Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened
Half-Orc Rogue 7 | HP 64/64 | AC 26 | F +9 R +17 W +11 | Perc +13 (+1 to find traps), Darkvision | Speed 30 ft | Hero Points: 1 | Active Conditions: None
CN Irongut Goblin Witch 10 | HP 116 | AC 27 | F +19 R +19 W +17 | Perc +16, Darkvision | Speed 25 ft | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 2/3 5th 3/3 | Focus: 3/3 | Hero Points: 1 | Reactions: Recognize Spell (A +22 [M], N +14 [T], O +23 [M], R +14 [T]), Quick Recognition | Active Conditions: Mage Armor, Resist 3 vs abberations, oozes
Leveled up! Expert spellcasting means offensive spells have a better chance of being effective and two new utility spells of dimension door and fly. Akkaboo's also scribed the last spells from the Thresholds of Truth (but she doesn't have the slots to prepare any of them yet). She's also Tougher and a master in Arcane matters.
Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened
Aw yeah, 7th Heaven!
Feat Stuff: Prescient Consumable (!!) - I need a minute, but I can rummage in my suit and come up with a single consumable of level 3 or lower on the fly
Class Stuff: Breakthrough Innovation (Heavy Construction) - increase to AC, lose any movement penalties, and I get the bulwark trait (I get additional bonuses (extra +2) to my Reflex save for area-of-effect effects; Overdrive goes to Master Overdrive; Weapon Specialisation with which any weapons Wan is expert
Skill Stuff: Crafting goes to Master (via class); Athletics goes to Expert
Saves Stuff: Reflex goes to Expert
Good stuff! Neo-Wan has keyed up his offensive capacities and is now Aggro-Wan!
Half-Orc Rogue 7 | HP 64/64 | AC 26 | F +9 R +17 W +11 | Perc +13 (+1 to find traps), Darkvision | Speed 30 ft | Hero Points: 1 | Active Conditions: None
I've updated the loot list and given things to various party members or marked them as "To Sell" based on what I thought made sense. Everyone please take a look and see if there's anything marked "To Sell" that you want, or if I've given you something you don't want.
If nothing changes, everyone will be getting 172.8gp.
Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened
I must have completely missed the previous loot divvy - I didn't realise that Wan was given that dragon turtle scale or the moderate juggernaut mutagen - THANK YOU.
As far as the current loot, Wan would very much like those acid flasks (to have something better than a crossbow for ranged attacks). I think the ichthyosis mutagen is valuable and very useful, as is the antiplague.
Do we need a Striking rune for someone's weapon? Wan has a weapon with the striking rune already. Also, weapon potency runes abound (I count three) if we need them.
GM, Wan will take some time to affix (craft) the iron cube to his khakkara in the downtime. I'll roll in the Gameplay thread. As a result of Wan having the Knockdown feat, Wan can now knockdown things much larger than him using that cube! I probably should've used it in the fight with that beast thing in the arena. Wan will also affix (craft) the dragon turtle scale to his armour.
And, just so no one is confused, Neo has leveled up (as an innovation) and thusly gets a new name/prefix. It is now known as Aggro.
Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened
Lastly, GM, Wan would like to go shopping for an armor potency rune (160gp).
Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened
I am confused and perhaps a bit frustrated.
The spell is called 'Cloak of Shadow', not 'Cloak of Darkness'.
It's not really helping anyone. It's potentially hindering allies. It's being ignored by the monsters. We know this as characters. Why use it and not just dismiss it?
Perhaps the considerable Discord discussion about this hasn't been read, but if not, please allow me to point out the Discord channel. If the Discord channel is not useful, then let me move the discussion to this discussion thread.
Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened
Sorry y'all. Wan will need one day of downtime in order to reconfigure his energy resistances.
Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened
Wow, Wrin comes through again!
Ok, altering the energy resistance to negative and lawful energies.
Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened
GM, Wan has resistance to negative and lawful energies. Does the flame strike count for either of those resistances?
Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened
LN male (he/him) cavern elf sword dancer 10 HP 116/116 | AC 30 | F +14 R +19 W +16 (Resolve) | Perc +14 |3rd: 1/1, 2nd: 1/1, 1st: 1/1 speed 50 ft | focus 3/3| Hero 0 | Active Conditions:
Did we have time to heal me up at all? It's okay if not!
Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened
LN male (he/him) cavern elf sword dancer 10 HP 116/116 | AC 30 | F +14 R +19 W +16 (Resolve) | Perc +14 |3rd: 1/1, 2nd: 1/1, 1st: 1/1 speed 50 ft | focus 3/3| Hero 0 | Active Conditions:
Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened
Woot! Level 10, Wan!
(Also, I don't know if anyone has ever figured out the origin of Wan's name. Click the spoiler if you'd like to know.)
Tu Clang Wan:
It's 'Wu Tang Clan' with the first letters shifted by one.
+STR, DEX, INT, CON
Trained in Stealth
Class Feat: Megavolt
Archetype: Quicken Heartbeat
Skill: Quick Setup
If it's ok, I'd like to incorporate the +2 armour rune onto Aggro and one of the resilient runes. I'll roll for it if people would like.
CN Irongut Goblin Witch 10 | HP 116 | AC 27 | F +19 R +19 W +17 | Perc +16, Darkvision | Speed 25 ft | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 2/3 5th 3/3 | Focus: 3/3 | Hero Points: 1 | Reactions: Recognize Spell (A +22 [M], N +14 [T], O +23 [M], R +14 [T]), Quick Recognition | Active Conditions: Mage Armor, Resist 3 vs abberations, oozes
Apologies for the delay! Akkaboo is level 10 now, with exciting feats such as Lesson of Renewal, Disturbing Knowledge, and Know It All and new spells like Etheric Shards and Forceful Hand.
Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened
I’ve enjoyed this game thoroughly. Woo hoo! I finished a mega-dungeon/AP!
Thank you, GM. You were masterful in keeping us on track and moving, even in the more snarly bits.
To my fellow PCs, thank you for your time and energies. I’ve enjoyed each of your characters and considered myself lucky to have had the opportunity to get amongst with y’all.