Dwarf Fighter

Edrukk Thorvirgunson's page

482 posts. Alias of Pixie Rogue.


Full Name

Edrukk Thorvirgunson, son of Edrukk Thorvirgun

Race

Male Dwarf Warpriest (forgepriest) of Gorum 3 | AC 20 (waraxe and shield), T 11, F 19, CMD 16, 20 vs bull rush or trip | F 6 R 2 W 5, +2 vs poisons, spells, SLAs | hp 27/27 | Init +2 | Perc +7 (+9 for unusual stonework) | Darkvision 60'

Classes/Levels

| AP 6/6 | Blessings 4/4 | Fervor 4/4 | Effects:

About Edrukk Thorvirgunson

Edrukk Thorvirgunson
Male dwarf warpriest (forgepriest) of Gorum 3
CG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework)
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Defense
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AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex)
AC with Shield20, touch 11, flat-footed 19 (+7 armor, +1 Dex, +2 shield)
hp 27 (11+2*8)
Fort +6, Ref +2, Will +5; +2 vs. poison, spells, and spell-like abilities; ring of feather fall
Defensive Abilities defensive training (+4 dodge vs Giant subtype creatures)
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Offense
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Speed 20 ft.

Greatsword, sacred weapon
Melee +5 (2d6+4/19-20)
Melee +4 (2d6+7/19-20) (power attack)

Dwarven Waraxe, one-handed with shield
Melee +6 (1d10+3/×3)
Melee +5 (1d10+5/×3) (power attack)
or shield bash (reduces AC by 2)
Melee +5 (1d4+3)
Melee +4 (1d4+5) (power attack)

Dwarven Waraxe, two-handed
Melee +6 (1d10+4/×3)
Melee +5 (1d10+7/×3) (power attack)

Throwing axe with shield
Melee +5 (1d6+3/×3)
Melee +4 (1d6+5/×3) (power attack)
Ranged +3 (1d6+3/×3)
or shield bash (reduces AC by 2)
Melee +5 (1d4+3)
Melee +4 (1d4+5) (power attack)

Shortbow, sacred weapon
Ranged +4 (1d6/×3)

Special Attacks blessings 4/day (War: war mind), sacred weapon (1d6, +0, 2 rounds/day)
Warpriest (Forgepriest) Spells Prepared (CL 2nd; concentration +4)
. . 1st—divine favor, divine favor, shield
. . 0 (at will)—create water, detect magic, light, stabilize
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Statistics
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Str 16, Dex 12, Con 16, Int 14, Wis 15, Cha 8
Base Atk +2; CMB +4; CMD 16 (20 vs. bull rush, 20 vs. trip)
Feats Additional Traits, Dirty Fighting, Power Attack, Weapon Focus (shortbow)
Traits fate's favored, ominous patron, veteran of battle, zest for battle
Skills Acrobatics -3 (-7 to jump), Climb +3 (not including -4 armor, -2 shield penalties), Craft (armor) +4 (-2 for lack of tools; add 2 on checks related to metal or stone; add 1 when creating armor, weapons, or metal items), Craft (weapons) +8 (includes mw tools; add 2 on checks related to metal or stone; add 1 when creating armor, weapons, or metal items), Diplomacy +3, Heal +6, Knowledge (dungeoneering) +3, Knowledge (engineering) +6, Knowledge (religion) +6, Lore (Age of Worms) +8, Perception +7 (add 2 to notice unusual stonework), Sense Motive +6, Spellcraft +6, Stealth +1 (including -4 armor penalty); Racial Modifiers craftsman[APG], +2 Perception to notice unusual stonework
Languages Common, Dwarven, Goblin, Orc
SQ forge mastery, power attack, weapon focus
Other Gear arrows (20), scale mail (-4 armor check penalty), heavy steel shield (-2 armor check penalty), dwarven waraxe, greatsword, throwing axe (2), backpack, bedroll, belt pouch, candle (5), flint and steel, holy text (Writs of War)[UE], masterwork weaponsmithing tools, mess kit[UE], pot, silk rope (50 ft.), shortbow, soap, spell component pouch, torch (5), trail rations (9), waterskin (2), wooden holy symbol of Gorum, 19 gp, 5 sp
ring of feather fall
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Special Abilities
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Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Destructive Attacks blessing You can touch an ally and bless it with the power of destruction. For 1 minute, the ally gains a morale bonus on weapon damage rolls equal to half your level (minimum 1).
Dirty Fighting Forgo flanking bonus to make combat maneuver not provoke attack of opportunity.
Fate's Favored (Faith) The fates watch over you. Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.
Ominous Patron You gain a +2 bonus to Lore (the Age of Worms). This trait might have other consequences as the AP unfolds.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Veteran of Battle (Religion) You gain a +1 trait bonus on initiative checks, and if you are able to act during a surprise round, you may draw a weapon (but not a potion or magic item) as a free action during that round.
War Mind blessing You can touch an ally and grant it a tactical advantage for 1 minute. At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round.
Zest for Battle (Race) Whenever you have a morale bonus to weapon attack rolls, you also receive a +1 trait bonus on weapon damage rolls.