Nieran Codali

Zinvrilem 'Moon Herald' Vumrodu's page

553 posts. Alias of Tyranius.


Full Name

Zin

Race

Elven | HP 116/116 | AC: 27 | F: +16 R: +16, W: +16 | Perception: +12 (+2 Init) (T, Low-Light) | Default Exploration: Avoid Notice (Stealth +18)

About Zinvrilem 'Moon Herald' Vumrodu

Character Sheet:

Zinvrilem 'Moon Herald' Vumroduh
Male elf oracle 10 (Advanced Player's Guide 67, Lost Omens Character Guide, Secrets of Magic)
Medium, Elf, Humanoid
Heritage whisper elf
Background starwatcher
Perception +12 (+14 to initiative); low-light vision
Languages Common, Draconic, Elven, Goblin
Skills Acrobatics +17, Arcana +14, Astrology Lore +14, Athletics +17, Medicine +12, Nature +12, Occultism +18, Otari Lore +14, Religion +12, Stealth +18, Thievery +16
Str +3, Dex +4, Con +2, Int +2, Wis +0, Cha +5
Items +1 explorer’s clothing, +1 shortbow, +1 striking elven curve blade, arrows (20), backpack, bedroll, bracelet of dashing, chalk (10), channel protection amulet, crimson fulcrum lens, flint and steel, healer's toolkit, lantern of empty light, rations (1 week) (2), ring of the ram, rope (foot) (50), soap, standard holy prayer beads, the whispering reeds, torch (5), wand of gentle repose, wand of heal, wand of heal (2nd level), wand of status, waterskin, purse (68 gp, 4 sp)
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AC 27; Fort +16; Ref +16; Will +16 (Successes are crit successes instead.); +2 item bonus vs. fear effects
HP 116; Resistances harm spells 5, physical 7
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Speed 35 feet
Melee [1] [i]+1 striking elven curve blade[/i] +17 (forceful, finesse, elf, magical), Damage 2d8+5 S
Ranged [1] [i]+1 shortbow[/i] +17 (deadly d10, magical, range increment 60 feet, reload 0), Damage 1d6 P
Divine Oracle Spellcasting DC 29, attack +19; 5th (3 slots) flame strike, healing well[SoM], shadow blast* 4th (3 slots) bloodspray curse[SoM], seal fate*[APG], vital beacon 3rd (3 slots) chilling darkness, heroism, wanderer's guide 2nd (3 slots) comprehend language, dispel magic*, water breathing* 1st (3 slots) bless, heal*, magic weapon Cantrips (5th) chill touch, dancing lights, daze, guidance, light, shield
*Spells marked with an asterisk are signature spells; these spells may be heightened freely
Focus Spells 3 Focus Points, DC 29; 5th Cloak of Shadow, Debilitating Dichotomy, Interstellar Void, Moonbeam, Spray of Stars
Ancestry Feats Elf Step, Elven Instincts[LOCG], Elven Weapon Familiarity
Class Feats Advanced Revelation[APG], Advanced Trickery, Basic Trickery, Bespell Weapon[APG], Debilitating Dichotomy[APG], Divine Access[APG], Domain Acumen[APG], Nimble Dodge, Quick Draw, Rogue Dedication, Sneak Attacker, Uncanny Dodge
General Feats Fleet, Toughness
Skill Feats Battle Medicine, Cat Fall, Disturbing Knowledge[APG], Dubious Knowledge, Terrain Stalker, Trick Magic Item, Underwater Marauder
Other Abilities component substitution, cosmos, curse of the sky's call, darkness, moon, sneak attack

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Abilities:

  • Whisper Elf"
    Your ears are finely tuned, able to detect even the slightest whispers of sound. As long as you can hear normally, you can use the Seek action to sense undetected creatures in a 60-foot cone instead of a 30-foot cone. You also gain a +2 circumstance bonus to locate undetected creatures that you could hear within 30 feet with a Seek action.

  • Cosmos Mystery:
    Celestial bodies great and small exert influence on you, giving you sublime cosmic power. Perhaps you see the glittering stars as a divine blessing, or perhaps you feel drawn to the infinitely dark spaces between.

    Mystery Benefit Your body is as much an astronomical one as it is physical. You gain resistance equal to 2 + half your level against all physical damage.

  • Curse of the Sky's Call:

    You have your head in the clouds—and not just figuratively. Your body is drawn toward the heavens, making you lighter and less substantial than you should be. Your eyes glow with starry light, and your hair and clothing float and drift around you.

    Mystery Benefit Your body is as much an astronomical one as it is physical. You gain resistance equal to 2 + half your level against all physical damage.

    Minor Curse Your unnatural lightness makes it hard to keep your footing and interact with other physical objects. You are enfeebled 1 and take a –2 penalty to saves and DCs against Grapple, Shove, and other forms of forced movement.

    Moderate Curse Your body is drawn further skyward. You are enfeebled 2, and the penalty from your minor curse increases to –3. You are treated as one size smaller for wind effects. You gain a +2 status bonus against Trip attempts, you only take half as much damage from falls, and you gain the effects of the Powerful Leap and Quick Jump skill feats. You weigh only half as much, and your Bulk, should someone need to carry you, is also half as much.

  • Powerful Leap
    When you Leap, you can jump 5 feet up with a vertical Leap, and you increase the distance you can jump horizontally by 5 feet.

  • Quick Jump
    You can use High Jump and Long Jump as a single action instead of 2 actions. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet).