Deathlok's Wrath of the Righteous - 3+

Game Master Death-Lok


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Ironperenti, I linked the download that I am using for the feats that are affected in my 3rd post above. All other feats are unaffected.

Since I have more than sufficient applicants for the three slots, I am moving up the deadline for any future applicants to tomorrow Sunday at 6:00 PM EST.


Updated Summary of Applicants:
Wyniess: Elven archer ranger (missing background) PST
Undron: Dwarf Cleric of Desna EST
Hardal: Dwarf Magus (Jistkan Artificer) CST
Elliot: Aasimar Bard (Ardent Voice) CET
Merixia: Tiefling Cleric of Ragathiel MST
Rorx: Half-orc bloodrager 1/investigator 2 GMT+1
Torgar: Dwarf Invulnerable Rager EST
Roger: Human Sylvan Bloodline Sorcerer CST
Shadoo: Gnome spiritualist EST
Camris: Expressed interest


Here is Torgar with a profile and updated feats.


Shadoo Mortimer wrote:
Hi GM! Here's Archlich with my submission :) Profile should have the background and crunch. Thanks for running this!

Archlich, I apologize as I should have said something sooner, but I limited the recruitment to Core and Base classes. The spiritualist does not qualify. If you want to amend your submission, I will extend your deadline. If not, my apologies.


Albion, The Eye wrote:

Ok, I ended up going with my second option, since Archlich is not coming forward with his Investigator, and there is already a solid frontliner in Kyrie.

So my submission is:

** spoiler omitted **...

Albion, I apologize as I should have said something sooner, but I limited the recruitment to Core and Base classes. The bloodrager or investigator do not qualify. If you want to amend your submission, I will extend your deadline. If not, my apologies.


Death-Lok wrote:
Shadoo Mortimer wrote:
Hi GM! Here's Archlich with my submission :) Profile should have the background and crunch. Thanks for running this!
Archlich, I apologize as I should have said something sooner, but I limited the recruitment to Core and Base classes. The spiritualist does not qualify. If you want to amend your submission, I will extend your deadline. If not, my apologies.

I missed that! It's I who should apologize. I don't want to impose anything since it was my mistake, but if I can have a couple days I can likely span another concept matching the given rules. It's okay if it's not possible, and I still wish you all the best!


Camris here, this is my submission.

Time zone: Pacific Standard. GMT +8 I think.

HP: 1d10 ⇒ 6
HP: 1d10 ⇒ 4 Nope.
HP: 1d10 ⇒ 4 Nope.
HP: 1d10 ⇒ 6

Silver Crusade

By the way, in case it matters on time timezones, I usually post somewhere between 21:00 and 0:00 on CET. That correlates to around 12:00 to 15:00 for the Eastern American timezone.


I make mine Archlich's words - apologies from my end, as I completely overlooked that vital piece of information.

I will try to come up with an alternative, though I think most of my concepts have been taken by other submissions. So please do not keep the recruitment holding on my account.


Archlich here! Changing my submission to another one. This is a character I create a long time ago for a different Wrath of the Righteous. I adapted him for the rules here as I think he might fit well, especially with the whole "probably not as mythic" thing :) He works as a guide and trapper/trapfinder, contributing in combat with ranged damage and other toys from the ranger kit. Unfortunately, though, no spells for him, but I believe he can be useful anyway!


Ok, I decided to give it another whirl, and put forth Reknar for this one - he is an ex-military sergeant who has been through a lot in life.

Reknar background:
After murdering his adopted father, Reknar was quickly and summarily condemned to incarceration, spending most of his juvenile years in prison - the boy was broken when he entered that place, and callous when he left - the opportunity presented itself as it usually did every couple of years - anyone willing to serve in the army got their sentence commuted by 2 years for each one served - he grabbed it with two hands and crawled out of the hellhole.

The military weren't much better, ex-convicts being considered 2nd class soldiers, treated almost as poorly as they were in prison, poorly geared, thrown at the worst of assignments, commanded by the less able of the officers - no one cared about body count among Jailites, they were there as fodder. Instead of fighting it, Reknar embraced it - amongst the rabble he found variety - anyone can end up in jail, so he met with the most varied walks of life, and he soaked it all in - he learned discipline from Riktor, and old grizzled veteran of war who had murdered his commanding officer after he had sent them to be massacred on a tactical deathtrap, with Janice the dual wielding dagger hired assassin to be, he learned passion and to speak before swinging his blade...

He met countless, befriended some, and watched most of them die on the field.

He usually kept to himself, but those serving with him quickly learned he would be the first to step up and assume the hardest of things when you are smack dab in the middle of a fight - making decisions. No point in waiting for the Captain, too tied up in pleasing the Commander with "strategic" considerations - when the s*** hit the fan, there was no time to ponder relations with the neighboring kingdom, or the Lady and kids waiting back home - you needed to let go, evaluate the here and now and MOVE. Stop and you would be dead.

And that was why the boys and girls in Badger company turned to him - bottom line, the only thing worse than a bad decision, is none at all. So one way or another, that hodgepodge group of ex-convicts and other pariahs who somehow ended up in there with them, they would get the job done.

Through grit and blood he climbed the ranks - proved himself and his Badger Company able and willing, but it was for naught as he came to understand - even after his 5 years of service were completed things did not improve - others still looked at him and his boys and girls like "Jailites", they kept throwing them into the deepest of possible mess, and his commanding officer was still an incompetent jerk. Curiously enough, that was perhaps the only time in his life that he felt some sort of sense of duty - towards those that looked at him for leadership, encouragement, and above all those oh so dreaded decisions.

By this point he was free to leave, but he chose not to - at a certain point, and after a particularly messy affair at the Drecchard Bog, he was even offered another command, not a jailite team this time, but real soldiers - he refused without a second thought, and returned to his soggy and filthy barracks to down a couple of watered ales with the Badgers.

And that is why after so many years in the service he never made it past sergeant - "When a troll comes wailing at ya, it really doesn't matter how many stripes you have on your shoulder, or how many plumes you have on your helmet now does it?" - it mattered not, he was being quite successful at keeping the Badger company up and running, casualties to a minimum, and a high rate of success - so much so that it made a lot of high ranked officers feel awkward, and that is never good.

The badgers operated smoothly - parts were well defined and the hierarchy well taken in - listen to the Sargent, ignore the Captain - simple. But nothing could have prepared them for that day - "With your permission SIR, you have got to be kidding me - you want me to take the whole company into a g!@ d*#ned crypt, with confirmed hauntings reported, as is?! Sir, we are ill-equipped to deal with any sort of undead menace - as I reported over six months ago at the Tellis offensive, we have received none of the blanches requested, Tulion has been refused his robes because the church believes his work here is a waste of resources, and Lucian tells me that the reports so far are an understatement of what can be found in there - the undead concentration points to something else in there... And we are supposed to get in the hole, and clean it up?!"

He didn't have to hear the answer to know what it was. As he left the tent, his two corporals waiting outside needed no questions - Reknars' grim face was enough - "This is going to hurt"

He hasn't shared any of what actually happened in the infested crypt with anyone since that day - the surviving members of the badger company emerged three days later - covered in blood, Reknar carried Tulion on his arms - his body showing evidence of desiccation, barely a husk of skin and bones, Lucian the company wizard followed them, his left arm swollen and festering with some sort of unholy sickness, one of his eyes gouged out, barely walking.

Around his chest, the sergeant bore a harness, connected via improvised ropes to a pall, where three others laid, their sunken eyes dark, their mouths locked into a perpetual, silent scream. Without a word the three wounded were delivered to the infirmary - the physicians shaking their heads, lost at what to do. Reknar kept on, crossing the barracks, and wading right into the church that served the military quarters, striding in before appalled eyes he deposited his priest companion body on the altar, turning to the priests to one side with a sneer - "There's your martyr - I'm sure you will praise his deeds - remember to say to everyone that he died screaming"

He did not murder the captain, did not even address him - even though he would never forget the Krastigan name, he was irrelevant after all, as a man, and as a commander - he just took the blood soaked pall from his back, and without missing a step, both him and Lucian gathered their gear and left the quarters that same day, stil bloodied and wounded.

"Sense of Duty... It has a nice sound to it does it not? Seems to roll off the tongue... But that is all there is to it - a nice sound"

-----------------------------------

I have many ideas as to what has happened to Reknar after leaving the Badger company, but we will leave it open ended ;)

After some travelling and learning with Lucian, he has again began to feel restless - he is a 'dog of war', and even though for the most part he has become callous and cynical, he cherishes the companionship you can only achieve by fighting side by side together with someone. He feels at home amidst the fray, barking orders or advice to those around him (Inspire Courage :D), and even though religious endeavors mean nothing to him, the Worldwound is where one should be if one wants to 'make a difference'. Somehow is good friend Lucian convinced him he should be there also. With a mixture of reluctance and eagerness, he acquiesced and travelled north to join the Crusade.

Basic crunch follows below.

Reknar:

Reknar
Half-orc bard 2/ranger 1
CG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +2 Dex, +1 dodge)
hp 28 (3 HD; 2d8+1d10+8)
Fort +7, Ref +10, Will +6; +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities sacred tattoo[APG]
--------------------
Offense
--------------------
Speed 30 ft.
Melee mwk bardiche +6 (1d10+4/19-20) or
. . mwk cold iron morningstar +6 (1d8+3)
Ranged sling +4 (1d4+3)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork bardiche)
Special Attacks bardic performance 7 rounds/day (countersong, distraction, fascinate [DC 12], inspire courage +1), favored enemy (evil outsiders +2)
Bard Spells Known (CL 2nd; concentration +3)
. . 1st (3/day)—cure light wounds, feather fall, saving finale[APG] (DC 12)
. . 0 (at will)—detect magic, light, mending, message
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 14, Int 10, Wis 10, Cha 13
Base Atk +2; CMB +5; CMD 18
Feats Arcane Strike, Combat Expertise, Dodge, Power Attack
Traits armor expert, fate's favored
Skills Acrobatics +8, Climb +7, Handle Animal +5, Intimidate +7, Knowledge (arcana) +1, Knowledge (dungeoneering) +5, Knowledge (engineering) +1, Knowledge (local) +5, Knowledge (nature) +5, Knowledge (planes) +1, Knowledge (religion) +1, Linguistics +4, Perception +6, Perform (oratory) +7, Profession (soldier) +4, Survival +6, Swim +7, Use Magic Device +7; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ bardic knowledge +1, orc blood, track +1, versatile performance (oratory), wild empathy +2
Combat Gear wand of shield (50 charges); Other Gear mwk chain shirt, mwk buckler, mwk bardiche[APG], mwk cold iron morningstar, sling, cloak of resistance +1
--------------------
Special Abilities
--------------------
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 7 rounds/day) Your performances can create magical effects.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs. evil outsiders foes.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sacred Tattoo +1 to all saves.
Track +1 Add the listed bonus to Survival checks made to track.
Versatile Performance (Oratory) +7 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.


Updated Summary of Applicants:
Wyniess: Elven archer ranger (missing background) PST
Undron: Dwarf Cleric of Desna EST
Hardal: Dwarf Magus (Jistkan Artificer) CST
Elliot: Aasimar Bard (Ardent Voice) CET
Merixia: Tiefling Cleric of Ragathiel MST
Reknar: Half-orc bard 2/ranger 1 GMT+1 (missing physical description)
Torgar: Dwarf Invulnerable Rager EST
Roger: Human Sylvan Bloodline Sorcerer CST
Shogunto: Half-orc ranger EST (missing physical description)
Sir Manfred: Human Paladin PST

Thank you for the resubmissions. 2 hours to deadline.

Scarab Sages

Well I still haven't managed to get a background together. I think it's best I go ahead and withdraw.

Have a good time folks!


rdknight wrote:

Well I still haven't managed to get a background together. I think it's best I go ahead and withdraw.

Have a good time folks!

Sorry to hear that, I liked the character. Be well.

Silver Crusade

Well, with the deadline closing in, good luck on the selection process, everyone!


Okay all, thanks to everyone who applied. The three players selected are:

Hardal: Dwarf Magus (Jistkan Artificer) CST
Merixia: Tiefling Cleric of Ragathiel MST
Shogunto: Half-orc ranger EST

Please report to the Discussion Thread (link above). To the rest, thank you again and if I need replacements, I will contact you.


Thank you!

Looking forward to it. :)


Wishing a good game to those selected!

Silver Crusade

All right, have fun to those selected.

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