DM Brainiac's Abomination Vaults Table 2 (COMPLETE!) (Inactive)

Game Master Brainiac

Maps on Google Slides
Loot


51 to 100 of 128 << first < prev | 1 | 2 | 3 | next > last >>

Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

Trying to level up a playtest class when the official rules don't come out for your class for a few more months is hard.

Wan gets a new class ability called Reconfigure. With a day's worth of downtime, Wan can change the resistance of Proto over to some other type (i.e. acid/electricity resistance to DR fire/cold or DR evil or something else). Wan is now an expert in Crafting. He also took a cool feat called Planned Prescience - with one minute of searching through Proto, Wan can "come up" with a piece of non-magical mundane equipment up to my own level that he had not previously purchased. I then need to purchase it, but I have it as if I had thought to procure it earlier. I can only do that once after each time I have the opportunity to go shopping.

Hence, Wan would like to return to town to shop.


Half-Orc Rogue 7 | HP 64/64 | AC 26 | F +9 R +17 W +11 | Perc +13 (+1 to find traps), Darkvision | Speed 30 ft | Hero Points: 1 | Active Conditions: None
Skills:
Trained: Arc+11, Ath+12, Cra+11, Int+12, Lore - Roseguard+11, Nat+9, Occ+11, Rel+9. Expert: Dec+15, Dip+14, Med+11, Soc+13, Ste+15, Thi+16 Master: Acr+18,

Would people be upset, (either IC or OOC), if Mazul returned the thieves' guild members' gear to them? It'd be 47gp of value gone, but she wouldn't like the idea of stealing from people who are actually alive.


Elven | HP 116/116 | AC: 27 | F: +16 R: +16, W: +16 | Perception: +12 (+2 Init) (T, Low-Light) | Default Exploration: Avoid Notice (Stealth +18)

I am completely good with story roleplaying in that manner :)


CN Irongut Goblin Witch 10 | HP 116 | AC 27 | F +19 R +19 W +17 | Perc +16, Darkvision | Speed 25 ft | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 2/3 5th 3/3 | Focus: 3/3 | Hero Points: 1 | Reactions: Recognize Spell (A +22 [M], N +14 [T], O +23 [M], R +14 [T]), Quick Recognition | Active Conditions: Mage Armor, Resist 3 vs abberations, oozes

Level up!

2nd level spells! Mister Legs has learned resist energy and see invisibility, and Akkaboo's cantrips have gotten more powerful.

Skill Increase! Akkaboo is now an Expert in Arcana.

General Feat! Akkaboo has the Canny Acumen now to be a bit more Perceptive and not be quite as surprised by fights when they start.


Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

Hey y'all. PaizoCon is this week. I'm running a bunch of games starting this Friday. I'll do my best to keep up, but as of 24hrs from this post, I'd like to be considered dormant from this game. I will return post convention, never fear!

Just wanted to let y'all know.

-Dink


Thanks for the heads-up. Have fun! :D


Elven | HP 116/116 | AC: 27 | F: +16 R: +16, W: +16 | Perception: +12 (+2 Init) (T, Low-Light) | Default Exploration: Avoid Notice (Stealth +18)

Level 4:

Class Feat: Bespell Weapon
Skill Feat: Underwater Maurader
2nd level spell: Water Breathing


Half-Orc Rogue 7 | HP 64/64 | AC 26 | F +9 R +17 W +11 | Perc +13 (+1 to find traps), Darkvision | Speed 30 ft | Hero Points: 1 | Active Conditions: None
Skills:
Trained: Arc+11, Ath+12, Cra+11, Int+12, Lore - Roseguard+11, Nat+9, Occ+11, Rel+9. Expert: Dec+15, Dip+14, Med+11, Soc+13, Ste+15, Thi+16 Master: Acr+18,

Level 4:

Class Feat: Distracting Feint

Skill Feat: Wary Disarmament

Skill Increase: Deception (Expert)


Elven | HP 116/116 | AC: 27 | F: +16 R: +16, W: +16 | Perception: +12 (+2 Init) (T, Low-Light) | Default Exploration: Avoid Notice (Stealth +18)

Claim what items your character wants on the loot spreadsheet and we will sell/distribute the rest.


Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

Level 4

Class Feat: Megaton Strike

Skill Feat: Improvised Tool

Wan would LOVE the striking rune on the pick. It would mean that he would get 4 dice of damage on his khakkara if he hits in association with his new feat (megaton strike).

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Ok, for level 4 I'll get

Class feat: Sun blade
Skill feat: Intimidating Prowess

Those are all the choices I believe.


Elven | HP 116/116 | AC: 27 | F: +16 R: +16, W: +16 | Perception: +12 (+2 Init) (T, Low-Light) | Default Exploration: Avoid Notice (Stealth +18)

Everyone done claiming the loot on the spreadsheet? Orgun there is a free +1 Weapon Potency Rune that would likely be good for you.

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

I'm not sure how the runes work. Is it just like something you take out of an item and place on another? Also, I think someone asked for the +1 from the pick. Is that the one you mean?


Half-Orc Rogue 7 | HP 64/64 | AC 26 | F +9 R +17 W +11 | Perc +13 (+1 to find traps), Darkvision | Speed 30 ft | Hero Points: 1 | Active Conditions: None
Skills:
Trained: Arc+11, Ath+12, Cra+11, Int+12, Lore - Roseguard+11, Nat+9, Occ+11, Rel+9. Expert: Dec+15, Dip+14, Med+11, Soc+13, Ste+15, Thi+16 Master: Acr+18,

I'm tentatively claiming the Ventriloquist's Ring. It's not amazing, but the +1 Deception will help with Feinting. Otherwise I'm good.

Echoing Orgun about not being sure how runes work though. Assuming we have enough gold, would it be possible for Mazul to buy a striking rune for her rapier?


Runes

You can purchase items up to level 5 right now, so yes, you can buy a striking rune if you can afford it.


Elven | HP 116/116 | AC: 27 | F: +16 R: +16, W: +16 | Perception: +12 (+2 Init) (T, Low-Light) | Default Exploration: Avoid Notice (Stealth +18)

You can use the crafting skill and 10% of the rune's cost as well to transfer the runes to another weapon or armor.

Transfer Runes

Wan claimed the +1 rune from the pick but on row 9 there is an unclaimed weapon potency rune +1. This will cost 3.5 gold to install on your weapon.


Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

Of note, I claimed the striking rune from the pick. Because it's a +1 weapon, there's also a potency rune there to be claimed.


Half-Orc Rogue 7 | HP 64/64 | AC 26 | F +9 R +17 W +11 | Perc +13 (+1 to find traps), Darkvision | Speed 30 ft | Hero Points: 1 | Active Conditions: None
Skills:
Trained: Arc+11, Ath+12, Cra+11, Int+12, Lore - Roseguard+11, Nat+9, Occ+11, Rel+9. Expert: Dec+15, Dip+14, Med+11, Soc+13, Ste+15, Thi+16 Master: Acr+18,

Thanks for the info. I think Mazul should have enough once we're done selling everything. *crosses fingers*


CN Irongut Goblin Witch 10 | HP 116 | AC 27 | F +19 R +19 W +17 | Perc +16, Darkvision | Speed 25 ft | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 2/3 5th 3/3 | Focus: 3/3 | Hero Points: 1 | Reactions: Recognize Spell (A +22 [M], N +14 [T], O +23 [M], R +14 [T]), Quick Recognition | Active Conditions: Mage Armor, Resist 3 vs abberations, oozes

Akkaboo picks up Reach Spell and Magical Shorthand at lvl 4. Profile is updated and ready to roll!


Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

Wan has spent some of his funds to place the striking rune on his khakkara. If he wins the roll off with Orgun, he’ll also place the armor rune on Proto.

He will also pick up 2 more of those ghost bane vials before heading back down from town.


Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

I'll just go ahead and claim the armor rune. I've spent the 16gp to get it etched onto my suit of mail. I've also paid the 3.5gp to etch the striking rune onto the khakkara. Lastly, I spent 20gp and purchased two moderate ghost charges.


Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

I’m happy to continue to clear out our present level before descending.


Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

+1 striking blade (the Cooperative blade) is no joke. That's a +1 to to hit, but TWO weapon dice in damage.

In other words, that's 2d8 base damage for that longsword even before adding your bonuses.

The aid thing is ok because aid is NOT the usefulness that it once was in 2e.

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Well, you put a +1 striking rune on my sword too, so what I mean is that it's not big of an upgrade.


Half-Orc Rogue 7 | HP 64/64 | AC 26 | F +9 R +17 W +11 | Perc +13 (+1 to find traps), Darkvision | Speed 30 ft | Hero Points: 1 | Active Conditions: None
Skills:
Trained: Arc+11, Ath+12, Cra+11, Int+12, Lore - Roseguard+11, Nat+9, Occ+11, Rel+9. Expert: Dec+15, Dip+14, Med+11, Soc+13, Ste+15, Thi+16 Master: Acr+18,

Sorry for disappearing for a few days; I got either the flu or a really bad cold and was too miserable to do much of anything.


Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

Just a note for housekeeping: if Neo acquires the unstable trait during a combat, Wan will refuse to move forward to explore further until he's been given 10 minutes to clear the unstable quality from Wan (it doesn't require a roll).

I just don't want to be moved along until I've had a chance to do so. If, of course, something breaks out that wouldn't allow Wan the chance, he'll have to manage, but I need to be clear of what Wan would do so as to make sure that it isn't missed.


Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

A 22 with flanking didn't hit it? URRGH.

I'll bet it's immune to flanking.

Mazul, you can take Wan's flanking position if you'd like!


Elven | HP 116/116 | AC: 27 | F: +16 R: +16, W: +16 | Perception: +12 (+2 Init) (T, Low-Light) | Default Exploration: Avoid Notice (Stealth +18)

Hitting it with a Disrupt undead. Hoping its undead.


Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

Just curious...what say you, GM, about the new (optional) free archetype rule?


1 person marked this as a favorite.

The skill needed to Recall Knowledge about this creature is Religion.

I'm okay with the free archetype rules if everybody wants to use them. If so, you can add the archetype feats the next time you level up (which will be soon).


Half-Orc Rogue 7 | HP 64/64 | AC 26 | F +9 R +17 W +11 | Perc +13 (+1 to find traps), Darkvision | Speed 30 ft | Hero Points: 1 | Active Conditions: None
Skills:
Trained: Arc+11, Ath+12, Cra+11, Int+12, Lore - Roseguard+11, Nat+9, Occ+11, Rel+9. Expert: Dec+15, Dip+14, Med+11, Soc+13, Ste+15, Thi+16 Master: Acr+18,

Post to all my games: I am going on vacation from August 30th - September 8th. While I'll have my phone I won't be posting much if at all during that time.


Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

Delaying until I get some clarification from the GM.


Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

Ack. Posted from the wrong account in the Gameplay thread. Apologies!


Elven | HP 116/116 | AC: 27 | F: +16 R: +16, W: +16 | Perception: +12 (+2 Init) (T, Low-Light) | Default Exploration: Avoid Notice (Stealth +18)

Level 5:

Ancestry Feat: Elven Weapon Elegance (Crit specialization with bows and elven weapons)
Signature Spell: Water Breathing
New Spells (3rd) Chilling Darkness; Heroism
Free Archetype: Rogue Dedication
Archetype Feat: Basic Trickery (Nimble Dodge)
Ability Score Increase: Str, Dex, Con, Cha
Skill Increase: Thievery (T), Otari Lore (T), Athletics (E)
Skill Feat: Battle Medicine

Grand Archive

M LG Dwarf Paladin (Iomedae) 7 | HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10 | Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Level up!

Ancestry Feat: Eye for treasure. Now I can fix my own shield!
Skill increase: Diplomacy
Ability score increases: Str, Dex, Con, Cha


Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

5th level!

  • Ability score increases: INT, STR, WIS, CHA
  • Ancestry Feat: Tengu Weapon Study (hello, critical specialisation!)
  • Skill Increase: expert in Society (+13)
  • Class Feature: Weapon Innovator (expert in simple, martial, and unarmed weapons)
  • Free Archetype: Talisman Dabbler Dedication
  • Bonus Archetype Feat: Quick Fix

    Additionally, I'll spend 7.5gp to transfer the ghost touch rune from that whip to Wan's khakkara. That means he's now wielding a +1 striking ghost touch rune. I wanted to make sure that those runes were all good, and because both the potency (+1) and striking runes are fundamental runes, I can apply the property (ghost touch) rune without worry.

    Additionally, I re-read the playtest rules on my armor and realised that I had it wrong on my character sheet. Neo gives Wan a +4 AC bonus (I had it as +3) and a 5 foot movement penalty (I hadn't accounted for that). I guess those two errors cancel out, but I've changed my character sheet to reflect it. I'm sure that they'll be more changes when the Guns and Gears resource book drops next month!


  • CN Irongut Goblin Witch 10 | HP 116 | AC 27 | F +19 R +19 W +17 | Perc +16, Darkvision | Speed 25 ft | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 2/3 5th 3/3 | Focus: 3/3 | Hero Points: 1 | Reactions: Recognize Spell (A +22 [M], N +14 [T], O +23 [M], R +14 [T]), Quick Recognition | Active Conditions: Mage Armor, Resist 3 vs abberations, oozes

    Leveled up! Akkaboo's using the spellbook to learn eldritch sEEEEEcrets! Now:
    - Lvl 3 spells!
    - Expert Fortitude proficiency!
    - Eldritch Researcher archetype!
    - Taught some spells to Mister Legs from scrolls!
    - All her money spent on learning spells from the spellbook!


    Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

    Wan's Courtin' Check: 1d20 + 1 ⇒ (9) + 1 = 10

    I'm gonna need a few more ranks in that.


    Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

    Of note, Wan has claimed the scroll of hypercognition, the ghost touch whip (just the rune, really), and the lesser potion of mistform from the loot pile.


    Half-Orc Rogue 7 | HP 64/64 | AC 26 | F +9 R +17 W +11 | Perc +13 (+1 to find traps), Darkvision | Speed 30 ft | Hero Points: 1 | Active Conditions: None
    Skills:
    Trained: Arc+11, Ath+12, Cra+11, Int+12, Lore - Roseguard+11, Nat+9, Occ+11, Rel+9. Expert: Dec+15, Dip+14, Med+11, Soc+13, Ste+15, Thi+16 Master: Acr+18,

    Level 5:

    Ability Boosts: STR, DEX, INT, CHA
    Class Feature: Weapon Tricks
    Ancestry Feat: Monstrous Peacemaker
    Skill Increase: Stealth
    Skill Feat: Ward Medic
    Level 2 Rogue Feat: Underhanded Assault (substituted for free archetype since I took Archeologist's Dedication at level 2)
    Free Archetype Feat: Archeologist's Luck


    Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

    Wan would like to explore the teleportation circles.


    Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

    That was awesome, Orgun!


    I will be out of town from tonight until Wednesday, October 6th. Posts will be sporadic until I return.


    Elven | HP 116/116 | AC: 27 | F: +16 R: +16, W: +16 | Perception: +12 (+2 Init) (T, Low-Light) | Default Exploration: Avoid Notice (Stealth +18)

    Level 6:

    Class Feat: Advanced Revelation
    Spells 3rd: Wanderer's Guide
    Free Archetype: Sneak Attacker
    Skill Feat: Catfall


    Half-Orc Rogue 7 | HP 64/64 | AC 26 | F +9 R +17 W +11 | Perc +13 (+1 to find traps), Darkvision | Speed 30 ft | Hero Points: 1 | Active Conditions: None
    Skills:
    Trained: Arc+11, Ath+12, Cra+11, Int+12, Lore - Roseguard+11, Nat+9, Occ+11, Rel+9. Expert: Dec+15, Dip+14, Med+11, Soc+13, Ste+15, Thi+16 Master: Acr+18,

    Level 6

    Rogue Feat: Gang Up
    Skill Feat: Cat Fall
    Skill Increase: Acrobatics

    Free Archetype: Medic Dedication
    Free Archetype Skill Increase: Diplomacy


    Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

    6th level Wan!

    There are some new things in Guns and Gears (apart from the actual rules on how to play an Inventor), and with the GM's permission, I'm swapping out my free Archetype because one of those things (see the class feat below) is EXACTLY what I wanted for Wan (it just didn't exist at 5th level). So, Mazul, that talisman that Wan gave you is no longer in existence (as is the talisman that Wan had), because Wan is no longer a Talisman Dabbler.

    New Alternate Free Archetype Dedication: Mauler
    New Alternate Free Archetype Feats (4th and 6th lvls, respectively): Knockdown; Clear the Way

    Additionally, because the Mauler dedication doubles up on the Ancestral Feat that Wan took at 5th level, he's taking a different ancestral feat

    Alternate Ancestral Feat: Eat Fortune ("Beware, witches! Wan is a Jinx Eater!")

    Class Feat: Gadget Specialist
    (*now Wan gets three formulae for two gadgets that he can prepare on a daily basis)

    Skill Feat: Underwater Marauder

    I'm just turning Wan into Iron Man meets Inspector Gadget over here. Don't mind me.

    Thanks GM, for your flexibility!


    Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

    Wan isn't the most 'impress a crowd' kind of person. His best score for that would be Athletics (+12). I'm happy to defer to Mazul if Mazul has something better.

    Also, it's Turkey Day here in Expat US land (i.e. New Zealand). I am thankful for this group!


    Half-Orc Rogue 7 | HP 64/64 | AC 26 | F +9 R +17 W +11 | Perc +13 (+1 to find traps), Darkvision | Speed 30 ft | Hero Points: 1 | Active Conditions: None
    Skills:
    Trained: Arc+11, Ath+12, Cra+11, Int+12, Lore - Roseguard+11, Nat+9, Occ+11, Rel+9. Expert: Dec+15, Dip+14, Med+11, Soc+13, Ste+15, Thi+16 Master: Acr+18,

    I'm taking an extra-long weekend to visit my sister. I probably won't post much if at all from now until Wednesday, so please bot me if needed.


    Half-Orc Rogue 7 | HP 64/64 | AC 26 | F +9 R +17 W +11 | Perc +13 (+1 to find traps), Darkvision | Speed 30 ft | Hero Points: 1 | Active Conditions: None
    Skills:
    Trained: Arc+11, Ath+12, Cra+11, Int+12, Lore - Roseguard+11, Nat+9, Occ+11, Rel+9. Expert: Dec+15, Dip+14, Med+11, Soc+13, Ste+15, Thi+16 Master: Acr+18,

    If Mazul hadn't had a hero point available she would have just straight-up died. Here's hoping Jafaki only has one level 4 spell slot?


    Half-Orc Rogue 7 | HP 64/64 | AC 26 | F +9 R +17 W +11 | Perc +13 (+1 to find traps), Darkvision | Speed 30 ft | Hero Points: 1 | Active Conditions: None
    Skills:
    Trained: Arc+11, Ath+12, Cra+11, Int+12, Lore - Roseguard+11, Nat+9, Occ+11, Rel+9. Expert: Dec+15, Dip+14, Med+11, Soc+13, Ste+15, Thi+16 Master: Acr+18,

    First question: Mazul didn't think the emerald grasshopper would be useful but was intrigued enough that she probably took it anyway. Can we say that's affixed to her armor?

    Second question: If she activated the grasshopper and jumped up to Jafaki's level, could she grapple that bad boy to the ground?

    (I'm certain her rolls will be bad enough to make these questions moot, but it's a fun thing to envision.)

    1 to 50 of 128 << first < prev | 1 | 2 | 3 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post Discussion / DM Brainiac's Abomination Vaults Table 2 Discussion All Messageboards

    Want to post a reply? Sign in.