Adventures in Otari

Game Master nilesr

Map of Otari


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Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

When translated to, the elf looks intrigued "Shinies like Coins? Or shinies like fish? Because one I wouldn't mind helping get."


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

We can make a trade, we help you to get the shinies and you give us all the information we want! But if your information is not good enough, we share the shinies! Let's start! What or who is grizzla?

Amunet-Ra approaches the kobolds while speaking, in common now since they understand it well enough, in a peacefull manner.

Diplomacy: 1d20 + 5 ⇒ (14) + 5 = 19

Staryth, could you please take a look at that door and perhaps open it?

She waves at the kobolds to make some space.
Step aside please so my friend here can take a look at the door and open it.


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

Staryth moves to the door, and takes a look at it carefully. Fingers hovering over edge as he carefully makes sure it is not trapped.

Trapfinder should help with the Gm's roll for that :) I'll go ahead and roll Thievery if it has a lock and needs unlocked

Thievery 1d20 + 7 ⇒ (12) + 7 = 19


Encounter Map

SEKRET:
3d20 ⇒ (13, 3, 1) = 17

The lead kobold looks at Amunet warily

Why you want to know about Mighty Grizzla. You want to steal the Grizzla? it asks with a slight narrowing of the eyes

However, the other kobolds let Staryth by closing ranks behind him to watch as he works. They gasp audibly as the door clicks open. The 6 kobolds scramble to push Staryth out of the way in their haste to push open the door to get at what's inside.

MINE! one of them bellows as a small sack of silver coins splits and spills onto the floor. The kobolds ignore you as they clamber for the moment for the silver coins.

Only the "leader" remains focused on you, eyes narrowed suspiciously.

Ok. We take shinies now. You no follow.


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

No, no, no! You stay until we got our answers. I don't want to steal the Grizzla. I want to know what the Grizzla is!

She moves to block the other exit of the room.


M Dwarf Barbarian 1
Stats:
AC 18; Hp's 24; Per: +6; Fort: +7/Ref: +5/Will: +6
Exploration action: Scout

Kromnir tightens his grip upon his weapon. Okay, these kobolds are REALLY startin' ta wear on me nerves. "The lass is right. We're not here ta steal Grizzla, we just want ta know WHO Grizzla is. That's it." The dwarf then bites his tongue, finding it very difficult to keep his patience.


Encounter Map

As Amunet blocks of their retreat the kobold, who already was very suspicious of the heroes, screams a challenge in draconic

KILL!!!!

and the kobolds all raise their spears to attack!

Initiative:

Amunet: 1d20 + 5 ⇒ (14) + 5 = 19
Reknar: 1d20 + 6 ⇒ (13) + 6 = 19
Staryth: 1d20 + 6 ⇒ (6) + 6 = 12
Kromnir: 1d20 + 6 ⇒ (20) + 6 = 26
Charyx: 1d20 + 6 ⇒ (8) + 6 = 14
Daxur: 1d20 + 3 ⇒ (11) + 3 = 14
Kobolds: 1d20 + 3 ⇒ (1) + 3 = 4

Round 1
Kromnir
Amunet
Reknar
Charyx
Daxur
Kobold Leader
Staryth
Kobolds

Everyone can post actions


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Amunet-Ra, sword and shield already in hand, steps forward and engages the leader. I guess that's the blue one?

◆ Stride
Scimitar 1: 1d20 + 6 ⇒ (20) + 6 = 261d8 + 3 ⇒ (3) + 3 = 6
Scimitar 2: 1d20 + 6 - 5 ⇒ (16) + 6 - 5 = 171d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12

First is possibly a crit? Just double it or roll again? If the blue one falls she strikes the one next to him and gets a +1 to hit on that.

You treacherous scum! I offered you redemption and we helped you, but you refuse it? Then feel the wrath of Sarenrae! Keep them in the cage and flank the others!

Hoping for an inspire courage with lingering composition in the first round, that's where it does the most :D but you do as you please.


M Dwarf Barbarian 1
Stats:
AC 18; Hp's 24; Per: +6; Fort: +7/Ref: +5/Will: +6
Exploration action: Scout

Smiling victoriously, "Excellent! We tried talkin' to ya but now we're just gonna kill the lot of ya! Exactly what I was hopin' for! And know that when you're dead, WE get all the shinies! HA-HA!" the dwarf taunts as he steps to the side and strikes at a kobold.

Step 5'; Strike at #6. I'm trying to set up a flank with Staryth. I'm guessing it still flanks even though I'm using a reach weapon.

So: 1st: Step/ 2nd: Attack #6/ 3rd: Attack #6

Guisarme(10' reach): 1d20 + 7 ⇒ (7) + 7 = 14 Flanking bonuses maybe? I'm guessing flanking's got to be beneficial in some way. :P
Damage: 1d10 + 4 ⇒ (7) + 4 = 11

Guisarme(10' reach): 1d20 + 7 - 5 ⇒ (8) + 7 - 5 = 10
Damage: 1d10 + 4 ⇒ (2) + 4 = 6

AC 18; Hp's 24/24


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3

Round 1

Daxur had hoped for a better outcome when all had started the encounter using their words instead of their muscles. But with a roll of his eyes when hostilities broke out, he exercised his magical muscles, flinging an arc of electrical energy at the two kobolds attacking the rash Amunet-Ra...

Electric Arc vs #2 and #1, Reflex save DC 17 to avoid

Damage vs #2: 1d4 + 4 ⇒ (4) + 4 = 8
Damage vs #1: 1d4 + 4 ⇒ (4) + 4 = 8


Encounter Map

Waiting on Reknar.


Male Human Fighter 2 | HP 36/36| 19 (21 with shield raised) | Fort: +9; Ref: +7; Will: +5 | Per +7 | Spd 25 ft. |Hero Points: 2

Sorry guys - weekends are always hit and miss for me, as far as posting goes.

"Come now Amunet, you did block them in to be fair" - Reknar grunts - "Doesn't matter now - give them hell boys and girls" - he adds, raising his shield and stepping forward.

Inspire Courage
Raise Shield
Move

----------

AC 19
HP: 18/18
Effects: Inspire Courage


Encounter Map

@Kromnir theres no such thing as flanking bonuses anymore, instead flanking causes the flatfooted condition. @Reknar no worries man.

Round 1
Reknar inspires courage, raises his shield and moves forward.
Kromnir attacks with his guisarme, and manages to score a blow on the kobold. The little scaley bugger squeals in pain and falls to the ground.
Amunet steps forward and attacks the "leader" her first slice cuts deep into the creature, hurting it badly. crits are a flat double damage
Charyx lets loose with several arrows 3d20 ⇒ (4, 7, 9) = 20 8/3/-2 but all his arrows miss their marks.
Daxur snaps his fingers again, a trick he's beginning to get good at, and 2d20 ⇒ (18, 16) = 34 +9/+7 but the kobolds are nimble It's a basic saving throw, so it's half damage on a success and no damage on a critical success
Kobold Leader moves around Amunet and stabs at her with his spear. 1d20 + 5 ⇒ (12) + 5 = 17 1d20 ⇒ 3 and just manages to hit her since she can't defend herself as well. Amunet is flatfooted to the kobolds since they flank her, her ac is 16 vs them 1d6 + 3 ⇒ (6) + 3 = 9
Staryth
Kobolds

Staryth is up


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

Staryth seems stunned he got shoved aside "how incredibly rude." And the right starts in Earnest

Okay. Don't have my book with me, but first action is to pull away from the main group of Kobolds without drawing an attack of opportunity if I can. Second action is to move ot the back of the kobold south of Amunet. Last action.. I go stabby!

To hit 1d20 + 7 ⇒ (5) + 7 = 12
Dmg if that hits 1d6 + 4 ⇒ (6) + 4 = 10 If back stab/surprise attack bonus applies add 1d6 ⇒ 4

"I WAS trying to help you scaled fellows, but NOOOO.. you had to be all judgmental and shovey."


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Amunet-Ra slices out again, trying to bring down the kobold leader first.

Scimitar: 1d30 + 7 ⇒ (2) + 7 = 91d8 + 4 ⇒ (3) + 4 = 7
Scimitar: 1d20 + 8 - 5 ⇒ (12) + 8 - 5 = 151d8 + 5 ⇒ (7) + 5 = 12
◆ Raise Shield


Encounter Map

There's not really AOO's in pf2e. You can move around pretty freely in combat without penalty. (There are actually AoOs, but only certain classes/monsters get them. There are also a couple abilities that trigger on movement, but that's really it. So, it's only really one action for Staryth to move.

Round 1
Reknar inspires courage, raises his shield and moves forward.
Kromnir attacks with his guisarme, and manages to score a blow on the kobold. The little scaley bugger squeals in pain and falls to the ground.
Amunet steps forward and attacks the "leader" her first slice cuts deep into the creature, hurting it badly.
Charyx lets loose with several arrows but all his arrows miss their marks.
Daxur snaps his fingers again, a trick he's beginning to get good at, and but the kobolds are nimble
Kobold Leader moves around Amunet and stabs at her with his spear.and just manages to hit her since she can't defend herself as well. Amunet is flatfooted to the kobolds since they flank her, her ac is 16 vs them
Staryth moves to flank and strikes, his first strike misses and his second 1d20 + 2 ⇒ (1) + 2 = 3 misses badly.
Kobolds are used to fighting together, they coordinate their moves to set up flanking
#2 attacks Staryth twice 2d20 ⇒ (19, 2) = 21 +3 -2 hitting once for 1d6 + 1 + 1d4 ⇒ (5) + 1 + (4) = 10
#3 attacks Amunet twice 2d20 ⇒ (4, 18) = 22 +3 -2 hitting once for 1d6 + 1 + 1d4 ⇒ (3) + 1 + (4) = 8
#4 attacks Reknar twice 2d20 ⇒ (7, 10) = 17 +3 -2 missing!
#5 attacks Kromnir twice 2d20 ⇒ (20, 1) = 21 +3 -2 hitting once for 1d6 + 1 ⇒ (2) + 1 = 3 x2=6
#7 attacks Staryth twice 2d20 ⇒ (18, 10) = 28 +3 -2 hitting once for 1d6 + 1 + 1d4 ⇒ (5) + 1 + (4) = 10 Staryth goes down to the ground. Relevant rules for going unconscious

Round 2
Kromnir
Amunet
Reknar
Charyx
Daxur
Kobold Leader
Staryth [dying 1]
Kobolds

Good guys can post actions, HP totals are on the map


M Dwarf Barbarian 1
Stats:
AC 18; Hp's 24; Per: +6; Fort: +7/Ref: +5/Will: +6
Exploration action: Scout

Seeing their resident healer in trouble, the dwarf steps over next to Amunet-Ra and concentrates his attacks upon the leader first.

5' step(already moved next to Amunet); Attack #1

Guisarme(10' reach): 1d20 + 7 ⇒ (19) + 7 = 26 Boom! Man I hope that drops the leader. Possible crit? Hopefully His AC is a 16 at best. :)
Damage: 1d10 + 4 ⇒ (8) + 4 = 12

He then switches his attacks toward the one to his right.

Attack #5; Flanking with Reknar

Guisarme(10' reach): 1d20 + 7 - 5 ⇒ (14) + 7 - 5 = 16
Damage: 1d10 + 4 ⇒ (1) + 4 = 5

AC: 18; Hp's 18/24


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

Staryth manages to mutter "I've been smarter..." Before collapsing in a bloody heap.

Recovery check.. let's see, flat check at DC that is 10 plus dying value so.. 11?

1d20 ⇒ 7


Encounter Map

Edit: Don't forget the INSPIRE bonuses from Reknar

Round 2
Kromnir steps closer and smacks the "leader" and the kobolds drops to the ground grievously wounded. He then spins and lays a hit on the nearby kobold. It squawks in surprise and pain.
Amunet slashes at the nearby kobolds and it falls to the ground, she raises her shield defensively.
Reknar
Charyx sends more arrows hurtling out at the enemies 3d20 ⇒ (15, 2, 9) = 26 8/3/-2 1d6 + 1 ⇒ (5) + 1 = 6 one arrow hits, dropping a nearby kobold to the ground.
Daxur
Staryth [dying 1] bleeds some on the ground failed recovery
Kobolds

Daxur and Reknar are stil up for round 2


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3

Round 2

Daxur watches the furious action, frowning as his original targets avoided his spell... glad he was back out of the fray. Still, he notices poor Staryth being beaten down to the ground by two kobolds, "Most unsporting!" he mutters, once again waggling his fingers, an arc of cracking electricity piercing the air...

Electric Arc vs #7, Reflex save DC 17 to avoid

Damage vs #6: 1d4 + 4 ⇒ (4) + 4 = 8


Male Human Fighter 2 | HP 36/36| 19 (21 with shield raised) | Fort: +9; Ref: +7; Will: +5 | Per +7 | Spd 25 ft. |Hero Points: 2

"Damn!" - Reknar snarls as he sees his companions wounded and falling - "Stand fast! We got this!" - he adds, stepping forward and swinging.

Inspire Courage
Step (5´step is an action, right?)
Swing

Morningstar: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Damage if it hits: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

----------

AC 17
HP: 18/18
Effects: Inspire Courage


Encounter Map

any movement is an action, 5' steps or 25' strides. The only benefit of the "step" movement is not getting an AOO (which are fairly rare in my very limited experience)
Round 2
Kromnir steps closer and smacks the "leader" and the kobolds drops to the ground grievously wounded. He then spins and lays a hit on the nearby kobold. It squawks in surprise and pain.
Amunet slashes at the nearby kobolds and it falls to the ground, she raises her shield defensively.
Reknar inspires his allies and then stands closer to the enemies and smacks one into the ground with his morningstar.
Charyx sends more arrows hurtling out at the enemies 3d20 ⇒ (15, 2, 9) = 26 8/3/-2 1d6 + 1 ⇒ (5) + 1 = 6 one arrow hits, dropping a nearby kobold to the ground.
Daxur does his magic trick thing again 1d20 + 7 ⇒ (20) + 7 = 27 and the kobold is unaffected.
Staryth [dying 1] bleeds some on the ground failed recovery

The remaining kobold runs for it! He strides to the door, interacts with it to open it and then runs into the room beyond.

Round 3
Kromnir
Amunet
Reknar
Charyx
Daxur
Staryth [dying 2]
Kobold

You can let the thing run off, or you can chase him down. We will remain in encounter mode until you decide. Everyone is up


Male Human Fighter 2 | HP 36/36| 19 (21 with shield raised) | Fort: +9; Ref: +7; Will: +5 | Per +7 | Spd 25 ft. |Hero Points: 2

Seeing the kobold running away, Reknar crouches down near Staryth - "Come on kid - not today" - he grunts, tending to his wounds, and trying to stop the bleeding.

Medicine to Stabilize: 1d20 + 4 ⇒ (14) + 4 = 18

I believe Medicine can be used like this, correct?


Encounter Map

You have to be holding healers tools...


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

Recovery roll for this round, DC up one 1d20 ⇒ 18

Plus inspire if that adds


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Amunet-Ra steps closer to the door, dropping her sword and casts a spell.

Divine Lance Good: 1d20 + 5 ⇒ (5) + 5 = 101d4 + 4 ⇒ (2) + 4 = 6


M Dwarf Barbarian 1
Stats:
AC 18; Hp's 24; Per: +6; Fort: +7/Ref: +5/Will: +6
Exploration action: Scout

Kromnir relaxes, letting the little bugger go. Turning his attention to the fallen Staryth, he sheathes his weapon and moves over to him. "How's he doin', lad?" he asks Reknar. "Tell me he's at least still breathin'."


Encounter Map

Round 3
Kromnir stands easy and checks on Staryth
Amunet steps to the doorway and fires a bolt of energy from her fingers, it misses.
Reknar
Charyx
Daxur
Staryth [dying 2] stabilizes himself, becoming unconscious.
Kobold

Reknar can take other actions, Daxur has actions as well.


Male Human Fighter 2 | HP 36/36| 19 (21 with shield raised) | Fort: +9; Ref: +7; Will: +5 | Per +7 | Spd 25 ft. |Hero Points: 2

"Damn! I do not have a healing kit!" - Reknar roars, but almost immediately his hand begins to glow a soft hue of pale blue, and Staryth's wound begin mending.

"I got you though" - he chuckles, seemingly almost... Surprised at the effect?

Casting Soothe on Staryth.

Soothe: 1d10 + 4 ⇒ (9) + 4 = 13


Encounter Map

Round 3
Kromnir stands easy and checks on Staryth
Amunet steps to the doorway and fires a bolt of energy from her fingers, it misses.
Reknar casts a spell of healing on Staryth, who wakes up.
Charyx
Daxur
Staryth [prone]
Kobold


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

Startyh's eyes openn, "Hello, Thank you I think? I ..pretty sure I was in a bad spot. Speaking of spots." He rises up to his feet "What did I miss?"

(First action, to stand!)

If he sees the kobold last kobold, he curses "Oh Callistra calls!" And gives chase hoping to get in dagger toss range. The elf moves with scary speed Thank you Nimble Elf option

(so second action running if allowed)

And should he close on the little bastard, he hurls his dagger

To hit: 1d20 + 7 ⇒ (7) + 7 = 14
Dmg: 1d4 + 4 ⇒ (3) + 4 = 7

(And action 3 would be to attack, again if possible. I don't think I get sneak attack on that, but if he does, then ..extra) 1d6 ⇒ 1 on the damage


Encounter Map

So, here's the Pf2E action economy. Standing (1), Moving (1) drawing a weapon (1), throwing that weapon (1). That's 4 actions and you only have the three. If you were holding the dagger when you fell unconscious, it would be on the ground and picking it up would be an "interact" action and take one action so the same as drawing it.


Encounter Map

I'm gonna adjudicate based on the series of actions you posted. Waiting on Daxur.


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

Fair enough. I think he was carrying his rapier when he fell..which is it's own problem


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3

Apologies...Took two rounds of movement to get a shot at fleeing kobold

After a few moments of consternation that these annoyingly quick kobolds were easily dodging his most powerful spell, Daxur realizes that the last on had fled, Staryth hot on his tail.

Daxur runs to join him, flinging yet another crackling line of electricity at the kobold...

Electric Arc vs #2 and #1, Reflex save DC 17 to avoid

Damage vs #2: 1d4 + 4 ⇒ (1) + 4 = 5


Encounter Map

Okay, I'm gonna just go with you guys intent instead of holding things up.

Round 3
Kromnir stands easy and checks on Staryth
Amunet steps to the doorway and fires a bolt of energy from her fingers, it misses.
Reknar casts a spell of healing on Staryth, who wakes up.
Charyx holds in place.
Daxur chases after the fleeing kobold. Only moving 25' SECRET: 1d20 + 3 ⇒ (18) + 3 = 21 Daxur spots a strange tile on the floor, and instinctively doesn't step on it. He then casts a spell of Electricity REF: 1d20 + 7 ⇒ (7) + 7 = 14the spell zaps the kobold who squeals in pain.
Staryth stands and runs towards the kobold 1d20 + 6 + 3 ⇒ (20) + 6 + 3 = 29 and easily avoids the "strange tile". He draws a dagger as he runs.
Kobold

Hightails it outta there! He runs to the far door (2 strides) and flings it open (interact).

Round 4
Kromnir
Amunet
Reknar
Charyx
Daxur
Staryth
Kobold

Aright then. Good guys are up. Remember what you have in your hands and where your things are (dropped, stowed etc)


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Amunet-Ra picks up her scimitar, then makes some motions mumbling something.

◆ interact
◆◆ cast heal onto herself

Heal: 1d8 + 8 ⇒ (4) + 8 = 12


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

◆ Stride
◆ Stride
◆ Attack

with another rush he moves to the kobold's back, onnly to find it has opened the double doors. Well, that's not going to stop him, by Callistra!

And he stabs at the kobold's back with his dagger
to hit: 1d20 + 7 ⇒ (2) + 7 = 9(not sure if Bardic inspiration still up)
Dmg:[ 1d4 + 4 ⇒ (3) + 4 = 7 (if Sneak attack applies for getting him flatfooted etc then additional) 1d6 ⇒ 5


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M Dwarf Barbarian 1
Stats:
AC 18; Hp's 24; Per: +6; Fort: +7/Ref: +5/Will: +6
Exploration action: Scout

Kromnir, standing there with his arms crossed, can only shake his head at the foolishness of the rogue. "What does that blasted fool think he's doin'?! Just let the little bugger go for cryin' out loud. He's still got a handful of wounds he needs tendin' to." He then looks to Reknar, "I got a gold piece that says when we eventually follow and find 'im, he's on the ground bleedin' out... again. What do ya say, lad?"

Action: Make wager; Ready action: Point and laugh when Kromnir finds out he's right.


Male Human Fighter 2 | HP 36/36| 19 (21 with shield raised) | Fort: +9; Ref: +7; Will: +5 | Per +7 | Spd 25 ft. |Hero Points: 2

That made me laugh Kromnir. Well done sir!

Reknar stares in disbelief as some of his companions just take mad chase after the fleeing kobold - "What the..?"

Kromnir Deepcairn wrote:
He then looks to Reknar, "I got a gold piece that says when we eventually follow and find 'im, he's on the ground bleedin' out... again. What do ya say, lad?"

"No lad here master Deepcairn" - the half-orc stands up with a smile and shakes the dwarf's hand - "And the bet is on. Even if I know I will lose, it will still be an excuse for you to pay us a round with your winnings"

Pick up Shield
Stand up
Accept wager
:D


Encounter Map

Just Daxur now


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3

Round 4

Daxur chases after Staryth and the kobold, moving until he has a better view...once there he launches another arc of lightning, grinning as he can see the scorch marks his last volley produced!

Move to just past the desk (1)
Cast Electric Arc (2)

Electric Arc Reflex save DC 17 to avoid

Damage: 1d4 + 4 ⇒ (2) + 4 = 6


Encounter Map

Round 4
Kromnir shakes his head in dismay while he gambles on the survival of the elf that ran ahead. A very dwarven thing to do I guess.
Amunet retrieves her sword and heals herself.
Reknar banters with his dwarven friend, some good natured betting happening.
Charyx checks around, looking to see what was behind those locked doors Hey. There's some stuff back here. he says
Daxur moves just past the "desk" and snaps his fingers in a most familiar way 1d20 + 7 ⇒ (5) + 7 = 12 the electric shock zaps through the kobold and it falls to the ground.
Staryth
Kobold

Encounter mode over. For now.

To recap so you guys don't miss anything

Staryth definitely thinks there's some trap at the end of the tunnel at the far end of the room he entered. He bypassed it with his nimble feet and really good perceptions, and so did Daxur. But it's still dangerous. It's labeled, but unless you make a DC 20 Perception (with a +3 bonus for knowing about it) you can set it off by passing through the square

Charyx has mentioned that something worth seeing is behind that closed area that Staryth opened (before the scrum with the kobolds)

There's also a closed stone door to Staryth's right, and an open one (and a room beyond) in front of Staryth. Unfortunately, the light where Staryth is located is very dim and he can't make out as much. the light source is Amunet, and its 20' of bright light and then an additional 20' of dim light. Keep that in mind. There are NO other light sources in this dungeon. Technically Staryth, Daxur and the Kobold were all in darkness. Dax has darkvision so its nbd, but Staryth does not


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

He looks at the kobold who got fried, "Well, okay that'll do." Stratyh backs out of the darkness and says to his compatriots "Be careful, there's a plate trap or somthing over there" He warns and gestures once he can see and be seen again. "Let me pick up my rapier and then I'll investigate oh what they were keeping me from?"


M Dwarf Barbarian 1
Stats:
AC 18; Hp's 24; Per: +6; Fort: +7/Ref: +5/Will: +6
Exploration action: Scout

Unable to contain a slight grin, Kromnir flips a gold coin toward Reknar, albeit reluctantly, and shakes his head. "I'm callin' 'luck'," he mutters.

The dwarf then moves up near the entryway and searches for this so-called trap.

Perception: 1d20 + 6 + 3 ⇒ (18) + 6 + 3 = 27

"Ah! Found it! Watch yourselves. I've no idea how ta disable the blasted thing so you're gonna have ta watch your step."


Male Human Fighter 2 | HP 36/36| 19 (21 with shield raised) | Fort: +9; Ref: +7; Will: +5 | Per +7 | Spd 25 ft. |Hero Points: 2

"Heh, luck always plays a part does it not?" - Reknar replies to the dwarf, then sets to searching the dead kobolds for any valuables.

Action = Seek?


Encounter Map

Reknar searches around in the area with Charyx and finds

a pile of silver coins (200 silver coins) Society skill to recall knowledge
a heavy gold ring Crafting for appraising the value
a beautifully well made sword about 12' long (Shortsword)


Male Human Fighter 2 | HP 36/36| 19 (21 with shield raised) | Fort: +9; Ref: +7; Will: +5 | Per +7 | Spd 25 ft. |Hero Points: 2

Society: 1d20 + 3 ⇒ (10) + 3 = 13
Crafting (untrained): 1d20 ⇒ 4


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

Picking up his rapier Staryth says "Well, thanks again for making me not dead, Reknar." He looks at the others "What should I take care of next?"


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

That was a nice fight, they got what they deserved. I need a moment to patch me up, they stabbed me pretty bad.

Amunet-Ra takes a moment to bandage her wounds, but it's no good. The blood keeps coming through the bandages and she probably needs more.
Medicine: 1d20 + 5 ⇒ (3) + 5 = 82d8 ⇒ (4, 2) = 6

Ah, that will take some time, it's allright though, let's move on.

Perception: 1d20 + 5 ⇒ (8) + 5 = 13
She moves into the corridor where the others went ahead.

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