Adventures in Otari

Game Master nilesr

Map of Otari


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Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

"It has stayed there minding its own business so far... And I think we do need a rest" - Reknar ponders - "So I say we call it a day, and start back down tomorrow Kromnir"

Guys, do we have the funds to buy any further supplies?


Encounter Map

You took a bit of coinage from down there, and a few items that could be pawned. Also, if you remember the fire elemental thing was contained by the pool of water. It wouldn't touch the water and it's hemmed in by water.


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

"The fire elemental isn't going anywhere thanks to that water, and I want to buy new picks if we can swing it." The elf ponders "Our real concern is the trogs might be on high alert. I wonder if we can get nose plugs or something to reduce that stink?"


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Thank you Tamily, that is already helping!

Amunet-Ra takes the potions and thanks Tamily again profoundly.
Maybe we can count what we found and buy some more potions. Perhaps some can get some better equipment as well!


M Dwarf Barbarian 1
Stats:
AC 18; Hp's 24; Per: +6; Fort: +7/Ref: +5/Will: +6
Exploration action: Scout

"That's right. I'd forgotten about the water. Fair enough. Anyway, I could use a new crowbar meself. Maybe two just ta be on the safe side."


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

"Sounds solid" - Reknar nods, then turns to Tamily - "For now, you should not be in any danger, but if you do not mind we sleeping in your basement, we could stand watch there tonight, and continue our investigations tomorrow?"

My suggestion is - go into town, buy whatever supplies we need (we have come to understand there is not much need for several medicine kits right?), have a drink and a meal, then sleep in Tamily's cellar, to make sure nothing comes up from down there :P


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

Sounnds good to me


Encounter Map

I'm camping this weekend, but if I have a moment I'll update us. Please wrap up whatever purchases you want to make. I'll assume you head back down to the 2nd level of the "basement"


M Dwarf Barbarian 1
Stats:
AC 18; Hp's 24; Per: +6; Fort: +7/Ref: +5/Will: +6
Exploration action: Scout
Reknar wrote:
My suggestion is - go into town, buy whatever supplies we need (we have come to understand there is not much need for several medicine kits right?), have a drink and a meal, then sleep in Tamily's cellar, to make sure nothing comes up from down there :P

Works for me as well. Just going to grab a couple of crowbars. And a club. Not having a bludgeoning weapon vs. those skeletons was annoying. So will be grabbing a club as well.


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

I suggest one additional Medicine skill kit, and that's it. I do not think I have any more ideas for Reknar :P


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

Lockpicks repaired or replaced is Staryth's personal priority and he'll shop for tha


Encounter Map

I haven't forgotten about us, it's end of school year stuff for me right now so work is crazy. (I'm an elementary principal)


Encounter Map

MAJOR GM HANDWAVE

The heroes spend the evening regaling the townsfolk with their story of the basement complex. The captain of the guard himself LARDUS LONGSADDLE comes to hear from the heroes and take a statement from Tamily. He leaves a couple bored looking guardsmen to watch the basement door and says he'll send for a mason to brick up the hole in the morning.

The next day a small crowd gathers to watch the heroes venture back into the depths, Tamily says she won't let anyone brick the wall until the heroes return.

The heroes head back down into the depths, this time a bit more seasoned and they retrace their steps down to the lower levels. Nothing seems disturbed as the heroes walk down the stairs to the lower levels, the corpses of the kobolds are where they fell.

Map is updated. You guys are back on the second level. You can head north back past where you fought the Xulgath or west.


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

"Ok boys and girls, this time we need to do this by the book, unless we want our asses handed to us again" - Reknar grunts - "I say forget the elemental for now, and focus on the ugly, smelly ones. Do we have a deal?" - he looks around at his companions, then continues - "Staryth, please scout ahead, and report back. When we find them, we jump them hard"

Sounds solid guys? I would push us forward, but... It seems PF2 is a bit unforgiving for that...


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

"Yes, this time maybe less nearly dying if I can" A smile, and then Staryth nods, and scouts ahead carefully.

I'm guessing the rolls are secret for this and by the GM


M Dwarf Barbarian 1
Stats:
AC 18; Hp's 24; Per: +6; Fort: +7/Ref: +5/Will: +6
Exploration action: Scout

"Works for me. I want no part of that fire beast anyway. Let's move." Kromnir then follows along, keeping an eye out for everything.


Encounter Map

You can always roll. It speeds things up.

Staryth heads north where the party fought the stinking creature's known as Xulgaths. He investigates and finds a small pouch where the creatures had been lairing.

Small Leather Pouch:
Inside the leather pouch is a handful of strange coins, minted in some faraway kingdom deep underground—the coins show a tower inside a cave on one side and a sinister-looking elf’s head on the other. These coins amount to 38 sp and 4 gp. Society recall knowledge for more info

He also spots something else interesting The passageway exiting this room looks like it was dug recently. This tunnel curves up and around before
ending in a thin wall of loose stones and dirt. A tiny hole in the wall allows creatures to look into the room beyond...

Do you look?:
If a hero peeks through the wall, they can see
the kobolds in that area going about their daily routines. The wall here is very thin and could probably be knocked down with a good push.


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

Society roll 1d20 + 4 ⇒ (14) + 4 = 18

And yes, Staryth peeks through the wall,ready to jerk his head back if he gets a poke in the eye.

Then he whispers to the others "I spy with my little eye, creatures beginning with K. Kobolds. Wall seems thin, possibly pushable"


M Dwarf Barbarian 1
Stats:
AC 18; Hp's 24; Per: +6; Fort: +7/Ref: +5/Will: +6
Exploration action: Scout

Eyes going wide at that bit of info, "Then I say we push it." If everyone agrees, Kromnir will aid in pushing the wall down. Or just push it himself. It's all good either way. :)


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

Reknar stands ready, as Kromnir and Amunet push the wall down.


Encounter Map

Athletics: 1d20 + 7 ⇒ (6) + 7 = 13
Athletics: 1d20 + 7 ⇒ (19) + 7 = 26

Kromnir begins shoving on the wall and after a few heaves taking him a minute or two he shoves the entire wall down! Everyone hears screeches of surprise and anger coming from inside the warren Four armed kobold warriors stand ready to repel the invaders!

Perception:

Amunet: 1d20 + 5 ⇒ (19) + 5 = 24
Reknar: 1d20 + 6 ⇒ (2) + 6 = 8
Staryth: 1d20 + 6 ⇒ (5) + 6 = 11
Kromnir: 1d20 + 6 ⇒ (10) + 6 = 16
Monsters: 1d20 + 5 ⇒ (11) + 5 = 16
Daxur: 1d20 + 3 ⇒ (10) + 3 = 13

Kobold Warren!

Round 1
Amunet
Kromnir
Kobolds
Daxur
Staryth
Reknar

I've sorta lined you up where I assume you go. Amunet and Kromnir are up....the kobolds heard you coming and are prepared.


M Dwarf Barbarian 1
Stats:
AC 18; Hp's 24; Per: +6; Fort: +7/Ref: +5/Will: +6
Exploration action: Scout

Kromnir draws his guisarme and strikes at the nearest kobold.

Attack #2

Guisarme(10' reach): 1d20 + 7 ⇒ (19) + 7 = 26 Possible crit?
Damage: 1d10 + 4 ⇒ (9) + 4 = 13

Guisarme(10' reach): 1d20 + 7 - 5 ⇒ (18) + 7 - 5 = 20
Damage: 1d10 + 4 ⇒ (10) + 4 = 14

BOOM!

AC 18; Hp's 24/24


Encounter Map

Kobold Warren!

Round 1
Amunet gestures with her scimitar while reciting holy words Spell Attack: 1d20 + 5 ⇒ (13) + 5 = 18 Damage: 1d4 + 2 ⇒ (2) + 2 = 4 a lance of holy energy strikes one of the assembled kobolds, it cries out in pain. She raises her shield.
Kromnir cuts down one of the kobolds with well placed strikes with his weapon.
Kobolds hurl spears at Kromnir, then they retrieve new spears and hurl those too!
1 Hurl: 1d20 + 7 ⇒ (14) + 7 = 21 Hurl 2: 1d20 + 2 ⇒ (17) + 2 = 19
3 Hurl: 1d20 + 7 ⇒ (1) + 7 = 8 Hurl 2: 1d20 + 2 ⇒ (8) + 2 = 10
4 Hurl: 1d20 + 7 ⇒ (12) + 7 = 19 Hurl 2: 1d20 + 2 ⇒ (13) + 2 = 15
Kromnir is struck with three spears for 3d6 + 9 ⇒ (2, 3, 4) + 9 = 18 K is at 6HP now
Daxur
Staryth
Reknar

Round 2
Amunet
Kromnir
Kobolds
Daxur
Staryth
Reknar

Everyone is up


M Dwarf Barbarian 1
Stats:
AC 18; Hp's 24; Per: +6; Fort: +7/Ref: +5/Will: +6
Exploration action: Scout

Undeterred by the javelins, Kromnir takes a step forward and stabs at another kobold.

Move, Attack, Attack. Attacking #1

Guisarme(10' reach): 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d10 + 4 ⇒ (8) + 4 = 12

Guisarme(10' reach): 1d20 + 7 - 5 ⇒ (15) + 7 - 5 = 17
Damage: 1d10 + 4 ⇒ (3) + 4 = 7

AC 18; Hp's 6/24


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

"Kromnirr is taking some hits!" Strayth blurts the obvious, and taking his blade out, stabs at one one the Dwarf's flank.

Stride Draw Weapon Strike I think. My computer is having trouble with the map so sorry if he can't do that.

to hit with short sword: 1d20 + 8 ⇒ (3) + 8 = 11
Dmg 1d6 + 4 ⇒ (1) + 4 = 5 (If Rogue Sneak attack counts add) 1d6 ⇒ 1


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

Reknar follows right after his companions - "Commit to it boys and girl!"


.. Inspire Courage
.. Move
.. Attack (in order of preference = the one attacked by Kromnir, or Staryth, or the next one if those are already dead or not reachable)

Morningstar: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Damage if it hits: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

----------

AC 17
HP: 18/18
Effects: Inspire Courage

P.S. Updated Staryth position, let me know if it is incorrect.


Encounter Map

Daxur and Amunet?


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

Bumped!


Encounter Map

I think we might be down to just 3 people =/

Daxur moves up and casts electric arc REFLEX: 2d20 ⇒ (13, 12) = 25 +9 DC17 two kobolds are singed 1d4 + 4 ⇒ (4) + 4 = 8
Staryth moves up and misses
Reknar inspires courage and moves up and swings, he misses also (AC is 18)

Round 2
Amunet moves to support Reknar and Staryth, she lashes out with her scimitar 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 and misses, she raises her shield.
Kromnir steps up and swings, one swing hits! (Thanks to inspire)
Kobolds
1 scrambles away from the heroes, drawing another javelin, hurling it at Amunet 1d20 + 7 ⇒ (20) + 7 = 27 she raises her shield, blocking some of the damage 2d6 + 6 - 5 ⇒ (5, 4) + 6 - 5 = 10
3 scrambles away from the heroes, drawing another javelin, hurling it at Amunet 1d20 + 7 ⇒ (20) + 7 = 27 Umm 2d6 + 6 ⇒ (3, 2) + 6 = 11 Amunet goes down bleeding.
4 scrambles away from the heroes, drawing another javelin, hurling it at Staryth 1d20 + 7 ⇒ (5) + 7 = 12
5 hurls a javelin at Reknar 1d20 + 7 ⇒ (5) + 7 = 12 draws and hurls another javelin 1d20 + 7 ⇒ (13) + 7 = 20 hitting for 1d6 + 3 ⇒ (2) + 3 = 5
Daxur
Staryth
Reknar

Round 3
Amunet [unconscious, dying 1]
Kromnir
Kobolds
Daxur
Staryth
Reknar

Everyone is up. I won't wait on Amunet or Daxur to resolve the round.


M Dwarf Barbarian 1
Stats:
AC 18; Hp's 24; Per: +6; Fort: +7/Ref: +5/Will: +6
Exploration action: Scout

"We got 'em on the run now, lads!" the dwarf bellows confidently - even though he's bleeding like a stuck pig - as he keeps up the chase.

Move; Attack #1; Attack #1

Guisarme(10' reach): 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28 YEAH, BAY-BEE!!! #1 is going DOWN!!! :D
Damage: 1d10 + 4 + 1 ⇒ (6) + 4 + 1 = 11 = 22!

Guisarme(10' reach): 1d20 + 7 - 5 + 1 ⇒ (17) + 7 - 5 + 1 = 20
Damage: 1d10 + 4 + 1 ⇒ (5) + 4 + 1 = 10

AC 18; Hp's 6/24

If #1 dies on the first attack, please redirect the last attack to #4. Otherwise, stick with #1 for both attacks.


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

"Lets finish this!" - Reknar growls, and keeps up the pressure.

.. Inspire Courage
.. Move
.. Attack #4 if he is still standing, otherwise I will occupy its position and attack #3

Morningstar: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Damage if it hits: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

----------

AC 17
HP: 13/18
Effects: Inspire Courage


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

Staryth moves in tandem with Reknar if he can
Attacking #4 or 3 if 4 is down
So Stride, attack, and attack again. Bonus for Inspire courage included

to hit 1d20 + 9 ⇒ (6) + 9 = 15
dmg 1d6 + 5 ⇒ (6) + 5 = 11

2nd to hit 1d20 + 4 ⇒ (11) + 4 = 15
Dmg 1d6 + 5 ⇒ (4) + 5 = 9


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

We all acted, right? :D


Encounter Map

Yeah, I'm on vacation and I thought I'd have more time to update on Sunday/Monday but I wasn't able.

Daxur casts his most familiar spell Damage: 1d4 + 4 ⇒ (4) + 4 = 8 Reflex DC17: 2d20 ⇒ (4, 8) = 12 +9 two of the kobolds are blasted.
Staryth moves forward and slashes at the kobold but misses
Reknar bashes a kobold

Round 3
Amunet [unconscious, dying 1] 1d20 ⇒ 4
Kromnir cuts down two kobolds!
Kobolds
The remaining two kobolds are wounded and throw down their weapons and flee south!
Daxur
Staryth
Reknar

The kobolds are running, you can chase them down or end this combat.


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

I wasn't sure whether i should make a dying check or not.


M Dwarf Barbarian 1
Stats:
AC 18; Hp's 24; Per: +6; Fort: +7/Ref: +5/Will: +6
Exploration action: Scout

Taking a deep breath as he watches the kobolds flee, he eventually turns to the others when they're out of sight. "I guess they're not nearly as dumb as I give 'em credit for." Then noticing their healer has fallen, he quickly moves over to her. "Blast! We've got ta get Amunet back on her feet. I don't suppose any of you have got any type of healing draught among ya, do ya?" he asks anyone who's listening. "Because I got nothin'."


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

"Yes, one healing draught from our fine lady sponsor" He pours it down the good priestess' throat


Encounter Map

The minor healing potion wakes Amunet and heals her for 1d8 ⇒ 4.

Everyone is awake and alert now, the two remaining kobolds have fled.

The smell of rotten fish and mold wafts around. On the west side of this vast room is a large table with benches on either side. Old food scraps, dirty knives, and broken plates cover the table. Off to the east side, burrows have been dug into the wall to make small sleeping chambers filled with straw mats. This must be the kobolds’ warren!

The kobolds fled north, you hear commotion from that direction.


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

"Oh boy. Retreat, try to prepare our own ambush? or go after them before they can organize... or what?"


M Dwarf Barbarian 1
Stats:
AC 18; Hp's 24; Per: +6; Fort: +7/Ref: +5/Will: +6
Exploration action: Scout

"I'm thinkin' we take the fight ta them before they can prepare for us. I'm ready ta put an end ta those pains in me can. But first, I could use a bit o' healin'. They got me pretty good with those stupid javelins."

Kromnir is sitting at 6/24 hit points. He got pretty well tore up.


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

"Amnunet, are you up to healing yourself and Kromnnair further?"


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Sure, yes, of course i will heal him, that's part of my job after all!

Amunet-Ra takes out her bag of herbs and tends to Kromnirs wounds.

Medicine: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 162d8 ⇒ (5, 2) = 7

Kromnir heals for 7hp.

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