Adventures in Otari

Game Master nilesr

Map of Otari


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AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Amunet-Ra moves over to Charyx and casts a heal spell on him.

◆ stride
◆◆ Heal: 1d8 + 8 ⇒ (8) + 8 = 16

There boy, you better take care! Can you use that trap Krmonir triggered to our advantage?


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3

Sorry and thanks for the bot....not exactly sure what I was waiting for....

Round 2

Perception: 1d20 + 3 ⇒ (1) + 3 = 4

Daxur peeks around the corner and after appraising the situation for a second decides that self-preservation is equal to group preservation and pauses for a moment or two to cast a spell upon himself . After he was satisfied he moves into cover behind the nearest column.

◆◆ Cast Mage Armor on self (+1 AC)
◆ Stride

Round 3

Staying safe behind his column, Daxur pops out and unleashes his mighty arc of electric power at the trap-laying kobold and her nearest accomplice!

◆◆ Cast Electric Arc at trapmaster and adjacent kobold
Damage vs trapmaster: 1d4 + 4 ⇒ (1) + 4 = 5
Damage vs kobold # 4: 1d4 + 4 ⇒ (4) + 4 = 8


M Dwarf Barbarian 1
Stats:
AC 18; Hp's 24; Per: +6; Fort: +7/Ref: +5/Will: +6
Exploration action: Scout

Finding himself struck hard by a spear, the dwarf yells through gritted teeth. "Blast it all!" Grabbing a javelin, he steps over and launches it at a kobold.

Draw Javelin
Move 5' north
Attack #2

Nearly forgot Inspire...
Javelin: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Damage: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7

AC 18; Hp's 6/24


Encounter Map

Charyx lays there unconscious
Kromnir hurls a javelin that misses
Staryth creeps forward (stride) and slashes with his blade 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11 1d20 + 3 ⇒ (13) + 3 = 16 unfortunately his attacks miss.
Daxur casts Mage armor on himself.
Reknar strides forward [stride] and attacks the kobold 1d20 + 7 ⇒ (20) + 7 = 27 SMASH: 2d6 + 8 ⇒ (6, 4) + 8 = 18 the creature crumples. Reknar raises his shield.

Round 3
Amunet moves to Charyx and heals him.
Charyx stands, picks up his bow and fires one arrow 1d20 + 7 ⇒ (10) + 7 = 17 striking for 1d8 + 1 ⇒ (7) + 1 = 8 a kobold goes down.
Kobolds
1) hurls a spear at Reknar 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7 missing horribly. The kobold picks up another spear and moves.
2) hurls a spear at Kromnir 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9 missing horribly. The kobold picks up another spear and moves.
Trapmaster Grunix snarls at Reknar and stabs at him with a wicked looking shortsword 1d20 + 10 ⇒ (4) + 10 = 14 1d20 + 5 ⇒ (9) + 5 = 14 Reknar fends off the kobold and then Grunix retreats a bit.
Charyx
Kromnir
Staryth
Daxur
Reknar

Round 4
Amunet
Kobolds
Trapmaster Grunix
Charyx
Kromnir
Staryth
Daxur
Reknar

Good guys are up. I prefer not botting multiple pcs in a round, but it's been nearly 48 hours.


M Dwarf Barbarian 1
Stats:
AC 18; Hp's 24; Per: +6; Fort: +7/Ref: +5/Will: +6
Exploration action: Scout

Not feeling confident at the current range of the kobold, Kromir draws another javelin, steps up, and fires again.

Draw Javelin
Move 5' east
Attack #2

Javelin: 1d20 + 5 ⇒ (4) + 5 = 9 Ugh. Just can't hit squat.
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

"Blast!" the dwarf huffs, irritated that is aim is so off. Obviously the bloodied wound from the spear has affected him more than he wishes to let on.

AC 18; Hp's 6/24


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3

You missed my round 3 action, GM. Going to see what happens in round 3 first if you don't mind :)


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6
GM Niles wrote:
Good guys are up. I prefer not botting multiple pcs in a round, but it's been nearly 48 hours.

Apologies for the delay from my side GM Niles, got caught up in a few other things.

"Lads, I need some more bodies up front here!" - Reknar roars - "Lets finish this! Now is not the time to falter!"

Performance (Oratory?): 1d20 + 4 ⇒ (20) + 4 = 24

Actions (I think all these are separate actions?):
.. Spend one Focus point for Lingering Composition (I think that Perform was a critical success?). So
.. Inspire Courage (lasts 4 rounds?)
.. Raise Shield

----------

AC 19 (with raised shield)
HP: 18/18
Effects: Inspire Courage


Encounter Map
Daxur wrote:
You missed my round 3 action, GM. Going to see what happens in round 3 first if you don't mind :)

I didn't miss it, I just haven't resolved Round 3 yet.


Encounter Map
Reknar wrote:
GM Niles wrote:
Good guys are up. I prefer not botting multiple pcs in a round, but it's been nearly 48 hours.

Apologies for the delay from my side GM Niles, got caught up in a few other things.

"Lads, I need some more bodies up front here!" - Reknar roars - "Lets finish this! Now is not the time to falter!"

[dice=Performance (Oratory?)]d20+4

Actions (I think all these are separate actions?):
.. Spend one Focus point for Lingering Composition (I think that Perform was a critical success?). So
.. Inspire Courage (lasts 4 rounds?)
.. Raise Shield

----------

AC 19 (with raised shield)
HP: 18/18
Effects: Inspire Courage

Lingering composition is a free action. So, you have another action.

That plus Inspire is a solid turn 1 action just about every encounter.


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6
GM Niles wrote:

Lingering composition is a free action. So, you have another action.

That plus Inspire is a solid turn 1 action just about every encounter.

Hmmm, I get one more action? Nice! :D But why is it free? The symbol in Archives of Nethys seems to be the one for an action? And yeah, I would use this more often, but I only have two focus points. How can I recover them after they are spent? By resting overnight?

Hey, I think I can try to Demoralize one of our opponents, right?

"And you!" - the half-orc adds with a scowl at Grunix - "You could have parlayed, saved yourself and your friends here. But no. you decided to let them all fall around you. You're next!"

Intimidation!: 1d20 + 4 ⇒ (18) + 4 = 22


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

Sorry for the round action mess up on my part :o

(round three actions)
Having missed his foe, well, the jig for stealth is up, and Staryth frowns and moves forwards towards the trapmaster skirting the wall's edge hoping to avoid whatever the trap master threw down. Fortunately his swiftness makes this possible.

◆ stride

And he slices twice, harrying the trap master

◆ Attack ◆ Attack

Attack number one 1d20 + 7 ⇒ (1) + 7 = 8 If that hits 1d6 + 4 ⇒ (5) + 4 = 9 Not including short sword magic bonus and any bardic aid

Attack number two 1d20 + 3 ⇒ (19) + 3 = 22 If that hits, ditto 1d6 + 4 ⇒ (4) + 4 = 8


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Amunet-Ra moves forward heeding the call to action and then strikes at a goblin.

◆ stride
◆ stride
Strike Scimitar: 1d20 + 7 ⇒ (8) + 7 = 151d8 + 4 ⇒ (1) + 4 = 5


Encounter Map

The symbol in AoN is that of a free action, its empty inside the symbol. A 1 action thing is filled in.

Charyx fires his bow 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27 striking for1d8 + 1 ⇒ (4) + 1 = 5 and 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22 striking for1d8 + 1 ⇒ (4) + 1 = 5 a kobold crumples.
Kromnir moves, draws a javelin and hurls it, missing.
Staryth closes with the trapmaster and slashes at her, hitting once.
Daxur snaps his fingers again and 1d20 + 7 ⇒ (16) + 7 = 23 1d20 + 12 ⇒ (20) + 12 = 32 his electric arc manages to take down a kobold.
Reknar inspires his allies and intimidates his enemies. That intimidation was a success and the Trapmaster is Frightened 1

Round 4
Amunet looks for goblins to strike but only finds kobolds. She misses the one she does find though.
Trapmaster Grunix hisses at the heroes. She slashes wildly at Staryth 1d20 + 10 ⇒ (5) + 10 = 15 1d20 + 5 ⇒ (10) + 5 = 15 1d20 ⇒ 4 but the rogue manages to dodge her blows. She knows her end is near.
Charyx
Kromnir
Staryth
Daxur
Reknar

Round 5
Amunet
Trapmaster Grunix
Charyx
Kromnir
Staryth
Daxur
Reknar

Good guys are up.


M Dwarf Barbarian 1
Stats:
AC 18; Hp's 24; Per: +6; Fort: +7/Ref: +5/Will: +6
Exploration action: Scout

Concerned about stepping upon the flooring, Kromnir isn't sure if he's stepping into another trap. I cannot take another spear. It'll be the end o' me. Blast it all! He then waits to see how the others fare before preceding.

Going to "delay" I guess. Or whatever it's called. Going to wait and see what Amunet and Staryth do. I'm hoping they can end this thing. Otherwise, he may have to chance stepping on another spear trap. Ugh.


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

Some of those blows were a bit too close "Hey! Whoa! HA!"

Out of the side of his eye he can see the dwarf having to hold his place, "Sorry about the traps, Kromnir, I got all excited by the call to arms and well.. here I am. I'll be there soon to check a safe way out for you."

And he matches the kobold's attempts with a volley of his own attacks

(round 4 actions are:)

Not countning bonuses from Inspiration or Magic of sword, also assumingg no surprise attack possible in her face like this
◆ Strike #1 1d20 + 7 ⇒ (4) + 7 = 11 If that hits 1d6 + 4 ⇒ (3) + 4 = 7

◆ Strike #2 1d20 + 2 ⇒ (9) + 2 = 11 If that hits 1d6 + 4 ⇒ (2) + 4 = 6

◆ Strike #3 1d20 - 3 ⇒ (1) - 3 = -2 If that hits 1d6 + 4 ⇒ (5) + 4 = 9


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3

Round 4

Daxur dances a little jig as a kobold is felled by his powerful magic! Then he sees his comrades pursuing the leader up atop the platform.

Moving forward, he once again pulls the electric potential from the surrounding air and causes an arc to surge across the room at the kobold leader.

◆ Stride
◆◆ Cast Electric Arc at trapmaster, DC 17 reflex to dodge
Damage vs trapmaster: 1d4 + 4 ⇒ (2) + 4 = 6


Encounter Map

Still waiting on Reknar and Amunet. I'll update tomorrow


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Amunet-Ra attacks the kobold leader, stepping around him first to a better position.

◆ Step
Scimitar: 1d20 + 7 ⇒ (2) + 7 = 91d8 + 4 ⇒ (4) + 4 = 8
Scimitar: 1d20 + 7 - 5 ⇒ (13) + 7 - 5 = 151d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

With a smile as his companions surge forward at the right time, Reknar pushes ahead also, and swings at their last foe - "You should surrender, and live"

Morningstar: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Damage if it hits: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Actions:
.. Stride
.. Attack
.. Raise Shield

----------

AC 19 (with raised shield)
HP: 18/18
Effects: Inspire Courage (3/4)


Encounter Map

Round 4
Amunet looks for goblins to strike but only finds kobolds. She misses the one she does find though.
Trapmaster Grunix hisses at the heroes. She slashes wildly at Staryth but the rogue manages to dodge her blows. She knows her end is near.
Charyx
Kromnir waits to see what will happen
Staryth slashes wildly with his new blade but fails to hit!
Daxur does his magic finger trick again and 1d20 + 12 ⇒ (17) + 12 = 29 his spell is evaded.
Reknar moves up, swings and raises his shield. Unfortunately he misses.

Round 5
Amunet also cannot manage to land a hit on the Trapmaster.
Trapmaster Grunix screeches in her tongue and backs up the stairs a bit. she slashes at Staryth 1d20 + 10 ⇒ (10) + 10 = 20 1d20 + 5 ⇒ (12) + 5 = 17 hitting once 1d6 + 2 ⇒ (6) + 2 = 8
Charyx
Kromnir
Staryth
Daxur
Reknar

Round 6
Amunet
Trapmaster Grunix
Charyx
Kromnir
Staryth
Daxur
Reknar

Good guys are up


M Dwarf Barbarian 1
Stats:
AC 18; Hp's 24; Per: +6; Fort: +7/Ref: +5/Will: +6
Exploration action: Scout

Trusting in his companions, Kromnir will search for any traps within the floor in front of him.

Perception to search: 1d20 + 6 ⇒ (12) + 6 = 18

I just don't dare step into another possible spear trap. That's a hard lesson to learn. :P


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

"If I die, I want to apologize for the inconvenience ..." Staryth tells the others as he staggers from his wounds. Rallying though, he tries another flurry, maybe THIS time he'll get lucky.

Same as last round, hopefully better rolls
◆ Strike #1 1d20 + 7 ⇒ (16) + 7 = 23 dmg if hit 1d6 + 4 ⇒ (5) + 4 = 9
◆ Strike #2 1d20 + 2 ⇒ (16) + 2 = 18 dmg if hit 1d6 + 4 ⇒ (3) + 4 = 7

◆ Strike #3 1d20 - 3 ⇒ (16) - 3 = 13 dmg if hit 1d6 + 4 ⇒ (6) + 4 = 10


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

"Throw down your weapon!" - Reknar roars at Grunix, and wades in again to attack

Morningstar: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Damage if it hits: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Actions:
.. Stride
.. Attack
.. Raise Shield

----------

AC 19 (with raised shield)
HP: 18/18
Effects: Inspire Courage (2/4)


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Don't let them get away! Amunet-Ra shouts after she missed the kobold and proceeds to cast a spell on them.

◆◆ Daze Willsave DC 15 or 3 damage, critical fail stunned 1
◆ Strike Scimitar: 1d20 + 7 ⇒ (18) + 7 = 251d8 + 4 ⇒ (1) + 4 = 5


Encounter Map

Round 5
Amunet also cannot manage to land a hit on the Trapmaster.
Trapmaster Grunix screeches in her tongue and backs up the stairs a bit. she slashes at Staryth hitting once 8
Charyx continues to guard the rear....
Kromnir checks for traps, and finds that there are 2 more spear traps. I marked them on the map
Staryth slashes and stabs and lands a hit on Grunix
Daxur casts Electric Arc again 1d20 + 12 ⇒ (11) + 12 = 23 1d4 + 4 ⇒ (4) + 4 = 8
Reknar smacks Grunix with his morningstar.

Round 6
Amunet casts a spell and 1d20 + 7 ⇒ (12) + 7 = 19 Grunix resists.
Trapmaster Grunix slashes at Staryth 1d20 + 10 ⇒ (1) + 10 = 11 1d20 + 5 ⇒ (7) + 5 = 12 missing twice and backing up into the stairs, which spiral down.
Charyx
Kromnir
Staryth
Daxur
Reknar

Round 7
Amunet
Trapmaster Grunix
Charyx
Kromnir
Staryth
Daxur
Reknar

Good guys are up.


Encounter Map

Record Scratch

Amunet's blow lands, causing the Trapmaster to fall at the top of the stairs.

End of Encounter Mode

Searching the Trapmaster:
You find the components of 3 unmade snare traps (they are the raw materials, you just need the craft skill), a strange looking necklace of copper and what looks like eggshell. Craft skill, or Nature skill for more info


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

"Good shot" The rogue grins at the priestess as the kobold finally goes down. The elf is a mess, "Well, I kind of want to go home now. Ow." But he looks over the materials on the kobold.

Crafting 1d20 + 4 ⇒ (3) + 4 = 7


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

"Well done lady and gents" - Reknar grunts - "The bastards were well entrenched" - he looked around to make sure everyone was at least in passable health - "Gave us a run for our money"

Can we roll both untrained?

Craft: 1d20 ⇒ 4
Nature: 1d20 + 1 ⇒ (20) + 1 = 21


Encounter Map

Recall Knowledge is always untrained in PF2E. If something is trained only I'll specify it. Also, if you have a LORE and it might apply you can always roll the lore too. Example: Your character has Lore: Kobolds, you could use that lore for any roll about knowledge of Kobolds

The shell is ivory in color, but it has strange green veins running through it. This piece is only about 3 inches across, but the egg it came from must have been at least 2 feet wide. Reknar recognizes the shell! It comes from some large reptile. He thinks maybe even some sort of lizard.

Society DC15 or literally anything about Kobolds:
Kobolds worship dragons. Dragons are reptiles....


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

Society: 1d20 + 3 ⇒ (8) + 3 = 11

"This came from a huge egg, if I ever saw one..." - Reknar comments to the others - "And it definitely looks like a reptile egg. Perhaps from a lizard. A VERY large one though"


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

"Think of the omelet"


M Dwarf Barbarian 1
Stats:
AC 18; Hp's 24; Per: +6; Fort: +7/Ref: +5/Will: +6
Exploration action: Scout

Glad the battle is over, Kromnir breathes a sigh of relief and makes sure to avoid all the traps all over the place.

Reknar wrote:
"This came from a huge egg, if I ever saw one..." - Reknar comments to the others - "And it definitely looks like a reptile egg. Perhaps from a lizard. A VERY large one though"

Society: 1d20 - 1 ⇒ (8) - 1 = 7

Making his way over to the others, he looks upon the item spoken of. "So you're tellin' me that, this is only part of the egg? Well, where's the rest of it? Better yet, where the heck is whatever used to be inside of it at?"


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Society: 1d20 ⇒ 13

That must be huge. A good base for an omelette indeed!

DO we go down those stairs or rest before?


M Dwarf Barbarian 1
Stats:
AC 18; Hp's 24; Per: +6; Fort: +7/Ref: +5/Will: +6
Exploration action: Scout

"Before we go, I could use a bit of mendin'. That blasted spear got me good."

Kromnir is at 6/24 Hp's. That spear was no joke.


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

"I'm with Kromnir.. I zigged when I should have zagged" The elf says

I think he's at 2 out of 15 left

Another glance at the egg
Society: 1d20 + 4 ⇒ (9) + 4 = 13


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Then we rest here and i'll tend to your wounds and mine.
She spreads a blanket on the floor and sets down her things, getting out the medicine supplies.

First hour:

Staryth Medicine: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 132d8 ⇒ (8, 4) = 12

Krmonir Medicine: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 212d8 ⇒ (4, 2) = 6

Amunet-Ra Medicine: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 72d8 ⇒ (2, 3) = 5

Second hour:

Staryth Medicine: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 222d8 ⇒ (1, 6) = 7

Krmonir Medicine: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 182d8 ⇒ (8, 1) = 9

Amunet-Ra Medicine: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 82d8 ⇒ (5, 1) = 6

Treat wounds is once per hour per person and DC is 15 usualy, so we need some time here.


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

After 2 hours:
Kromnir healed by 15.
Staryth healed by 7.
Amunet-Ra healed by 0.

Third hour:

Staryth Medicine: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 242d8 ⇒ (6, 3) = 9

Krmonir Medicine: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 112d8 ⇒ (3, 4) = 7

Amunet-Ra Medicine: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 152d8 ⇒ (7, 6) = 13


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

After 2 hours and 30 minutes:
Kromnir healed by 22.
Staryth healed by 16.
Amunet-Ra healed by 13.

I think that's all for now. Ready to go downstairs?


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3

Does Daxur re-gain his focus point during this rest?

Daxur joins the others in grabbing some rest, observing, "These kobolds certainly exhibit a tenaciousness we would do well to be wary of..."

Society: 1d20 ⇒ 4

He takes his chance at examining the necklace, nodding at the other's comments, giving none of his own to hide his complete and utter lack of insight into it's origin.


Encounter Map

Yup. Focus points are regained after 10 minutes of rest. I have to say, I'm really liking 2E's lack of a 15 minute adventuring day. We are like 4 combat encounters in and I don't think anyone has used up anything really. A couple things about the Medicine skill tho, a critical failure deals 1d8 damage. With Amunet's bonus a crit failure only happens on a nat 1...which she rolled on herself in the first hour.

Charyx chimes in that someone should report to Tamily what's happened so far and that he volunteers to do that task. Killing other kobolds has made him a bit queasy and he's not really interested in fighting more of his own kind.


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6
Kromnir Deepcairn wrote:
Making his way over to the others, he looks upon the item spoken of. "So you're tellin' me that, this is only part of the egg? Well, where's the rest of it? Better yet, where the heck is whatever used to be inside of it at?"

"A very good question. Perhaps we will find answers deeper down below" - somehow, Reknar has managed to stay unharmed so far. So as the others recover, he keeps watch over the stairs.


M Dwarf Barbarian 1
Stats:
AC 18; Hp's 24; Per: +6; Fort: +7/Ref: +5/Will: +6
Exploration action: Scout

As the dwarf's wounds heal up nicely, "Thanks, lass! Alright, let's get this show on the road."

Reknar wrote:
"A very good question. Perhaps we will find answers deeper down below" - somehow, Reknar has managed to stay unharmed so far. So as the others recover, he keeps watch over the stairs.

"I'm not sure I want to, ta be honest. Only one way ta find out though."


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

"True" - Reknar agrees - "Time to press on. Staryth, do you feel like taking a hop on ahead and scout?"

Otherwise we can all go together.


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

Staryth wishes the departing Charyx well, but he's glad he met him other wise he might think ALL Kobolds suck, and that's clearly not fair.

Quote:
"True" - Reknar agrees - "Time to press on. Staryth, do you feel like taking a hop on ahead and scout?"

"Given the fondness for traps? I think so." The elf heads down the steps, carefully exploring for traps even as he moves quietly trying to be at least 10 feet ahead of the others.

Stealth: 1d20 + 7 ⇒ (5) + 7 = 12
Perception 1d20 + 6 ⇒ (4) + 6 = 10 (Not including trapfinder, Low light, Whisper Elfhearing as I don't know if those will be a factor)


Encounter Map

Sorry for the lack of an update yesterday, it was Good Friday and we had a family thing. I've updated the map link to include the healing. I keep a running total of HP there to assist us. I added the map of the 2nd lvl, its on slide 3 of the slideshow.

Staryth leads the party down the stairs....

The stairs spiral down deep into the earth before ending in a chamber that looks like it’s been prepared specifically to defend against intruders. On one side of the room, a table has been turned on its side to provide cover, while on the other, crates and barrels have been piled up to create a second barrier.

check out the map and let me know what you do


M Dwarf Barbarian 1
Stats:
AC 18; Hp's 24; Per: +6; Fort: +7/Ref: +5/Will: +6
Exploration action: Scout

Moving in, "What have we got in here, hm?" The dwarf takes a look around, especially upon the floor for any possible traps.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15 Traps pretty much.

"Outside of a bunch of barrels and another corridor, I'd say not much. Which I'm definitely not complainin' about."


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

Staryth moves in as well, "It's a classic set up for hit and run work.. traps might be there too, but..." Slowly and methodically he enters in and searches for traps downn at this level, particularly the barrels, sniffing "Could be an oil trap."

Perception 1d20 + 6 ⇒ (2) + 6 = 8


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

Reknar follows his companions in silence, observing their surroundings.

Action is probably Seek for signs of recent passage, and activity.


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3

Daxur carefully pokes his head into the room, noting the barrels and table, commenting "Does not one who topples a table for defence, often crouch on the side opposite the feet? Which direction was the threat, from below or above?" he muses.

Percption: 1d20 + 3 ⇒ (10) + 3 = 13


Encounter Map

No one finds any traps, to the north it looks like someone built a barricade. To the west there's a short passage that opens into a larger room.

Reknar's Seek: 1d20 + 6 ⇒ (13) + 6 = 19

Reknar can see evidence of recent inhabitance. Something was up here very recently.

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