested poison, roll twice take the worse)| Init +2| Perc +0 (darkvision 60ft)| Action Points 5/5
Kata Coszma wrote:
Regarding the mask, I plan to eventually run Kata as close to a full caster is as possible for a bard, so anything that allows additional castings per day would be really useful. For now though, Kata's spells are so situation-specific that she probably won't be casting much for the first few levels. Which is my long-winded way of saying, I'd love Kata to have the mask (or similar item(s)) someday, but at this time I think Briar or Alais would be better served to have it.

As someone who has a full spellcaster spiritualist, I feel you on the pain of the 3/4 caster spells per day. Alais is also stuck with lower spells per day so it makes good sense for her.


Male Dwarf Warpriest (forgepriest) of Gorum 3 | AC 20 (waraxe and shield), T 11, F 19, CMD 16, 20 vs bull rush or trip | F 6 R 2 W 5, +2 vs poisons, spells, SLAs | hp 27/27 | Init +2 | Perc +7 (+9 for unusual stonework) | Darkvision 60' | AP 6/6 | Blessings 4/4 | Fervor 4/4 | Effects:

I am not feeling any pressure - I'll take it for the short term if that suits the party. I think you should get the mask if yesterday was any indication - you are going to be our primary healer, I suspect.


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

The Treasure List shows we have a pouch with 10 gold and 5 silver. Broccan can take that with him to the general store, if there are no objections.


Spells Per Day Remaining:
1-3/6
Spells/Effects Active:
Fight Defensively, Cloak of Shadows
Female Human AC 20 T 12 FF 14| HP 13/28| F +5 R +3 W +3 (+2 vs inhaled/ingested poison, roll twice take the worse)| Init +2| Perc +0 (darkvision 60ft)| Action Points 5/5

None here!


Female NG Human Fighter 1 | HP 10/11 | AC 18, touch 14, flat-footed 14 | CMB +4, CMD 18 | Fort +3, Ref +4, Will +1 (+1 vs undead) | Initiative +4 | Perception: +5 | Speed 20 ft. | Action Points: 2/5 | Stamina Pool: 2/2| Active Conditions: None

By all means, especially if it buys us some more alchemist's fire.


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

With 28 gold, 5 silver, we can get (first stab at shopping):

1 vial of alchemist fire, 20 gp
10 vials of lamp oil, 1 gp
4 50' lengths of hemp rope, 4 gp
10 pitons, 1 gp
1 sunrod, 2 gp
10 torches, 1 sp

Leaving 4 silver unused. Suggestions welcome!


Spells Per Day Remaining:
1-3/6
Spells/Effects Active:
Fight Defensively, Cloak of Shadows
Female Human AC 20 T 12 FF 14| HP 13/28| F +5 R +3 W +3 (+2 vs inhaled/ingested poison, roll twice take the worse)| Init +2| Perc +0 (darkvision 60ft)| Action Points 5/5

Earplugs are mere coppers for a set and help if we run into anything with sonic abilities like harpies. And more mundanely, they help with Broc's snoring :D

Briar already has some herself.


N Female Human Bard (Dirge Bard) 3 | HP: 13/21 | AC: 15 ( 12 Tch, 13 Ff) | CMB: +4, CMD: 16 | F+2 R+5; W+2 (+2 vs. enchantments, drugs and poisons; +4 vs fear, energy drain, death, necromantic effects) | Init: +2 | Perc: +8 (+9 vs. traps); SM: -1 | Speed 30 ft | Spells: 1st: 5/5| Bardic Performance 12/12 | Action Points: 3 | Active conditions: inspire courage 0/2

Kata has the light cantrip, so I'm not sure a sunrod is needed (though I suppose it is always useful to have a non-PC specific light source at hand).


Female NG Human Fighter 1 | HP 10/11 | AC 18, touch 14, flat-footed 14 | CMB +4, CMD 18 | Fort +3, Ref +4, Will +1 (+1 vs undead) | Initiative +4 | Perception: +5 | Speed 20 ft. | Action Points: 2/5 | Stamina Pool: 2/2| Active Conditions: None

Earplugs are always nice.

I agree with Kata that the sunrod probably isn't necessary, especially since Rosella is going to start begging people to carry around an already-lit torch. (She is literally having nightmares about those beetle swarms.)

I'm also not sure about the rope from a practical standpoint. 4 lengths of rope is 40lbs; do we really want to drag that much extra weight around with us? Briar and Edrukk both have silk rope while Rosella has some regular. Rosella could also borrow the ring to retrieve Broccan's length of silk rope from the upper passage. I can't imagine us needing any more, unless this cairn goes all the way to the Darklands.


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

So add four sets of ear plugs, lose the sunrod, lose the rope.
Should I also lose the pitons, then, or keep them so we don’t have to keep pulling them out?


Female NG Human Fighter 1 | HP 10/11 | AC 18, touch 14, flat-footed 14 | CMB +4, CMD 18 | Fort +3, Ref +4, Will +1 (+1 vs undead) | Initiative +4 | Perception: +5 | Speed 20 ft. | Action Points: 2/5 | Stamina Pool: 2/2| Active Conditions: None

Rosella has ten, so that's probably enough even if we leave some of them anchored.


Female Elf Skald 3 HP 15/21 | AC 17 | T 11 | FF 15 | CMD 15 | Fort +5 | Ref +4| Will +3 | Init +2 | Perc +1 | Untrained Knowledge/Lore +4 | Raging song: 10/10 rounds | Goodberries: 3 | Action points: 5

*Only just strokes her elegant points.* Plug these beautiful, sensitive beauties? Not on your life! Unless we run into something that convinces Alaïs that OK, maybe sometimes it would be an idea. Or Broccan. :)

For what it’s worth, Alaïs picked up a flask of alchemist’s fire last afternoon, and she’s saddled with a length of rope from her starting kit that she could fetch from her regular lodgings.


Spells Per Day Remaining:
1-3/6
Spells/Effects Active:
Fight Defensively, Cloak of Shadows
Female Human AC 20 T 12 FF 14| HP 13/28| F +5 R +3 W +3 (+2 vs inhaled/ingested poison, roll twice take the worse)| Init +2| Perc +0 (darkvision 60ft)| Action Points 5/5

I'll happily take the mask to supplement my main healing abilities, as per Ed's suggestion, if nobody else is interested. Briar certainly wouldn't complain about having another raven item. Perhaps if we run into any of them later, she could play herself off as being one....


2 people marked this as a favorite.
Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

So, revised list:

1 Alchemist Fire, 20 gp
10 vials of lamp oil, 1 gp
10 torches, 1 sp
3 sets of ear plugs, 9 cp

And just save the rest of the coin for as needed items?


Female NG Human Fighter 1 | HP 10/11 | AC 18, touch 14, flat-footed 14 | CMB +4, CMD 18 | Fort +3, Ref +4, Will +1 (+1 vs undead) | Initiative +4 | Perception: +5 | Speed 20 ft. | Action Points: 2/5 | Stamina Pool: 2/2| Active Conditions: None

Sounds good!


Spells Per Day Remaining:
1-3/6
Spells/Effects Active:
Fight Defensively, Cloak of Shadows
Female Human AC 20 T 12 FF 14| HP 13/28| F +5 R +3 W +3 (+2 vs inhaled/ingested poison, roll twice take the worse)| Init +2| Perc +0 (darkvision 60ft)| Action Points 5/5

Sounds good to me!


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

1 Alchemist Fire, 20 gp
10 vials of lamp oil, 1 gp
10 torches, 1 sp
3 sets of ear plugs, 9 cp
1 bucket (for the well), 5 sp
3 sacks (for loot, if we find any), 3 sp
1 bag of coffee (to even things out), 1 cp

Total Cost: 22 gp.

Remaining 6 gp, 5 sp.

Thoughts?


Spells Per Day Remaining:
1-3/6
Spells/Effects Active:
Fight Defensively, Cloak of Shadows
Female Human AC 20 T 12 FF 14| HP 13/28| F +5 R +3 W +3 (+2 vs inhaled/ingested poison, roll twice take the worse)| Init +2| Perc +0 (darkvision 60ft)| Action Points 5/5

I went and looked through the list of adventuring gear and I didn't see anything in our price range worth noting


Female Elf Skald 3 HP 15/21 | AC 17 | T 11 | FF 15 | CMD 15 | Fort +5 | Ref +4| Will +3 | Init +2 | Perc +1 | Untrained Knowledge/Lore +4 | Raging song: 10/10 rounds | Goodberries: 3 | Action points: 5

All sounds good, she said airily, gesturing from her divan. Looks like we should be glad some of us are taking this seriously. ;)

Although now I’m beginning to wonder if the Brilliant Planner feat might be fun for one of us to look into at some point. Like in Shakespeare in Love:

“So what do we do?”
“Nothing. Strangely, it all turns out well.”
“How?”
“I don’t know. It’s a mystery.”

I might consider it, though it wasn’t on my shortlist of feats that I’m most likely to think about. Might be for the best, because if I do, I’m not sure I can avoid insisting that Alaïs’ title would actually be Lady Blackadder. :p


Male Dwarf Warpriest (forgepriest) of Gorum 3 | AC 20 (waraxe and shield), T 11, F 19, CMD 16, 20 vs bull rush or trip | F 6 R 2 W 5, +2 vs poisons, spells, SLAs | hp 27/27 | Init +2 | Perc +7 (+9 for unusual stonework) | Darkvision 60' | AP 6/6 | Blessings 4/4 | Fervor 4/4 | Effects:

Late to the shopping party, but that list looks good, Broccan. Thank you for taking the lead on that.


Female Kobold

Ack, this turned into an all-day cooking day and I completely lost sight of everything else. I'll try to get a quick post up shortly before I go to bed.


Three Faces of Evil Maps (Current: Slide 4); 16th of Arodus, Time: 8:24 PM

So, a slight change to my schedule availability some of you have likely noticed—I'm posting mainly in the noon/afternoon/evening hours, as my mornings are dedicated to work. That may relax as I get into the routine, but for now, yeah, sorry for the slow posting!


Spells Per Day Remaining:
1-3/6
Spells/Effects Active:
Fight Defensively, Cloak of Shadows
Female Human AC 20 T 12 FF 14| HP 13/28| F +5 R +3 W +3 (+2 vs inhaled/ingested poison, roll twice take the worse)| Init +2| Perc +0 (darkvision 60ft)| Action Points 5/5

No worries! I'm not a morning person anyways :D


Male Dwarf Warpriest (forgepriest) of Gorum 3 | AC 20 (waraxe and shield), T 11, F 19, CMD 16, 20 vs bull rush or trip | F 6 R 2 W 5, +2 vs poisons, spells, SLAs | hp 27/27 | Init +2 | Perc +7 (+9 for unusual stonework) | Darkvision 60' | AP 6/6 | Blessings 4/4 | Fervor 4/4 | Effects:

No worries. But I am a morning person and I'm on an earlier time zone, so our posting times will just overlap less. It's all good - I'm comfortable with my fellow players botting me if necessary.


Female NG Human Fighter 1 | HP 10/11 | AC 18, touch 14, flat-footed 14 | CMB +4, CMD 18 | Fort +3, Ref +4, Will +1 (+1 vs undead) | Initiative +4 | Perception: +5 | Speed 20 ft. | Action Points: 2/5 | Stamina Pool: 2/2| Active Conditions: None

Not an issue for me. Like Edrukk I'm in a different time zone and tend to be more active in the mornings, but I also have no problem with being botted as necessary.


Female Elf Skald 3 HP 15/21 | AC 17 | T 11 | FF 15 | CMD 15 | Fort +5 | Ref +4| Will +3 | Init +2 | Perc +1 | Untrained Knowledge/Lore +4 | Raging song: 10/10 rounds | Goodberries: 3 | Action points: 5
Rosella Breban wrote:

Upstairs

"Thanks Briar." The other woman's offer puts a smile on Rosella's face. "I don't doubt you'd put him in his place if he ever tried anything on you. Although it's possible he's changed, I guess. Haven't seen him in a couple years." While Rosella does still write to the Lodge, her letters go to the rangers and druids she'd actually gotten along with. None of whom mention Sorin when writing back.

(She's also written her parents a couple times, but never gotten a reply.)

:'( Brilliant! Tragic, but brilliant.

Gosh, I don't think I've been in the position of my character's having the happiest backstory in the party for a while. Once we figure out the extent of the threat to Diamond Lake and the world, Alaïs is going to be all the more committed to stopping it, partly out of spite (and because it's the right thing to do) and partly because all of the party who are more settled in Diamond Lake need at least a chance to live a happy life. I mean, ye gods! but you kids really haven't had any breaks.


Three Faces of Evil Maps (Current: Slide 4); 16th of Arodus, Time: 8:24 PM

We're talking about it in the Discord, but my general leaning is that it should be three people at a time in the elevator. I think that's roughly what the developers intended, but I misunderstood people's questions about "how many can it carry" as being strictly about weight. That said, I'm reluctant to change the rules on y'all when the encounter's already started, so... I guess what I'll say is, you can choose to roleplay as if your characters don't consider a six-person elevator ride to be a possibility, or you can not, and I won't nitpick either way.


Male Dwarf Warpriest (forgepriest) of Gorum 3 | AC 20 (waraxe and shield), T 11, F 19, CMD 16, 20 vs bull rush or trip | F 6 R 2 W 5, +2 vs poisons, spells, SLAs | hp 27/27 | Init +2 | Perc +7 (+9 for unusual stonework) | Darkvision 60' | AP 6/6 | Blessings 4/4 | Fervor 4/4 | Effects:

Edrukk will wait to ride back up and count on his dwarven constitution to survive.


N Female Human Bard (Dirge Bard) 3 | HP: 13/21 | AC: 15 ( 12 Tch, 13 Ff) | CMB: +4, CMD: 16 | F+2 R+5; W+2 (+2 vs. enchantments, drugs and poisons; +4 vs fear, energy drain, death, necromantic effects) | Init: +2 | Perc: +8 (+9 vs. traps); SM: -1 | Speed 30 ft | Spells: 1st: 5/5| Bardic Performance 12/12 | Action Points: 3 | Active conditions: inspire courage 0/2

Still working tonight, blah but Kata will essentially wait unless something more apparent needs to be done. Please bot if needed.


Three Faces of Evil Maps (Current: Slide 4); 16th of Arodus, Time: 8:24 PM

I know that was a lot of wait for a bit of an anticlimactic encounter end, but, well, at least no one's died. :P


Spells Per Day Remaining:
1-3/6
Spells/Effects Active:
Fight Defensively, Cloak of Shadows
Female Human AC 20 T 12 FF 14| HP 13/28| F +5 R +3 W +3 (+2 vs inhaled/ingested poison, roll twice take the worse)| Init +2| Perc +0 (darkvision 60ft)| Action Points 5/5

Oh i’m not complaining! It was very tense and the stakes of the danger were big enough that it made sense. The unchained poison rules def make poison a lot more terrifying!

251 to 300 of 626 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / KC's Other AoW Discussion Thread All Messageboards

Want to post a reply? Sign in.