Paladin

Orgun Stoneheart's page

228 posts. Organized Play character for Anthorg.


Full Name

Orgun Stoneheart

Race

| HP: 104/104| AC: 28 (30) | F: +14, R: +11, W: +12 | Darkvision, Perc: +10

Classes/Levels

| Speed 20ft | Focus points: 3/3 | Desperate prayer: 1/1 | conditions: none

Gender

M LG Dwarf Paladin (Iomedae) 7

Size

M

Age

50

Alignment

LG

Deity

Iomedae

Languages

Common, Dwarven

Occupation

Protector

Strength 19
Dexterity 14
Constitution 16
Intelligence 10
Wisdom 12
Charisma 14

About Orgun Stoneheart

Background:

Born in the five kingdoms, Orgun Stoneheart had everything to be his family's pride. He received proper training as a mason and as a warrior with Torag's blessing. Over time, however, it became clear that fighting was his calling. More than that, he showed he was a great leader, protecting the weaker in his class, and never backing down from a fight he knew he could win.

It didn't take too long for Orgun's family to start questioning how proud they were of him. Orgun was dedicated, but maybe a little too much. He missed Torag's worship hours to continue training to exhaustion. Even a cleric was called to see if there was an entity possessing him.

This went on for a while, until Orgun started to have some strange dreams about a village. It was in danger, and only through fierce battle would it be saved. It was above ground, under the stars, so it made Orgun think these visions weren't from Torag. A dear friend of him, a cleric, told him that the confrontation and the piety in his dreams are that of Iomedae.

After studying Iomedae, Orgun made sense of his dreams and understood he was being called to bring Iomedae's strength to this town, wherever it was. Orgun bought himself a backpack and set off to find this town. He travelled and studied the church of Iomedae for a while. He realized that he got closer to where he needed to be whenever he felt his goddess closer to him. His power increased as he came closer to wherever he needed to go.

Reaching the town of Otari made him feel at home and at ease, for once. He settled down, feeling it was the right place. He began to recognize parts of his dreams in the small town and wondered why he was supposed to be there. As he waited for a sign from Iomedae, Orgun grew a friendship with Keeleno Lathenar, owner of the market in town. They exchanged stories over a few mugs of ale and a few of the suspicions and mannerisms rubbed on the dwarf. The full moon has become a somewhat ominous time...

STR 19, DEX 14, CON 16, INT 10, WIS 12, CHA 14
Dwarf (Ancient-Blooded heritage)
Male
Medium Size
Paladin lvl 7 (Iomedae)
Market Runner background

Perception (t): +10

Combat stats:

Defense
AC 28 (add 2 when raising shield)
HP 104
Fort +14 (add CoAB reaction if appropriate)
Ref +11 (add CoAB reaction if appropriate)
Will +12 (add CoAB reaction if appropriate)
Call on Ancient Blood reaction
Expert: all armor + unarmored defense
Armor specialization (medium + heavy)
Slashing resistance: 2

Offense
Speed 20 ft
Longsword +16 (2d8+6)
Crossbow: +13 (1d8+2)
Expert: simple + martial weapons + unarmed attacks
Retributive Strike
Weapon Specialization
Class DC (t)

Champion's code:

Good tenets
- You must never perform acts anathema to your deity or willingly commit an evil act, such as murder, torture, or the casting of an evil spell.
- You must never knowingly harm an innocent, or allow immediate harm to one through inaction when you know you could reasonably prevent it. This tenet doesn't force you to take action against possible harm to innocents at an indefinite time in the future, or to sacrifice your life to protect them.

Iomedae's edicts
Be temperate, fight for justice and honor, hold valor in your heart

Iomedae's anathema
Abandon a companion in need, dishonor yourself, refuse a challenge from an equal

Paladin cause
- You must act with honor, never taking advantage of others, lying, or cheating.
- You must respect the lawful authority of legitimate leadership wherever you go, and follow its laws.

Devotion spells:

Focus spells:
Weapon surge
Lay on hands
Litany against wrath

Focus pool: 3

DC (t): 21
Spell Attack modifier: +11

Feats, Skills and Languages:

Feats:
Ancestry (1st level) - Unburdened Iron
Skill (background) - Hobnobber
Champion (1st level) - Deity's Domain (Zeal)
Champion (1st level) - Shield Block
Champion (2nd level) - Desperate Prayer
Skill (2nd level) - Intimidating Glare
General (3rd level) - Toughness
Champion (4th level) - Sun Blade
Skill (4th level) - Intimidating Prowess
Ancestry (5th level) - Eye for Treasure
Champion (6th level) - Litany Against Wrath
Skill (6th level) - Terrifying resistance
General (7th level) - Improvised Repair

Skills:
Athletics (t) +12
Crafting (t) +9
Diplomacy (e) +13 (consider Hobnobber when Gathering Information)
Intimidation (m) +15 (consider Intimidating Glare when demoralizing in combat)(consider Intimidating Prowess when demoralizing in combat)
Nature (t) +10
Religion (t) +10
Lore -
Otari (t) +9

Languages: Common, Dwarven

Equipment:

Magical gear
+1 striking Longsword - 1
Minor sturdy shield (96 HP/48 BT/10 Hardness) - 1

Normal gear - Bulk
Explorer's Clothing - L
Steel Shield (30 HP/15 BT/7 Hardness) - 0 damage to shield.
Full plate - 4
Crossbow - 2
Bedroll - L
Candle x10 - -
Chalk x10 - -
Oil - -
Soap x2 - -
Belt pouch - -
Flint & Steel - -
Waterskin - L
Backpack - -
Rations x3 - L
Rope - L

Money left: ? + 159.6
Total Bulk: 4

Money transactions:

Money is tracked in sp. Decimals are cp

Spent
- Starting gear
2 - new shield

Earned
- starting money
50 - end of book 1
109.6 - sold loot

Special Class Abilities:

-

Dwarf ancestry:

Level 1 feat: Unburdened Iron

Ancient-Blooded: Dwarven heroes of old could shrug off their enemies’ magic, and some of that resistance manifests in you. You gain the Call on Ancient Blood reaction.

- Call on Ancient Blood Reaction
Trigger: You attempt a saving throw against a magical effect, but you haven't rolled yet.Your ancestors' innate resistance to magic surges, before slowly ebbing down. You gain a +1 circumstance bonus until the end of this turn. This bonus also applies to the triggering save.