About Kromnir DeepcairnExploration Activities
Backstory:
Kromnir throws the wood down in the stockpile, arranging it correctly before wiping the sweat from his bow afterward. A large man can be seen walking towards him from behind as the dwarf puts his sweatrag back in his pocket. "Deepcairn! Quittin' time!" the large man calls out over the noise. Klorte Hengus, an extremely large man with a commanding deep voice, is the foreman of Giant's Wheel and you pretty much did whatever he told you to do, else, you were jobless.
But Kromnir couldn't help himself. It's just who he is. Grinning ever so slightly, the dwarf turns around to address the big fella. "C'mon, Cap'n! Just let me work through it! I've got nothin' else goin' on! 'Sides, I could use the wages!" he yells back, both having to talk over the noise.
The dwarf returns the larger man's stare with a look of indifference and a slight grin. As he's pulling off his gloves and his apron, "Aye aye, Cap'n. But ya know I'm the best worker ye got," he brags, grinning wryly. "Most of this lot is at best fair ta midlin'. Ya know it ta be true," he finishes as he hands over his gear. He then gives the foreman a two-fingered salute. "See ya next week, boss," he tells him as he takes his leave. Klorte can be seen clenching his jaw as the dwarf walks away. "Bah! That one irritates me to no end. I should've fired him a long time ago. I still might," he mutters under his breath. Not that that was necessary considering all the noise. Klorte then looks around at the workers still there and yells, "C'MON YOU LOT! LET'S GET TO WORK!" before returning back to his office. After leaving the Giant's Wheel, Kromnir then makes his way to the Rowdy Rockfish. Entering, he pauses a moment and looks around until he sees what he's looking for. Grinning, "Hey, Brelda lass, how are ya?!" Brelda turns to look to see who it is that called her and proceeds to walk over to him in a proper manner. "Mr. Deepcairn, I would appreciate it if you would keep your voice to a minimum. It is just as simple to come up to the bar and address me proper rather than yelling across the room. Thank you," she says in a lowered voice, giving him a reprimanding look. Kromnir crosses his arms as she speaks and is unable to contain a slight grin after she finishes talking. Nodding, "Well, um, yes ma'am. I'll be sure to remember that." She looks to him through narrowed eyes. "You've said that before, Mr. Deepcairn, and yet you continue on as if you never have." The barbarian ponders that a moment before nodding matter of factly. "Okay, fair enough. I must've forgot. Ya know, I could use a bite ta eat. How about a cup of coffee and the house special, hm? I could use some of that famous stew of yours," he says with a grin. As it nearly appears she's just about to smile, "Very well. And I must say, it's quite good today," she claims before returning back to the kitchen. Kromnir finds himself a seat and relaxes as he looks over in the direction of Brelda. Poor lass. Man I wish I knew what happened to her son. Goin' ta have ta look into that," he thinks, stroking his beard. And she had me worried there for a moment. If that smile would've came out I'd be almost afraid her face would shatter. She is a tough nut ta crack when it comes ta gettin' a smile from her. But it's understandable. And I'm goin' ta keep tryin'. She's a nice lass. Kromnir really is a laid back kind of dwarf. Living in Otari has really helped create that. Which is a good thing because he doesn't want to expose his "other self" to others because he likes the quiet life. The talk would become unbearable if they knew what happens to him when his anger gets the best of him. Dice:
[dice=Fort]1d20+7[/dice]
[dice=Perception]1d20+6[/dice] [dice=Athletics]1d20+7[/dice] ----------------------------------------------- [dice=Guisarme(10' reach)]1d20+7[/dice]
[dice=Guisarme(10' reach)]1d20+7-5[/dice]
[dice=Guisarme(10' reach)]1d20+7-10[/dice]
------------------------------------------ [dice=Scythe]1d20+7[/dice]
[dice=Scythe]1d20+7-5[/dice]
[dice=Scythe]1d20+7-10[/dice]
--------------------------------------- [dice=Javelin]1d20+5[/dice]
Kromnir:
Kromnir(KROM-near) Deepcairn Hero Points: 1 Barbarian 1 Ancestry Dwarf(Strong Blooded) Background Ruin Delver Speed 20' Alignment CG Languages Common, Dwarven, Draconic Perception +6 (Expert(+5)/Wis+1) Class DC: 17 (10/Trained(+3)/+4Str) ------------------ Offense ------------------ ★Melee [one-action]: Guisarme +7(1d10+4/slashing) (Reach, Trip); . . Scythe +7(1d10+4/slashing) (Deadly d10, Trip) . . Clan dagger +7(1d4+4/piercing) (Agile, Dwarf, Parry, Uncommon, Versatile B) ★Ranged [one-action] Javelin +5 (thrown 30'), 1d6+4 piercing --------------------
Simple wpns; martial wpns; unarmed attack: ★Trained(2+lvl): ; ★★Expert(4+lvl); ★★★Master(6+lvl); ★★★★Legendary(8+lvl)
Light armor, medium armor, unarmored defense: ★Trained(2+lvl); ★★Expert(4+lvl); ★★★Master(6+lvl); ★★★★Legendary(8+lvl)
Str 18(+4), Dex 14(+2), Con 14(+2), Int 12(+1), Wis 12(+1), Cha 8(-1)
★Trained(2+lvl): ; ★★Expert(4+lvl); ★★★Master(6+lvl); ★★★★Legendary(8+lvl) -----------------------------------------------
Anathema: Flagrantly disrespecting an animal of your chosen kind is anathema to your instinct, as is using weapons while raging.
Ruin Delver: You’ve looked through some of the smaller ruins in the Otari hinterlands but have never quite built up the courage to check out the creepy lighthouse called Gauntlight. You’ve heard that these ruins are pretty well picked over, and mostly collapsed, but you always planned to some day explore them and perhaps find some bauble left behind from the centuries-old battle where the Roseguard slew an evil sorcerer. You know that the crumbled stone of old ruins has a tendency to shift, so you’d better step lightly if you get the chance to explore Gauntlight. Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost. You’re trained in Acrobatics and the Roseguard Lore skill. You gain the Cat Fall skill feat. ------------------------------------
Clan dagger (1gp, 1 bulk)
Adventurer’s pack, which is included in each kit, contains a backpack, a bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin. Total = 8Bulk(Max 9), 10g
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