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Hi, welcome to the Discussion thread for GM Otha's Tomb of the Iron Medusa. We're looking at starting in a little over a week. Please post your relevant PFS information here, when you get a chance...and feel free to discuss your characters amongst one another...
Player Name:
Character Name:
PFS ID#:
Faction:
Day Job:
Any special abilities (or anything else you'd like to share about your PC):
You can also dot and delete in the Gameplay thread, at your leisure...
I've got the maps/slides file mostly set up at the link below:
Tomb of the Iron Medusa Maps/Slides
You can post your icons and Initiative/Perception mods there at your leisure. Note the link to the slides can also be found on the top of the page and in my GM Header...
For those whom I haven't GM'ed before, I hope to post a bit more within a few days about my GM'ing style...
Looking forward to running y'all through this module...

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Player Name: I'm Hiding In Your Closet
Character Name: Vladek Tehuty-Cabal Odradek - and Qadathra!
PFS ID#: 40025-3
Faction: Scarab Sages
Day Job: Craft (Sculptor): 1d20 + 31 ⇒ (1) + 31 = 32 IF I still have a reroll remaining at the end of all this, I will most certainly wish to use it on this :P
Any special abilities:
- a chronomancer; ungodly-high Perception modifier and Secrets of the Sphinx trait supposed to represent a bit of ESP
- by this point in his career, tends to do the whole "Magneto float" in most of his moving around (no mechanical impact, though; he's still close to the ground when not actively levitating/flying)
- a bit of Elven Witch situational Spellcraft bonus FCB (useful for DMs to know in advance since it pertains to rolls that are often of a 'secret' nature)
- beaucoup de situational saving throw bonuses
- the very useful and eminently suitable Curse-Breaker Boon from "Year of the Risen Rune"
- a magical Jar of Eyeballs that protects me from gaze attacks AND gives me All-Around Vision!
- a very nasty spell stored in my sword left over from last adventure
- the Vision Hex (I intend to use it, and for that I will need YOUR special help, DM!)
- Qadathra!!! By default, his habitual position (and as everyone knows, dragons are creatures of habit) is on my shoulder

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Player Name: Gerald
Character Name: Alie Saechel
PFS ID#: 12445-2
Faction: Sovereign Court
Day Job: Perform Vocal 1d20 + 12 ⇒ (4) + 12 = 16
Any special abilities (or anything else you'd like to share about your PC):. Through her bloodline, Alie gets to reroll any caster level check and take the second roll.

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Any special abilities (or anything else you'd like to share about your PC):. Through her bloodline, Alie gets to reroll any caster level check and take the second roll.
Holy Chao, I had COMPLETELY forgotten about that; it's been a LONG time since I read the Fey Sorcerer Bloodline. Now that's a good power.

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Daathiel reporting in. He is quite good at Knowledge checks and provides defensive buffs. He has a lot of gold to spend and can do so depending on party composition and needs. He is ineffective at dealing damage but has a number of other tricks (and is inspired by The Doctor). (Formerly) long-lived outsider with great Int and Cha but poor Wis, relying on Knowledge to survive and succeed.
Player Name: Aldizog
Character Name: Daathiel
PFS ID#: 108731-3
Faction: Scarab Sages
Day Job: Perform (Dance): 1d20 + 20 ⇒ (11) + 20 = 31
Any special abilities (or anything else you'd like to share about your PC): Daathiel speaks a ridiculous number of languages.
He dances really well.
He has 53,044 to spend.
One rules question - do you interpret the Archivist's Lore Master ability as including the Take 10 feature of a typical bard's Lore Master ability? See here.
He can disarm magical traps, but does not have the Trap Spotter rogue talent - so in order for us to keep moving at full speed in the dungeon, we'll want somebody with good Perception using the Find Traps spell. Daathiel could get some scrolls of that.
He has numerous situational bonuses to saves (+2 vs evil, +7 vs charm/compulsion, +4 vs magic traps, writing, or language-dependent).
He supports the party with a defensive bardic performance (+3 insight bonus to AC and saves against a specific type of monster), and has various spells and masterpieces.
While on the lower side of the level range for this module, he is fairly elusive and resilient, between his Angel Wings, Ring of Blinking, Wand of Bestow Grace, and Boots of Escape.

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Anytime an adventure has the word Tomb in its title, I immediately expect a million magical and mundane traps! Hopefully we can deal with most of them...

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Daathiel can easily get his Perception to +39 (Acute Senses, Heightened Awareness, and Heroism), with another +1 from a scroll of Find Traps. That should automatically find everything. Just a question of having enough duration on Find Traps to cover the whole place.
His Disable is fairly good (+28 with Heroism) but I might look for some items to boost that further.

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Player: Abraham Z.
Character: Yuri Twobeards
PFS: 100198-1
Track: Normal
Day job: may want to use for a faction card mission or boon. If not: Craft (Weapons): 1d20 + 18 ⇒ (6) + 18 = 24
Faction: Liberty's Edge
Some various shenanigans and details:
* Yuri is superstitious, which means that he has to save against any spells cast, including friendly ones, while raging. This can get dangerous if he falls unconscious (because if he runs out of rage while unconscious he'll die), so - fellow players - please do heal him, even though he'll have to save for half, as quickly as possible if he goes down (he has the Raging Vitality feat that lets him continue to rage while unconscious). This restriction doesn't apply to channeling, lay on hands, or other non-spell forms of healing.
* @GM: Yuri has come and get me, with 4 AoO (or 3 if enlarged) per turn, so he'll likely post a spoilered block of AoOs to use in case he is attacked. These AoOs each trigger before the foe's attack and if accompanied by Dazing Assault might prevent the foe from completing their attack (or turn). Making it even more complicated for PbP, he's simultaneously wielding reach and non-reach weapons, so which weapon makes the AoO attack is something you'll want to pay attention to.
* @GM: once/day Yuri can enter rage as an immediate action when attacked or targeted by a hostile effect. For PbP purposes, he'll use this when targeted by a Will save effect (unless an ally is able to spellcraft and identify that it's not too serious).
* @GM: Yuri has spell sunder. Let me know if you have any questions or issues with how it can be used.
* @GM: what's your ruling on how, if at all, rage cycling works? I'm fine with however you want to handle it.
Looking forward to playing this with everyone! By the way, I've played it before (and am using a replay to play it again). It's been awhile and I don't remember anything about it but I'll be careful not to give away any plot points or puzzles.
Do we have anyone who can cast Magic Vestment? Or Greater Magic Weapon? Or Enlarge Person?

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.One rules question - do you interpret the Archivist's Lore Master ability as including the Take 10 feature of a typical bard's Lore Master ability? See here.
From my reading, that sounds plausible to me, so we’ll run with that...

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Player Name: GM GK
Character Name: Jack Blakros
PFS ID#: 83318-4
Faction: S.Court
Day Job: Kn.Nobility: With the season faction card, it is impossible to roll less than a 40. Add an additional 75gp if we're in an elemental plane. Add 1 additional prestige for being Senator.
Any special abilities (or anything else you'd like to share about your PC):
The reason why I had used quotations around Aldori Swordlord is that he only has one level in the class. However, he also has only one level in literally every other class he has taken.
Griffin mount, but basically just comes into battle for a flanking buddy. Griffin is quite intelligent and can be used for keeping distance fighters safer above the flight.
His role in combat tends to be drawing attacks and dodging as many as possible. While he has a holy adamantine sword, he has little issue fighting unarmed as well.
Things well known about him by fellow Pathfinders: Taldan Senator, sailor, Ragathiel amounts of arrogant, carries a Decemvirate sealed letter with only one unsealed before, and questing for someone who can grant a wish.

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Daathiel's purchases:
Wand of Find Traps (6,000)
Upgrade belt from +2 Dex/Con to +4 Dex/Con (30,000)
Upgrade Cloak of Resistance from +3 to +5 (16,000)
Total: 52,000

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I think Mage of the Wyrmkin is the only one not to check in thus far...I'll send a PM to him...
I'll probably put an intro post out by the end of the week...I think I might be ready start in earnest come Monday, if that suits y'all...

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I have the option of having two casts of litany of righteousness or one cast of magic vestment. The magic vestment will probably be more useful considering the other tools available.
What caster level for magic vestment?

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I think Mage of the Wyrmkin is the only one not to check in thus far...I'll send a PM to him...
I'll probably put an intro post out by the end of the week...I think I might be ready start in earnest come Monday, if that suits y'all...
Works for me

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I am glad to get started! Nod to Yuri and I am excited to get to know the rest of you better.
Player Name: Mage of the Wyrmkin
Character Name: Rokgurn (Druid 14)
PFS ID#: 115226-1
Faction: Liberty Edge
Day Job: Take 10 on Profession-Engineering for 20 gold.
Any special abilities (or anything else you'd like to share about your PC): He has a figment familiar called Whisper softly. Also he has the Divine Interference feat which can help to negate a potentially deadly attack.
I will update his sheet as well as he needs to level up to 14th level.
This will be done by noon tomorrow if not sooner.

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With everybody checked in and, hopefully, everyone can log in again, I put an introductory post so your PCs can RP together and get acquainted till we get started in earnest...

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My sheets are updated and I am ready to go. :)

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Me too!

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Thanks, Chyrone. Has he tried multiple browsers? I usually use Edge, but still can’t login with it even after I clear the cache/cookies...I was able to login with Chrome and Safari after I cleared the cache...

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@GM Otha - In terms of initiative are we having the companions act on the same initiative as the character for simplicity sake? My character's initiative score will vary depending on his current form and buffs so I will update the sheet once we are actually underway and he is not in human form.
Do our characters actually know anything about the dungeon and its distance from our current location? I know that you have provided a map but I am asking if we will be spending more than a day to travel to the location in terms of taking advantage of overnight spells and the like.

Mage of the Wyrmkin |

I would suggest that everyone pick up (or have access to via boon in dungeon) a scroll of Restoration (100 gold material component). I have no knowledge of this dungeon in particular but at this level ability drain/level drain does come up quite a bit. With Heal and Greater Dispel Magic the other bases are pretty much covered.

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I would suggest that everyone pick up (or have access to via boon in dungeon) a scroll of Restoration (100 gold material component). I have no knowledge of this dungeon in particular but at this level ability drain/level drain does come up quite a bit. With Heal and Greater Dispel Magic the other bases are pretty much covered.
Done. 800 gp, I believe.

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Daathiel will also pick up a scroll of Restoration for 800 gp.

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@GM Otha - In terms of initiative are we having the companions act on the same initiative as the character for simplicity sake?
That is usually how I do it as it tends to speed things along, if no one has any objections...

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I know enlarge person.
Great - if you wouldn't mind using a slot to prep it that would be great. Yuri also has a Pearl of Power that you can use to get it back for a second casting. He has some potions of Enlarge Person as well, but they aren't terribly efficient for action economy. And when he is enlarged he threatens 20' around him.

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Are there any other buffs that people want to discuss? Yuri has boots of speed (free action to activate) so haste is not so important for him. He can make very good use of 1 (or 2 if you can spare it!) castings of Greater Magic Weapon and also 1 casting of Magic Vestment, but I don't think either of those are on anyone's list? Once combat starts and Yuri enters rage he'll have to save against any spell-based buffs (though thankfully some spells such as Dimension Door don't have a save).

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Yuri - I can definitely spare an Extended Barkskin for your character as your character is the front-line. If and when you need it I also have a Fly spell handy.
In terms of party buffs I have Life Bubble and Hunter's Blessing. I also have a Resist Energy, Communal which I will save until we know what we may need.

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For those of you I haven’t GM’ed before, I’ll give a bit of what you can expect from me. I don’t pretend to know everything when it comes to Pathfinder rules; most of you likely have been playing longer and know the rules better than I. Several of you are GMs and I realize you're better GMs than I. If, more likely when, I err, call me on it as you see it and I’ll fix it; I have no qualms about retconning if I screw something up. You won’t hurt my feelings as I like to think I don’t have too much of an ego. By rule of thumb, I’ll retcon if my mistake is detrimental to the PC/party; if my mistake is beneficial to the PC/party, I tend to not retcon unless I catch it immediately. I also try to give my NPCs a bit of flavor when the opportunity presents itself. My main goal is that everyone will enjoy themselves and have fun.
As a GM, I usually post around two or three times a day, sometimes more, and I try to keep things moving along. I don’t expect that much posting from my players, although you’re welcome to do so if you are able to and wish to. I’d appreciate if you could post at least once a day and once over the weekends. Real life comes first though so please let me know, if possible, when you may have a hard time posting. If I have to bot you, I’ll check your profile for botting instructions; lacking that, I’ll bot you conservatively equally considering the best interests of the character and the party. I don’t like to delay characters during combat encounters as that delay could be critical to other party members...
On that note, we are in no hurry to finish this one, as far as I know. So we can play at whatever pace you desire; if you feel I'm pushing a bit too fast or a bit too slow, let me know and I'll adjust...
As far as initiative goes during combat...for those players in the same initiative block, I usually play things out in post order as opposed to initiative order as I’ve found that moves the combat along more quickly. But if it’s a situation where it’s more beneficial to the party to play the block in initiative order, I will do so.
Looking forward to running y’all through this session...

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@Yuri, you also can't be a willing target of any spells while using Superstition, and Dimension Door is willing targets only.
Daathiel has a couple of neat tricks. Grand Destiny is a pretty cool all-purpose buff that can apply to caster level checks, if Rokgurn or Alie would need any help beating SR.
Good Hope is of course a great buff spell.
Discordant Voice adds sonic damage.
And Requiem of the Fallen Priest-King can be set up before a battle to give allies extra move or standard actions.

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Barkskin will be great. Yuri gets +4 Natural Armor from his Beast Totem rage power but I'm fairly certain that this stacks with Barkskin.
Fly is also handy, though of course it only works before I enter rage due to superstition. I keep a couple of potions of fly for this reason but unfortunately it eats my whole round 1 actions.
Life Bubble, Hunter's Blessing, and Resist Energy are all great for Yuri, though if Resist Energy is cast in the midst of battle by that point he'll typically be in Superstition mode. That's ok though - if he gets left out it's not the end of the world (hope I don't regret saying that!).
GM, definitely don't worry about not knowing every crazy pathfinder rule - it's impossible. Especially at this tier every character has so many shenanigans. I'll do my best to alert you to Yuri's as well as different ways that different GMs have ruled.
Daathiel, you are definitely correct about Dimension Door - I knew I was forgetting something about it. Indeed that's how a vampire took him to 10 negative levels when he was level 11 (the rest of the party escaped with DD but Yuri had to save, and did)! And those buffs all sound great to me.
Looking forward to this! As mentioned earlier, I'm using a replay for this so I will keep quiet when it comes to puzzles and the like. At the moment I can't remember a thing about this mod, but I'm sure some of it will come back to me as we go.

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I saw on Flaxseed where I’m Hiding in Your Closet was finally able to log back in, so we’ll start in earnest tomorrow. Will post first thing in the morning...

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What caster level for magic vestment?
Magic vestment caster level is 14.
I am sitting on two scrolls of restoration that I have yet to use from 10-98. Also have a +20 UMD and multiple caster classes, so can activate (most) magic items when needed. If anyone needs wand usage, I have quite a few options.
This is likely going to be the second last time I play this character, so will probably attempt to possess something (DC25) for some really stupid things that I've wanted to try at some point.

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Yuri will happily take Magic Vestment if you don't need it for yourself.
Also, I'm intrigued by your build - that's something that I've been curious to try but haven't ever gotten around to it. At some point when I have more time I'd like to take a closer look. Doesn't seem like we will find such sorts of antics in PF2e.

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My character is going to effectively Teleport (Travel via Plants) to Absalom and back during our two-three day travel to the inn. If anyone needs anything they are welcome to tag along.

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The Necropolis you're standing outside of is a walled compound...containing several buildings (these would count as a Building) and a graveyard. Once you're in the Tomb of the Medusa, it'll be a Dungeon...

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Gotta run into work this morning...I’ll give a little more time for the others to reflect/share their visions and move forward when I get back...

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Now that everyone knows what is going on I feel alright posting this out in the open.
@GM Otha - Two questions. 1)I am assuming that Rokgurn is not considered Grappled or Entangled by the teleportation into the small cell otherwise his one use Talisman of Freedom would automatically activate and then burn out. 2) My character has the ability to use Ethereal Jaunt (for 14 rounds/day) as an SLA. Can he bring his familiar along with his gear?

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Your familiars/animal companions would teleport with you...it's weird, the sarcophagi conform to the size of the person (to include familiars/animal companions). While it's not spacious, it gives those teleported room enough to fit...
Fixing to post, don't worry about Ethereal Jaunt; with Yuri raging, he'll have all of you out in no time...

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I am not really getting the point of the Ghost Touch Bracers as Mage Armor is already protective against incorporeal attacks.
Now if it allowed you to attack incorporeal creatures then it would be good.

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Yeah, the only difference I could possibly see, and this is a guess, is that these bracers are translucent and might also be worn by an incorporeal being and it could move thru objects/walls along with its wearer...
ETA: Ah, I wasn't aware of that, Jack, thanks...

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There is enough weirdness in the game that there are some fringe cases where someone in the party (or their companion) would be able to benefit from this effect. Also it is sort of a cool item when you come to think of for a Ghost perhaps. :)

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@GM Otha - Would I be able to protect 6 people as part of a casting of Resist Energy, Communal even if they were not in my reach at the time of casting? This is assuming that I use a move action after casting the spell to touch the people.