About Mazul GhanemGENDER: Female
DEFENSE AC 26
OFFENSE Melee (+1 Striking Ghost Touch Rapier): +16 (2d6 + 5 P) (Deadly d8, Disarm, Finesse)
STATISTICS Str 16 (+3)
ANCESTRY FEATURES Human
HERITAGE Half-Orc: You gain the orc trait, the half-orc trait, and low-light vision. In addition, you can select orc, half-orc, and human feats whenever you gain an ancestry feat. CLASS FEATURES Initial Proficiencies Expert in Perception Trained in Fortitude
Trained in Stealth
Trained in simple weapons
Trained in light armor
Trained in rogue class DC Sneak Attack
Surprise Attack
Deny Advantage:
Weapon Tricks:
Evasion:
Vigilant Senses:
Weapon Specialization:
When you successfully Feint (page 246), the target is flat-footed against melee attacks you attempt against it until the end of your next turn. On a critical success, the target is flat-footed against all melee attacks until the end of your next turn, not just yours. You’re trained in Deception and Diplomacy. You can choose Charisma as your key ability score. BACKGROUND Ruin Delver: Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost. You’re trained in Acrobatics and the Roseguard Lore skill. You gain the Cat Fall skill feat. FEATS Ancestry Orc Sight (Level 1): Your orc blood is strong enough to grant you the keen vision of your orc forebears. Monstrous Peacemaker (Level 5): You gain a +1 circumstance bonus to Diplomacy checks against non-humanoid intelligent creatures and against humanoids that are marginalized in human society (at the GM's discretion, but typically at least including giants, goblins, kobolds, and orcs). You also gain this bonus on Perception checks to Sense the Motives of such creatures. Class Trap Finder (Level 1): You have an intuitive sense that alerts you to the dangers and presence of traps. Underhanded Assault (Level 2): You Sneak up to a foe adjacent to one of your allies. You can roll against the foe you're Sneaking up on, even if it's currently observing you, as though you were hidden. You take a –2 penalty on your Stealth check. If your Stealth check against the chosen foe succeeds, you can make a melee Strike against that foe at the end of your Sneak. Archaeologist Dedication (Level 2 - Free Archetype): You become an expert in Society and Thievery, and you gain a +1 circumstance bonus to Recall Knowledge about ancient history, peoples, and cultures. Distracting Feint (Level 4): While a creature is flat-footed by your Feint, it also takes a –2 circumstance penalty to Perception checks and Reflex saves. Archeologist's Luck (Level 4 - Free Archetype): If you fail a check against a trap, such as a Thievery check to Disable the trap or a Reflex save to avoid its effects, reroll the failed check and use the new result. Gang Up (Level 6): Any enemy is flat-footed against your melee attacks due to flanking as long as the enemy is within both your reach and your ally’s. Your allies must still flank an enemy for it to be flat-footed to them. Medic Dedication (Level 6 - Free Archetype): You become an expert in Medicine. When you succeed with Battle Medicine or Treat Wounds, the target regains 5 additional HP at DC 20, 10 HP at DC 30, or 15 HP at DC 40. Once per day, you can use Battle Medicine on a creature that's temporarily immune. If you're a master in Medicine, you can do so once per hour. General Assurance (Level 3): Receive a fixed result on a skill check. (Medicine) Fleet (Level 7): You move more quickly on foot. Your Speed increases by 5 feet. Skill Cat Fall (Background): Treat falls as shorter than they are. Quick Identification (Level 1): Identify Magic in 1 minute or less. Battle Medicine (Level 2): Heal yourself or an ally in battle. Continual Recovery (Level 3): Treat Wounds on a patient more often. Wary Disarmament (Level 4): +2 to AC or saves against devices or traps you trigger while disarming. Ward Medic (Level 5): Treat several patients at once. Cat Fall (Level 6): Treat falls as 10 feet shorter. If you’re an expert in Acrobatics, treat falls as 25 feet shorter. If you’re a master in Acrobatics, treat them as 50 feet shorter. If you’re legendary in Acrobatics, you always land on your feet and don’t take damage, regardless of the distance of the fall. Kip Up (Reaction) (Level 7): You stand up. This movement doesn’t trigger reactions. SKILLS Untrained +1 Lore (Other) (Int)
Trained +11 Arcana (Int)
Expert +15 Deception (Cha) (+1 Item Bonus)
Master +18 Acrobatics (Dex) (+1 Item Bonus) LANGUAGES Common, Draconic, Necril, Orcish, Undercommon EQUIPMENT +1 Studded Leather Armor: 160gp (1B)
Dagger of Venom: 150 (1L)
Adventurer’s Pack: 1.5gp (1B)
47gp, 8sp, 0cp General Background:
Absalom, the City at the Center of the World. One of the most cosmopolitan and tolerant human settlements, it’s no surprise that it hosts a fairly large number of ancestries less welcome in other towns. Tifati and Azran, both half-orcs, are among those who call the city home. Along with their three children, (Nuuth, Hedja, and Mazul), they eke out a modest existence as dockworkers, bouncers, and day laborers.
More accurately, along with two of their children. Mazul, their youngest daughter, was far more prone to gossiping with the sailors than helping unload their ships. She briefly got a job as a bouncer, relying on her imposing physique more than her fists, but lost it after she got drunk on duty. (”They wanted me to just stand there with my arms folded for hours, Dad! How was I supposed do something that boring without a drink...or two...or three…”) Thinking she might fare better under her mother’s watchful eye, arrangements were made to have her apprentice at the same blacksmith’s shop Tifati worked at. She’d be doing menial work, cleaning, hauling fuel, etc. If she got bored and daydreamt a little, what harm could it do? During her first day Mazul tripped over a stool, crashed into another apprentice, and nearly sent both of them headfirst into the fire. That was also her last day. At their wit’s end, Azran and Tifati sat down for a long talk with their flighty daughter. The family was doing relatively well, but not well enough to support a grown member who didn’t work. Meanwhile Mazul couldn’t, (or wouldn’t), hold down a steady job for more than a few weeks. When asked what she wanted to do, the only thing that came to mind was adventuring. Discovering new places, experiencing new things...the life of an adventurer could be dangerous, but it was certainly never boring. Surprisingly, Azran agreed. (”She won’t be gone for long,” he tried to assure his nervous wife. ”Hard stone instead of a comfortable bed, having to scrounge for her own food...she’ll realize supporting herself like that isn’t as easy as she thinks. Maybe then she’ll appreciate what we have here.”) So with her parents’ support, (albeit somewhat hesitant in Tifati’s case), Mazul packed her few belongings and set off to find her fortune. As Azran had predicted, Mazul didn’t find adventuring to be quite as easy or fun as she had expected. She could scour old ruins for days and not find a single valuable item. Traps left her choking on poison gas, wild animals attacked her in the night, and even when she did find something it was rarely worth more than a few silver pieces. It quickly became clear to her that she wouldn’t be able to live off of adventuring alone, so she reluctantly decided to settle down. Mostly. That didn't mean she was able to stomach the idea of returning to Absalom empty-handed and with her metaphorical tail between her legs. Instead Mazul hunted the Isle of Kortos for better options. Otari was perfect. Close enough to old ruins that she could still go exploring whenever she got the itch. Large enough that there was always someone willing to hire her for a day or two of manual labor if (when) said exploring didn’t pay off. (Her parents laughed their asses off the first time she wrote home and admitted she was helping clean out a blacksmith’s shop.) Conversation with Wrin:
”Wrin! Got a new haul for you to take a look at.” Mazul waltzes into Wrin’s Wonders with a grin, unceremoniously dropping a bag onto the counter. (If the items within had survived this long, a little rough handling wouldn’t damage them now.) ”Had to fight off a whole legion of undead, that old fortress was practically crawling with them-”
”By which you mean you saw one skeleton from fifty yards away.” Wrin, no stranger to Mazul’s exaggerations, is quick to cut her off. ”Wrin, you wound me!” Still grinning, Mazul starts pulling objects out of the bag. ”There were at least two.” The haul isn’t particularly impressive. A few rusty daggers which will probably be hawked to Carman for a silver or two. A cask that still has liquid sloshing around inside, maybe Magiloy will be brave enough to give it a try? However… ”Ta-da!” Mazul pulls out an amulet with a flourish. ”This thing has got to be at least a hundred years old, maybe two hundred…” She trails off as Wrin raises an eyebrow. ”Right. Couple centuries aren’t that impressive to half-elf tieflings. Or are you a half-tiefling elf? I mean, I’ve always thought it was weird that we’re only called half-orcs, never half-humans, although I guess in orc societies it might be different. Anyway!” She switches gears so fast it’s a miracle Wrin’s head doesn’t spin right off of her shoulders. ”Maybe it’s not all that impressive to you, but come on. This is the best thing I’ve found in, like, weeks. Please throw your good friend Mazul a bone and tell me it’s worth a fortune.” Wrin gently picks up the amulet, turning it over in her hands. ”Hmmm. Haven’t seen this crest before, maybe there’s something about it in the library. But it doesn’t look like it’s made of anything other than steel. With no precious metals, no jewels, and dubious historical value at best-” ”Dubious! You just said you hadn’t seen that crest before, that totally makes it historically valuable-” ”-I can give you 5gp for it. And that is me throwing you a bone.” Wrin continues as if Mazul had never interrupted. ”5gp?! That’s outrageous! That’s highway robbery! That’s-” ”If you think you can find another buyer, be my guest.” Mazul grumbles a little more, (”Seriously, I risked my life for this, fought off five skeletons at least, probably closer to ten…”), but still holds out her hand for the gold. Wrin doesn’t haggle. Nor does she cheat. If she says the amulet is worth 5gp, it’s worth 5gp. She puts the coins in her purse, already mentally debating what to do with it. The wise thing to do would be to save it. If she was careful 5gp could cover almost a month’s worth of living expenses. Mazul is smart, but she’s not particularly wise. ”So!” Her disappointment at the low payout disappears as quickly as it came. ”Want to meet up at Crow’s Casks later? I have a strange feeling Magiloy is going to have a new concoction to try. I’ll even buy your drinks for you so you don’t have to go inside. We can get wasted under the stars. What do you say?” ”I say I have no idea why I’m friends with you.” ”My charming and lovable personality of course! Come on Wrin, please, you know I hate drinking alone-” ”Fine, fine. I’ll be there.” Wrin makes a shooing motion with her hands. ”Now get out of my shop, you’re scaring off all the normal customers.” With a last toothy grin, Mazul saunters back out the door. Appearance:
Well over six feet tall, Mazul has inherited the impressive physique of her orc ancestors. However three years of scouting through old ruins has left her looking more wiry than muscular. (Strength is all well and good, but speed is what saves you when a random arrow trap shoots at your head.)
Despite her bright green skin and prominent tusks Mazul is nevertheless attractive by human standards, something she takes full advantage of when trying to get her way. She wears her auburn hair long. Her eyes are similarly red and framed by long lashes, (a look she not-so-secretly enhances with makeup). Her clothing varies drastically depending on her plans for the day. Usually she wears pants and a loose shirt, both in dark shades of grey. (Much easier to hide the stains that way.) However her favorite 'leisure' outfit, the one she wears to bars or when otherwise out on the town, is a pink sleeveless turtleneck with a matching skirt. So what if the color clashes with her skin, it's cute! Example picture of Mazul showing off her best puppy dog eyes. |