
Reknar |

"It has stayed there minding its own business so far... And I think we do need a rest" - Reknar ponders - "So I say we call it a day, and start back down tomorrow Kromnir"
Guys, do we have the funds to buy any further supplies?

GM Niles |

You took a bit of coinage from down there, and a few items that could be pawned. Also, if you remember the fire elemental thing was contained by the pool of water. It wouldn't touch the water and it's hemmed in by water.

Staryth |

"The fire elemental isn't going anywhere thanks to that water, and I want to buy new picks if we can swing it." The elf ponders "Our real concern is the trogs might be on high alert. I wonder if we can get nose plugs or something to reduce that stink?"

Amunet-Ra |

Thank you Tamily, that is already helping!
Amunet-Ra takes the potions and thanks Tamily again profoundly.
Maybe we can count what we found and buy some more potions. Perhaps some can get some better equipment as well!

Kromnir Deepcairn |

"That's right. I'd forgotten about the water. Fair enough. Anyway, I could use a new crowbar meself. Maybe two just ta be on the safe side."

Reknar |

"Sounds solid" - Reknar nods, then turns to Tamily - "For now, you should not be in any danger, but if you do not mind we sleeping in your basement, we could stand watch there tonight, and continue our investigations tomorrow?"
My suggestion is - go into town, buy whatever supplies we need (we have come to understand there is not much need for several medicine kits right?), have a drink and a meal, then sleep in Tamily's cellar, to make sure nothing comes up from down there :P

GM Niles |

I'm camping this weekend, but if I have a moment I'll update us. Please wrap up whatever purchases you want to make. I'll assume you head back down to the 2nd level of the "basement"

Kromnir Deepcairn |

My suggestion is - go into town, buy whatever supplies we need (we have come to understand there is not much need for several medicine kits right?), have a drink and a meal, then sleep in Tamily's cellar, to make sure nothing comes up from down there :P
Works for me as well. Just going to grab a couple of crowbars. And a club. Not having a bludgeoning weapon vs. those skeletons was annoying. So will be grabbing a club as well.

GM Niles |

I haven't forgotten about us, it's end of school year stuff for me right now so work is crazy. (I'm an elementary principal)

GM Niles |

MAJOR GM HANDWAVE
The heroes spend the evening regaling the townsfolk with their story of the basement complex. The captain of the guard himself LARDUS LONGSADDLE comes to hear from the heroes and take a statement from Tamily. He leaves a couple bored looking guardsmen to watch the basement door and says he'll send for a mason to brick up the hole in the morning.
The next day a small crowd gathers to watch the heroes venture back into the depths, Tamily says she won't let anyone brick the wall until the heroes return.
The heroes head back down into the depths, this time a bit more seasoned and they retrace their steps down to the lower levels. Nothing seems disturbed as the heroes walk down the stairs to the lower levels, the corpses of the kobolds are where they fell.
Map is updated. You guys are back on the second level. You can head north back past where you fought the Xulgath or west.

Reknar |

"Ok boys and girls, this time we need to do this by the book, unless we want our asses handed to us again" - Reknar grunts - "I say forget the elemental for now, and focus on the ugly, smelly ones. Do we have a deal?" - he looks around at his companions, then continues - "Staryth, please scout ahead, and report back. When we find them, we jump them hard"
Sounds solid guys? I would push us forward, but... It seems PF2 is a bit unforgiving for that...

Kromnir Deepcairn |

"Works for me. I want no part of that fire beast anyway. Let's move." Kromnir then follows along, keeping an eye out for everything.

GM Niles |

You can always roll. It speeds things up.
Staryth heads north where the party fought the stinking creature's known as Xulgaths. He investigates and finds a small pouch where the creatures had been lairing.
He also spots something else interesting The passageway exiting this room looks like it was dug recently. This tunnel curves up and around before
ending in a thin wall of loose stones and dirt. A tiny hole in the wall allows creatures to look into the room beyond...
the kobolds in that area going about their daily routines. The wall here is very thin and could probably be knocked down with a good push.

Staryth |

Society roll 1d20 + 4 ⇒ (14) + 4 = 18
And yes, Staryth peeks through the wall,ready to jerk his head back if he gets a poke in the eye.
Then he whispers to the others "I spy with my little eye, creatures beginning with K. Kobolds. Wall seems thin, possibly pushable"

Kromnir Deepcairn |

Eyes going wide at that bit of info, "Then I say we push it." If everyone agrees, Kromnir will aid in pushing the wall down. Or just push it himself. It's all good either way. :)

GM Niles |

Athletics: 1d20 + 7 ⇒ (6) + 7 = 13
Athletics: 1d20 + 7 ⇒ (19) + 7 = 26
Kromnir begins shoving on the wall and after a few heaves taking him a minute or two he shoves the entire wall down! Everyone hears screeches of surprise and anger coming from inside the warren Four armed kobold warriors stand ready to repel the invaders!
Amunet: 1d20 + 5 ⇒ (19) + 5 = 24
Reknar: 1d20 + 6 ⇒ (2) + 6 = 8
Staryth: 1d20 + 6 ⇒ (5) + 6 = 11
Kromnir: 1d20 + 6 ⇒ (10) + 6 = 16
Monsters: 1d20 + 5 ⇒ (11) + 5 = 16
Daxur: 1d20 + 3 ⇒ (10) + 3 = 13
Kobold Warren!
Round 1
Amunet
Kromnir
Kobolds
Daxur
Staryth
Reknar
I've sorta lined you up where I assume you go. Amunet and Kromnir are up....the kobolds heard you coming and are prepared.

Kromnir Deepcairn |

Kromnir draws his guisarme and strikes at the nearest kobold.
Attack #2
Guisarme(10' reach): 1d20 + 7 ⇒ (19) + 7 = 26 Possible crit?
Damage: 1d10 + 4 ⇒ (9) + 4 = 13
Guisarme(10' reach): 1d20 + 7 - 5 ⇒ (18) + 7 - 5 = 20
Damage: 1d10 + 4 ⇒ (10) + 4 = 14
BOOM!
AC 18; Hp's 24/24

GM Niles |

Kobold Warren!
Round 1
Amunet gestures with her scimitar while reciting holy words Spell Attack: 1d20 + 5 ⇒ (13) + 5 = 18 Damage: 1d4 + 2 ⇒ (2) + 2 = 4 a lance of holy energy strikes one of the assembled kobolds, it cries out in pain. She raises her shield.
Kromnir cuts down one of the kobolds with well placed strikes with his weapon.
Kobolds hurl spears at Kromnir, then they retrieve new spears and hurl those too!
1 Hurl: 1d20 + 7 ⇒ (14) + 7 = 21 Hurl 2: 1d20 + 2 ⇒ (17) + 2 = 19
3 Hurl: 1d20 + 7 ⇒ (1) + 7 = 8 Hurl 2: 1d20 + 2 ⇒ (8) + 2 = 10
4 Hurl: 1d20 + 7 ⇒ (12) + 7 = 19 Hurl 2: 1d20 + 2 ⇒ (13) + 2 = 15
Kromnir is struck with three spears for 3d6 + 9 ⇒ (2, 3, 4) + 9 = 18 K is at 6HP now
Daxur
Staryth
Reknar
Round 2
Amunet
Kromnir
Kobolds
Daxur
Staryth
Reknar
Everyone is up

Kromnir Deepcairn |

Undeterred by the javelins, Kromnir takes a step forward and stabs at another kobold.
Move, Attack, Attack. Attacking #1
Guisarme(10' reach): 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d10 + 4 ⇒ (8) + 4 = 12
Guisarme(10' reach): 1d20 + 7 - 5 ⇒ (15) + 7 - 5 = 17
Damage: 1d10 + 4 ⇒ (3) + 4 = 7
AC 18; Hp's 6/24

Staryth |

"Kromnirr is taking some hits!" Strayth blurts the obvious, and taking his blade out, stabs at one one the Dwarf's flank.
Stride Draw Weapon Strike I think. My computer is having trouble with the map so sorry if he can't do that.
to hit with short sword: 1d20 + 8 ⇒ (3) + 8 = 11
Dmg 1d6 + 4 ⇒ (1) + 4 = 5 (If Rogue Sneak attack counts add) 1d6 ⇒ 1

Reknar |

Reknar follows right after his companions - "Commit to it boys and girl!"
.. Inspire Courage
.. Move
.. Attack (in order of preference = the one attacked by Kromnir, or Staryth, or the next one if those are already dead or not reachable)
Morningstar: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Damage if it hits: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10
----------
AC 17
HP: 18/18
Effects: Inspire Courage
P.S. Updated Staryth position, let me know if it is incorrect.

GM Niles |

I think we might be down to just 3 people =/
Daxur moves up and casts electric arc REFLEX: 2d20 ⇒ (13, 12) = 25 +9 DC17 two kobolds are singed 1d4 + 4 ⇒ (4) + 4 = 8
Staryth moves up and misses
Reknar inspires courage and moves up and swings, he misses also (AC is 18)
Round 2
Amunet moves to support Reknar and Staryth, she lashes out with her scimitar 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 and misses, she raises her shield.
Kromnir steps up and swings, one swing hits! (Thanks to inspire)
Kobolds
1 scrambles away from the heroes, drawing another javelin, hurling it at Amunet 1d20 + 7 ⇒ (20) + 7 = 27 she raises her shield, blocking some of the damage 2d6 + 6 - 5 ⇒ (5, 4) + 6 - 5 = 10
3 scrambles away from the heroes, drawing another javelin, hurling it at Amunet 1d20 + 7 ⇒ (20) + 7 = 27 Umm 2d6 + 6 ⇒ (3, 2) + 6 = 11 Amunet goes down bleeding.
4 scrambles away from the heroes, drawing another javelin, hurling it at Staryth 1d20 + 7 ⇒ (5) + 7 = 12
5 hurls a javelin at Reknar 1d20 + 7 ⇒ (5) + 7 = 12 draws and hurls another javelin 1d20 + 7 ⇒ (13) + 7 = 20 hitting for 1d6 + 3 ⇒ (2) + 3 = 5
Daxur
Staryth
Reknar
Round 3
Amunet [unconscious, dying 1]
Kromnir
Kobolds
Daxur
Staryth
Reknar
Everyone is up. I won't wait on Amunet or Daxur to resolve the round.

Kromnir Deepcairn |

"We got 'em on the run now, lads!" the dwarf bellows confidently - even though he's bleeding like a stuck pig - as he keeps up the chase.
Move; Attack #1; Attack #1
Guisarme(10' reach): 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28 YEAH, BAY-BEE!!! #1 is going DOWN!!! :D
Damage: 1d10 + 4 + 1 ⇒ (6) + 4 + 1 = 11 = 22!
Guisarme(10' reach): 1d20 + 7 - 5 + 1 ⇒ (17) + 7 - 5 + 1 = 20
Damage: 1d10 + 4 + 1 ⇒ (5) + 4 + 1 = 10
AC 18; Hp's 6/24
If #1 dies on the first attack, please redirect the last attack to #4. Otherwise, stick with #1 for both attacks.

Reknar |

"Lets finish this!" - Reknar growls, and keeps up the pressure.
.. Inspire Courage
.. Move
.. Attack #4 if he is still standing, otherwise I will occupy its position and attack #3
Morningstar: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Damage if it hits: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
----------
AC 17
HP: 13/18
Effects: Inspire Courage

Staryth |

Staryth moves in tandem with Reknar if he can
Attacking #4 or 3 if 4 is down
So Stride, attack, and attack again. Bonus for Inspire courage included
to hit 1d20 + 9 ⇒ (6) + 9 = 15
dmg 1d6 + 5 ⇒ (6) + 5 = 11
2nd to hit 1d20 + 4 ⇒ (11) + 4 = 15
Dmg 1d6 + 5 ⇒ (4) + 5 = 9

GM Niles |

Yeah, I'm on vacation and I thought I'd have more time to update on Sunday/Monday but I wasn't able.
Daxur casts his most familiar spell Damage: 1d4 + 4 ⇒ (4) + 4 = 8 Reflex DC17: 2d20 ⇒ (4, 8) = 12 +9 two of the kobolds are blasted.
Staryth moves forward and slashes at the kobold but misses
Reknar bashes a kobold
Round 3
Amunet [unconscious, dying 1] 1d20 ⇒ 4
Kromnir cuts down two kobolds!
Kobolds
The remaining two kobolds are wounded and throw down their weapons and flee south!
Daxur
Staryth
Reknar
The kobolds are running, you can chase them down or end this combat.

Amunet-Ra |

I wasn't sure whether i should make a dying check or not.

Kromnir Deepcairn |

Taking a deep breath as he watches the kobolds flee, he eventually turns to the others when they're out of sight. "I guess they're not nearly as dumb as I give 'em credit for." Then noticing their healer has fallen, he quickly moves over to her. "Blast! We've got ta get Amunet back on her feet. I don't suppose any of you have got any type of healing draught among ya, do ya?" he asks anyone who's listening. "Because I got nothin'."

GM Niles |

The minor healing potion wakes Amunet and heals her for 1d8 ⇒ 4.
Everyone is awake and alert now, the two remaining kobolds have fled.
The smell of rotten fish and mold wafts around. On the west side of this vast room is a large table with benches on either side. Old food scraps, dirty knives, and broken plates cover the table. Off to the east side, burrows have been dug into the wall to make small sleeping chambers filled with straw mats. This must be the kobolds’ warren!
The kobolds fled north, you hear commotion from that direction.

Kromnir Deepcairn |

"I'm thinkin' we take the fight ta them before they can prepare for us. I'm ready ta put an end ta those pains in me can. But first, I could use a bit o' healin'. They got me pretty good with those stupid javelins."
Kromnir is sitting at 6/24 hit points. He got pretty well tore up.

Amunet-Ra |

Sure, yes, of course i will heal him, that's part of my job after all!
Amunet-Ra takes out her bag of herbs and tends to Kromnirs wounds.
Medicine: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 162d8 ⇒ (5, 2) = 7
Kromnir heals for 7hp.